The Devil | Kavar Lok Kas'Oni
- Intent: To submit a breeding ground for the Warlords of the Sith's Sithspawn, Wuncanian's serving the faction, as well as a secret base for the faction.
- Image Credit: X | X | X | X | X | X | X | X
- Canon: N/A
- Permissions: N/A
- Links: The Warlords of the Sith, Helgardi
- Planet Name: Wuncania
- Demonym: Wuncanian
- Region: Unknown Region
- System Name: Aysus Phallix
- Named after the Wuncanian God of Ultimate Creation
- System Features:
- System - One Sun: Saph Drar
- Named after the Wuncanian God of Golden Light, Saph Drar is a Main Sequence Star roughly three-billion years into its existence. In the planet's religion, Saph Drar is presented as a massive celestial white-gold dragon overseeing the safety of his worshipper's home. [X]
- Wuncania - Orbital Position: Third Planet from Sun
- System - Other Celestial Bodies
- Gas Giants:
- Macci Vurcax [Second Planet from Sun | Named after the Wuncanian Devil of Matricide]
- Scosna Cadothreos [First Planet from Sun | Named after the Wuncanian Goddess of Duty]
- Shalul Kinoalax [Fourth Planet from Sun | Named after the Wuncanian Devil of Regicide]
- Terrestrial:
- Las Ripum [Fifth Planet from Sun | Inhabitable | Named after the Wuncanian Goddess of Blooms]
- Obom Mylea [Sixth Planet from Sun | Uninhabitable | Named after the Wuncanian Demon of Desolate Fields]
- Kuridon Thasea [Seventh Planet from Sun | Uninhabitable | Named after the Wimcanian Demon of Infertility]
- Gas Giants:
- Wuncania - Length of a Day: 33 Hours
- Daylight: 17 Hours
- Nighttime: 16 Hours
- Wuncania - Days in a Year: 217 Days
- Wuncanian - Two Shattered Moons: Eros Cebaris and Nero Cebaris
- Named after the Wuncanian God and Goddess of Struggle and Perseverance due to the difficulty the moon faces bracing against the disk every hour of the day. In the planet's religion, Eros and Nero are presented as skin-and-bones beings with galactic heads, with one appearing to merge with the other. [X]
- Inhabited by a pocket community of Star Dragons cut off from the others in the system.
- System - Anomalies: N/A
- System - Other Features: Random asteroid clusters inhabited by warring Starweirds and Star Dragons
- Unique Planetary Features:
- The world of Wuncanian exists within a solitary rotating disk of electromagnetic storms and hazardous gas clouds that make arrival and departures very limited to set timeframes due to the rotation of the disk and the rarity of safe zones to traverse through. The disk has received the name "Zabris" after the God of Destructive Wind. It is believed by those who have been unable to land upon the planet and even the Sith living upon the world that this disk is not natural and was instead created by the planet's native inhabitants to protect it from invaders. This has never been confirmed and is the subject of much heated debate.
- The disk also appears to have temporary manifestations of some sort within it, massive silhouettes that merely gaze upon those who managed to enter the "safe zones." Descriptions of these silhouettes range from terrifying to blindingly beautiful.
- From a distance, the planet appears to be a protoplanet mid-formation. However, within the disk, the planet's appearance curiously shifts into that of a celestial graveyard with two shattered moons orbiting the planet. The planet itself is constantly bathed in a hellish red and a heavenly blue no matter the rotational period - these colors colliding in the equator to create a deep purple.
- The world of Wuncanian exists within a solitary rotating disk of electromagnetic storms and hazardous gas clouds that make arrival and departures very limited to set timeframes due to the rotation of the disk and the rarity of safe zones to traverse through. The disk has received the name "Zabris" after the God of Destructive Wind. It is believed by those who have been unable to land upon the planet and even the Sith living upon the world that this disk is not natural and was instead created by the planet's native inhabitants to protect it from invaders. This has never been confirmed and is the subject of much heated debate.
- System - One Sun: Saph Drar
- Location: X
- Major Imports: The Warlords of the Sith and the natives have established their own trade routes with off-world Warlord personnel.
- Building Materials: The great amount of effort needed to build habitats capable of protecting and providing for the Warlord's people requires equally great amounts of materials. Common resources delivered by the aforementioned organization includes:
- Major Exports:
- Wuncanian Metals and Elements
- Wuncanian Food, Drink, and Drugs
- Sithspawn
- Unexploited Resources:
- Gravity: Standard
- Climate: Chaotic - Perhaps due to the disk it resides within or something of a darker nature, Wuncania is a world of ever-shifting temperatures and weather events. It does not have a single stable climate to its name, as the seasons appear to alter frequently and without predictability every year. For example, during one year, Winter will hit the landscape when Summer should have bloomed, and Fall will flood the world when Spring should have revived the foliage. During the next cycle, everything is changed once again. The chaos of this climate has made immigration from outside species highly difficult and impossible in some cases, with only a select stubborn few managing to make something of a life on the planet, such as the Sith.
