Keepin Corellia Weird
Intent: A Freighter to commemorate the expulsion of the One Sith Remnant from the Corellian system.
Image Source: HEREhttps://adamkop.deviantart.com/art/Star-Wars-Custom-Corellian-Freighter-DLC-483717319
Canon Link: N/A
Restricted Missions: N/A
Primary Source: N/A
Manufacturer: Corellian Engineering Corporationhttp://starwarsrp.net/topic/128107-corellian-engineering-corporation-cec/
Model: YT-1930
Affiliation: Closed Market (Participants of Galactic Alliance Dominion of Corellia & Select PC’s)
Production: Limited
Material:
Durasteel (Hulling)
Alusteel (Skeleton)
B’Sant (Viewports)
Steristeel (Instrumentation)
Classification: Limited Run Light Freighter
Length: 35 meters
Width: 30 meters
Height: 8 meters
Armament: Moderate
2x Quad Laser Cannon Turrets
2x Flex Tube Launchers (4 missiles each)
1x Anti-Personnel Autoblaster
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Defenses: Average
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Squadron Count: None: 1
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Maneuverability Rating: Moderate(Average)
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Speed Rating: High (Very High)
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Hyperdrive Class: Very Fast: 0.3
Standard Communications Array
Standard Deflector Shield Generator
Standard Life Support Systems
Standard Repulsorlift Engines
Standard Targeting Systems
Can Enter Atmosphere and Land
Smuggling Compartments http://starwars.wikia.com/wiki/Smuggling_compartment/Legends(NON-PVP)
Advanced & highly modified hyperdrive (NON-PVP)
MH-PU 04 Overdrive Engineshttp://starwarsrp.net/topic/30369-mh-pu04-overdrive-engines/
MH-PU 07 Maneuvering Thrustershttp://starwarsrp.net/topic/30381-mh-pu07-maneuvering-thrusters/ (weakens shields & weapons)
MH-EQ 14 Signal Scrambler Projector http://starwarsrp.net/topic/30272-mh-ew14-signal-scrambler-projector/(NON-PVP)
QQ-C15 Silkworm Hypertransit Packagehttp://starwarsrp.net/topic/33293-qq-c15-silkworm-hypertransit-package/ (NON-PVP)
QQ-45H/310T Countermeasures Modulehttp://starwarsrp.net/topic/28781-qq-45h310t-countermeasures-module/
QQ-543N/53R Cap Drain Module http://starwarsrp.net/topic/27669-qq-543n53r-cap-drain-module/
QQ-4U85 Tractor Shroudhttp://starwarsrp.net/topic/26986-qq-4u85-tractor-shroud/ (NON-PVP)
QQ-C1R-C3 Defensive Decoy Modulehttp://starwarsrp.net/topic/27764-qq-c1r-c3-defensive-decoy-module/
Ret’lini S-Thread Boosterhttp://starwarsrp.net/topic/60404-retlini-class-s-thread-booster/ (NON-PVP)
Ori'beskaryc 'Little Red' Escape Podhttp://starwarsrp.net/topic/60044-oribeskaryc-little-red-escape-pod/
I.C.E Peregrine Field Disruptorhttp://starwarsrp.net/topic/41685-ice-peregrine-field-disruptor/
Advanced Countermeasures & Decoys: Packed to the brim with Fringe and Spacers delights, this thing is every rogue or scoundrels dream, and screams Corellian.
Modified Hyperdrive: Tweaked even from the standard Silkworm package, this hyperdrive is slightly faster, though otherwise standard on the package. This does tend to make it ‘loud’ in cases of reversion to real space, able to be detected earlier than other craft.
I.C.E. Peregrine Field Disruptor - With the other add-ons functioning, or the systems for combat ‘running hot’, this thing will just short circuit the generator and cause the craft to stall out and free-drift. But running on average, even at speed, and this puppy can slip in past pretty much any conventional shielding trying to keep folks out.
Power Fluctuation Issues: As with many in the YT Series from CEC, the multitude of modules can cause power fluctuations and instability.
Master of None: It does a lot of things well, but it is not exceptional in any one field. Just very capable.
Aces High: Because of the modifications coming ‘stock’ and the possibility for more still, this ship is [SIZE=14pt]no[/SIZE] made for the average flyboy, and can easily be found to outperform and fly it’s pilot, resulting in disaster in terms of being able to handle the craft.
When Caladan ‘Cal’ Sedaire finally rose to the C.E.O. of Corellian Engineering, Corellia had finally brushed aside the last known One Sith Remnant, fully joined the Galactic Alliance of its own accord, and Cal had an eye to the idea of letting the galaxy know what was what in terms of the Company being back.
Enter the YT-1930 Light Freighter. The beginnings of the design basics were in a positively antique file from the Company’s old R&D records. Updated for the modern era, the look and feel of the ship remained the same, many speaking of hearkening to the YT-2000 and even 1300 series.
But where it departed was internals. Smuggling compartments were still there, of course, but the modules installed on this ship meant it would be both highly exclusive and limited (given only to the brave few pilots of the Corellian Confederation and Galactic Alliance who assisted in liberating the planet) and truly in terms of value, priceless.
With a host of add-ons from Mandal Hypernautics, Silk Holdings, Clan Rekali and others famed in that game, the ship quickly became a byword for ‘pet project’ and ‘passion’. It became less about marketing, for that would do so in capability and name recognition alone, and more showing that CEC still had the ingenuity and know how of previous generations of [SIZE=14pt]it’s[/SIZE] company history while still retaining the freedom for buyers post-purchase and after market...
And what better way than to make a ship so capable, even the most experienced of pilots would take some time on the stick to adequately control? Something to make Empires think twice.