Juggernaut
Vita Carandir
NAME: Vita Carandir FACTION: The Sith Order
RANK: Sith Knight
CLASS: Sith Juggernaut
SPECIES: Human
AGE: 25
SEX: Male
HEIGHT: 6'11"
WEIGHT: 330 lbs/150kgs
EYES: Red (Blue with Contacts)
HAIR: Blond
SKIN: Caucasian, Pale
FORCE SENSITIVE: Yes
STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum):
Strengths:
Lightsaber Combat - Vita possesses a natural talent, honed by many years of savage training, for bladework. His proponents consider him a prodigy , while critics dismiss him as little more than a brute. Regardless, Vita is highly accomplished in Djem So, and for good reason; his form is an exemplary balance of powerful offense and inviolable defense. One moment he is as the rock holding back the tide, all neat footwork and elegant parries; and the next he is dominating the duel with a battery of wide and precise strikes delivered with shattering force. It is not a flamboyant style, there are no gorgeous flips or twirling attacks, only cold pragmatism. He has been likened to a glacier, his advance crushingly irresistible. Vita's style is equally suited to holding off hordes of lesser opponents, and to battering down a major foe through power and persistance. Suffice it to say, penetrating his defenses or staving off his assaults requires great technique.
Raw Connection - As for his skills in the Force, Vita is potent but greatly limited. His bond with the force is very pure, but extremely unfocused. He is unable to generate, though capable of reflecting, Force Lightning. Other such basic Sith techniques elude him. He has no talent in sorcery, little creativity, and no aptitude for learning new abilities. As such he possesses very little utility of versatility, but to his credit Vita is very capable in what few Powers he holds. Vita's mastery of Telekinesis upon the battlefield resembles a natural disaster, tearing the environment apart with a series of repulses, waves, and blasts. He draws in opponents with pulls or simply rends them apart. Necks are shattered with Force Chokes en masse, hearts or entire bodies are crushed, and so on. Vita can become a walking devastation zone on the battlefield, but this is nearly all the force provides him.
Endurance - Perhaps Vita's greatest skill lies in his utter tenacity. Physically, Vita is a strong man with excellent stamina and a very high pain threshold. But when he uses the force to channel his willpower into his body, he is granted strength far beyond his muscles and a superhuman ability to keep fighting through wounds that should be mortal and even painfully wrench the Dark Side into flowing the wounds closed after the battle is done. He is a true juggernaut, unbreakable, indestructible, immortal - even more so embedded in his cortosis-weave armor. That said, while he can keep fighting despite horrific wounds, after a certain point he is no longer capable of effectively defending himself. For example, he might still keep trying to kill you after losing a limb, but anyone capable of delivering such a wound will find it child's play to finish him off after his capabilities have been crippled.
Weaknesses:
Inflexible - Outside of the battlefield, Vita possesses virtually no skills. He is an adequate strategist and pilot, and a skilled tacician and leader of troopers, with some very minor skills in politics and logistics. Save for those exceptions, Vita serves no purpose outside of a fight. Thus far he has thrived by finding a way to face his problems head on, making the best use of his abilities. After all, when all you have is a hammer, everything looks like a nail. But given a task a hammer can't possibly do, he is utterly useless.
Introverted - A Sith must possess a certain presence, a draw or pull, either or charisma or intimidation. Though capable of being polite, Vita is far from magnetic. His threats are potent, but they are not the threats of a leader, but a servant. Vita serves well enough in tactical command. But on the galactic stage, Vita is nothing more than a pawn, and there are no signs of this changing.
Detachment - A Sith is taught to feed on his or her darker nature. Anger, Fear, Hatred, Pride, Desire, and so on. Where a Sith should either be a burning bonfire or a simmering cold fury, Vita is simply cold. Neutral, hollow, empty. He makes some use of the usual dark emotions, but primarily uses pure determination as the source of his strength. He is more soldier than Sith. Vita has carefully given the impression of superior emotional masking, concealing this weakness.. Combined with the fact that he simply achieves results, few have been given cause to challenge him. Regardless, his apathy towards standard Sith philosophy could be a massive weakness in the future.
