Star Wars Roleplay: Chaos

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Approved NPC Warlocks

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OOC INFO

Intent: Sub the NPC's of the Warlock Caste

Image Credit: N/A

Role: Rapid war-beast coordination and AoE boosts to troop physiological and cognitive performance

Permissions: N/A

Links:




GENERAL INFO

Unit Name
: Shaman
Warlocks

Affiliation: The Bryn'adul, First Warlock

Classification: FU Support

Description:

  • Warlocks are front-line warriors of the Aeravalin species. Taller, lankier, more agile and clothed in armored cloaks. Warlocks are often decorated in trophies such as bones and skulls.

COMBAT INFO

Unit
Size: Small

Unit Availability: Rare

Unit Experience: Elite

Equipment: Battlestaff, Verikast/Er'gerak Armored Shaman's Robes

Combat Function:

  • Warlocks are deployed to a battlefield in unit numbers that vary depending on the size of the army they are supporting. Unlike traditional Shamans they do not deploy with a Zealot protection detail. Passively, they provide AoE that boosts the cognitive and physiological performance of surrounding troops. Actively, they coordinate combined forces of war-beasts telepathically. They also serve to counter any FU-threat present such as Jedi or Sith through direct engagement.

Strengths:

Combat Prowess
: Standing at between 2.4 to 2.7m, Warlocks are powerful combatants that combine a myriad of force-abilities with their great strength and agility to annihilate opposition

Demoralizing: While boosting the morale and combat effectiveness of their own troops, Warlocks seed fear and doubt into the minds of the enemy


Tough Flesh: Draelvasier have a tough carapace that provides rudimentary protection from hard impacts, lacerations and small-arms blaster fire

Weaknesses:

Heat: The Aeravalin species are extremely susceptible to heat whether concentrated or environmental. Combat on hot worlds is a daunting task as their bodies are far weaker and slower. Blaster fire to soft-spots and incendiary weaponry can dispatch a Warlock rapidly.

No Telekinesis: Try as they might, force-telekinesis eludes the Shamans. This can be particularly disadvantageous when having something thrown or dropped on them.

Cognitive Bandwidth: Warlocks have a lot on their mind, literally. There's only so much concentration a brain can dish out. If caught up in an intense fight for prolonged periods, Warlocks can begin to lose their grip on the war-beasts under their command. Further still and their effect on nearby troops can diminish to non-existence.

HISTORICAL INFO

The Warlock Caste was devised to keep up with the rapidly growing size and demands of the Bryn'adul's crusading armies. By training violent warrior-shamans for deployment to the front-lines, it was the opinion of Beast-Master Hrajlmak'Natok that army coordination and effectiveness could be increased. These neo-shamans are picked out during the Kad'maera when Aeravalins display violent tendencies and a preference for personal combat.
 
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