Star Wars Roleplay: Chaos

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Approved NPC Warband of the Grey Renders

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OUT OF CHARACTER INFORMATION
Intent
: Mooks for Enyo.
Image Credit: Here.
Role: Irregular warfare specialists, terror unit.
Permissions: N/A.
Links: Akrut, Dubrava, Yevetha, Akk Dog, Haruun Kal.

GENERAL INFORMATION
Unit Name
: Special Auxiliary Group 3. Nicknamed the Warband of the Grey Renders.
Affiliation: Typhos Clone Family, Enyo, Iron Fist Consortium.
Classification: Infantry.
Description: The Akrut are a warlike species of lithe, avian humanoids. Organised in clans, they are technologically primitive, about on the level of the average Tusken Raider or Gamorrean. Some have figured out space travel to a degree, but they rely on other species to help maintain and crew their vessels. Those clans who have left their homeworld make a living as raiders, hunters, pirates and mercenaries. Their society is built upon mental and physical might. However, while not technologically advanced, they are smart and cunning. Moreover, they can absorb traits from other species by consuming their biomass, specifically the hearts, livers, and brains of other beings. In doing so, their physiology is able to adapt favourable features from those they consume.

To Enyo Typhos, they are not savages. Rather they are versatile fighters she can make use of. Their culinary habits do not faze her because to the dour cyborg, organic beings are just resources like any other. After all, a lot of her business model revolves around processing, enteching and digitalising them. Thus she has taken an auxiliary force of Akrut warriors into her services. Enyo has HRDs and various types of battle droids, but there are missions for which organic irregulars are better suited. Moreover, they excel at being a terror unit and are very skilled in ambushes.

Enyo employs them strategically, taking advantage of their skills as irregular fighters and ambushers. Their association with Enyo has allowed the Akrut, who usually rely on basic melee weapons and heavy-hitting slugthrowers, to upgrade their arsenal a bit. She still reserves the best gear for her regular forces though. The Akrut call her the 'Metal Bone Chieftain'. They do not quite understand what exactly she is, but she provides them with treasure, stability, glory and exotic meats and that is enough for them.

The bulk of the members of the unit are Akava, or warriors. These are the Akrut most suited for combat. Among the Warband, the Akava devour Shi'ido and Firrero flesh when they become adults. This allows them to acquire a watered down version of the favourable traits these species possess. Firrero have inherent regenerative abilities, enabling them to aurvive a direct blaster shot that doesn't hit vitals and regenerate minor wounds within minutes. The Akrut have inherited a somewhat watered down version of this trait, which builds on their own natural regenerative properties. It makes them very difficult to truly kill, while not impossible to disable for a battle.

Shi'ido make excellent shapeshifters. They can mimic nearly every object or being. The Akrut only inherit a diminished variant of the abilities of a being they absorb, so they cannot do it nearly as well. However, they can do some enlarging or shrinking to a degree, create additional limbs such as extra arms or wings. Since Enyo is not cruel but logical, she has started cloning bio matter from these species to feed her troops rather than relying on them finding enough specimen to devour. The Gnarlacki, or Meat Guide, act as shamans, chefs, pathfinders and medicine men. They possess a curious genetic abnormality that allows some Akrut to taste flesh and accurately determine what benefits and detriments the clan would gain by consuming that particular species. This rare ability means they are held in high regard by their fellow Akruti. Killing a Gnarlacki is regarded as a sacrilege.

The last group of Akrut in the group are Mokori, or the Penitent. These are criminals who have been punished for their crimes by being forcibly fed the meat of animals. These tend to be criminals of the highest order, but also deserters and the like. The Mokori are cursed to be non-sentient creatures that serve in a capacity akin to war beasts. In the eyes of the shamans, they have behaved like beasts, so they should mentally and physically resemble them. Several have been fed Gorgodon hearts, livers and brains. Their muscle mass and size has swelled.

