Star Wars Roleplay: Chaos

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WANTED: A power scale for ground vehicles

So, as a recent invasion has brought to my attention, not all vehicles are created equal. That should seem like a 'duh' thing and, in truth, Ive always been aware of it... But I hadn't realized that quite so many people were incapable or unwilling to look at what they have and what the enemy has and only bring enough Tech to match them.

It also makes me realize that fleeting is the gentleman's way of waging war. Thanks to the guide, 10,000 meters of ships will always be roughly as strong as any other 10,000 meters of ships. It's simply a matter of how you use what you bring. And thanks to the standard OOC protocol to agree to a max fleet length, naval combat is actually quite fair and balanced. And with only a few exceptions I can think of, you get very little powergaming from naval commanders.... or, I'd like to think so anyway. The ones Ive faced or dealt with have been quite professional.


Anyway... Vehicles (and species that get treated as vehicles) have no power scale. There is no guide to their construction and no OOC limitations on their use. Recently, this has left me feeling like I've chosen to take 10,000 meters to play with... And then gotten swatted by a 50,000 meter fleet for no other reason than the simple fact that the opposing writers didnt know any better.


I guess what I'd like to see is a type of power scale done by overall tonnage instead of ship length, with a couple basic real world examples showing people what a vehicle should weigh.

Also, there are a number of species that are clearly vehicle analogs. I'd like to propose that these type of species be required to submit a vehicle submission in addition to a species submission in the same manner that starship submissions often get told to make seperate tech submissions for various components.


From here, you can get rid of the bickering about "He through this at me." "You through that at me first!" "Thats because you used that other thing!"


And just have a nice, simple 'Maximum Tonnage' of vehicles and war-organisms and end up with fair fights on the ground that are determined by tactics and roleplaying instead of just spamming bigger toys.
 

Beowoof

Morality Policeman :)
All joking aside, this is actually a good topic to bring up. I'm a big advocate of something like this.

[member="Captain Larraq"], if you want to join the Warmongers OOC faction, we're actually discussing this very subject.
 

J3C0

Guest
J
All space and ground battles should be solved via the video game Star Wars:Empire At War Forces of Corruption, modded of course. I will maintain this unto death.
 
Darth Mierin said:
All space and ground battles should be solved via the video game Star Wars:Empire At War Forces of Corruption, modded of course. I will maintain this unto death.
Well... fortunately I don't think I ever lost a battle in that one. *cracks knuckles*

But as for a power-scale, I think the factory subs do a fairly good job of it when people go read them so they know what the vehicle is like. That way it's not just a tank of whatever each person may think of, but it's specifically a medium tank with one cannon, a repeating laser cannon, not a whole lot of armor, but relatively fast, and looks exactly like a WW2 Sherman tank. That would tell me it's fairly dangerous to infantry and lighter vehicles, but it's not going to be taking down any AT-ATs.
 
I honestly wish this was a perfect world and people could read a description and understand the technology of everything, but even though I'm technologically inclined in real life, I look at a lot of these things in Star Wars and have no idea which one is better until I spend the extra few minutes reading an article on wookiepedia. Now, I know I'm probably one of the few (I think) that actually don't know a vast amount about star wars outside of the movies and a few novels here or there, but it would be nice if we followed [member="Captain Larraq"]'s idea of standardizing the degree of power for vehicles, if not creating a tiered system in which certain aspects could increase or decrease in tier. (Such as beskar/mandalorian ore increasing tiers, while lacking a ton of weapons would perhaps balance it out or something.)
 

Nyxie

【夢狐】
I honestly don't agree with this, only because vehicles are far more varied in their potential than say starships. They are, for lack of a better abalogy, the lane freighters of the Tech Factory. Restricting them in similar fashion would also limit design flexibility. It is just not the same as fleeting.
 

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