[member="Lew Nailati"]
Like most ships that incorporate far too much elaborate destructive potential, the Starling is a deathtrap.
- Diamond boron missiles can be vulnerable to misfires. This ship carries ten of them, comprising one of three warhead bays that feed a single launcher. The risk of sympathetic detonation due to malfunction is significant.
- Antimatter/nuclear missiles can be vulnerable to magfield containment accidents, either shredding the ship or filling it with radioactive material, maybe both. This ship carries an unknown number of city-killing missiles, pertaining to six missile tubes. The risk of sympathetic detonation due to malfunction is significant. The same, incidentally, applies to the antimatter furnace -- especially risky when full primary power failure is an explicit thing that happens.
- Turbulence will radically increase risk of setting off unstable munitions. HIMS use causes severe turbulence, sufficient to injure crew and damage components. Gravity mines/munitions would be useful against this ship, and basic interdiction has a mdoest chance of killing it outright.
- The stealth suite offers no defense against crystal gravfield traps (a gravitic modulator would have been a good choice) or detection of emissions trails (thrust trace dampers or comparable technology would have been a good choice). This ship also does not appear to have any dedicated passive sensors other than the crystal gravfield trap. Reliance on active sensors makes this ship detectable in various ways. Bottom line, even basic anti-stealth ships will pick the Starling up without any problem, especially if it’s just plopped a spread of city-killers.
- Lack of any ion protection radically increases risks of sympathetic detonation due to malfunction.
- The hyperspace capacitor specifically comes with a risk of explosion. See all of the above.
Bottom line, if you feel at risk of this ship showing up, drop some interdiction and load up on long-range ion weapons or a bunch of mag-pulse warheads. This ship will still get where it’s going, but once it gets there, odds are it’ll make a truly spectacular fireball before it can so much as decloak, let alone fire. And if it does start targeting and firing things, it'll get well and truly Litt up. If this ship wound up in my hangar, I'd strip and sell the expensive parts, make a fortune, and buy myself a ship that'd let me sleep at night.
-Signed, J. Q. Merrill and F. Yvarro