Kainan Wolfe
Shadow of War
- Intent: To create a flagship for the Eternal Navy
- Image Source: JBJHJM @DeviantArt
- Canon Link: N/A
- Permissions: N/A
- Development Dominions: 1st Dominion of February | 2nd Dominion of February | 3rd Dominion of February
- Primary Source: N/A
- Manufacturer:
- Affiliation: Eternal Empire
- Model: Arbiter-class Super Star Destroyer
- Production: Unique
- Material:
- Quadanium Heavy Armor Plating
- Impervium-334 Honeycombed Armor Superstructure
- Matrix Armor Internal Bulkheads
- Starship Components
- Classification: Superdreadnought
- Length: 10.000 Meters
- Width: 2000 Meters
- Height: 1600 Meters
- Armament:Extreme
- 1x KC-6M303 Proton Beam Cannon
- 10x KC-404 'Thanatos' Heavy Torpedo Launch Tubes
- 40x KC-T93S 'Troika' Rail Drivers
- 60x KC-2A254 'Desolator' Octuple Barbette Disruptors
- 60x KC-3N209 'Growler' Ion Beam Cannons
- 36x KC-208 'Phalanx' Cruise Missile Vertical Launch Tubes
- 260x KC-505 'Tigris' Repeating Turbolasers
- 120x KC-2A279 'Firespray' Modular Warhead Launchers
- 160x KC-101 'Basilisk' Interceptor Missile Vertical Launch Tubes
- 340x KC-A301 'Shrike' Point Defense Laser Turrets
- Defenses:Extreme
- 4x Supercapital-Grade Shield Generators
- QuadaniumHeavy Armor Plating
- Impervium-334 Honeycombed Armor Superstructure
- Matrix Armor Internal Bulkheads
- Internal Ray Shields
- Electronic Warfare Suite
- Hangar Space: Average: 56
- Hangar Allocations:
- Starfighters: 30 Squadrons
- Support Craft: 26 Squadrons
- Maneuverability Rating: Low
- Speed Rating: Low
- Hyperdrive Class: Average: 2 | Very Slow: 10 (Backup)
- Electronics:
- Military-Grade Sensor Package
- Military-Grade Communications Package
- Military-Grade Navigation System
- Computerized Command & Control System (Starfighter Complement)
- Holographic Battle Management System
- Propulsion:
- 27x Ion Engines
- Supercapital-Grade Maneuvering Thrusters
- Supercapital-Grade Repulsorlift Engine
- Supercapital-Grade Inertial Dampeners
- Crew Facilities:
- Supercapital-Grade Life Support System
- Escape Pods
- 6x Medical Bays
- Internal Barracks
- Crew Quarters
- Crew Complement:
- 250.000 Crewmembers
- 30.000 Shipboard Security
- Additional Systems:
- 8x Tractor Beam Projectors
- Internal PA system
- Powerplant:
- Main: 1x KC-O792 'Absolute' Isotope-5 Nano-Reactor
- Secondary: 4x KC-O682 'Crucible' Isotope-5 Compact Reactors (Proton Beam Cannon)
- Hyperdrive:
- KC-8086 Phase Shifting Array Hyperdrive (Main)
- Class-10 Hyperdrive (Backup)
- Additional Systems:
- Electronic Warfare and Countermeasures Suite
- Holographic Battle Management System
- Executive Presence: The Wrath's Arbiter is equipped with an advanced Battle Management System which allows all available information to be displayed on a real-time holographic map, giving its commander an edge at organizing and coordinating the rest of the fleet
- Hammer of the Gods: Serving as the flagship of the Eternal Navy, the Wrath's Arbiter is an extremely heavily armed warship capable of inflicting devastating levels of destruction onto enemy forces
- Phase Shifting Array Hyperdrive: The Wrath's Arbiter is outfitted with a Phase Shifting Array Hyperdrive, benefitting from all the advantages such a system offers
- Smart as well as Pretty: The Wrath's Arbiter features an advanced electronic warfare suite which allows it to perform jamming of targeting systems and communications and attempt to slice into an enemy ship's computers, as well as defending against such attacks from enemy forces
- Slow and Steady: The gargantuan flagship of the Eternal Empire is a slow vessel, lacking maneuverability and vulnerable to being outflanked if not properly escorted and defended
- A Mile Away: Equipped with no less than five Isotope-5 reactors, the Wrath's Arbiter has an immense sensor footprint which can be detected as far as five systems away, making it impossible to carry out an ambush or surprise the enemy
- Phase Shifting Array Hyperdrive: The Wrath's Arbiter is outfitted with a Phase Shifting Array Hyperdrive, suffering from all the drawbacks and vulnerabilities inherent in such a system
- Hit Me Where it Hurts: A massive, ten kilometer-long behemoth, the Wrath's Arbiter requires a large number of engines for propulsion, creating a massive and vulnerable blind spot from which it can be attacked
- There Goes The Neighborhood: The Wrath's Arbiter and its main weapon are powered by Isotope-5 reactors, creating the potential for a catastrophic explosion should the main reactor be damaged, or rendering its main weapon inoperable if the reactors powering it are damaged enough to cause them to jettison their reactors into space. This also puts the surrounding escorts at risk
