Star Wars Roleplay: Chaos

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Approved Vehicle Zephyr Skyhopper

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Manufacturer: Outer Rim Resources
Market Status: Open Market
Production: Mass-Produced
Width: Average
Height: Average
Weight: Light
Size: Average
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Low Skill, High Mastery: A great first ship with plenty of room to grow into.
  • Trans-Orbital: Fully pressurized, the Zephyr can reach space stations in orbit.
  • Thrust Ratio: Powered by an outsized turbothruster and lightweight, the Zephyr boasts exceptional acceleration and climb rates.
WEAKNESSES
  • Planet-Locked: Incapable of interstellar flight or even reaching a moon without catching a ride.
  • Non-combatant: Lacks heavier shields without upgrading, warning systems, countermeasures, or other standard military features.
DESCRIPTION
Intended as a trainer and bush pilot craft, the Zephyr is easy to pick up as a first flier but fast and nimble enough for more experienced pilots to enjoy. Simple and easy to maintain, with features like folding wings for easy storage in tighter spaces or under a tarpaulin, and a cockpit ejection system for safety, the skyhopper lends itself well to the casual flier. The cockpit sports simple controls and a seat similar to a speeder’s, lending the craft a fast and sporty interior feel as the rider pushes against g-forces with their legs. Assisting this are a cut-down HUD and minimal center console, enough to give information needed to fly without overwhelming a new pilot or separating the rider from the act of flying and keeping their eyes on the sky.

Armament wise, it carries four rapid-firing wingtip blaster cannons for self-defense against frontier troubles like speeder gangs, sandpeople, and womp rats. A ventral mount can hold an optional heavy pneumatic cannon, though mechanically savvy technicians are capable of swapping the gun out for a whole host of heavy weaponry, even a solar ionization cannon. Also upgradable is the light shield installed as standard, capable of absorbing a few glancing cannon hits or small arms fire. In more civilized areas of space where some weapons might be restricted, the wingtip blasters are replaced with stun cannons or left off entirely. This can also be done for younger fliers, or an additional control module can be installed by the seller that restricts the blaster cannon settings to stun and provides remote tracking for a concerned parent, along with preventing high speeds at lower altitudes.

Highly modifiable, bush pilots and wildcatters sometimes add specialized sensors for surveying. Cash-strapped militias picked up the cheap flier for light scouting and air support, and even some local police forces will sometimes pick one up for enforcement duties. Ranchers and farmers might use one to survey the range, yet the largest market for the Zephyr by far are the youth dreaming of being fighter pilots or seeking aerial thrills. With a starting price of just 9,000 credits new and 13,000 for a fully armed skyhopper, even youths having to save on their own can usually afford one off the used market in just a season of work.
 


Out Of Character Info


Intent: A light and fun aerial vehicle
Image Source(s):
Canon Link: Skyhopper, T-16
Permissions: N/A
Primary Source(s):

N/A


Technical Information


Affiliation: Outer Rim Resources, Open Market
Model: Zephyr Skyhopper
Modular: Yes
Material: Druetium Framing, AlloyPlast Paneling, Theadian Viewscreen, Condensed-Matter Composite, Polyplast, Standard Airspeeder and Skyhopper components.
Movement: Repulsorlift
Armaments: 4 Blaster Cannons
-OR- 4 Stunners
1 Gimbaled Heavy Mount
-Pneumatic Cannon
-Heavy Ion Cannon
-Heavy Laser Cannon
-Heavy Particle Cannon
-Heavy Beam Cannon
-Solar Ionization Cannon
Vehicle Type: Other
Vehicle Role: Other
Defense Rating: Very Low
Traction Rating: Average
Top Speed Rating: Very High
Braking Power Rating: Average
Corner Speed Rating: Average
Speed Rating: Average
Acceleration Rating: Very High
Balance Rating: Average
Maneuverability Rating:: High
Energy Resist: Average
Kinetic Resist: Average
Sonic Resist: Average
Thermal Resist: Average
Radiation Resist: Average
Minimum Crew: 1
Optimal Crew: 1
Passenger Capacity: 0
Cargo Capacity: Very Small
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