[SIZE=11pt]Intent[/SIZE][SIZE=11pt]: To develop a versatile stealth infiltration armor for the ORION Huntsmen [/SIZE]
[SIZE=11pt]Image Source[/SIZE][SIZE=11pt]: Image[/SIZE]
[SIZE=11pt](Splinter Cell: Blacklist concept art by Bruno Gauthier Leblanc)[/SIZE]
[SIZE=11pt]Canon Link:[/SIZE][SIZE=11pt] N/A[/SIZE]
[SIZE=11pt]Primary Source[/SIZE][SIZE=11pt]: N/A [/SIZE]
[SIZE=11pt]PRODUCTION INFORMATION[/SIZE]
[SIZE=11pt]Manufacturer[/SIZE][SIZE=11pt]: [/SIZE][SIZE=11pt]Outer Rim Coalition[/SIZE][SIZE=11pt] [/SIZE]
[SIZE=11pt]Affiliation[/SIZE][SIZE=11pt]: [/SIZE][SIZE=11pt]Huntsmen of ORION [/SIZE]
[SIZE=11pt]Model:[/SIZE][SIZE=11pt] XA-1 Infiltration Armor [/SIZE]
[SIZE=11pt]Modularity[/SIZE][SIZE=11pt]: Minor, armor can be adjusted to best suit the individual’s fit and equipment preferences [/SIZE]
[SIZE=11pt]Production[/SIZE][SIZE=11pt]: Limited[/SIZE]
[SIZE=11pt]Material[/SIZE][SIZE=11pt]: [/SIZE]
[SIZE=11pt]Armor: [/SIZE]
[SIZE=11pt]Classification[/SIZE][SIZE=11pt]: Multipurpose Stealth Infiltration[/SIZE]
[SIZE=11pt]Weight[/SIZE][SIZE=11pt]: Average [/SIZE]
[SIZE=11pt]Resistances[/SIZE][SIZE=11pt] (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration. We recommend using this spreadsheet tool to maintain general balance, but its use is not mandatory.Increasing weight, lowering production levels, or reducing resistances gives more room to increase resistance ratings elsewhere, typically on a one-for-one tradeoff basis.)[/SIZE]
[SIZE=11pt]- Blasters: High[/SIZE]
[SIZE=11pt]- Kinetic: Average[/SIZE]
[SIZE=11pt]- Lightsabers: Average[/SIZE]
[SIZE=11pt]- Other: Negligible [/SIZE]
[SIZE=11pt] [/SIZE]
[SIZE=11pt]SPECIAL FEATURES[/SIZE]
[SIZE=11pt]Strengths:[/SIZE]
[SIZE=11pt]Weaknesses:[/SIZE]
[SIZE=11pt]DESCRIPTION[/SIZE]
[SIZE=11pt] After consolidating the intelligence forces of the Outer Rim and establishing a covert operations organization, Veino began designing the equipment they would need to perform their primary functions in the field. The highest need was on stealth for infiltration, along with a fairly developed level of protection for once things got hot. Lacking the resources and rare materials of the Galactic Alliance, he turned to alternative and lesser-known materials, choosing to focus on blaster-resistance, settling on the armorweave bodysuit and hybrid plexi-steel plates. Instead of making a full suit of armor out of the material, the plates were designed to be removable and cover vital areas, sacrificing more complete protection in favor of lighter weight and less restrictive mobility. [/SIZE]
[SIZE=11pt] [/SIZE]
[SIZE=11pt]The most basic plate is a chest-plate and back-plate, with additional plates for ribs, sternum, and pelvic areas of humanoid species, with options for arm and leg protection in addition to the helmet. Once that was established as the necessary protection, he began experimenting with different kinds of stealth. Lacking access to stygian or the fancy stealth fields, he worked with more mundane stealth resources. While photoreactive fiber was a strong early contender, it lost to the Reflec polymer that could be stealthy even through casual sensor scans. Once added, Veino began thinking outside the box. What would he most need on an infiltration mission? [/SIZE]
[SIZE=11pt]Well, a way to get places that others couldn’t reach and wouldn’t expect, leading to the addition of FrictionGrip as a means of climbing what should have been unclimbable. These combined together made a solid enough set of armor for the Huntsmen to use on their initial round of missions and deployments, during which he anticipated individual operatives would make adjustments of their own or use their own personal armor, depending on the mission parameters and expected opposition. [/SIZE]
After finalizing the design, he gave it to Huntsmen operative Kiyron for field testing and production.
