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Viper Missile Pods
OUT OF CHARACTER INFORMATION
Intent: To create a powerful new weapon for future submissions and role-playing.
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PRODUCTION INFORMATION
Manufacturer: Visanj T’shkali
Affiliation: Closed-Market
Model: Viper Missile Pod
Modularity: Yes; can be mounted on or integrated into a wide variety of ship and vehicle configurations.
Production: Limited
Material: Alusteel, Agrinium Mesh, Dallorian Alloy, various weapons and electronics components.
TECHNICAL SPECIFICATIONS
Classification: Mass Driver Missile Pod
Size: Average
Weight: Average
Ammunition Type: Mass-Driver Missiles
Ammunition Capacity: High (60 Missiles)
Effective Range: Long-Range
Rate of Fire: Low
Stopping Power: Very High
Recoil: High
SPECIAL FEATURES:
- Twice the normal range of conventional missiles, these weapons offer powerful kinetic and energy attacks upon impact, capable of ‘chopping down’ an enemy target quickly and decisively.
- Designed for breaching enemy defenses and knocking out heavy vehicles, weapon emplacements, fortifications, and perimeter defenses when used in ground combat, or when starship-mounted are capable of being used against smaller military-grade ships like corvettes and frigates with exceptionally powerful strikes.
- Capable of six total volleys (10 missiles each) to inflict terrific damage against enemy targets, these missiles carry twice the range of more conventional types and are delivered with precision accuracy.
- Quite adept at penetrating enemy defensive perimeters to take out bunkers, weapons emplacements, heavy vehicles such as tanks and walkers, etc. these projectile weapons completely ignore energy shielding altogether and can, in most cases, weaken and defeat particle shields effectively with one or two volleys, making the next strikes all the more destructive.
- Agrinium mesh prevents sympathetic detonations and guards against EMP/Ion damage and weapons.
- Only capable of firing up to ten (10) missiles at a time, the pod requires a few seconds to load the next volley for firing, allowing for a few seconds’ vulnerability in between volleys.
- Missiles are smaller and less powerful than the ones found on previous variants such as those used on the Muunilist 10 LAAT to accommodate doubled munitions capacity, making them less effective against larger or more heavily-shielded targets.
- Once munitions are expended, they cannot be reloaded and must be entirely replaced by ordinance crews, meaning that the weapon becomes useless until this can be accomplished and making battlefield / combat replacement unlikely or at the least, very difficult.
Using smaller missiles than those found on earlier designs, the Viper Missile Pod carries nearly twice the capacity of the pods used on earlier assault ships like the Muunilist 10, and is able to fire a maximum of ten (10) missiles per volley. Proportionately, the smaller missile yields less stopping power than its predecessors, but more than double the range and when taken as a volley, offers a powerful barrage capable of inflicting significant damage against a target.
When used against large enemy vehicles, structures, or ships, the missiles can pack a surprisingly powerful punch in a single volley, offering notable kinetic, thermal, and energy damage against them. With velocities approaching incredible speeds, the missiles slam into their targets with incredible momentum, unleashing powerful explosions and intense heat and energy. Their nature as projectile weapons allows them to ignore energy shielding and batter down less-powerful particle shielding before directly causing damage to hulls, armor, etc. If particle shielding is not present, the effects of this damage will likely be felt instantly, and against less sturdy forms of armor, penetration is likely as well as sympathetic detonations caused by heat/energy discharges to weapons systems. Where such shields are found, a single volley can degrade or altogether collapse these shields in as little as a single volley, allow successive volleys to inflict the full effect of their payloads without mitigation. Of course, this is not always the case, as enemy vehicles, ships, and fortifications can be reinforced against such kinds of attacks, though unless specifically and very powerfully shielded, the effect of the Viper is exponentially destructive.