Star Wars Roleplay: Chaos

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Viktor Goetz

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NAME: Viktor Goetz
FACTION: Eternal Empire
RANK: Baron

ROLE: Survivalist Specialist, Big Game Hunter, Government Leader

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SPECIES: Human

AGE: 22
SEX: Male
HEIGHT: 190 centimeters
WEIGHT: 80 kilograms

EYES: Black
HAIR: Brown
SKIN: Fair Complexion
FORCE SENSITIVE: Yes



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  • Survivor. A proven survivalist and outdoorsman, Viktor is able to cope with all different types of unforgiving and inhospitable environments. While he truly thrives in dense forests or jungles, Viktor can survive anywhere.
  • Imperial Noble. Born in the upper strata of the Eternal Empire, Viktor is no stranger to wealth, prestige, and nobility. Affluent, well-educated, and well-supplied, Viktor commands vast strategic and economic resources most could not afford or obtain in their lifetimes.
  • Foresight. Viktor is a circumspect individual, and intensively plans and simulates any outcome before engaging in action. Bolstered with the Force, years of meticulous study, and years of field experience, he is a formidable strategist, planner, and politician, wielding his talents for both war and civics.


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  • Illiterate. While Viktor knows how to fluently speak Galactic Basic and High Nelvanese, he has never bothered to learn how to write. Instead, he utilizes numerous protocol droids and aides, as well as commanding his personnel directly or through neural interfaces.
  • Wary of Outsiders. Isolated among his Imperial brethren, Viktor gives little attention to non-Imperials; non-Imperials are either enemies or enemies for another day. This makes Viktor completely insociable when interacting outsiders.
  • Survivor's Guilt. His family was exterminated by the Plague, famine, war and most recently, unknown assassinations. Viktor is the sole survivor and now, Viktor must build the Goetz name once again.
 
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Personal Forces:
  • The Twelve Gates
    • 12 Rogue Masters
      • First Gate.
        • Cardinal of Sin
          • A Rogue Master who was Viktor Goetz's teacher before being bested and subordinated after his student surpassed him, the Cardinal of Sin is an enigmatic figure who only seeks the secrets of the Force. Mastering all forms of the Force and the lightsaber, from the Sith's vicious methods of alchemy and cruelty to the Jedi's gentle and passive healing and protection, the Cardinal of Sin is a formidable foe and duelist.
      • Second Gate.
        • Cardinal of Pride
      • Third Gate.
        • Cardinal of Greed
      • Fourth Gate.
        • Cardinal of Gluttony
      • Fifth Gate.
        • Cardinal of Lust
      • Sixth Gate.
        • Cardinal of Wrath
      • Seventh Gate.
        • Cardinal of Envy
      • Eighth Gate.
        • Cardinal of Darkness
      • Ninth Gate.
        • Cardinal of Death
      • Tenth Gate.
        • Cardinal of Insanity
          • An ancient Mind-witch who specializes in Force illusions, telepathy, and telekinesis. She serves as Viktor's main intelligence officer and is also a masterful spy and infiltrator.
          • Subordinates: Cult of Insanity (3,000 Anzanti females, 300,000 employees)
            • Her Cult of Insanity is comprised of Anzanti females who scour the underworld of the galaxy for the Cardinal's and their own prey. They own numerous nightclubs, bars, and hotels across the galaxy that serve as their private hunting grounds. Due to the Mind-witch's intense paranoia, all of her Anzanti followers are not force sensitive, and she has earned the position of Tenth Gate through her own powerful abilities.
      • Eleventh Gate.
        • Cardinal of Shadow Magic
          • A Dathomiri Nightsister who was once Clan Mother before betraying her kind. Extracting spirit ichor from most of her fellow sisters and imprisoning their souls in her body, she uses the resentment of her dead sisters and now additionally, her enemies, to fuel her magicks and Force abilities. She has no subordinates, and only living slaves, who await the Cardinal's rituals to convert their lives into spirit ichor and empower her body and Force with their souls.
          • Equipment:
      • Twelfth Gate.
        • Cardinal of Sloth.
          • A genius Sith Lord who is master of Soresu, he never attacks his opponents directly, preferring to indirectly torture his victims by killing and destroying everyone and everything that they love. He is a masterful guardian and protector, serving as Viktor Goetz's personal bodyguard. He also dabbles in Sith Alchemy, although his laziness dims his genius as it either takes him years to actually finish a product or extremely strong incentives. Thus, most of his products are incomplete due to a lack of effort or care to complete them, but his finished products are most definitely masterpieces.
          • Subordinates: Slaves of Sloth (12 Sith Alchemists)
          • Equipment:
  • 3rd Ultranaut "Saurus's Shadow" Regiment [x].
  • Personal Escort. "Harbingers of Saurus"
Eternal Empire Levy:
 
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ETERNAL ARMY ULTRANAUT CORPS
3rd Ultranaut "Saurus's Shadow" Regiment

