That light at the end of the tunnel leads to Hell
OUT OF CHARACTER INFORMATION
- Intent: To create a "supercarrier" for use in the Galactic Alliance Defense Navy
- Image Source: Steve Jung
- Canon Link: N/A
- Permissions: Gir Quee
- Primary Source: N/A
- Manufacturer: Guardian Authority Ltd. (Shipyard), Lucerne Labs (Tech)
- Affiliation: Galactic Alliance
- Market Status: Closed-Market
- Model: JPT-04121973
- Production: Unique
- Material: Argentum Matrix Armor, Iridium doped Mirrsteel with condensed-matter composite inserts per Ossis Starship Frame, Phrik structural reinforcements and blast doors, Agrinicrete internal shielding, Biolux series organoform circuitry, Calor series Bio-Computers, Nightshadow Anti-Sensor treatment (entire hull), typical starship components
- Classification: Dedicated Carrier
- Length: 5,000 Meters
- Width: 2,500 Meters
- Height: 800 Meters
- Crew: 70,000 Total Crew
- 30,000 Enlisted (Comms, Operations, Weapons, Tactical, Intel, Engineering)
- 7,000 Officers (Command, Engineering, Comms, Pilots)
- 4,000 Medical
- 15,000 Air Group (Deck, Fueling, Weapons, Launch, Landing, Engineering, Rescue)
- 12,000 Marines (Security, Landing Operations)
- 2,000 SOCOM (Transport, Medical, Intel, Overwatch, Operators)
- Armament: High
- 6 Thunderer-class Heavy Particle Beam Cannon
- 40 Heavy Long Range Turbolaser Batteries
- 40 Capital Ship Grade Heavy Ion Cannon Batteries
- 50 Rhongomyniad-class Mass Driver Cannon Batteries
- 30 Broadsword Capital Ship Grade Torpedo Batteries
- 5 Aura-class Tractor/Pressor Beam Projectors
- 20 PNS Rapid Fire Laser Cannon Batteries
- Defenses: Very High
- Hangar Space: Extreme 50
- Hangar Allocations:
- Starfighters: 45 squadrons
- Support Craft: 5 squadrons
- Maneuverability Rating: Low
- Speed Rating: Very Low
- Hyperdrive: 1.0
- Ossis Starship Frame
- Metis Sensor Array
- Escape Pods
- Electronic Security Systems (Pyrowalls, Rapid Repetition Defense Measure programming, EI-9 network security droids)
- Standard Detention Cells
- Catapult Pressors
- Encryption Network
- Escape Pods
- Standard Navigational Systems
- Tractor Beam Projectors (x10)
- Vitae-class Life Support System
- Can enter the atmosphere, land on planets and float on water.
- Assault tubes equipped with Plasma Cut Boarding Devices
- Biolux series organoform circuitry
- Calor series Bio-Computers
- Erebus Jamming Arrays
- Eagle Eye Sensor Suite
- CRIER Communications system
- Serrano Series NavComputer
- Encephalon Biocomputer
- LOS Model Navigational System
- Gulfstream Maneuvering System
- Nimble-5 Ion Engines
- Nightshadow Anti-Sensor treatment (entire hull)
- Tactical Operations Center (ARENA-7580 HoloProjectors, CL-3 Command Links, Holo-tanks)
- LATEST IN THE LINE - The Welkin class is the latest combat platform that in a line including the Liberation and Ethereal classes were meant to be. The combined transport and combat skills make this a formidable ship. She is no Battleship, but she can fight.
- DEDICATED BUT SEPARATE LAUNCH AND LANDING DECKS - While the fighters onboard are VTOL capable, the catapult systems allow for quick launches and landings, especially necessary in battlefield situations.
- "JOEY DOESN'T SHARE FOOD!" - The Marine Legion on the ship has their own dedicated launch and landing zones, no more having to find room.
- I SAW THAT A MILE AWAY! - The long-range detection system keeps enemies from getting the drop on The Liberation class much like The Ethereal class but with more defensive capabilities.
- WE GOT YOU BOY! - The long-range weapons, combined with the long-range detection make this a difficult ship to attack without heavy bomber support.
- ANNUNAKI - Like the Ethereal Class, "The Annunaki", has special docking clamps and ports that can allow it to dock on the ventral section of the carrier. Only this design allows for a jump to hyperspace.
- EXPOSED BOW LAUNCH PORTS - There are more than a few launch ports on the carrier, but the main launch bays are located on the bow and a well-placed attack can incapacitate them. If there were "sniper ships" they would have a field day.
- HEAVY CARRIER... NOT CRUISER - While "The Liberation" class can conduct ship-to-ship combat, "The Ethereal" class is a stronger class to conduct these operations. The Welkin class is even more capable, this is not the primary focus of the vessel, and it could use some help in a fight.
- SLOWER THAN MOLASSES IN JANUARY - Like "The Ethereal" as well as "The Liberation" classes, the Welkin class makes up for a lack of speed and maneuverability with offensive and defensive capabilities. That being said, the ship needs some headway to get to speed and turns like a brick... "Fecal Matter Domicile."
- SOOOO MANY FIGHTERS - The problem with carrying so many fighters is that if you are launching an assault it takes a long time to launch them. Like it or not, the ship is extremely vulnerable during this time.
Out of some strange design in his head, Admiral Liram Angellus believes that a carrier should be a "floating city" which means that one should be able to conduct multiple and multiply varied types of operations simultaneously. All the while operating for months, even years at a time without making port. "The Celestial City" is ridiculously large but provides this role to a tee. The dedicated command levels offer office space as well as training, education, and planning rooms without the prying ears of the enlisted. There are not simply "holding cells" but a veritable "jail". Support vessels and troop carriers no longer share catapult pressers but their own specific "drop" arms, releasing the ship tethered to a long "arm" often into a planet's atmosphere, too, or wherever. The Marines have their own well-decks often allowing for and encouraging mass landing operations. There is little that this ship cannot do. She has her flaws, but no one is perfect.
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