Captain Larraq
Capitalist
Welcome corporate assets! It's a pleasure to have you operating under the umbrella of Mandal Hypernautics. Hopefully, you will find your time here to be an enjoyable and profitable experience.
The following is a list of active threads that are open for joining.
Mining on Bandomeer, (Uncover the truth behind the foreman's lies. Keep the locals away from the mine so they can't break anything. Avoid inciting a riot. Negotiate with the locals to calm their discontent against the mines. Find a way to make the mine profitable again. Restart/revamp mining operations. Observe Ionite being extracted from mine.)
Building prototype space stations, (One station is finished but is still receiving the finishing touches. The other two are under active construction. Assist with construction, lead men, lead droids, ship in raw materials, secure and patrol the perimeter, exc.)
Defending Aeten II, (The fighting is over and the 'Republic' are bugging out. But there is still Stygium at the bottom of that mine and it's our job to get it out of there while we initiate basic repairs of the ship and sweep the area for possible hostile remnants.)
Concordance Dev Thread (Zombies), (at this point the thread has been active long enough to qualify as a 'past rp'. All the same, Hyperion Security agents are welcome to kill zombies and help scan the ship.)
Obtaining a Battlesphere, (board the battlesphere, hunt down and capture {alive} any remaining sith, and scan the whole freaking thing while arming EMP bombs. And use Ysalamiri in Neutriant tubes to keep the bombs cloaked from any sith.)
The following is a list of active threads that are open for joining.
Mining on Bandomeer, (Uncover the truth behind the foreman's lies. Keep the locals away from the mine so they can't break anything. Avoid inciting a riot. Negotiate with the locals to calm their discontent against the mines. Find a way to make the mine profitable again. Restart/revamp mining operations. Observe Ionite being extracted from mine.)
Building prototype space stations, (One station is finished but is still receiving the finishing touches. The other two are under active construction. Assist with construction, lead men, lead droids, ship in raw materials, secure and patrol the perimeter, exc.)
Defending Aeten II, (The fighting is over and the 'Republic' are bugging out. But there is still Stygium at the bottom of that mine and it's our job to get it out of there while we initiate basic repairs of the ship and sweep the area for possible hostile remnants.)
Concordance Dev Thread (Zombies), (at this point the thread has been active long enough to qualify as a 'past rp'. All the same, Hyperion Security agents are welcome to kill zombies and help scan the ship.)
Obtaining a Battlesphere, (board the battlesphere, hunt down and capture {alive} any remaining sith, and scan the whole freaking thing while arming EMP bombs. And use Ysalamiri in Neutriant tubes to keep the bombs cloaked from any sith.)