Jorus Merrill
is mek bote
OOC:
You do not have to be part of a Major Faction to join this, have fun, influence history, and win stuff.
As per Flagship rules, when this thread reaches 400 posts -- a mere four Dominions! -- one lucky faction will walk away with the right to submit something truly transcendent. The One Sith, First Order, and Galactic Alliance have already expressed interest, but -- as per Flagship rules -- this thread is open to all characters and factions. Any major faction can win this.
I'll be loosely DM'ing this thread, in the sense that when a given scene/objective's action flags, I'll post new objectives and plot directions as needed. This is a long-term quest for a historical ship, whose identity I'll keep quiet for now. Suffice it to say, it's worth having, and not just for people who like what Chaos calls fleeting.
For reference, here are the Flagship Rules:
1. Only Major Factions may own Flagships.2. Flagships are a prefix located in the Star Wars: Open Role-Playing forum.
3. The requirements of the Flagship thread are as follows:
a. The thread must be a minimum of 400 posts.
b. There must be at least 7 writers actively involved in the thread.
c. The thread is public and is open to any other Major Faction to join.
d. The production - or possession - of the Flagship must be the thread's major focal point.
5. No player may captain a ship over 3,000 meters without the Major Faction Owner's consent.
6. No ship over 3,000 meters will be approved for any Major Faction without a completed Flagship thread.
7. Each Flagship must be labeled Unique.
While there won't be any participation trophies, effort will yield benefits -- and you know I can deliver the goods. However, I'll be designing the stages/scenes/sets of opportunities to maximize opportunities for character stuff, and I'd encourage you to consider character development your prize. In the 23-thread history of the Weekend Treasure Hunts, I believe there's only been two or three reports, none of them within the last year or so. Let's keep it that way.
This is not simply an opportunity.
IC:
STAGE ONE
Seeking weapons against the One Sith and the First Order, the Underground has sent agents to the legendary planet Zeltros. But as is ever the case, someone's talked. Maybe a cell got busted, maybe a recruiter guessed wrong, but however it happened, the word is out. Now rumors of a gigantic treasure ship have brought every scumsucking Rimrunner and grody merc in the 'verse...not that they needed an excuse to hit up Zeltros. Agents of every great power are here in force, making quiet inquiries, reading minds, cutting throats, climbing through skyscraper windows to find what their masters demand.
Three statues, three clues, any one of which could lead to the greatest payday and weapon of war the modern galaxy has ever seen.
***
Soldiers of fortune and operatives alike have converged on the following locations in hopes of finding and claiming one of these statues.
- The Paradise -- A vibrant, irresistible cantina. Anything goes at the Paradise. Word on the street is that the cafarels have a secret, and they're not easily impressed, no matter how sincerely they smile. The statue is a bronzium falcon, on display above the bar.
- The Grand Bazaar -- Neon lights and pheromone breezes, beads and feathers and gold. One of the three statues is about to go on auction: a life-size woman, beautifully carved and oddly light. But who wants to wait around for an auction, on this night of all nights?
- The Aurodium Manwench Casino -- Pazaak, Sabacc, and a shockboxing prizefight. Fortunes are made and lost here, under hot lights and a veneer of velvet and chrome. The third statue is in the high-tech casino vault, twenty metres directly underneath the fight. The statue is a fist-sized blue-stone sphere carved with a language nobody understands, glowing with an inner light.
***
OOC: Note that Stage One will move to Stage Two, a separate scene and set of objectives, when people are good and ready, meaning once activity dies down.