Krass Wyms
Jedi Tech Division
OUT OF CHARACTER INFORMATION
Designed as a means to repair and heal Veil squadron when they are behind enemy lines or in the field. The augmentor works with the medical weave to provide healing for the entrophy field that is created to preserve after wounds that can be considered life threatening. Instead of having to be recovered they begin a repair process on their body. It isn't meant to be instant as the damage required to trip the medical weave would have to be life threatening at first so it can and will take a period of time and the nanotech have to replenish between uses. There wouldn't be dropping into cover and the popping out with full health to continue the fight. It would be more about finding a place to recover with cover and coming back out within a week possibly once the lock was lifted.
- Intent: To create an armor augmentation for Veil Squadrons armor
- Image Source: N/A
- Canon Link: N/A
- Permissions: My Subs
- Primary Source:
- Manufacturer: Saotome Foundry
- Affiliation: Closed-Market
- Model: Veil Squadron Advanced Augmentation
- Modularity: No
- Production: Semi-Unique
- Material: Nanotechnology
- Advanced healing: Designed to be used with the medical weave. When damaged the medical weave creates an armor lock with its stasis field to preserve for healing. The augmentor allows for healing and repairs to the body over time but it is not instant.
- Healing Factor: Designed to aid in healing of Veil squadron. The nanotech upgrade to their armor is really only used when and if they go into armor lock because of damage that is life threatening. Meaning it won't function until they are largely harmed.
- Severity: Designed to heal wounds over time and repair the body but it is not instant and the more damage done the more time it will take and the longer the nanotech needs to recover its own reserves. It scales down with small wounds being a manner of hours to grievous wounds requiring days to replenish the machines but it will also need time to recover the wearer.
Designed as a means to repair and heal Veil squadron when they are behind enemy lines or in the field. The augmentor works with the medical weave to provide healing for the entrophy field that is created to preserve after wounds that can be considered life threatening. Instead of having to be recovered they begin a repair process on their body. It isn't meant to be instant as the damage required to trip the medical weave would have to be life threatening at first so it can and will take a period of time and the nanotech have to replenish between uses. There wouldn't be dropping into cover and the popping out with full health to continue the fight. It would be more about finding a place to recover with cover and coming back out within a week possibly once the lock was lifted.
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