Star Wars Roleplay: Chaos

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We need Techs!

Alana Sunrider

Guest
Onna can work with the armor, since that's the only thing she's made before.

[member="Jack Raxis"]
 
Are we looking at unique ships, for each Warden, or a "Warden's Ship", that only Warden's can get their hands on? If that is the case, perhaps we can look to outsource the 'design and production' through a close personal friend of Ryn'Dhal's, the AI Ultimatum?
 
Buzzkill moment.

If the Wardens are supposed to be undercover, wouldn't having a dedicated ship/armor set/weapons be telling? Once word starts spreading about the Wardens, if someone sees one of those then they know what they're dealing with. They may not know the name of the organization (or even that there may be an organization, they may think it's one person) but they do instantly know more. Unless each one is different, the same guts but different displays.


Personally, I was thinking about having Audren do his work as a Warden under the guise of a Jedi. Gives him reason for potentially being known, using what weapons and tactics he does, as well as reason for being where he shows up.
 
My thoughts were to have the design be similar to a mass produced model.... Like, when designing the ship with whomever will be making it, we'll produce the "Common" vessel, and then the "Warden's Special". You know?

Like, anyone can buy the Mustang, but only Warden's can get the GT.

[member="Jack Raxis"] | [member="Audren Sykes"]
 
Have an idea, though I have no clue how we'd implement it.

Essentially, it'd be a transponder underlay. That way the events currently taking place in the Corridor wouldn't be duplicated. Some line of code in Warden transponders that would inform other Wardens of their status. Something that only other Wardens could pick up too, otherwise it'd just identify us to anyone.

I'm assuming we'd need a dev thread for it if we wanted to implement through the Factory.
 
You mean like a ring one wears on a finger? We'd still have the issue of others detecting it should it be broadcasting at all times.

Having given it some thought on my breaks at work today I figure we could sneak some random gibberish into the comments sections of transponders. Might not even need dev threads for that.
 

Alana Sunrider

Guest
The gibberish in the transponders seems like a decent idea, especially if its something encrypted but looks like some sort of coding error.
 
[member="Jack Raxis"] [member="Onna Sunrider"]

Programmers typically stick comments in code left and right. Explaining a function or variable, showing who made what, could be anything. It'd be more equivalent to a pass phrase than a challenge phrase, since the receiving transponder wouldn't ask specifically for that (that could be incriminating). Like Onna said though, if it looks like gibberish to anyone but a computer designed to see it as important, we're more in the clear.

I'll muse on this a bit more tomorrow. Likewise, if Ryn doesn't get a post up by tomorrow, I'll put one up.
 
Transponders for a ship would be ideal.

Maybe a secret ring with an Unknow symbol that identifies us as well. Make it with a cool property! Like a poison dart or a force crystal in it!
 
Right, so this is essentially what I've come up with. Needs to be fleshed out for the submission, but I'll take care of that if you all approve.

- Small, self-contained computer chip (can be hidden in common items such as rings, necklaces, comm units, etc)
- Encrypted ID code (appears to be junk code) inserted into transponder programming comments (which are ignored by most transponders)
- Additional read function added to transponder programming (looks for ID in comments)
- ID code changes periodically based on unique encryption scheme


I'd say we wouldn't want ID codes to be unique to each person, that would necessitate an IC update each time the group grows and provide more options to break the encryption with.
 

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