They are not as big as real Gorgodons, but still tower over Wookiees and Houk. Several Akrut can ride one of these beasts. However, the loss of sentience has turned them into primitive creatures. The Akrut solve this problem by appointing someone as a handler, who usually rides the creature to provide instruction. A few penitent have been force-fed Akk Dogs. These Mokori Dogs have lost their sentience and look similar to canines. They possess sharp claws and razor-like teeth, as well as tough scales on their bodies, but usually require a small degree of guidance from a tracker who directs them like a hunter might direct his hounds.

Kurem Strix serves as the leader of the group. He adheres to his people's belief that might makes right, but is a bit of an innovator and has learned the basics of starship piloting. Kurem has acquired money and resources by taking hostages and holding them for ransom. This was one of his early business models. He soon discovered that it was more lucrative than random pillaging. Kurem has cultivated a reputation for returning hostages alive and unspoilt if he is paid on time and not cheated. The opposite occurs when he is. He brutally punished a Akrut who hurt a captive without his permission. His quills have been begun to grey, showing his age, but his mind remains sharp.

The way Enyo uses the Akrut is her take on the tactics used by the Bando Gora. Their Reavers made good raiders and shock troops...but were also pointlessly savage and suffered from diminished mental capacity. Like the Reavers, the Akrut make a good terror weapon, but unlike the crazed Chaos cultists they are actually smart and do not mindlessly death charge enemies. They also do not want to worship her, which is a net positive in the dour cyborg's eyes.

COMBAT INFORMATION:
Unit Size: Medium
Unit Availability
: Rare
Unit Experience
: Veteran
Equipment
:

Primary Weapons:
Support Weapons:
Melee Weapons:
Sidearms:
Attached Weapons:
Misc:
Ships and Transports:
Combat Function: The Warband operates as space pirates and raiders. When utilised to seize a space craft, their basic tactic is to deploy on a Thrustship with Droch-class boarding pods or other boarding craft and use it like a doorknocker. Essentially, the Thrust ship just smashes into ships and disgorges Akrut and their war beasts. Meanwhile Droch-class or Reaver boarding pods launch to hit other parts of the ship they are attacking. If needed, they will use their Mokori to disrupt enemies and throw their lines into disarray, employing these beasts like living weapons to smash through the enemy ranks. The auxiliaries make an ideal terror unit, especially if one takes into account their ability to mould and sculpt their bodies. Moreover, their Mokori are fearsome weapons at close quarters. They are also a useful unit in ground combat situations where it would make sense to deploy light infantry skirmishers over mechanised infantry or special forces air cavalry, such as jungles, swamps and forests.

On average the Akrut are not heavily armoured. Several of them make do with flak armour, blast vests, a basic helmet and stuff like that. They have been able to acquire enough suits of Stormtrooper armour to equip many of their warriors, but the gear may be mismatched. They are scavengers who are stealing most of their stuff, but remarkably good at improvisation. The Akrut have acquired enough know-how to manage proper space flight, though they have extreme difficulty with repairing their craft themselves. Enyo has used this as leverage.

Ideally, the rapidity and ferocity of their assault will demoralise foes and prevent them from getting reinforcements or rallying. The Akrut may operate in conjunction with Enyo's regular forces, such as her cyborgs and HRDs. Thus organic ferocity is paired with mechanical tirelessness and ice-cold logic. If the Akrut are being deployed to take a high-value target, droid agents may be deployed to handle technical work that is beyond the avians' understanding. The Renders have been equipped with blaster weapons, but have a liking for heavy-hitting slugthrowers and brutal melee weapons.