[SIZE=11pt]Image Source[/SIZE][SIZE=11pt]: Image[/SIZE]
[SIZE=11pt](Splinter Cell: Blacklist concept art by Bruno Gauthier Leblanc)[/SIZE]
[SIZE=11pt]Canon Link:[/SIZE][SIZE=11pt] N/A[/SIZE]
[SIZE=11pt]Primary Source[/SIZE][SIZE=11pt]: N/A [/SIZE]
[SIZE=11pt]PRODUCTION INFORMATION[/SIZE]
[SIZE=11pt]Manufacturer[/SIZE][SIZE=11pt]: [/SIZE][SIZE=11pt]Outer Rim Coalition[/SIZE][SIZE=11pt] [/SIZE]
[SIZE=11pt]Affiliation[/SIZE][SIZE=11pt]: [/SIZE][SIZE=11pt]Huntsmen of ORION [/SIZE]
[SIZE=11pt]Model:[/SIZE][SIZE=11pt] XA-1 Infiltration Armor [/SIZE]
[SIZE=11pt]Modularity[/SIZE][SIZE=11pt]: Minor, armor can be adjusted to best suit the individual’s fit and equipment preferences [/SIZE]
[SIZE=11pt]Production[/SIZE][SIZE=11pt]: Limited[/SIZE]
[SIZE=11pt]Material[/SIZE][SIZE=11pt]: [/SIZE]
[SIZE=11pt]Armor: [/SIZE]
[SIZE=11pt]Armorweave bodysuit[/SIZE]
[SIZE=11pt]Hybrid Plexisteel [/SIZE][SIZE=11pt]removable armor plates [/SIZE]
[SIZE=11pt]Reflec Coating[/SIZE]
[SIZE=11pt]Duranium Base[/SIZE]
[SIZE=11pt]Reflec Coating[/SIZE]
[SIZE=11pt]HUD[/SIZE]
[SIZE=11pt]Infrared[/SIZE][SIZE=11pt]/[/SIZE][SIZE=11pt]Thermal Vision[/SIZE][SIZE=11pt] Modes[/SIZE]
[SIZE=11pt]Rebreather[/SIZE]
[SIZE=11pt]Rangefinder[/SIZE]
[SIZE=11pt]Lifeform Scanner[/SIZE]
[SIZE=11pt]Classification[/SIZE][SIZE=11pt]: Multipurpose Stealth Infiltration[/SIZE]
[SIZE=11pt]Weight[/SIZE][SIZE=11pt]: Average [/SIZE]
[SIZE=11pt]Resistances[/SIZE][SIZE=11pt] (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration. We recommend using this spreadsheet tool to maintain general balance, but its use is not mandatory.Increasing weight, lowering production levels, or reducing resistances gives more room to increase resistance ratings elsewhere, typically on a one-for-one tradeoff basis.)[/SIZE]
[SIZE=11pt]- Blasters: High[/SIZE]
[SIZE=11pt]- Kinetic: Average[/SIZE]
[SIZE=11pt]- Lightsabers: Average[/SIZE]
[SIZE=11pt]- Other: Negligible [/SIZE]
[SIZE=11pt] [/SIZE]
[SIZE=11pt]SPECIAL FEATURES[/SIZE]
[SIZE=11pt]Reflec Coating[/SIZE][SIZE=11pt]: Warps the electromagnetic and light waves that come in contact with the armor, making it difficult to see and notice when in shadows and behind cover. Distorted reading on passive sensors makes it “[/SIZE][SIZE=11pt]practically invisible to most sensor scans[/SIZE][SIZE=11pt]” although not impossible to a dedicated scan[/SIZE]
[SIZE=11pt]Hybrid Plexisteel: Plates that have been [/SIZE][SIZE=11pt]“developed into a lightweight, armor strong material, that was highly resistant to blasters” [/SIZE][SIZE=11pt]can be removed or added through use of a tactical plate-carrier harness to best meet the individual’s preference to what and where the armor covers their body, and maintains a light-weight, and thus quiet blaster-resistant armor. [/SIZE]
[SIZE=11pt]FrictionGrip[/SIZE][SIZE=11pt] allows for operatives to infiltrate and climb surfaces too smooth to be otherwise accessible, with pads on gloves and boots. [/SIZE]
[SIZE=11pt]Military-grade encrypted comlink allows for secure communications [/SIZE]
[SIZE=11pt]Multi-Frequency Targeting and Acquisition System[/SIZE][SIZE=11pt] allows for superior visibility and targeting in subpart conditions [/SIZE]
[SIZE=11pt]Strengths:[/SIZE]
[SIZE=11pt]Highly Blaster Resistant: The hybrid plexisteel and armorweave work to create a set of armor that has a high tolerance for blaster fire before taking damage. It can absorb and deflect most small arms when it comes to blasters, but not heavy blaster weapons or sustained hits. [/SIZE]
