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Approved Armor Vrotoa Industries Second Skin Armor System

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Manufacturer: Vrotoa Industries
Market Status: Closed Market
Production: Minor
Weight: Very Light

Zenva Vrotoa

The Crimson Devil of Nal Hutta
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OUT OF CHARACTER INFORMATION
  • Intent: An adaptive lightweight power armor suited for survival and scouting, or serving as a platform for heavier power armor systems.
  • Image Source: {X}
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Vrotoa Industries
  • Affiliation: Vrotoa Industries, Select Individuals
  • Market Status: Closed-Market
  • Model: Vrotoa Industries Second Skin Armor System
  • Modularity: High, Intended as an upgradable survival suit, incorporating weapons systems, mobility assistance equipment, or life support systems easily. A power armor lining for future submissions.
  • Production: Minor
  • Material: Iridonian Damascus and Ceramic thread Armorweave Bodysuit, Transparisteel Lenses, Plasteel Exoskeleton
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose, Other
  • Weight: Very Light
  • Resistances:
    • Energy: Low
    • Kinetic: Low
    • Lightsabers: Very Low
    • Other:
    • EMP/ION: Average
    • Thermal: Average
    • Sonic: High
    • Radiation: High
    • Environmental Toxins: High
SPECIAL FEATURES
STRENGTHS
  • Environmental Protection: Atmospheric sealed, a one hour "air" supply via it's Breath Mask, and a Transpirator to filter hostile environments as well as thermal insulation for both the User and the system make the Second Skin Armor a reliable survival suit in nearly any environment, even limited exposure to the void of space.
  • Disruption Resistant: Sonic Nullifiers, Photo-reactive Transparisteel Lenses, Filtering systems, a Combat De-Ionizer, and Radiation resistant metals within the Armorweave exterior, protect the User from most debilitating weaponry designed to overwhelm a targets senses and nervous system. Flash Bangs, Gas and Smoke systems, Sonic weaponry, and even most forms of radiation are unlikely to distract or incapacitate a User of the Second Skin Armor System.
  • Hypervigilance: Built-in equipment include Night Vision and Thermal Vision systems, Variable Zoom functions, a Multi-Frequency Targeting and Acquisition System, a Multi-Spectral Target Assessor, a Lifeform Scanner, a Sonar Mapping system, a Motion Sensor Suite, a Range Finder, Audio and Visual Recorders, and an Encrypted Comm-link system. There is very little the Second Skin Armor System cannot detect and target, alerting not only the User to potentially threats but any system their comms are linked with.
  • Powered Armor: Highly adaptive, and lightweight, the Second Skin Armor System is designed to serve as an armor for scout elements. Easily incorporating Jet Packs and other mobility systems with little effort. It enhances the User's physical strength considerably, provides excellent sensory support, and even aids the User's body in recovery while worn.
WEAKNESSES
  • Fragile: While the Second Skin Armor System does have the ability to self heal from minor damage thanks to it's Sealing Foam and Thermal Gel layers, the system provides very little actual protection. Little more than a Bodysuit made of Armorweave, synthetic muscle fibers, and sensor packages.
  • Over Engineered: The self healing systems built into the Second Skin Armor System do not truly repair damage. It will save a User's life while in toxic atmospheres and even the void of space, but does nothing to repair the numerous systems beneath the Armorweave exterior. Muscle fibers, sensors packages and more all require extensive knowledge and the appropriate facilities to repair properly.
  • Data Overload: The sheer volume of information available to the User of the Second Skin Armor System cannot be understated. From a simple Range Finder to Multiple Targeting Systems each providing different data alongside Mapping systems, Motion Trackers and more, all combined into a dizzying amount of information at the User's disposal. The Second Skin Armor System simply cannot be used to it's full effects without extensive training. Navigating Vision systems, Zoom functions, Targeting data, and operating the system in unison with any additional equipment such as weapons or mobility assistance systems, and doing so effectively, is not something most can even begin to manage without practice.
DESCRIPTION
The Vrotoa Industries Second Skin Armor System is, by most definitions, an expensive and highly sophisticated Combat Power Armor System. In reality it's much better equipped to serve as an Emergency Survival Suit, Combat Flight Suit, or as training armor for heavier and more complex Power Armor Systems. Elaborate life support systems, and a vast spectrum of protective technology make for an impressively resilient suit of Armor in the face of environmental hazards, radiation, and the vacuum of space itself. Better still, most weaponry designed for a less than lethal resolution to combat are rendered nearly pointless by the Second Skin Armor System's numerous protective systems and the very construction of the Armor itself. Best of all, the Armor features an immense network of targeting systems and sensor suites which makes evading a well trained User of the Second Skin Armor System nearly impossible.

While most of the important features of the Second Skin Armor System are literally layered atop one another, the only real protection against more conventional weapons of war is the exterior most layer of Armor Weave. This special Armor Weave is made utilizing Iridonian Damascus, a highly radiation resistant metal with tensile strength similar to Durasteel, and Ceramics rendered into threads and woven together to form a full body glove and helmet. The System does have some Plasteel but, it's only found in the helmet to provide an adjustable structure suitable for many humanoid species, and as a thin Exoskeleton. Protecting not only the User's head, but also most of the hardware for the System's sensor packages while also creating a support structure which provides stable anchor points for the full body network of synthetic muscle systems beneath the Armorweave. These nano-hydrolic muscles augment the User's physical strength so much, a physical fit adult of most species can bend Durasteel like so much paper. Most User's can triple their standing jump height with some preforming even better, and run at speeds that take practice to fully exploit. Furthermore, thanks to the Bio-restorative Underlay, the User's body can recover not only from fatigue at an extraordinary rate, but with extended use can recover from a spectrum of injuries.

Designed for training, and incorporating additional equipment, the Vrotoa Industries Second Skin Armor System is able to utilize Vrotoa Industries Omnidirectional Mobility Systems without any alterations, and takes only moments to attach. Reconfiguring the Armor to incorporate, jet packs or other mobility systems, is highly intuitive and a relative simple process once the System is understood. This ease of modification makes the Second Skin Armor System perfectly suited for building Armor and weapon platforms onto. Once the H.U.D. becomes familiar, and a User becomes skilled in the operation of the Armor itself, the System provides a familiar and highly advanced Power Armor lining for the heaviest and most sophisticated Armors in the Galaxy.
 


Out Of Character Info


Intent: An adaptive Lightweight Power Armor/ Lining
Image Source(s):
Canon Link: N/a
Permissions: N/a
Primary Source(s):

N/a


Technical Information


Affiliation: Vrotoa Industries, Select Individuals
Model: Vrotoa Industries Second Skin Armor System
Modular: Yes
Material: Iridonian Damascus, Armorweave, Plasteel, Transparisteel
Classification: Multipurpose
Defense Rating: Low
Energy Resist: Low
Kinetic Resist: Low
Sonic Resist: High
Thermal Resist: Average
Radiation Resist: High
Other Resistance(s):

Lightsabers: Very Low
EMP/Ion: Average
Environmental: High

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