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Approved Tech Volksgrenadier assault concussion missile launcher

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Image Source: N/A
Intent: To provide a delivery system for assault concussion missiles
Development Thread: Casus Belli (Tygaran Alliance/Galactic Alliance vs First Order Rebellion of Kaeshana) (posts # 55, 85, 98, 146, 222, 231, 260, 387, 417, 434, 491, 521, 612, 664, 679, 687, 813, 832, 848, 882, 922, 929; 22 posts)
Manufacturer: Ringovinda Systems
Model: Volksgrenadier assault concussion missile launcher
Affiliation: Open market
Modularity: Yes: can swap out the missiles being fired from it
Production: Minor
Material: Electronics, quadanium steel tube, durasteel frame
Classification: Assault concussion missile launcher
Size: Ship-mounted
Length: 15 meters (light version) 50 meters (regular version)
Weight: 500 tons (light version) 6000 tons (regular version)
Ammunition Type: Missiles
Ammunition Capacity: Depends on the mount ship and the version. Light version:
  • Frigate: 25 per launcher
  • Cruiser: 50 per launcher
  • Star Destroyer: 100 per launcher
  • Battlecruiser: 150 per launcher
Regular version:
  • Cruiser: 10 per launcher
  • Star Destroyer: 20 per launcher
  • Battlecruiser: 30 per launcher
Effective Range: Depends on the warheads
Rate of Fire: Standard assault concussion missile launcher firing rate
Special Features: Auto-loading system, variable missile loadout
Strengths:
  • Can fire both the Volksgrenadier MIRV missiles and regular assault concussion missiles
  • Capable of activating cloaking devices on warheads in the launching sequence if so loaded
Weaknesses:
  • Low capacity
  • The regular version can only be fitted on heavy cruisers and larger
  • Counts for a larger number of launchers than on regular assault concussion missile launchers (15 standard launchers, or 3 heavy launchers for the light version, 70 standard launchers, or 14 heavy launchers for the regular version)
  • Ammunition-dependent
Description: The then-Techno Empire launched Project Volkswagen in an attempt to create a long-range assault concussion missile capable of being cloaked, with multiple warheads. It became clear that the resulting missile was going to be compared to assault concussion missiles, and that cloaked long-range assault concussion missiles were going to require to be cloaked at launch. Hence the need for a proprietary assault concussion missile launcher capable of activating a cloaking device on warheads prior to launch. Equipped with an auto-loading system, it allows the launcher to be manned with a skeleton crew of five. It is capable of launching assault concussion missiles, regardless of whether or not they can be cloaked. In the wake of the lessons of battle learned on Kaeshana, it was found that the regular version wasn't the most practical to use. So a light version was developed, firing warheads that are either standard assault concussion missiles or light Volksgrenadier MIRVs, worth 3 heavy launchers for shipbuilding purposes.

That said, the sheer size of the regular version of the Volksgrenadier launcher limits the number of regular launchers that can be mounted on ships: ships below 1000m long can only mount one, ships between 1000m and 2000m can only mount two, and ships over 2000m long can only mount three.

Note:
  • The light version counts for 3 heavy launchers
  • The regular version counts for 14 heavy launchers
Primary Source:[SIZE=12.2222px] [/SIZE]Volksgrenadier heavy MIRV missile

Added a light variation, complete submission overhaul, original below.
Image Source: N/A
Intent: To provide a delivery system for assault concussion missiles
Development Thread: If necessary
Manufacturer: Ringovinda Systems
Model: Volksgrenadier assault concussion missile launcher
Affiliation: Open market
Modularity: Yes: can swap out the missiles being fired from it
Production: Minor
Material: Electronics, quadanium steel tube, durasteel frame
Classification: Assault concussion missile launcher
Size: Ship-mounted
Length: 50 meters
Weight: 6000 tons
Ammunition Type: Missiles
Ammunition Capacity: Depends on the mount ship:
  • Cruiser: 10 per launcher
  • Star Destroyer: 20 per launcher
  • Battlecruiser: 30 per launcher
Effective Range: Depends on the warheads
Rate of Fire: Standard assault concussion missile launcher firing rate
Special Features: Auto-loading system, variable missile loadout
Strengths:
  • Can fire both the Volksgrenadier MIRV missiles and regular assault concussion missiles
  • Capable of activating cloaking devices on warheads in the launching sequence if so loaded
Weaknesses:
  • Low capacity
  • Can only be fitted on heavy cruisers and larger
  • Counts for a larger number of launchers than on regular assault concussion missile launchers (70 standard launchers, or 14 heavy launchers)
  • Ammunition-dependent
Description: The then-Techno Empire launched Project Volkswagen in an attempt to create a long-range assault concussion missile capable of being cloaked, with multiple warheads. It became clear that the resulting missile was going to be compared to assault concussion missiles, and that cloaked long-range assault concussion missiles were going to require to be cloaked at launch. Hence the need for a proprietary assault concussion missile launcher capable of activating a cloaking device on warheads prior to launch. Equipped with an auto-loading system, it allows the launcher to be manned with a skeleton crew of five. It is capable of launching assault concussion missiles, regardless of whether or not they can be cloaked. That said, the sheer size of the Volksgrenadier launcher limits the number of launchers that can be mounted on ships: ships below 1000m long can only mount one, ships between 1000m and 2000m can only mount two, and ships over 2000m long can only mount three.

Note: Counts as 140 turbolasers
Primary Source:[SIZE=12.2222px] [/SIZE][SIZE=12.2222px]Volksgrenadier heavy MIRV missile[/SIZE]
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
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