APPEARANCE:
Constant hard work, expensive surgery, and genetic enhancements have all gone into turning Vita into a veritable mountain. Alexandros wished Vita to be his living weapon, and made sure he had the body to match. His frame is tall, broad, and coated in muscle. His arms appear hand-made for choking out life or pounding it to dust. Despite this, he is no lumbering giant. While he is hardly agile, reserving his flips for traversal, Vita is lightning-quick and possesses the stalking gait of an apex predator. In defiance of all expectation, his face is startingly delicate. His hair is shoulder length and the color of gold, which he inherited from his mother. His chin and cheekbones soft and enchanting, with a straight nose and strong jaw. His eyes are in truth a horrifying blood red, but beneath the contacts he is forced to wear they turn into a crystalline sky blue. The discordance between features and form is very jarring, albiet somewhat less noticeable in the sable armor he is usually seen in.
BIOGRAPHY:
Vita was born from the dalliance of Alexandros Marr with a beautiful parlormaid whom he had decided to take on a whim. Being born with the red eyes of his family and a high midi-chlorian count saved him from death at the hands of Lady Marr, but did not keep his mother from the grave. Furthermore, Lady Marr refused to have the bastard in her house.
Deciding to get as much use out of the child as possible, Alexandros sent Vita to a distant planet, buried him in an isolated facility, and sent an array of Sith, soldiers, doctors, and tutors, all to make sure the family got maximum return on investment.
Ethical standards were hardly a factor. His early childhood was spent frequently in an operating room, with a diet packed as much with chemicals as with nutrition. The remainder was spent learning how to kill.
Results were mixed. Vita excelled in lightsaber combat, was extremely durable, and possessed incredible strength with the force. He was adequate in his intellectual pursuits as well, although these were tertiary focuses at most.
On the other hand, Vita was an abject failure when it came to advanced force manifestations. Using the system devised by Darth Bane, Vita was exceptional when it came to Offense, but lacked the finesse to make any use of Body or Mind. The sole exception to this was his skill with Crucitorn, though this was learned instinctually, and remains a fluke. Nevertheless, he was considered a success overall. Finesse was not required for the purpose intended for him, it was decided.
Vita was arguably a failure in another way. Typical Sith training was designed to root out the weak, and stoke the flames of the strong. Acolytes were forced to make use of every drop of their fear and anger to survive. In this sense, Vita is something of an anomaly. Under his brutal training, his emotions were not stoked. On the contrary, they guttered and died out, reducing him to a shell of man, leaving him with only an animal's drive to continue with life. This turned out to be enough for him. Vita wanted to live, even if he wanted nothing else and felt nothing else. Yet again, this idiosyncrasy was accepted. Alexandros did not particularly care if his enforcer was a model of sith philosophy or not.
The only bright spot in his otherwise terrible life was Vakarion Carandir, one of the Imperial soldiers tasked with guarding the facility. Vakarion took pity on the young child, treated him as a person rather than a tool, and offered him what little comfort he could. Vakarion taught him that the highest virtues were duty, loyalty, dignity, and sacrifice. This basic kindness helped Vita to find the purpose to go on, and, as the bastard could not bear the name Marr, Vita took Vakarions name as his own.
Once his training was complete, Alexandros raised his son to the rank of Knight, not that it was a true honor. Rather, the title was more a courtesy to his skill, and to the fact that he was relatively independant, as he reported directly to Lord Marr alone.
Vita has served as Marr's primary operative for important high-risk operations ever since. For the missions "too important for anything other than a Marr, where we cannot afford to waste a Marr," in Alexandros's own words. Vita is the (often sole) survivor of a hundred suicide missions, and his existence remains unknown to his half-siblings.
Ironically enough, of all the modern Marr's, the unloved Vita may be the one closest to their progenitor. They remain very different men, Darth Marr was a politican at heart, while Vita is a soldier. Even so, they share several traits, both being practical men dedicated to the Empire, standing above the factionalistic infighting and clouded judgement with often holds the Sith back. Vita himself has not noticed the connection, and would care little for it if he did. There is nothing to be gained idolizing a man who was dust millennia before you were born, in Vita's book.
In the present, Vita continues to cling to survival against harsh odds, without the expectation of ever truly living. He allows himself to be seen as nothing more than a killer, and waits for the unlikely dream of upliftement.
SHIP:
Caedus-class Superiority Fighter, named the Evangelion.
KILLS:
N/A
BOUNTIES COLLECTED:
N/A
FORCE ABILITIES:
Telekinesis: Force Repulse, Wave, Crush, Choke, Blast, Burst, Push, Pull, Throw, Rend, Kill, Grip, Barrier, etc
Force Heal
Force enhanced Strength
Force Blind
Crucitorn
Role-Plays:
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