Good Ol' Scoundrel
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NAME: Zef Halo
FACTION: Mandalorians
RANK: Not yet specified.
SPECIES: Human of Corellia
AGE: Late 40s
GENDER: Male
HEIGHT: 1.78m
WEIGHT: 70kg
EYES: Brown
HAIR: Dark Brown
SKIN: White
FORCE SENSITIVE: No.
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STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
- Strengths
- Cunning and Shrewd: To be a succesful smuggler one has to have a sharp mind. Scoundrels nonetheless but most if not all smugglers are sly,shrewd and cunning individuals and that is to be expected if they want to survive as in most situations smugglers are usually outnumbered and outgunned.
- Fast-drawing Gunslinger: In the rare cases where a smuggler might face a low number of adversaries even one, the skill of the blaster is essential. The faster you draw, the higher the chance you survive. Of course accurancy is also included. Zef's skills with blaster pistols have brought him quite some fame amongst his profession collegues and the underworlds of system he often smuggled goods to. His accurancy is also on par but not when it comes to marksmaning or long-range shots, this will be pointed out in weaknesses. Another note: His preferred weapon is a blaster pistol but he is also adept with carbines and rifles although not as expert as with pistols.
- Survival Insticts: Being on the illegal side of the galaxy and especially in the smuggler sector, one which you almost always must toss your pride from the window and take to heels, Zef is quite fast (also explained in bio), agile and has unorthodox methods of fleeing. His reflexes and quick reactions are also something that has saved him numerous times. And no by that doesn't mean he dodges bullets like Neo.
- Mandalorian Beskar'gam: One of the most important symbols and parts of the Mandalorian Culture and also component of the Resol'nare (Translated to Six Actions), which are the central tenets of Mandalorian life. The fame of the Beskar'gam is galaxy-wide and with a reputation that brought fear and dread in the hearts of everyone. It's reputation is not only enchanced by the lethal combat and battle abilities of the fearsome Mandalorians and their history but also by it's high effectiveness. Made by the legendary beskar (Mandalorian Iron) which is renowned for it's durability and endurance, more primitive tribes have desribed Mandalorians as being immortal due to the immense damage the armor could take. But this armor's advantages do not stop here, the helmet - the prime of the whole armor - has numerous advantages it gives to its wearer when in combat and easily to get used to HUD.
- The Art of Improvisation...or Cheap shots/Dirty Fighting: Zef is truly a master of improvisation and cheap shots when it came to combat. He isn't the guy who can last long in a close quarter fight without a blaster and his skills in improvising and cheap shots are something that well suit this dirty scoundrel.
- Corellian (Ace Pilot): Zef is even praised by fellow smugglers of his great piloting skills. He was not only a quite talented pilot but also a versatile one which could fly all sorts of ships from starfighters to capital ships. He also has much unorthodox movements to his piloting which also suprisingly he deployed even if pilot a capital ship.
- Weaknesses
- Would you stop missing ? I would stop missing when my target isn't a fierfekking kirik-fly parsecs away from me. : . Zef's skills are marginal when it comes to long-range combat. His accurancy to hit things far away with whatever weapon was below average. Zef also dislikes the use of snipers and finds them "unattractive".
- I warn you I've knocked out a wookie with one right jab: Sure, Zef. You may be good at deception and lying but obviously you can't knock out a wookie with a right jab. Zef is a typical street/bar brawler with the typical skill of hurling punches and defending his ass when it came to a typical street or bar brawl but he is not one to last long in a close-quarter fight, so he almost always resorts to his cheap moves which are also boosted by his agility and reflexes. Yet again close-quarter combat without a blaster is certainly not his thing and he would attempt to evade such situations from happening.
- Smartass Zef trying to haggle with a Hutt, really smart of you Zef, really smart: One of his most unique traits of his personality which mostly symbolises him is his sarcasm. No wonder he is mostly called mir'sheb by his Mandalorian brethren which translates to smartass. This trait of his would often lead him to trouble in which by pure luck he would escape alive. As a smuggler who always wants to add a few more coins to his profit Zef is very good with words and speech. Living in a world of deception as he is a smuggler he has attained impressive skills of persuasion, haggling and bargaining [This should be strength but it's a double edged word so meh]. Yet that is a double-edged blade, not rarely did his love for the coin often pushed his various employers to reject his services and some of these employers which had temper problems and wasn't wise to haggle with, such as Hutts, would often put Zef in fatal troubles.
SHIP:
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I present you the Barloz II - class light freighter
"The Corellian Bolt" sadly renamed by the Mandalorians to "Jai'galaar"
Differences to the picture: The Corellian Bolt unlike the one on the picture lacks the missile launchers on it's rear ( you clearly see them next to the quadlaser canon ) to increase speed and maneuvrability highly and to free up space and expand the cargo hold. Passengers' count without the pilot was up to 4 people although the freighter could fit much more passengers if they had sleeping bags due to the big cargo hold. As most smuggler ships the Barloz II did not go without modification. It's hull was naturaly endurable along with it's shields but the hull was slightly more enforced and the deflector shields were highly improved. Sacrifing a bit of the big cargo hold The Corellian bolt was reinforced with top-notch engines. It was the engines which were the most expensive and best component of the ship thus giving the freighter the name "The Corellian Bolt". The Corellian Bolt retains its original two quadralaser cannons on it's sides with their controls being in the cockpit and one quadralaser cannon on top (see pic) which's controls were where it was located ( just like the quadralaser cannon on the Millenium Falcon). Before being impounded by the Mandalorians the Correlian Bolt's two port and starboard quadralaser cannons were replaced by flaps which increased maneuvrability. After it's impoundment the Correlian Bolt, now "Jai'galaar" (shriek-hawk, creature native to the planet of Mandalore), was once again modified but not much. The Mandalorians restored the quadralaser cannons on the ship's two sides decreasing the ship's speed and maneuvrability and reinforced it's hull even more than before. The Mandalorians brought mostly interior changes as they added numerous retractable seats for transportation of troops. The "Jai'galaar" was now not only a fast supply ship and a smuggler's jewel but also a troop transport. Although slighly sacrificing speed and maneuvrability the Mandalorians indeed made the ship better and improved it at minimal sacrifices mostly due to their great mechanical abilities (As you know MandalMotors and MandalTech, infamous starship producers and developers). One of the most integral parts of the "Jai'galaar" is also it's Givin-produced navicomputer. Highly expensive as Givin were genius mathematicians and astrogators but it helped Zef's smuggling business especially when it came to keeping deadlines.