[SIZE=11pt]Sneaky: The use of the reflec polymer makes the armor incredibly difficult to locate and spot by enemy combatants, allowing for easier infiltration into heavily guarded locales by bending light and sensors around them, making it incredibly difficult to spot when not in direct light. In direct light without cover, however, they’re no harder to spot than anyone else. [/SIZE]
[SIZE=11pt]Mobile: The lightweight plexisteel and body glove limit very little movement, while the frictiongrip makes areas accessible that otherwise would be impossible to access. [/SIZE]
[SIZE=11pt]Weaknesses:[/SIZE]
[SIZE=11pt]Lightsabers: While armorweave can do a bit to protect against lightsabers, this armor isn’t meant to go to toe with Sith. Lightsaber blades in direct contact with shear right through this armor. [/SIZE]
[SIZE=11pt]EMP: Utilizing large amounts of electronics to manage the surveillance and communications equipment, an EMP blast will make most of the armor non-functional and will need a hard reset for them to function again. [/SIZE]
[SIZE=11pt]Heavy Battle Armor: While fairly protective for what it’s intended for, which is stealthy infiltration and clandestine operations, it is not designed for open battle and simply does not have the full-body protection of heavy combat armor, making them more vulnerable to shrapnel, battle debris, explosive shockwaves and the like. [/SIZE]
[SIZE=11pt]DESCRIPTION[/SIZE]
[SIZE=11pt] After consolidating the intelligence forces of the Outer Rim and establishing a covert operations organization, Veino began designing the equipment they would need to perform their primary functions in the field. The highest need was on stealth for infiltration, along with a fairly developed level of protection for once things got hot. Lacking the resources and rare materials of the Galactic Alliance, he turned to alternative and lesser-known materials, choosing to focus on blaster-resistance, settling on the armorweave bodysuit and hybrid plexi-steel plates. Instead of making a full suit of armor out of the material, the plates were designed to be removable and cover vital areas, sacrificing more complete protection in favor of lighter weight and less restrictive mobility. [/SIZE]
[SIZE=11pt] [/SIZE]
[SIZE=11pt]The most basic plate is a chest-plate and back-plate, with additional plates for ribs, sternum, and pelvic areas of humanoid species, with options for arm and leg protection in addition to the helmet. Once that was established as the necessary protection, he began experimenting with different kinds of stealth. Lacking access to stygian or the fancy stealth fields, he worked with more mundane stealth resources. While photoreactive fiber was a strong early contender, it lost to the Reflec polymer that could be stealthy even through casual sensor scans. Once added, Veino began thinking outside the box. What would he most need on an infiltration mission? [/SIZE]
[SIZE=11pt]Well, a way to get places that others couldn’t reach and wouldn’t expect, leading to the addition of FrictionGrip as a means of climbing what should have been unclimbable. These combined together made a solid enough set of armor for the Huntsmen to use on their initial round of missions and deployments, during which he anticipated individual operatives would make adjustments of their own or use their own personal armor, depending on the mission parameters and expected opposition. [/SIZE]
After finalizing the design, he gave it to Huntsmen operative Kiyron for field testing and production.