Star Wars Roleplay: Chaos

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WS-1 World Devastators

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • Communications Array
  • Sensor Arrays
  • Escape pods
  • Standard Navigation System
  • Standard Ion Engines
  • Standard Repulsorlift Engines
  • Encryption Network
ADVANCED SYSTEMS
STRENGTHS
  • Flying Fortress: WS-1 World Devastators are capable of weathering all but the mightiest of assaults. This is due to both it's extensive armor plating and shielding.
WEAKNESSES
  • Beast of Burden: Very slow, no maneuverability. Chances are you'll hit the World Devastator.
  • Stick Out Like A Sore Thumb: Large box profile, high visibility and an easy target for any sort of engagement.
DESCRIPTION

Created in secret within the depths of the Unknown Regions using Croke technological secrets acquired from the brutal subjugation of the Croke Reach. The brilliant minds of the Epoch Engineering Corporation coupled with the devious thoughts from those among the
Final Dawn came together with a strategy to keep the MAW War Machine turning no matter the setback. Their answer was in modernizing the past, bringing a weapon of ancient horror to the galaxy once more.

World Devastators.

The first WD-1 prototype was drafted on the conquered world of
O’Reen and sent to the scientific minds of Crakull under the Warlord @Maestus’s iron thumb. There combined with Croke technological secrets, the first World Devastator was constructed. Upon completion of this mighty war machine, the Dread Forge over Osseriton began turning out more in an effort to replenish the naval capacity of the Brotherhood after the mighty conflict over Csilla.

While the WS-1’s are a far cry from the sheer terror of the original World Devastators, lacking the capabilities to make it a superweapon, it still is a highly functional molecular furnace/automated factory capable or turning out weapons, fighters, and droids for the MAW at the expense of buildings, ships, and enemy units.



 
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