- Intent: To flash out the standard Graug warband of Burzalgor.
- Image Credit: First, Second, Third, Fourth
- Role: Rank & File of the Army-Tribe of Burzalgor
- Permissions: N/A
- Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
- Unit Name: Burzalgor Warband
- Affiliation: An'fâug'lir, Warmaster Nyâsh
- Classification: Infantry, Assault Infantry, Ranged Infantry
- Description: The Graug and Gundanbard are a martial, combative kind, seeking ever on to fight and prove to be stronger than those around. They live to fight and fight to live, every each of their species can be rallied to fight in a warband which is usually compromised of a large family or clan. They have minor deviations in their customs from the general Army-Tribe, but all come together in the warbands to fight against the enemy. Each warband adopts their own symbol and heraldry, often a complex family sign or sometimes just a color. They are worshipping the God of Maces as their saviour and leader, following him into battle at any given moment, knowing that his way will prove the species are stronger than any other.
- Unit Size: Large
- Unit Availability: Common
- Unit Experience: Recruit
- Equipment:
- Combat Function:
- Tactics: Mass-assaults, melee engagements, hit and run
- Habits: Infighting is common to destroy any weakness in the warband so it is not seen as weak from outsiders. They are quite zealous and quite religious towards their God of Maces.
- Goals: Stronger. Harder. Better.
- Function in Army: They are a mass of muscles controlled by their Lord Captains, usually overwhelming the enemy in brutal melee engagements. They have no armored support and rely on their God to provide the means of transport.
- Training: Every day of their life they are fighting, training to be strong.
- Recruitment: Every female or male serves from the moment they can walk.
- Force Abilities (Force User Units Only): No
- Close quarters: With fangs, axes and claws the Warbands are fearsome melee opponents.
- Beasts of War: Zealous warriors the Warbands serve their God until death.
- Family bonds: The warriors of a warband see each other as family and stand up for each other.
- The Force: The Warbands are very vulnerable to be attacked by all forms of Force based attacks.
- Pile of Muscles, not Brain: The Warbands are doing as they are told by their Lord Captains, otherwise they would only fight each other and desintegrate.
- Ranged weaponry: Enemies focused on heavy firepower through artillery and close air support will inflict devastating casualties on the Warbands.
Burzalgor is the name the Graug and Gundanbard gave to the 'rich lands' gifted to them by the God of Maces, the Crown God, on Baûrgrim and since they settled there have come under increasing influence of Dark side energies and powers, both passively and willingly. The tribes have grown in size, fed and bred, unleashing war between each other or even against the city-states of Baûrgrim itself. This violence is tolerated for as long as it serves the purpose of vanquishing the weak, the decadent and complacent.
Organised into a mighty army under the command of the Captain-General of the Army-Tribe, the Graug and Gundanbard have become highly organised and disciplined in their very own interpretation, taking liking in fancy titles, ranks and especially the tools and toys the Dread Forges provide for them.
The Warbands are the very basic unit of this organisation, they are the great families, the clans which make up the massive bulk of the civilisation. As all members, if child, woman, elder or whatever are required to fight, the mortality rate is extreme, but also is the hardening of the Army-Tribe at large. They all serve the mighty Captain-General who is the proclaimed leader by the Crown God. Their god gave them this place and gave them an environment which they understand: strength.
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