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Wiluf Railgun Close-In Weapon System

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Other Space Kaiden

Better than other-other space Kaiden
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The Wilhuff Railgun CIWS
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Basic Information

Production Information

  • Length: Barrel Lengths: 80 inches, System Length: 2 meters
  • Weight: 6,852 Kilograms
  • Ammunition Type: 102mm Armor Piercing Tungsten Slugs
  • Ammunition Capacity: Ship-Mounted: 200,000 rounds per load, Surface Platform: 18,000 rounds per load
  • Effective Range: Close Proximity (25% of a turbo lasers effective range)
  • Rate of Fire: Fully Automatic (8,000 rounder per minute)

  • Special Features: Utilizes a fully automated Combat Droid-Brain

Description

With new ship designs going into production for the Imperial Remnant, the Empire began to see need for a close-range turret to fulfill the role of an anti-missile platform while still being capable of dealing intense damage to starfighters and capital ships. The answer to this desire came in the form of Reclaimer Arms' design crafted exclusively for the Imperial Remnant. Utilizing a wide array of sensors and a state-of-the-art combat droid brain, Reclaimer crafted an automated defense railgun capable destroying incoming missiles and spacecraft. The secret to doing this was available through the close study of ancient technologies that had previously gone out of use.

A spiritual successor to the HR-OC Slingshot this automated defense cannon utilizes electromagnetic acceleration to launch tungsten rounds capable of bypassing enemy shields. Thanks to the electromagnetism produced by firing mechanism, rounds launched by the Wiluf disrupt shields on the point of impact; easing their effects on the projectile itself. This meshes perfectly with the hard tungsten alloy that the slugs are made from which works to dampen break-up upon shield contact even further. These innovations thus allow the rounds to deal extensive damage to enemy starfighters within strike range of the Imperial vessel/target. Even if the rounds were to break up partially upon impact, the speed and toughness of the projectile would still cause critical damage to the vessel.

However, starfighters were not the main focus of this weapon system. By utilizing its vast array of sensors, the Wiluf can track enemy missiles (and starcraft) by heat, motion, electromagnetism, proximity and even by repulsor fields. This, coupled with the droid brain, allows the system to acquire and engage multiple incoming missiles at once. This comes in handy for vehicles or ground targets that lack electronic countermeasures against enemy missile fire; or targets that wish to have a solid missile/starfighter defense that is coupled with point defense, electronic counter measures and CIWS.

For all of its strengths, however, the system does have its downfalls. Due to the nature and purpose of the system, it has a very small effective range when compared to other weapons. It has traded range for effectiveness and accuracy. It is also worthy to note that this system has little effect on the shields of vessels that surpass the Corvette class of starship. While it can deal critical damage to close-range and unshielded capital ships of larger size, their shields are far too powerful for this weapon's projectiles to penetrate.

This weapon system is available in Standard, Double barrel loadouts for more devastating fire.

Primary Source: N/A
 
RESEARCH REVIEW

Star Wars Canon:
Pending initial review

Starwars Chaos:
Pending initial review

WITHOUT DEV THREADS
Pending initial review

WITH DEV THREADS
Pending Initial review

SUGGESTIONS
Pending Inital review


I just need to get some information and do some primary research.

Thank you for your patience.
 
[member="Corvinus Palpatine"]

RESEARCH REVIEW

Star Wars Canon:
Starwars Chaos:
  • Strengths
    Non-reactive. As a lump of metal, a strike on the magazine will not cause a chain reaction as this is just a big piece of metal.
  • Solid. As a solid projectile, this slug passes through at least some of a ship’s shields and strikes the hull beneath. It is especially effective against unshielded ships though.
  • Physics. A 5 tonne slug travelling at several km/s imparts a massive amount of energy to where it impacts, enough to blast open ship hulls.
  • Unstoppable. The slug’s size and speed also makes it extremely hard to stop with defence weapons. Even if a weapon does hit it, it will likely only break off pieces of it rather than stop it dead.

[*]Weaknesses
  • Slow to fire. It takes 30 seconds to winch a new round up, load, aim and fire. In this time a turbolaser could have fired more. And since this takes so much space, for one shot of this, hundreds of turbolaser rounds could have been fired from an equivalent number of capital guns.
  • Targeting. This weapon has no guidance systems in the slug, so once it is fired it will go where it’s going with little input. Because small ships are moving so quick, this weapon is completely ineffective against attack craft, corvettes or frigates, unless they are not moving.
  • Defences. If fired against a Vong ship capable of using dovin basals effectively, or against a heavily reinforced ship hull, the effects of these slugs will be greatly reduced.
  • Physical ammunition. Even though they are non-reactive, they are still huge lumps of metal, and a ship can only carry so many. Though it is unlikely to be a problem most of the time, in a long battle running out of ammunition is an issue.

Other sources:
slug%20railgun.png
WITHOUT DEV THREADS
--- Make it so it is only usable for starfighter gunships as per canon use. Ships must be stable in order to shoot their railgun.

-- As you can see, the ability to pierce through shields depends on respective upgrades. The Vortex Macro Canon is able to fire regular slugs and still not be able to pierce through every single time shielding. You are going for 100%. Please edit the sub to say that it can only "partially bypassed a target's shield, dealing severe damage to enemy starfighters."

-- Weakness for this railgun include a charge up time: please add at the very least a 3 second charge up time for a starfighter ( one post prep) to offer devastating effects of partially bypassing the targets shield OR if posted done in the same action, the accuracy is less.

-- The HR-OC Slingshot was not an automatic defense canon; please remove all automated systems.

WITH DEV THREADS
--- For the upgrade to be as is with your current design a quality dev thread of at least 60 posts is required.

-- Adding the following weaknesses:
-- A reasonable charge up time for full devastating effects with a charge up one one post prior to shooting, otherwise damage can only partially bypass shields.
-- A cool down time between of at least 30 seconds every 50,000 rounds. (I'll leave it up to your purview on what you consider is a reasonable post time for cooling down)
-- drop down to limited production.

SUGGESTIONS

This is an interesting tech and I apologize that this took so long to reply to, but I wanted to conduct a thorough research in regards to this.

Canon Tech is accepted and not required to go through a modernization requirement if it is simply used as is -- however, the canon the tech used here is from SWTOR Galactic Starfighter and made for a gunship starfighter which has to stay still in order to fire its railgun (1)

There are more concerns. Electromagnetic rail gun theory, while bumped up to star wars tech, still has the issue of overheating as well as a necessary charge up time from the canon HR-OC slingshot for the gunship starfighter. Other comparable tech had dev threads along the same token (43 posts dev, limited production, only used on one ship), most notably the Republic Vortex Canon, who was still had more major weaknesses and limitations than what you have now.
 

Other Space Kaiden

Better than other-other space Kaiden
[member="Cira"]

Thank you for taking the time to do so much extensive research on my submission, at this time however I would like utilize my second chance on this submission just as to get a second opinion on the matter at hand.

Again, thank you Cira.
 

Popo

I'm Sexy and I Know It
[member="Corvinus Palpatine"]
Alright, let's get started.



Corvinus Palpatine said:
Production: Mass-Produced
It's a rapid fire railgun with sensors out the wazoo that fires 8,000 rounds a minute which is slightly more than a RL minigun. Toss in that it's designed to engage enemy starfighters and missiles and I'm gonna ask that this be dropped to Limited. If you want minor, a quick 20 post dev thread will get you there. For Mass, you're looking at 50 posts.



Corvinus Palpatine said:
Material: Durasteel, Targeting Sensor, Repulsor Sensor, Proximity Sensor, Magnetic Signature Sensor, Infrared Motion Sensor
Gonna break this up bit by bit, here.

Targeting Sensor - This is fine, works for me.
Repulsor Sensor - This comes from a canon source, specifically from an anti-gravity mine designed to destroy repulsorlift vehicles. This implies that the sensor is both short ranged and based on proximity rather than actively tracking a target. Unless you have a subbed variant, this will have to go.
Proximity Sensor - This is designed to let pilots know of gravity fields preventing hyperspace jumps or to open doors, implying that the sensor is either not intended for tracking a target and tracks gravity spikes or has far too short a range to trigger anything outside of maybe the door to access the weapon from inside the ship. Unless you have a subbed variant, this will also have to go.
Magnetic Signature Sensor - This was a device designed to monitor a star destroyer's hull for anomalies and does not state that it was used to track targets outside the ship. Unless you have a submitted variant, this, too, will have to go.
Infrared Motion Sensor - This is a system installed into battle-armor or used as a stand-alone visual aid, mainly utilized by bounty hunters and Mandalorians. Compared to space combat and starfighter/missile targeting, it arguably has too short of a range to aid in an anti-starfighter/missile role. Without a subbed variant, this will have to be removed as well.



Corvinus Palpatine said:
A spiritual successor to the HR-OC Slingshot this automated defense cannon utilizes electromagnetic acceleration to launch tungsten rounds capable of bypassing enemy shields.
This isn't gonna fly, sorry. The Slingshot could only partially bypass enemy shields, not fully bypass them. Also, the weapon is both game tech and is mounted on gunships, meaning even that partial bypass is questionable. I'm willing to give you the partial ability, but you're not getting the insta-punch shields ability. Sorry. You'll also want to edit the rest of the paragraph in question to reflect this.



Corvinus Palpatine said:
Utilizing a wide array of sensors and a state-of-the-art combat droid brain
No droid brain is included in the materials. I believe those are Class-4 droid brains, but you'd have to check. Include the droid brains in the materials section, please.



Corvinus Palpatine said:
By utilizing its vast array of sensors, the Wiluf can track enemy missiles (and starcraft) by heat, motion, electromagnetism, proximity and even by repulsor fields.
This will require editing based on the edits required earlier on said sensors.



Corvinus Palpatine said:
While it can deal critical damage to close-range and unshielded capital ships of larger size, their shields are far too powerful for this weapon's projectiles to penetrate.
This will need to be removed. It's effectively an AA gun. These won't punch the armor of capital ships. Threaten a corvette? Maybe, if used in volley fire, but that's over time and against small ships like Corvettes and Frigates. You're only going to tickle anything larger.



Corvinus Palpatine said:
This weapon system is available in Standard, Double barrel loadouts for more devastating fire.
Does this effect anything in the submission or is it purely cosmetic? If it changes anything, you'll need to include it in the submission.

Last and finally, how many point defense weapons does this weapon system replace?
 
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