Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech Wendigo-4D1

Status
Not open for further replies.
WENDIGO-4D1

5a3898baeb6c70c9512c3b89928d512e.jpg

[Source: Artstation: Aleksandr Bobrishev - Aspid]


OUT OF CHARACTER INFORMATION

  • Intent: Create a standard issue rifle for Ancient Eye personnel
  • Image Source: ​X
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: ​N/A
PRODUCTION INFORMATION
  • Manufacturer: The Ancient Eye
  • Model: Wendigo-4D1
  • Affiliation: The Ancient Eye
  • Modularity: N/A
  • Production: Mass-Produced
  • Material: ​Blaster Components, Durasteel
TECHNICAL SPECIFICATIONS
  • Classification: Blaster Assault Rifle
  • Size: Large
  • Weight: Average
  • Ammunition Type: ​Power Cell/Gas Cannister
  • Ammunition Capacity: 68 (Power Cell) 240 (Gas Canister)
  • Reload Speed: Average
  • Effective Range: Average
  • Rate of Fire: High
  • Stopping Power: High
  • Recoil: High
SPECIAL FEATURES
  • Extended power pack capacity
  • Under-barrel laser sight
  • 2x Scope
  • Multi-Fire Options (Single/Burst/Auto)
Strengths:


- ​Rate of Fire:​ The rate of fire of a Blaster Assault Rifle is always its greatest feature, in fully automatic fire the 4D1 unleashes a torrent of powerful blaster fire.
- ​Stopping Power:​ The Wendigo-4D1 is more robust than a typical lightweight blaster and carries a heavier punch with its thicker blaster bolts, granting it more stopping power than a traditional blaster such as an E-11.

Weaknesses:


- ​Recoil:​ The recoil of the 4D1 makes it most optimal to be used in burst fire mode. Due to it having a higher stopping power with slightly more powerful blaster bolts than a typical blaster rifle, the weapon tends to incredibly inaccurate in untrained hands and difficult to control even in the hands of a soldier without proper care.
- ​Overheat: ​ The 4D1's rate of fire and power when used in full automatic has one consistent issue throughout all combat scenarios, if used continuously will overheat and require a cool-down period of sixty seconds before the weapon can be used again. Additionally, when the weapon overheats it fries the power cell in the chamber.
- Automatic Panic:​ When used in full automatic mode, the weapon loses accuracy through continued use. Therefore, it is advised to use the full automatic mode sparingly.

DESCRIPTION:
The Wendigo-4D1 is extremely efficient at close range, being able to shred enemies at close range with little effort, with burst fire the weapon can be handled at a medium range to deal sufficient and precise damage to enemies, anywhere from typically clothing to Durasteel can be ripped apart by this weapon at close range. The single shot mode allows the weapon to fire with a lesser recoil, therefore allowing more precision however the weapon is inertly less accurate than an a-typical rifle and therefore it is not advised that the weapon is used at long distances.

The weapon is the staple rifle of Ancient Eye military forces, and it used most often by Clone Troopers under the Matador.
 
The Matador said:
- ​Uncomfortable:​ Like all weaponry within the ​AE, it is designed for effectiveness and brutality rather than comfort of their soldiers, the weapon may have a sleeker design but its weight makes the weapon dig into someone over time, as the recoil of the weapon will repeatedly drive the weight back into the user. This might cause muscle spasm over a period of an hour of use.
This could be a decent balance to a 'fluff' strength, but I do not think that it balances out the current strengths as a mass-produced design. Few RPs are going to have soldiers firing continuously for an hour, and if they did, I'd be more concerned about barrel heat and ammunition supply rather than an NPC's level of discomfort.

Being high power and rapid fire mean that this is going to go throw a lot of power packs and gas. Just those two traits alone mean that this is probably going to need a pretty impressive cooling system, which in turn is going to cost more power. I'd recommend lowering the ammunition capacity to an amount below our template blaster rifle (100 (power cell), 500 (gas canister)). This is where a different organic and practical weakness could come into play: overheating.

There are any number of ways that this could be played out. Perhaps soldiers using the automatic, high rate of fire have to take extended breaks to let the weapon cool off (not unlike some modern firearms). Alternatively, perhaps the weapons become more inaccurate the longer they are fired (again another real life issue with modern firearms) or the weapon begins to eat through power packs more and more as the cooling system needs to do more and more work to cool it off.

There are probably some other weakness ideas that you can come up with that would work this, and they don't necessarily have to be based on this overheating concept. But it needs to be something that is going to have an immediate, practical effect on their ability in combat.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom