Jorus Merrill
is mek bote
All you need to know about Hoth is that it's a horrific place to crash-land.
Especially if you happen to be a Jedi training ship. See, Hoth may be close to the Galactic Alliance, but it's also somewhat closer to major centers of First Order strength. When you're the finest Jedi navigator in history, a crash landing is especially embarrassing. Mechanical faults happen, so does Dark Side interference, and human error is still a factor even when the Force is your ally.
Jorus consoled himself with the possibility that the Force might have led him to crash here, in a starship graveyard dating back nearly five thousand years. Perhaps, despite millennia of salvaging, something was supposed to be found.
Especially if you happen to be a Jedi training ship. See, Hoth may be close to the Galactic Alliance, but it's also somewhat closer to major centers of First Order strength. When you're the finest Jedi navigator in history, a crash landing is especially embarrassing. Mechanical faults happen, so does Dark Side interference, and human error is still a factor even when the Force is your ally.
Jorus consoled himself with the possibility that the Force might have led him to crash here, in a starship graveyard dating back nearly five thousand years. Perhaps, despite millennia of salvaging, something was supposed to be found.
LOCATION A: CRASHED JEDI TRAINING SHIP
An old, decommissioned Baas-class training vessel, it will probably never fly again. It contains one injured, unconscious Jedi Master (you're looking at him) and several frantic Padawans trying to survive the cold while repairing the comms and other systems. It also contains a decent little library of training materials.
LOCATION B: THE VEHEMENT SWORD
Once upon a time, this broken ship was armed with prototype superweapons. They were all destroyed and removed millennia ago, but that hasn't stopped unscrupulous folks from trying to dig them out -- and dying in the process. A Sith work camp, half-buried in snow, contains numerous lightsabres and comprehensive star charts of the Stygian Caldera -- including some back routes that the current owners don't know about.
Pass the camp, follow a Sith Lord's increasingly confined route into the wreck of the ship's bow, and find his lightsabre, along with a yet-to-be-determined holocron (only slightly chewed by wampas).
Oh, and there are wampas.
LOCATION C: THE AMBRIA'S FURY
This was a powerful warship once, and later repurposed into a scavenger camp. Feral human salvagers still live here, and you -- all of you -- represent their best way off the planet. They'll steal your ships if possible. Their well-defended burrow, deep in what was one Main Engineering holds all kinds of interesting knickknacks, including the schematics of the Star of Coruscant itself. One might also find a basket of 'shinies' - a long-lost cache of priceless Roonstones.
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