Vagrant Force-User
WO'THETH
THE ARTIFACT PLANET
THE ARTIFACT PLANET


OUT OF CHARACTER INFORMATION
- Intent: To create a planet for small scale roleplay for a more contained storyline.
- Image Credit: Star Wars Rebels Fandom, Obojima: Tales From The Tall Grass, Edits in Photoshop
- Canon: N/A
- Permissions: N/A
- Links: Rakata, Infinite Empire

- Planet Name: Wo'theth
- Demonym: Wo'thians
- Region: Rishi Maze
- System Name: Wo'thi System
- System Features: Two moons, one sun, 23 hour day cycle, 213 day year cycle.
- Location: Near Rishi, as the Rishi Maze is above the Rishi System.
- Major Imports: Foodstuffs, firearms, construction equipment, textiles.
- Major Exports: Agricultural Goods, Fish, Durasteel, Impervium, Floating Jellyfish.
- Unexploited Resources: Kyber

- Gravity: Two times lighter then Standard
- Climate: Temperate, trending towards cool and humid.
- Primary Terrain: A scattering of large islands, separated by warm seas. These islands are elevated, typically with sheer cliffs, with the tops of these islands dominated by sprawling plains and scatterings of forests.
- Atmosphere: Type 1


LOCATION INFORMATION
- Capital City: Okath
- Planetary Features: Scattered Rakatan ruins, none functional anymore. The sprawling fields of the surface are littered with ancient structures that exist alongside the dirt roads.
- Major Locations: Larkarth (Spaceport), The Du'uthal Rift (A Seemingly Endless Chasm), Rak-tar's Tears (A waterfall emerging from a cliffside that looks like a face), Terminal 95 (A settlement constructed in an old Rakatan Space Station), Tukath Isle (A series of floating islands strung together into a settlement), Sinking Temple of Urr.
- Force Nexus:
Nexus Name: The Mist - Nexus Alignment: Neutral
- Size: Planetary
- Strength: Strong
- Effects: Spirits tend to linger on Wo'theth in a peculiar way, taking the form of wild animals that come out in the dead of night. They're blue and wispy, representations of the spirits of those who have passed on. The Nexus also seems to have decreased the planet's gravitational pull in some way, making the air rich and humid. Sea life that is boyant enough seem to take to the sky and float here, and the air allows for floating islands. Various gateways to Otherspace appear and disappear at random, a phenomena that is not yet understood.

- Native Species: N/A
- Immigrated Species: Humans, Twi'lek, Duros, Devaronian, Feeorin, Nautolan, Mon Calamari, Querm Rybet
- Population: Moderate
- Demographics: A mixed population with most species represented in equal numbers, though on average the populations of Humand and Devaronians are slightly higher. The population is peaceful and quiet, typically avoiding confrontation. Because most settlements are small, individuals tend to know who their neighbors are. Many pockets of people are less technologically savvy than the rest of the Galaxy.
- Primary Languages: Basic, Frog, Mon Calamari
- Culture: Agricultural primarily, with a heavier emphasis on family and local communities. The people of Wo'theth are in tune with their environments, tending to have a high level of respect for the land and it's use. This takes the form of "Great Spirits," entities the people see above the spirits that inhabit the night of Wo'theth as a result of the Nexus. These Great Spirits are Gothok the Sea, Uumoth the Forest, Jutark the Storm, and Do'ogar the Night. Engineering tends to be more prevalent towards the capital of Okath, where vehicles are engineered in the form of submersibles, boats, speeders, and most importantly gliders, the primary form of transportation. Overall, however, the planet is back-water and underdeveloped. They're friendly, but can have superstitious tendancies as a result of their spiritually active planet. They're typically very excited by visitors, as their planet gets very little tourism. The imported Floating Jellyfish population, which has grown to be invasive and clutter the sky, is known to be loved by visitors. For that reason they've been allowed to persist.

- Government: Federal Republic
- Affiliation: N/A
- Wealth: Low. Little contact is maintained with the galaxy due to difficulty in extracting natural resourses, disinterest in trading agricultural goods, and their remote location in the Rishi Maze.
- Stability: High. Towns are small and easy to manage, as most individuals within each settlement know each other well. Raiders looking to siphon resources from the agricultural fields are the largest threat, and raids rarely result in any casualties.
- Freedom & Oppression: A generally free society, with towns having democratically elected leaders, general equal representation of all species, and no predominant upper-class due to the overall low income of the planet. The use of certain vehicles has been heavily restricted, typically those sporting loud engines or weaponry in civilian areas. All such craft are restricted to the spaceport of Larkarth.
- Military: The Wo'thian Navy, a small collection of ships repurposed from the Galactic Civil War. They employ a mere thousand members at a time. They are cautious to deploy, only getting involved with defending against pirate raiders. They have a small fleet of ugly starfighters which are stationed across the planet for security purposes.
- Technology: Galactic Standard

Wo'theth is refered to as the "Artifact Planet" because it was created, forged and terraformed by the Rakatan Infinite Empire in an age long since past. The legend goes that, when stricken by a plague, the Rakata grew hell-bent on discovering the means to create life, a tendancy reflected in the existance of the Mother Machine. Wo'theth was, in essance, a playground; A controlled environment where the Rakata could create life and understand how the Force worked in hopes of curing their plague. It is around this time that the Sinking Temple of Urr is created, around 25,000 BBY. This structure is believe to have been an observatory, once floating up in the clouds. It has since fallen into the sea, where it floats on the Ocean and rocks with the waves to this very day. In time, the Rakata would die off, though their experimentation would create a powerful Force Nexus that caused spirits to linger on Wo'theth after the death of an individual. Why? Many believed that some Rakata dabbled with immortality, resulting in such a reaction. Ultimately, however, nobody can know for sure. The air would also grow to be light and humid, allowing for the formation of unnatural floating islands. It also maintained moisture levels such that sea creatures could fly for a limited time, though this feature is primarily used for gliders.
Around 4 BBY, a community of individuals seeking refuge from the Galactic Empire would find the uninhabited Wo'theth and establish a small civilization. These people are the present inhabitants of the planet, a rural folk with deep ties to the natural world and their small communities. The woes of the rest of the Galaxy do not exist on Wo'theth. The news of grand wars and civil unreast do not reach the ears of it's people, who are generally insolated from violence, slavery, oppression, and other hardships. The only worry anyone has is if this season's crop will be pleantiful...
Yet spirits stir in the night, seeming to remind those of the ancient past now turned to myth. More and more each year they grow more active...
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