- Zzzzt: The Arbiter is powered by highly complex Isotope-5 reactors which is highly vulnerable to EMP/Ion weapons and also requires a dedicated team to operate, making these systems vulnerable soft spots of the ship
In the span of a little under a year, the Eternal Empire rose from a relatively unknown minor contender in the Unknown Regions, to a major galactic power, rapidly expanding its sphere of influence over the charred ruins of the First Order. As its seemingly unstoppable forces expanded across the Unknown Regions without any local government powerful enough to challenge it and put an end to its conquests, its meteoric rise gave it access to vast amounts of resources, wealth and materiel, which the Empire's highly militarized, tightly controlled economy, is able to put to use towards feeding its massive military-industrial complex in order to produce arsenals of ships, weapons and technology with which to further its conquests across the Unknown Regions.
Few things symbolize the Empire's status as a galactic power as much as the Wrath's Arbiter does. Flagship of the Eternal Navy, the immense warship was constructed in utmost secrecy, the project benefiting from virtually unlimited funding with which to achieve its goals and develop the necessary technologies required to make such a warship possible. Built by the Eternal Army Logistics Corps, the Imperial military's branch responsible for logistics and engineering projects and featuring the most advanced and powerful armament in the Eternal Empire's vast arsenals, the Wrath's Arbiter is a devastatingly powerful vessel, capable of inflicting extreme levels of destruction and dominating the battlespace with its presence.
Its main armament consists of an Isotope-5 powered proton beam cannon, fully as powerful as the comparably-sized Kyber Crystal-enhanced beam cannons popular most notably equipped on some of the Sith flagships, although its design does not require the use of Kyber Crystals in its construction, opting instead for four KC-O682 compact reactors as its power source, which can jettison their cores into open space, should a meltdown be imminent, although this renders the weapon inoperable and puts any nearby escorts at risk.
In terms of secondary armament, the Arbiter's hull is studded with heavy weapons emplacements, ranging from rail drivers and disruptor cannons, to ion cannons and cruise missile launchers. Its defenses consist of powerful shielding, as well as thick, heavy Quadanium armor overlaid onto an Impervium-334 honeycombed superstructure, featuring Matrix armor internal bulkheads and ray shielding. For anti-fighter and point defense, the Wrath's Arbiter benefits from a large number of laser cannons and anti-fighter missiles and its offensive and defensive capabilities are also boosted by its highly sophisticated electronic warfare suite and battle management system.
Outfitted with a phase shifting array hyperdrive, the Wrath's Arbiter is capable of slowing down to sublight speeds within hyperspace, although this creates detectable gravitational anomalies that can be used to pinpoint the ship's location and travel vector, making it possible to force it out of hyperspace using gravity well devices.
Another notable disadvantage is its absolutely massive sensor footprint, which makes it possible to detect the ship from vast distances up to several star systems away, making it impossible for it to carry out any ambushes, or hide its presence from enemy forces. The vessel is also slow and lacks maneuverability, making it relatively easy to outflank it and attack the massive blind spot that is its engine section, requiring adequate escorts and careful deployment.
The Wrath's Arbiter's hangar bays are well-equipped and capable of deploying up to thirty squadrons of fighters, with an additional twenty-six squadrons of support craft such as dropships, being kept onboard to allow for the ferrying of troops, supplies and crew, of which the immense flagship has around two hundred and fifty thousand, with an additional thirty thousand shipboard security forces, which are housed within extensive crew facilities and have access to multiple medical bays dispersed throughout the ship.
Serving as the spearhead of the expansion of the Eternal Empire's ambitions within the Unknown Regions and the galaxy at large, the Wrath's Arbiter is a terrifying warship which firmly entrenches the Eternal Empire's status as one of the leading powers in the galaxy. Highly capable and resilient, it is an effective symbol of Imperial propaganda, as well as one of its most powerful engines of war.
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