- Primary Terrain: The primary terrain of Wuncania is a mixed bag of grasslands, mountains, forests, deserts, tundras, oceans, lakes, and rivers. All of these factors make the planet itself similar to other standard terrestrial worlds, but the climate makes it nearly uninhabitable for all besides the hardiest and most stubborn.
- Atmosphere: Varies between Type-1 and Type-2 depending on Weather Events
- Capital City: Crown of Gormn
- Named after the first Wuncanian to traverse the stars, the Crown of Gormn is the home of the Wuncanian Assembly whose rank and power are just underneath the Council of the Elders. Comprised out of gargantuan gilded spires and silver bridges, it is this city and this assembly that ensures the planet as a whole does not fall to ruin by acting as the central hub for diplomatic matters deemed too trivial for the Council. To match this importance in the world, Crown of Gormn is the largest and most technologically modern city on the planet, comparable to the Senate District on Coruscant, and is thus also the most protected by way of advanced shielding and exclusive Force-sensitive guards.
- Planetary Features:
- Great Mountains: Befitting its mythological appearance, Wuncania possesses long stretches of high-rising peaks of stone and ores dotted with inhabited bastions and villages. These mountains serve as the home for older Wuncanians who seek to escape the hustle and bustle of their kin as well as the massive, winged Sithspawn crafted by the Warlords. Several Sith outposts and cabins are also located here for those seeking to watch over their creations or meditate in the Dark Side in silence.
- The Turbulences: Dangerous beyond reason and nearly impossible to build even temporary habitats, these are locations where the planet's chaos is at its peak. The ground trembles with shifting crust and burns with repeated lightning strikes from the roaring clouds above, cursing the landscape in the radius of turmoil to forever be barren. What life visits these areas can only endure the chaos for short periods at a time, ironically making these areas testing grounds for the more devout native species as well as the perfect breeding ground for the Warlords' much larger and more devious Sithspawn.
- Expansive Vegetation: The landscape of Wuncania is dotted with immense forests and jungles containing unique and often bizarre plant life. The properties of this vegetation range from fluorescent colors, bio-luminescence, poisons, and toxins not registered in any medical journal, and even fanged maws that clamp down on the stray traveler.
- Vast Canyons: Carving large sections of the land in twain are deep - sometimes immeasurably so - canyons that house a number of Wuncanian cities and unnamed fauna. They commonly become deep red in color deeper down and maintain reddish-brown near the tops.
- The Broad Fields: The landscapes where many of the Wuncanian cities are situated, these fields are lush and fertile and filled with crops and livestock.
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- Council of the Elders: Located atop the highest mountain rests a magnificent and ostentatious castle that serves as the seat of the clan leaders. Here, they declare wars, settle existing disputes, discuss grievances, and appoint champions for duels of honor. It is also regarded as a place of worship very few are allowed to visit and those that do speak of its vast libraries and numerous training grounds for champions and heroes.
- The Link: Located on the outskirts of the Turbulences, this sprawling complex works as the primary base for the Warlords where Sith hone their combat prowess, Force powers, and experiment on relics - weapons - and advanced Sithspawn blueprints. It is also considered the unofficial headquarters of the planet due to the Sith control.
- Notable Wuncanian Cities: Like the capital, the major Wuncanian cities are named after heroes in Wuncania's history.
- Greumcester: The trade center of Wuncania, Greumcester is the only city other than the capital that the Wuncanians practice total peace amongst each other. It is here that the largest quantities of food and supplies are produced, bargained for, and shipped off to opposing cities and villages. Greumcester is also a frequented area for mercenaries, seeking jobs to combat the native wildlife or even to take shady deals of assassination outside of the city's borders. Like the capital, no blood has ever been spilled in this city and the cost of doing so is regarded as horrific.
- Shiarmont: The main city for the most warlike and most reviled Wuncanian species on the planet, Shiarmont is a massive necropolis of black-stone pyramids and arcane towers for the purpose of mongering and esoteric rituals. It is also regarded as the "City of Devils" due to the frequent sightings of gargantuan beasts that defy logic and reason. Indeed, none save the bravest of warriors travels to Shiarmont for anything but to do battle and many of the planet's natives believe that merely passing through the borders of this city risks losing their eternal soul.
- Aikkroz Tak: A major site for the more Force inclined Wuncanians, Aikkroz Tak is a vast necropolis where many rituals are performed and where many of the more baseline Sithspawn of the Warlords are crafted.
- Force Nexus: N/A
- Native Species: The native sentient species of Wuncania are almost entirely draconic and mythic in appearance, with some major variations between the species depending on their habitat, Force Sensitivity, and age. For most who are sensitive in the Force, they are marked with two sets of horns on their forehead and cranium respectively. Alternatively, a set of sharp spinal protrusions can be their mark.
- Another universal constant of the species beyond their draconic appearance is their apparent never-ending rate of growth. Seemingly capable of living for hundreds of years, these beings can grow to the size of mountains, although they subsequently lose their solely bipedal capabilities and become partially-quadrupedal overlords. Most of these older beings that are subjected to the Sith's Alchemy can also be seen sporting great wings.
