Jorik Valnora
CEO, Valnora Enterprise
VE/VA-013 | Avarice-Class Mine
- Intent: To create a new ordinance to be manufactured and sold by Valnora Enterprise.
- Image Source: CGTrader | Edits and Dividers made by Jorik Valnora
- Canon Link: N/A
- Primary Source: N/A
- Permission(s): N/A
- Manufacturer: Valnora Enterprise
- Affiliation: Valnora Enterprise | Confederacy of Independent Systems | Closed Market
- Model: VE/VA-012
- Modularity: No
- Production: Minor
- Classification: Mine | Ordinance
- Size: Average
- Weight: Average
- Explosive Type: Baradium Charge
- Delivery Method: Placed
- Effective Range: Personal
- Area of Effect: Average
- Damage Output: Very High
- Cluster Mine: The Avarice-class Mine is designed to be deployed as a cluster unit of anywhere from 5-10 individual mines that have the ability to work in sync with each other for the most effective area of effect detonation to occur. If deployed in a cluster configuration, all mines in cluster will detonate simultaneously.
- Homing In: The mines themselves are built with limited maneuverability thrusters incorporated into their design allowing for limited changes in positioning, including the ability to home in and pursue a target for a brief stint.
- Variable Frequency: Each cluster of mines operates on a set frequency to ensure a synchronous execution. This frequency of intra-communication is variable and shifts routinely for the purpose of protection against jamming effects.
- Proximity Effect: The mines do not require a direct impact in order to detonate. Instead proximity sensors allow for them to detail the environment immediately around each triggering the detonation of a singular mine, or cluster, if threat is identified in the effective range of the unit.
- Lay and Wait: The mines only activate and arm when adversary target has been identified, making it so that their signature while before arming is little to none, incredibly difficult to locate and/or identify.
- Strength in Numbers: While an individual mine itself packs a decent punch on its own, it was designed to be deployed in a cluster unit. When deployed in this fashion, the cluster's damage is multiplied, allowing it to produce enough concussive and ballistic force to potentially stop a number of ships of various sizes in their path.
- No Target, No Kill: Because their signature provided on scans is extremely weak while not armed (similar to that of an astromech or protocol droid), it is hard to discern and quantify a threat level appropriate to them from an unsuspecting adversary and carry the likelihood to be looked over as a non-threat.
- What Frequency Was It: Because of the nature of the constantly shifting frequencies used in a cluster in order for the mines to sync together with each other, it is made increasingly more difficult to hack into or jam the ordinance.
- Course Correction: The maneuverability thrusters incorporated into the design of the mines allows them to migrate or adjust their positioning if necessary.
- BOOM: As with any explosive ordinance, when detonated, the mine has an area of effect, allowing more than a single target to be effected if each is within proximity of the detonation.
- Frequency Lock: While the constantly varying frequencies of a cluster make the mines increasingly more difficult to hack into or jam, they are not impervious to such attempts. Since they stay on a frequency for a set period of time, it is possible to hack into or jam prior to the frequency shift.
- Defenseless: These mines have very little physical/energy durability and can be destroyed relatively easily if they can be identified and targeted appropriately.
- Sloth: While the mines have the ability to reposition and move on their own, their propulsion is limited and rather slow.
- Stay Very Still: Using the onboard maneuverability thrusters to reposition increases the energy signature of the mines, making them more easily identifiable for what they are.
- Vacuum: The effectiveness of these mines is limited to space and cannot be used planet-side nor within a planet's atmosphere.
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