BIG Z1776
Baboon with a MAAWS
OUT OF CHARACTER INFORMATION
Designed to counter the fact that Crossroads Prime's gravity and the artificial gravity of its colonies is quite heavy, and makes armored repulsorlift vehicles uneconomical and too slow and complex to maintain. So, the CRAF went with wheeled and tracked vehicles. This provided CRAF a unique capability to bring fast-moving armored vehicles alongside their infantry through their own and their enemy's shields with very little difficulty and to continue operations without having to re-strategize or re-prioritize. The Chariot is the latest of their wheeled mainline infantry mobility vehicles with an emphasis on mobility and ease of maintenance. This vehicle is so cheap, easy to make, and good at its job that the Crossroads Army has tens of millions of these vehicles, enough so that each infantry unit is fully motorized, with enough spare vehicles to replace heavy battlefield losses.
This particular variant is a combat engineering vehicle. This means that this vehicle is capable of towing vehicles, pulling vehicles upright, or otherwise muscling around large and heavy objects as needed to support combat operations. Maintaining the same defensive suite as the vehicle's base chassis this vehicle is not meant to going into hostile areas except in unique situations in which case it will most definitely be accompanied by infantry and their armored vehicles for support. Should this vehicle come under fire there is very little its crew can do except run, hide, and call for help from those who can engage the enemy with effective support. However, if something were to go wrong, this vehicle is fully-capable of taking some substantial damage and living to fight another day. However RPers are again advised to remember that these vehicles aren't frontline combat vehicles, they don't even want go toe-to-toe with infantry, much less armored combat vehicles.
- Intent: To create the combat engineering vehicle variant of the Chariot for the Crossroads Republic Armed Forces
- Image Source: Based on the Adarkan Wheeled Armored Vehicle Concept
- By: FNNS (c) Bireysel Katılım
- Note: The source webpage yields a 404 Error.
- Canon Link: N/A
- Permissions: N/A
- Primary Source: W50-IMV "Chariot" MRAP
- Manufacturer: Crossroads Defense Industries
- Affiliation: Crossroads Republic Armed Forces
- Model: W50-CEV "Chariot" MRAP
- Modularity: Yes
- An adjustable plow for clearing roads
- A mine-clearing roller on the front.
- An opposable articulating claw arm able to extend forward to deal with mines or IED's or even pull back a wounded soldier with the crew in the protection of their vehicle or if the target is beyond normal reach.
- An extendable energy bridge on the front for crossing wide spaces.
- Production: Mass-Produced
- Material: Super-Conductive Duraplast Armor (For heat dispersion), Titanium, Heat-Resistant Carbonite, Alusteel, High-Strength Rubber Polymers, Engine Components
- Classification: Wheeled Armoured Vehicle
- Role: Mine-Resistant Ambush-Protected Infantry Mobility Vehicle
- Size: Average
- Weight: Heavy
- Armaments: None
- Defenses: High
- Maneuverability Rating: Average
- Speed Rating: Average
- Propulsion: Wheels (8x8 All-Terrain Independent Suspension)
- Minimum Crew: 1
- Optimal Crew: 2
- Passenger Capacity: 4
- Cargo Capacity: Average
- Possesses powerful winches and a crane for battlefield recovery operations of disabled vehicles up to vehicles a little larger than itself and for assisting heavy load movement for combat engineers.
- Driver and Passenger Scanner Suite: High-Res/High-Zoom Visual, Thermal, IR, and UV scanners.
- Proximity Detectors
- Modular rear section for quick repairs of module changes at the motor pool.
- Segmented wheels of alusteel and polymer construction with independent suspension and all-wheel drive systems (A pair of spares are carried on the back)
- Remote-operated turret can be operated from the passenger seat in the cab.
- Designed to carry after-production upgrades to armor and survivability add-ons. All CRAF-operated vehicles utilize these systems:
- Post-Production Addons/Upgrade Packages: (All are currently used by the Crossroads Republic Armed Forces)
- Detonite-Explosive Reactive Armor Blocks
- Slat Cage
- Active Protection System capable of detecting and defeating most incoming ballistic threats (Exceptions being heavy weapons and very small micromunitions.
- IR Dazzlers to disrupt laser-guided munitions and enemy night vision
- IR and Thermal Masking Smoke Canister Deployer
- IR and Thermal Masking Smoke Generator
- Multispectral Camouflage Netting
- Can support combat engineering missions with ease.
- Fairly easy vehicle to produce quickly and in large numbers.
- Designed to survive in an urban environment.
- Wheels do not become flat due to not being a soft cavity-type of wheel.
- Standard field maintenance can be done rather easily.
- Modular and one vehicle can perform multiple missions if the other modules are available.
- Unarmed and defenseless except for the small-arms carried by its driver and passengers.
- Not designed to be a counter to armor.
- Lightly-armored compared to true armored vehicles.
- Slower than repulsorlift vehicles.
- Rather bulky and tall compared to many repulsorlift vehicles.
- Its engine does not allow it to tow larger vehicles than itself.
Designed to counter the fact that Crossroads Prime's gravity and the artificial gravity of its colonies is quite heavy, and makes armored repulsorlift vehicles uneconomical and too slow and complex to maintain. So, the CRAF went with wheeled and tracked vehicles. This provided CRAF a unique capability to bring fast-moving armored vehicles alongside their infantry through their own and their enemy's shields with very little difficulty and to continue operations without having to re-strategize or re-prioritize. The Chariot is the latest of their wheeled mainline infantry mobility vehicles with an emphasis on mobility and ease of maintenance. This vehicle is so cheap, easy to make, and good at its job that the Crossroads Army has tens of millions of these vehicles, enough so that each infantry unit is fully motorized, with enough spare vehicles to replace heavy battlefield losses.
This particular variant is a combat engineering vehicle. This means that this vehicle is capable of towing vehicles, pulling vehicles upright, or otherwise muscling around large and heavy objects as needed to support combat operations. Maintaining the same defensive suite as the vehicle's base chassis this vehicle is not meant to going into hostile areas except in unique situations in which case it will most definitely be accompanied by infantry and their armored vehicles for support. Should this vehicle come under fire there is very little its crew can do except run, hide, and call for help from those who can engage the enemy with effective support. However, if something were to go wrong, this vehicle is fully-capable of taking some substantial damage and living to fight another day. However RPers are again advised to remember that these vehicles aren't frontline combat vehicles, they don't even want go toe-to-toe with infantry, much less armored combat vehicles.
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