The Dead God
"They are rage, brutal, without mercy. But you. You will be worse. Rip and tear, until it is done."
OUT OF CHARACTER INFORMATION
- Intent: To create a legendary beskar'gam to fight back against the Sith Incursion - for the Mandalorian too angry to die.
- Image Source: Doom Slayer
- Canon Link: N/A
- Permissions: N/A
- Primary Source: Darth Sion's Powers │ Praetor Suit │ Berserker Armor
- Manufacturer: Jaeger Solutions │ Darth Empyrean
- Affiliation: Closed-Market
- Model: Wrath - The Cursed Beskar'gam
- Modularity:
- Various Aesthetic Changes
- Adapts to the wearer's body for maximum comfort.
- Production: Unique
- Material:
- Classification: Anti-Sith Beskar'gam
- Weight: Extreme
- Resistances:
- Energy: Extreme
- Kinetic: Extreme
- Lightsabers: Extreme
- Other:
- Sonic: High
- Ion: Very Low
- Excludes Force Lightning
- Light Side: None
- Armor
- Helmet
- Acumen Electronic Suite
- Military Grade HUD
- 360° Field of View Vision
- Polarized Anti-Flash Lenses
- Electrobinoculars (x5, x10, X20) w/ Range Finder
- Thermal
- Infrared
- Sonic
- Radar
- X-Ray
- Life Form Scanners
- Multi-Frequency Targeting and Acquisition System, Multi-Spectral Target Assessor
- Combat Sensor / Pineal Eye / Visual - Motion - Thermal - Audio Sensors
- Military Grade ComLink
- Audio/Visual Recorder w/ Playback
- Aural Amplifier, Sonic Dampeners, Annunciator
- Broadband Antenna, HoloNet Access, ComLink
- Military Grade Life Support
- Environmental Filter
- Rebreather
- Oxygen Filtration System
- Nutrient/Water Dispenser
- Oxygen Salt Capsule (6 Hour Supply)
- Military Grade HUD
- Acumen Electronic Suite
- Hands/Wrists
- MV-18 "Force" Class Vambrace
- ND-012 "Ri Qorit" Disabler
- Alchemized Beskar Crushgaunts
- Boots
- Combat Harness
- Combat De-Ionizer w/ Blast Energy Sinks
- Lightsaber Clips (4)
- Sentinel Series Utility Belt
- High Tension Wire (70ft)
- Grappling Hooks (2)
- Ammunition Pouches (2)
- Ion Flares (2)
- Energy rations, Medpacs (2)
- Spare Comlink
- Three water packs
- Combat De-Ionizer
- One Baradium-Core Code Key Thermal Detonator
- Two (2) HH-78 "Huckleberry" Class Holsters
- Backup NaO3 Salt Capsules
- Misc
- Alchemized Beskar Armor Plates
- ES-7 "Osseus" Class ExoSkeleton
- Power Armor Liner w/ Thermal Gel
- Corporis Skin Suit Underlay
- Temperature Regulator, Climate Control
- Hermetically Sealed, Sealing Foam
- Electronically Sealed
- Inbuilt Power Pack
- Helmet
- Force Imbuement
- Darth Sion-Like Resistance To Death
- Greatly Enhanced Strength / Speed
- No Pain. No Fear.
- Vaapaad-Like Imbuement
- Force Drain From The Dead
- The Doom Slayer -
- From Genesis, Wrath is the culmination of ten thousand fallen Mandalorians bound into one; with the precise alchemization to tune that rough blade into the greatest weapon a Mandalorian could ever use against a Dark Sider. Beginning with Wrath's ability to keep someone fighting through sheer anger alone like the once Sith Lord Darth Sion, to being able to consume and draw upon the strength of the Dark Side surrounding it to empower its wearer further and further past their limits; Wrath serves its single purpose, as a weapon so dangerous to a Dark Sider, it could easily be consider on par with Force Light. Were it not for its endless, barbarous rage that emanated from its ever movement, and its every breath.
- OmniTech -
- While the force imbuement of the device is certainly the most impressive aspect of it overall - there still stands a large repertoire of gadgets, utilities, and any numbers of weaponized pieces of equipment capable of protecting the user from whatever it is they face; but more than that, they can move with a moderate comfort in whatever environment they see themselves in outside of combat. Where this armor rules combat, its utility allows it to survive where war does not see itself.
- The Plates of Wrath -
- Covered in alchemized beskar, forged from ten thousand and more dead Mandalorians and the blood spilled in their fights - Wrath is nigh on immune to most forms of damage; and only through extreme punishment will its cracks begin to show. This ensures that the user inside is capable of withstanding extraordinary amounts of damage - until they inevitably win a fight; or are so beaten and broken that they simply can no longer move, and even the armor can not hold them together any longer.
- Dead Man Walking -
- Greatest of the weaknesses, is the fact that while the armor restricts fear and pain, it doesn't not actually heal the user. Capable of bringing them back from the brink of death, surely, but that only exists so long as combat is a factor - so long as it has the Dark Side to feed on. Should the user within unknowingly take more damage than they can handle, they will continue to fight on; with broken legs, skulls, and more, but should they be subjected to the likes of Force Light to nullfiy the Armors power, a Ysalamiri Field in the midst of their wounds, or the simple act of the Dark Side Energies around them wafting away; they will feel the mortality set in, and they will succumb to it near instantly. This is an armor meant as a last resort, because whoever lives within is destined to die - the moment the Armor is taken off.