- Also inhabiting the planet are a number of unnamed bear-like creatures that hunt in great packs, forest-based insectoids, and ocean-dwelling monstrosities. Indeed, for a world as chaotic as Wuncania, the lifeforms present are absurdly diverse.
- Immigrated Species: Due to the nature of the planet, there are not many non-native species living on the world, with the only ones belonging to the Sith.
- Population: Heavy - Despite the chaos that plagues the planet regularly, its population has thrived after multiple centuries of adaptation and evolution, such that the native Wuncanian population has reached the tens of millions. The population of the native fauna has reached such levels that it is unmeasured entirely, with only an unverified estimation putting it at the hundreds of millions.
- Native Sentient Population: 63,160,000
- Immigrated Sentient Population: 19,400
- Native Semi-Sentient/Non-Sentient Population: Unmeasured - Hundreds of Millions
- Demographics: Much of the planet's population belongs to the unnamed fauna which greatly outnumber the Wuncanians in almost all biomes. However, this does little to stop the Wuncanians from completely dominating the food chain as the apex predators, including against each other. As for the immigrated species, they are completely outnumbered on all fronts, yet this does not seem to have hindered the Warlords of the Sith in enforcing control of the world.
- Primary Languages: The languages of Wuncania are as diverse as any multi-species world, with each sentient race boasting a complex language that has individually evolved over thousands of years. Each species generally learns the language of the next two closest to their lands so as to promote somewhat successive dialogue before the usually inevitable downfall into violence.
- Culture:
- Daily Life: The daily life of the Wuncanian people ranges greatly from farming, storytelling, trading, warfare, and anything required of the individual by their clan leaders and overall racial leaders.
- Clan Military Life: The daily life of the Wuncanian clan military involves a number of training regimes, duels of honor, siege warfare, apprenticeships, and even gladiatorial games. For those who are Force Sensitive, they will find themselves involved in more specialized missions, namely HVT kidnappings and assassinations.
- Religion: Creed of Dliothos
- Gods and Goddesses: The planet's religion boasts an astonishing 22 Million Gods - and these are only the named ones - each one responsible for the innumerable aspects that make life possible, from the Goddess of Morning Tides to the God of Breath.
- Devils and Demons: For every God and Goddess that creates and rules, there are Devils and Demons that seek to destroy and undermine. Interestingly, not all Wuncanians abhor these Devils and Demons and instead call upon them to aid them against their enemies and in situations where their Gods do not answer. However, for the most part, these deities are regarded with hatred by the Wuncanians.
- Government: Feudal Kratocratic Sith Covenant
- Affiliation:
- Itself
- The Warlords of the Sith
- Wealth: High - By affiliation with the Warlords, the overall wealth of the planet has increased substantially due to the resources the faction holds. Additionally, the richness of metals and ores present in the world also improves the overall wealth.
- Stability: Medium - The constant warring state of the natives, the control of the Sith, and the chaotic landscape makes the stability of this world average at best.
- Freedom & Oppression: Engaging in slavery between clans, the Wuncaninans have average levels of freedom and oppression depending on their civilian status.
- Military: While functionally fractured into a set of warring clans, the Wuncania natives collectively form a massive army in the tens of millions, most trained for combat and support roles. With the addition of the Force-sensitivies, the Elders, and the Sithspawn crafted from their genetics, the Wuncania army is impressive to say the least, even if not as titanic as galactic-based armies such as the Galactic Alliance, Sith Empire, and Coalition of Independent Systems.
- Technology: While comparatively standard to most emerging species around the Galaxy, much of the technology of the world has a mythical theme around it which is perhaps most apparent in their cities and elite units. Such a theme has only added to the mystical reputation of the world by those that have been able to stand upon its grounds for longer than a day. This type of technological standard also bleeds into many of the Force-sensitives of the world who are granted armors and blades imbued with the Force - not too dissimilar to the early equipment of the ancient Je'daii Order. While capable of constructing spacecraft, many of the natives choose to focus more on ground-based explorative and offensive vehicles due to their constant warring and recruitment by their new Sith overlords who seek to deploy them on worlds far from their own.
The history of this planet, as with most under the control of the Warlords of the Sith, is mired in myths and legends rather than hard facts, which itself is only compounded by the plethora of writings by the native sentients of the world. With a universal religion with literally millions of Gods and Devils and almost every piece of literature being related to said religion - even for historical events such as wars, deaths, catastrophes, and more - Wuncania's true history has been unavoidably lost to time.
However, many in the Warlords believe that it can be uncovered if enough of the planet is excavated and explored, a difficult task to accomplish due to the incredible numbers of ravenous wildlife that roam the world. Since their conquering of the world, the Warlords have worked tirelessly towards this goal, alongside their Alchemization of the planet's natives to create a true army of winged beasts capable of great destruction upon their enemies.
On top of these monstrous creations, while clan-fighting is still as prevalent as ever amongst the natives, most have sworn allegiance to the Warlords of the Sith, seeing them as pinnacles of power and might. This is not too dissimilar to the Helgardi, another alien force under the control of the Warlords, although the latter has yet to reach the cultural advancements of those on Wuncania, which willingly serves as a secret headquarters for the Warlords and their ever-evolving machinations.
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