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  • Disciplined: Just like their Eternal Empire's brethren, the Ultranauts of this Regiment are highly disciplined in combat, making them much more difficult to rout than regular soldiers.
  • Infiltration Specialists: Deeply trained in infiltration, insurgency and guerilla warfare tactics, and stealth, the Ultranauts of this Regiment are sly hunters that rely on the cover of darkness, deception, and if possible, their surroundings and environment, maximizing their strategic advantage at any cost of resources, preparation, and most of all, morality.
  • Hunter-Seeker Protocol: The Ultranauts are extremely skilled marksmen, findsmen and hunters capable of locating and destroying enemy personnel and objectives. Sabotage is second-nature to these soldiers, and they can easily adapt to any environment--whether that be political, social, combat, extreme natural environments, and more--to conduct espionage, intelligence gathering, deep cover operations, and extreme survival missions.
  • Anti-Stealth: The Ultranauts are equipped with the KC-VISR optics technology, which gives them limited stealth detection capability up to a distance of fifty meters, for up to ten seconds once per minute.

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  • Manpower: Like the vast majority of organic units within the Eternal Empire's Military, the Ultranauts suffer from a shortage of available manpower, limiting the number of potential recruits and reducing unit size and the overall number of regiments that are available
  • Limited Field Presence: While the 3rd "Saurus's Shadow" Regiment is deadly in limited encounters or small engagements, they suffer in large-scale engagements. Their numerous advantages instantly become disadvantages in open field combat or large battlefields, reducing their effectiveness to experienced line infantry.
  • Light Armor: In order to maximize the mobility and survival capabilities of the 3rd "Saurus's Shadow" Regiment, most of the infantry in the regiment utilizes light armor that lacks many of the defensive comforts of other combat units. Upon direct fire in the open, the regiment stands no chance against many other combat units.

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The discipline and loyalty of the 3rd Ultranaut "Saurus's Shadow" Regiment have been instilled since birth, and Viktor Goetz has created a fanatical belief among the regiment toward the Goetz family and the Eternal Empire. After following the standard two years training regime of the Ultranaut Corps, each member of the 3rd Ultranaut "Saurus's Shadow" Regiment is personally trained by the Goetz family for another two year period, further preparing them beyond the extensive training and drilling routines of the Ultranaut Corps.

The combined arms doctrine of the Eternal Empire is still ever-so present in the regiment. The majority of the regiment is dedicated to light infantry, shock troopers, and to some extent, black ops operators, whom can be dropped behind enemy lines or infiltrate enemy planets. The other part of the regiment is dedicated purely to the Eternal Army's most glorious and earth-shattering firepower, serving to provide orbital-based fire support or create a ground-based mobile stronghold in enemy territory to provide surface-to-surface fire support. This way, the regiment is most effectively multiplying the combat effectiveness of its force, by combining hard firepower and soft infantry tactics to decimate the enemies of the Eternal Empire. The 3rd Ultranaut "Saurus's Shadow" Regiment is most always accompanied with additional support from a star fleet or a military installation, enabling for a deadly combination of precision strikes by both mobile infantry units and long-ranged artillery, strike bombers, and orbital bombardment.

On an organizational level, the 3rd Ultranaut "Saurus's Shadow" Regiment consists of five thousand five hundred and fifty infantry, plus a number of supporting forces, divided into four battalions as well as additional but independently operating special forces or shock trooper companies.

The first three battalions, the "Scythe Battalions," each consist of five companies of Ultranauts plus a company of special forces subordinated to a ten-man command squad. Taking this combined arms approach to each level of organizational division, each Ultranaut company in the Scythe Battalion consists of three infantry platoons, supported by a mobile, mechanized heavy weapons and artillery platoon provided by the Logistics Corps Combat Engineers, plus a five-man command squad. Each infantry platoon consisting of two fifteen-man sections and a a ten-man support squad armed with heavy weapons such as anti-material rifles, machineguns, and mortars. Each section is split into three fireteams of five. An individual fireteam has five role designations: Team Leader, Grenadier, Rifleman, Designated Marksman 'Hunter', and Auxiliary Marksman 'Seeker.'

The last battalion, the "Reaper Battalion," consist of three companies of mechanized light armor and two companies of mechanized artillery plus a mechanized company of combat engineers equipped with construction and logistics vehicles. Each mechanized light armor company in the Reaper Battalion consists of three mechanized light armor platoons and one mechanized support platoon of combat engineers, plus a five-man command squad. Each mechanized artillery company in the Reaper Battalion consists of one medium armor platoon, two mechanized artillery platoons, and one mechanized support platoon of combat engineers, plus a five-man command squad.

The mechanized light armor platoon is broken down into two sections of light armor, one fifteen-man section of mechanized infantry, and one fifteen-man support section of mechanized combat engineers. The medium armor platoon is broken down into three sections of medium armor plus one mechanized support section. The mechanized artillery platoon is broken down into two sections of mechanized artillery, one section of mechanized AA, and one mechanized support section of combat engineers. The mechanized support platoon is broken down into three mechanized support sections.

Scythe Fireteam Equipment Breakdown:
The Team Leader is equipped as follows:

The Grenadier is equipped as follows:

The Rifleman is equipped as follows:

The Designated Marksman 'Hunter' is equipped as follows:

The Auxiliary Marksman 'Seeker' is equipped as follows:

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