Strengths:

  • Highly skilled raiders, irregular warfare fighters and pirates. The Akrut attack fast and hard, and make an ideal terror weapon.
  • Their racial abilities have been enhanced by the consumption of Shi'ido and Firrero, allowing a lesser version of shapeshifting and augmenting their strength and regenerative abilities.
Weaknesses:
  • They are a group of raiders and thus a poor fit for sustained engagements and head-on assaults on entrenched fortifications. They favour rapid strikes and hit and fade tactics.
  • Boarding pods are not built for dogfighting and rely on the element of surprise. They are either very lightly armed or feature no armaments at all.
  • Primitive. Having received tutelage from Enyo, the Renders are a bit more civilised than many of their species, but still technologically backward and not adept at manipulating complex technology. They can fly their ships just fine, but require help maintaining them. They also need help with technical work such as slicing.
HISTORICAL INFORMATION

Originating on the planet Dubrava, the primitive Akrut managed to leave the planet around two hundred years after the Battle of Yavin when someone gave them access to hyperdrive technology. Spreading across the stars, Akrut clans became pirates, mercenaries and big game hunters. They lacked the critical mass to leave their mark on galactic history, much like Weequay or Gamorreans. But they found ample opportunities to benefit from their martial skills and prey upon the weak and unfortunate. The Warband of the Grey Renders is one such group of war dogs. The nomadic Akrut ascended to the stars with the help of merchants.

Garak Strix rose to become a leader among the Warband. Employed by Yevetha pirates, he gained recognition when he ferred out and devoured a Shi'ido who had infiltrated the pirate crew, absorbing a watered down version of the shapeshifter's traits. The mutation this caused was to his liking and the Akrut soon came to prefer Shi'ido biomass. Eventually, the Yevetha pirates grew wary of the Akrut, who learned fast and were no longer content with simply being the muscle. Thus they conspired to leave them stranded. However, the quilled avians were able to turn the tables, murder them and steal some of their ships. Lacking the knowledge to maintain them, they used slaves and hired help while they focused on piratical endeavours.

Using Yevetha Thrustships and salvaged boarding pods, they would terrorise the more remote hyperlanes on the far rim, targeting weakly defended convoys for plunder, biomass and captives. They were quite successful in these endeavours, but lacked the critical mass and sophistication to carve out their own kingdom like some pirate lords have been able to, and they could not sack large cities or well-defended settlements.

After a large raid went awry and a warrior called Kurem Strix took control after challenging the old chieftain, the Akrut pirates altered their strategy. They started to take a very business-like approach, targeting impressive looking ships whose owners could pay them. However, after capturing several ships they learned what sort of vessels to target and which ship owner was able to or willing to pay ransom and the planets these ships tended to come from.

The raiders took a sophisticated and systematic approach to hijacking ships for ransom. The promise of treasure, bodies and glory was a useful way to recruit more warriors or tempt other warbands to join the group. A mercantile consortium that had been targeted by the Warband agreed to pay protection money to prevent further raids and target the competition instead. However, once the competition had been driven out of business, the consortium tried to shortchange and eliminate the troublesome pirates. Not only had the raiders increased their demands, having cannibalistic corsairs on the payroll was considered uncouth.

Enyo assisted the Akrut and offered them a job. Unlike certain people, the Akrut were not fools and did not swear a life debt, but they were appreciative enough to give her a try. Enyo brought them to her side by offering employment, rare meats and stability. Word of the 'Metal Bone Chief' spread to other clans and they came to work with her. The key was that Enyo did not care for notions of primitiveness, and savage was an asset to her so long as they could be reasoned with. Moreover, she respected their adaptability.

Besides, they could literally be fed off rocks and trees when out of combat. She was bemused when she walked in on them eating broken droids, remarking that those could have been repaired. Because she was efficient, not cruel, she provided them with cloned biomass. This was useful because the species they had developed a taste for were not exactly common. The Renders proved their utility when they were assigned to track down a group of fugitives on Haruun Kal. An earlier expedition, led by her elite droids, had failed and been swallowed by the jungle whose invisible and planet-covering population of sporous fungi literally ate metal and technology. Organic life forms were menaced by fever wasps and other beasts.

It was not possible to locate the fugitives from air, which meant that Enyo could not just drop in air cavalry. However, the Akrut were able to use their tracking skills and hunting prowess to overcome the life-threatening jungle and locate and retrieve the bounties, though the price in blood was steep. A few Akrut who displayed cowardice were force-fed Akk Dogs to give them the courage and strength of the powerful beasts the Renders had encountered during their quest.
 
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