Rynn Vizsla
Spawnslayer
- Intent: To flesh out a SW canon technology, and create a new and exotic type of shielding from said applied science.
- Image Source: Not Applicable.
- Canon Link: Solid-state Hologram.
- Permissions: Not applicable.
- Primary Source: Repurposed Canon Articles, Hologram, HALO Hardlight, Solid Light, Bosonic Field.
- Manufacturer:
- Republic Engineering Corporation; Special Projects Division - Clandestine Operation(s.)
- The Death Watch Crusade - War Forges.
- Affiliation: The Death Watch Crusade.
- Market Status: Closed-market.
- Model: The Crusader’s Ward; ZAKKEG-01 Hard-holo Shielding.
- Modularity: Yes;
- Can be outfitted to replace conventional Deflector Shielding:
- Personal Shields.
- Portable Shields.
- Vehicle-grade Shields.
- Starship-grade Shields.
- Planetary-grade Shields.
- Additional Variants can be Programmed; Comes with their own Strengths and Weaknesses.
- Can be outfitted to replace conventional Deflector Shielding:
- Production: Minor-scale Production.
- Material:
- Photons.
- Various Projection, Hardening, Insulation and Advanced Technologies.
- Deflector Shielding Alternative:
- Devices / Emitters are Scale-dependent, as Portable / Hand-held Shields cannot adequately defend against heavy and large-scale weaponry, etc.
- Capable of turning aside, or dissipating various energy weapons from small-scale blasters to capital ship turbolasers.
- Capable of turning aside, or deflecting various kinetic weapons from small-scale shatterguns to mass-driven weaponry.
- Devices / Emitters are Scale-dependent, as Portable / Hand-held Shields cannot adequately defend against heavy and large-scale weaponry, etc.
- Photonic Coalescence: The basic principle of Solid-state holograms, is that an emitter and a low-level energy field contains an extremely high-level of dense photons, as well as gas particles; effectively resulting in “solid light” that’s capable of interacting with material objects.
- Versatile Formation: As the Hard-holo shielding is dependent on the emitters to be projected, the shape that the shield takes can be transformed to suit the needs of those who wield the technology. This versatility allows for the shielding to be utilized as structural reinforcements, or defensive shielding - with the possibility of being weaponized.
- Omnidirectional Hardening: Like many specialized Deflector Shields, the Hard-holo shields are capable of remaining active while projectiles, be they energy-based or kinetic, can pass through the projected barrier unhindered. Essentially, this allows the shield system to simultaneously offer a measure of offensive power, alongside its defensive bulwark.
- Near-Instantaneous Transformation: As there is no "physical" parts that need to be changed to effect the shape of the protective barrier, switching between preset modes was nearly instantaneous, with scant seconds passing in a blink of an eye as the ZAKKEG shifts from one form to the next.
- Holographic Carapace: Like the Zakkeg that the technology’s named after, the Hard-holo shielding is capable of defending whatever the device’s installed into from the most egregious forms of damage.
- Projectile Deflection: As the Hard-holo shields are capable of being laid over one another like a shark’s skin, the projected barrier was able to turn aside hostile projectiles by deflecting them away from whatever the contained and densely-packed photons were protecting.
- Adaptive Shielding: While the standard-setting sees the ZAKKEG wholly encase their desired target in holographic "scales" in either a close-knit pattern or an extended sphere - the emitters can be configured to produce a single reinforced panel that would be capable of turning aside the discharged lethality of various weaponry.
- Limited EMP and Ion Resistance: While the Emitter’s hardened and insulated against ionization warfare, there existed a possibility of a device’s potency and proximity that could cause a technological setback.
- Vulnerable Emitters: With the shield itself being extremely resilient, the same could not be said of the emitters. If the emitters were destroyed, or disabled, the Hard-holo shielding couldn’t be generated.
- Disabled Power Source: Without a power source, which was dependent on the size of the device and the amount of emitters that were installed, the Hard-holo shielding cannot be generated to offer its defensive potential to whatever the device is installed into.
- The Achilles’ Heel: While highly resilient to many forms of damage, Hard-holo Shielding can crumble, splinter and abruptly turn into beams of irradiated light when the projected screen is overwhelmed or disabled by highly ionized weaponry or environments. In addition, when configured into a single panel, the emitter's sphere of protection narrows - leaving the flanks open for attack.
Ever since the first photons were bound together to form the foundations of holographic technology, there were those that believed the technology could be weaponized for military purposes. Some tried to create blades or projectiles, while others elected to craft shrouds or cloaking devices. But, when the technology to create solid holograms fell into the hands of the Death Watch and their Crusade, their Forgemasters believed that the best way to utilize the technology was to create a new variant of shielding. Not only would this give them a ‘leg-up’ on their enemies, but it would undoubtedly advance the frontier of modern and militarized technologies across the Galaxy entire.
Like any Hologram, the ZAKKEG - as it would come to be known - utilized a more refined energy field to coalesce an extremely high-level of dense photons. This collection and containment process would create a projection that could interact with reality, rather than scattering as soon as the image came in contact with the physical world. As with any Hologram, the solid-state projection could be shaped into a plethora of objects - so long as there were enough active emitters. With the emitters in place, the Hard-holo shielding system would and could encapsulate an object with a protective matrix that could be adapted to suit the User’s needs.
This adaptive functionality of the ZAKKEG came with two preset modes, where the targeted object was surrounded in a sphere of holographic scales, or a single - near-impenetrable bulwark generated before their device. While both of these options had their benefits, each came with their own set of drawbacks. The sphere variant shrouded the User in a bubble of tightly-knit holographic scales, almost reptilian in an advanced and technological fashion. This protective sphere was capable of protecting the User from almost every conceivable trajectory, but wasn’t as strong as the second variant. The second preset mode was coalescing the sphere into a single, nigh-impenetrable bulwark. While this offered a vast boon in defensive properties, it took away the protective graces of the sphere - leaving the User open to flank attacks.
From there, it was possible to program different modes into the emitters - which would result in near infinite configurations and programmed possibilities. However, each of those configurations would likely come with their own advantages and disadvantages. Some examples there could involve the use of solid-state holographic shields acting as structural reinforcements to starships or buildings - giving them the support they need in times of need.
Like any Hologram, the ZAKKEG - as it would come to be known - utilized a more refined energy field to coalesce an extremely high-level of dense photons. This collection and containment process would create a projection that could interact with reality, rather than scattering as soon as the image came in contact with the physical world. As with any Hologram, the solid-state projection could be shaped into a plethora of objects - so long as there were enough active emitters. With the emitters in place, the Hard-holo shielding system would and could encapsulate an object with a protective matrix that could be adapted to suit the User’s needs.
This adaptive functionality of the ZAKKEG came with two preset modes, where the targeted object was surrounded in a sphere of holographic scales, or a single - near-impenetrable bulwark generated before their device. While both of these options had their benefits, each came with their own set of drawbacks. The sphere variant shrouded the User in a bubble of tightly-knit holographic scales, almost reptilian in an advanced and technological fashion. This protective sphere was capable of protecting the User from almost every conceivable trajectory, but wasn’t as strong as the second variant. The second preset mode was coalescing the sphere into a single, nigh-impenetrable bulwark. While this offered a vast boon in defensive properties, it took away the protective graces of the sphere - leaving the User open to flank attacks.
From there, it was possible to program different modes into the emitters - which would result in near infinite configurations and programmed possibilities. However, each of those configurations would likely come with their own advantages and disadvantages. Some examples there could involve the use of solid-state holographic shields acting as structural reinforcements to starships or buildings - giving them the support they need in times of need.
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