Ashin Varanin
Professional Enabler
The Spires of Hell - a Strigari nomad, added upon by Celestials, studded with spikes longer than worlds. Somehow there are normal gravity and air, even when standing on the many balconies or climbing the jagged walls.
The broken tip forms a colossal amphitheatre, stained with the blood of the skyscraper-sized Lotek'k, Terror From Beyond. But Lotek'k was not the only creature summoned here. Writhing horrors, starweirds, and withered smoke stalk the empty galleries. [SIZE=14.4444446563721px]The interior of this spire is difficult, maybe impassable. [/SIZE]
[SIZE=14.4444446563721px]To survive, you must climb, but climbing is not always an option. Sometimes you must run, even descend, in order to lose what hunts you.[/SIZE]
[SIZE=14.4444446563721px]The only safe landing sites are several kilometres below the amphitheatre, on massive balconies without railings, platforms that project off the sides of the spire. Jump off the edge, exit the mysterious atmosphere envelope, and you will fall ten thousand kilometres -- unless you run into something.[/SIZE]
In the amphitheatre, the broken tip of the spire, is the treasure of ten thousand worlds. The Fringe Confederation's military will destroy any ship that approaches the amphitheatre directly. The only way in is on foot -- or by hand. The only way to the treasure is the climb.
Treasure details to be revealed later, after you've gotten closer to the top.
These enemies are lethal no matter what your character can throw. Play uber and expect to get swarmed hard enough to disqualify you.
The broken tip forms a colossal amphitheatre, stained with the blood of the skyscraper-sized Lotek'k, Terror From Beyond. But Lotek'k was not the only creature summoned here. Writhing horrors, starweirds, and withered smoke stalk the empty galleries. [SIZE=14.4444446563721px]The interior of this spire is difficult, maybe impassable. [/SIZE]
[SIZE=14.4444446563721px]To survive, you must climb, but climbing is not always an option. Sometimes you must run, even descend, in order to lose what hunts you.[/SIZE]
[SIZE=14.4444446563721px]The only safe landing sites are several kilometres below the amphitheatre, on massive balconies without railings, platforms that project off the sides of the spire. Jump off the edge, exit the mysterious atmosphere envelope, and you will fall ten thousand kilometres -- unless you run into something.[/SIZE]
In the amphitheatre, the broken tip of the spire, is the treasure of ten thousand worlds. The Fringe Confederation's military will destroy any ship that approaches the amphitheatre directly. The only way in is on foot -- or by hand. The only way to the treasure is the climb.
Treasure details to be revealed later, after you've gotten closer to the top.
These enemies are lethal no matter what your character can throw. Play uber and expect to get swarmed hard enough to disqualify you.