- Ten Thousand Dead -
- Where as the armor may bring each strength it has to full bore in the presence of the Dark Side, and even magnify depending on the strength of what it faces - this is too, a double edged sword. The raw emotions the armor carries, imbued with the Souls of Ten Thousand Ori'ramikade sees it become less about the person wearing, but the hatred - seething hot as an iron brand - become the controller. The more energy the armor consumes, the less the user has control; ever slowly increasing the breaking point until they fall into a mindless, berserker rage that will see no tactical thought, just raw input as ten thousand voices scream over one another for the kill. Guns, swords, technique - all of it falls to the wayside as the gutteral cries of a beast are left - making out thinking the Wrath armor much easier.
- The Good of Man -
- While the very essence of the armor sees it rise to match the strength of any Dark Side entity it faces - the power it so desperately clings to begins to break down when in the face of more light sided opponents. While strong, the armor will have almost none of its abilities when facing a Jedi - or a Sith that restricts their use of the Force. This goes even more so when faced with attacks such as 'Force Light' - which will almost entirely ruin the armors alchemization for a prolonged period of time, if not outright killing the person inside. This goes additionaly for Ion energy to its electrical components - albeit, Force Lightning which gets absorbed, so long as it can at the time.
Once, the Mandalorian Emprie stood as a tall and proud power in the Galaxy - capable of going on crusades that shook the Galaxy to its core. Once, even the legendary Republic during its greatest era's quaked in their proverbial boots at the mere mention of the Mandalorians; and every man, woman, and child knew about the danger they posed. For no matter how set in your ways you might be, everyone understands that the Mandalorians were the best warriors in the galaxy - and their culture only proved that further.
Yet, after @Ra Viszla stood down from his position as Mandalor, the Mandalorian people began to suffer various misteps. From poor leadership, to internal civil wars running rampant; there power was quickly waning from the greatness it once held. Even the likes of
Koda Fett
could not save the downfall of their people, even with the full support of the Deathwatch. Even now, the Mandalorians fall deeper into despair as the Sith Empire drives those left into reservations on Mandalor, and strips the planet of its beskar reserves - killing anyone who would fight back against the grand Sith threat.
Much in the same, Darth Maliphant once felt the sting of the Sith Empire who had once attempted to manipulate his mind and memories to serve their greater end. In this, Maliphant saw a chance to build something to benefit the Mandalorians, and strike back against the Empire - if only slightly; but it would become something far worse than he ever planned. While a bomb could kill thousands once, and wars could kill millions over years, only Maliphant could see endless death for as long as his creation lasted; and with that, he settled on the Beskar'gam of the Fallen - Wrath.
When initial reports came that Mandalorians were being executed, and sent off the planet in droves, Maliphant saw a chance to attract what militant men he could; those that remained. Over the next few years, Maliphant dragged ten thousand Ori'ramikade to various facilities around the galaxy under the guise of establishing a coup; hoping to arm them with Jaeger equipment to return home, and to take Mandalore from the cold dead hands of the Sith - but it was a lie. For every super commando who came, one would die; and their soul would be extracted, their very essence put into the core of this terrible creation.
After Ten Thousand were sacrifice, the Beskar'gam began to glow with the harsh hatred and energies of every Mandalorian willing to fight back against the Sith - and Maliphant saw it prudent to invigorate these voices with powers of his own making. Giving them the ability to absorb Dark Side energy en masse was the first of his intentions - making the armor effectively as strong as a Vapaad master, able to channel the entirety of the energy around them back into the fight; the only difference was, that he couldn't stop the voices inside the armor from taking pieces of that darkness for themselves. Maliphant found those that wear the armor begin to break down at the thousands of voices, and their anger becomes the single embodiment of their Mandalorian will, and nothing is left but the destructive force of their barbarous rage. While the energy around them might magnify their strength, speed, and reactions - there is a limit to when it overcomes the limits of the mind, and begins to break down the sanity of the Mandalorian wearing the armor.
Additionally, the energies gave the wearer the similiar ability of people like Darth Sion - the uncanny ability to raise from seeming death, but in actuality the armor just stops the wearer from being able to die for a short amount of time, so long as it can funnel that dark side energy into its own needs. In reality, once the energies dissapate, and combat stops - the wearer is extremely likely to face death, as the armor does not heal the wearer in any capacity. It simply holds them together, strengthens them, but does nothing as organs begin to bleed out. Without the Dark Side to cast the wounds in stasis, they will seep and turn septic - killing when the calm reaches the mind.
Though, it should be said that for those the armor kills, it will absorb their life energy; helping to bring the person back from the brink. Taking away the fear and pain one could normally feel, and the absorption of the dead, it encourages the wearer to go on en masse strikes against frontlines; as the longer they can fight, the longer they can survive - but a retreat, or trapping the user will see them dead in short order. Restricting the armors source of fuel is the singular easiest way to destroy it - short of Force Light, which will see the armor burned away and cast low in the bright light of the Force.
Overall, Wraith is a dangerous, terrible weapon designed as a direct gift to the Mandalorians - but the additional strike back against the Empire. So long as a Mandalorian has Wrath, they will be able to fight - an endless, solo war against the Empire until it is laid low, or until the Sith can incapacitate the armor for enough time to fully stop it from ever coming back. The danger is uncanny, but Maliphant watches and enjoys the results from his high tower a million par secs away - content at the destruction he has helped cause.
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