Judas Wayne
Despacito
OUT OF CHARACTER INFORMATION
Intent: A futuristic EMP grenade designed in response to modern anti-EMP tech
Image Source: Aberiu on DeviantArt
Canon Link: N/A
Primary Source: N/A
PRODUCTION INFORMATION
Manufacturer: Wayne Technologies
Affiliation: Closed-market
Model: Mk.1
Modularity: No
Production: Minor
Material: Rubber, Duraplast, Argon gas, rechargeable power supply, electric feeding nodules, electric components, Genetically Modified Power-Consuming Organisms
SPECIAL FEATURES
Strengths:
- Can wipe out virtually all electronics, including lightsabers and blasters, within a 12 foot radius of detonation
- Cannot be stopped by Ion/EMP shielding (second burst)
Weaknesses:
- Since the device is composed of living organisms, it is impossible to direct or control the flow of the attack at all whatsoever and may result in weapon backfiring (second burst)
- Must be kept charged. If grenade runs out of power, the organisms within will die and the device becomes essentially useless.
DESCRIPTION
For all sakes and purposes, the grenade itself is of a very simple design. A rather unremarkable EMP grenade, it is capable of wiping out all non-shielded electronics within a 12-foot blast radius of the origin point. What makes it unique, however, are the organisms dwelling within that are released after the intial EMP burst.
Many sets of armor and such these days are shielded from EMP to prevent a single pulse from completely wiping out a person's technological assets on the battlefield. While this is all good for the majority of the Galaxy, some people wanted an innovative workaround. And so, as per the usual, Wayne Technologies heeded their call and set to work.
The first burst takes out those devices ripe for the picking, unshielded and unprotected. In essence, a regular EMP burst. Then, the Power-Consuming Organisms are released from their Argon-doped containment pocket to finish up the dirty work. Any bit of electronics within that 12-foot radius that isn't stuffed behind airtight sealing can be "devoured" and destroyed. Of course, this 12-foot number is merely a general guess. These are living microorganisms and it is entirely impossible to predict their movement patterns. However, in testing they generally tended to stick to the 12-foot measurement. After about 10 seconds of not being inside of their special Argon-filled habitat, they suffocate and die to prevent an outbreak of power outages.
Of course, there are several disadvantages to this product. The grenade has to be constantly charged to provide a food source for the organisms within with a battery life of approximately 12 hours. Once this runs out without being recharged the organisms within will starve to death in about 5 minutes' time. It is also helpful to note that due to the somewhat entropic nature of these organisms' movement patterns, the device can easily backfire on the user and shut off their electronics rather than the enemy's. To be totally safe, be sure to stand at least 25 feet away from the release point until the scene is clear.