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Approved Planet Zorn IV - Zorn

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Hansen

OOC Writer Account


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Zorn IV "Zorn" - Winter
Source (
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OUT OF CHARACTER INFORMATION
Intent: Developing the lore for the "homeworld" of Homo Sapiens Augeus and updating it with information from relevant submissions which have been written and approved since this one to ensure consistency of lore across my works.
Image Credit: Source one, source two, source three, source four.
Canon: Not applicable.
Permissions: Not applicable.
Links: Archon Thelir Blackcrown, Commonwealth of Zorn, Galactic Empire, Grutter Norr Ryk, Heinir Stonehail, Homo Sapiens Augeus, Mieke Balefire, Zorn System, Zorn Defence Force.

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Painting of Valaraukar parade in Dawncrown about 970 BBY
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GENERAL INFORMATION
Planet Name
: "Zorn" - Zorn IV.
Other Name(s): "Frysk" - Frysk IV (Galactic Empire Astrological Charts).
Demonym: Zornite.
Classification: Planet.
Location: Fourth orbital.
Region:Tingel Arm.
System Name: Zorn System.
System Features:

  • Location: Zorn System
  • Asteroid Belts: 2
  • Planets: 4
  • Natural Satellites: 12.
  • Artificial Satellites: 8.
  • Deep Space Stations: 11
  • Stars: 1 - G Type Main Sequence Star.
Major Imports:
Major Exports:
Unexploited Resources: None Significant.
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Dawncrown stone Architecture
Source (
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GEOGRAPHIC INFORMATION
Atmosphere:
Type I
Atmosphere Composition:

  • 35% Oxygen.
  • 63% Nitrogen.
  • 1% Water Vapour.
  • 0.9% Argon.
  • 0.03% Carbon Dioxide.
Gravity: 2.1G's
Climate(s):

  • 23% Alpine.
  • 4% Mediterranean.
  • 8% Ice Cap.
  • 20% Oceanic.
  • 24% Semi-Arid (Cold).
  • 10% Subarctic.
  • 11% Tundra
Terrain:
  • Alpine Forests.
  • Mediterranean Islands.
  • Semi-Arid Steppe.
  • Subarctic Mountains.
Temperature(s):
  • Average High (Summer): 37 Degrees Celsius/99 Degrees Fahrenheit.
    • Max High: 60 Degrees Celsius/140 Degrees Fahrenheit.
  • Average Low (Winter): -15 Degrees Celsius/5 Degrees Fahrenheit.
    • Max Low: -45 Degrees Celsius/-49 Degrees Fahrenheit.
Rotational Period: 26 Standard Hours.
Orbital Period: 529 Sidereal Days.
Size: Diameter - 28,930 Kilometres (17,976 Miles) -
Affiliation: Commonwealth of Zorn.
Satellites: 5

  • Artificial: 2
    • Port Balefire
    • Communication Array
  • Natural: 3
    • Zorn IVa: Angul
      • Habitable: No.
    • Zorn IVb: Gerulf
      • Habitable: No.
    • Zorn IVc: Lys
      • Habitable: No.
Accessibility: Zorn IV is the titular planet of the "Zorn" system which shares its' name. Situated in the galaxy's remote Tingel Arm. It is isolated from wider galactic civilisation however its' position places it in reasonable proximity to the Hydian Way.
Description: Zorn is a cold planet where in winter it's generally snowing and frozen over, during it's spring and autumn seasons most of the planet's surface is cold inundated with rain, then in Summer it swings swings dramatically and rain falls and temperatures can exceed 50 degrees celsius. Its' rain is accelerated to 21 metres per second and possesses sufficient kinetic energy to injure humanoid species so Zorn's architecture is famously resilient and draws comparison to fortresses.


LOCATION INFORMATION
Capital City: Northstar
Planetary Features: Urban - Rural
Major Locations:
Capital City:
Northstar
Description: Northstar is located in Zorn's northern hemisphere and is the single largest settlement on Zorn's surface, it has contracted in size in recent years with the Commonwealth's colonisation exodus, Northstar is the site of two different spaceports both of which were built during Zorn's time as an imperial protectorate to ship raw materials off world.

Major Settlement: Dawncrown
Description: Situated on an ideal Mediterranean peninsula nestled into the end of a valley, Dawncrown is the ancient capital of the ancient 'Kingdom of Zorn' its' called "Dawncrown" for the province's wheat fields are said to be the golden hue of dawn. Proud stone fortresses dominate the province's picturesque landscape and Dawncrown itself is protected by a seven metre tall battlement wall, wide enough for six baseline men to stand abreast. It is said this wall is where from the term 'Zorn' in 'Kingdom of Zorn' originates.

Major Settlement: Icevale
Description: About 40 kilometres East of Northstar is a settlement located in Alpine forests is Icevale, it's an Engineering, Mining and Manufacturing powerhouse, during time of antiquity its' people were known as the finest Engineers and Metalsmiths in all of Zorn. It was pressured into joining the ancient Kingdom of Zorn as it is reliant on agricultural imports. Icevale also sees tourist activity as it is a few kilometres from 'Iron Mountain' the tallest peak on Zorn and under which the old miners of Icevale tunneled beneath in search of exotic metals.

Major Settlement: Westport
Description: Roughly 300 kilometres south of Dawncrown is a large remote coastal oceanic settlement, this is where most Commonwealth youths are accommodated in schools and given their civil and paramilitary education, its' local industry and economy is centered on fishing the surrounding seas its' fearless merchant sailors have an ancient history and are said to be descendants of the first Anaraukar who had their origin in Westport's sea-fearing sea guard.

Military Base: Iron Convent
Description: Its' first structures were built in centuries passed about 20 kilometres from Dawncrown, this is the home of the 'Valaraukar' where its' earliest members trained. Now it's a training facility and where adolescents from Westport are sent for their initial formal military training in the Zorn Defence Force.

Significant landmark: Imperial War Memorial
Description: Commemorating the 'strong' who perished in 19 BBY when Admiral Gideon Raythe of the Galactic Empire used Star Destroyers to decimate 90% of the world's population by orbital bombardment. The Imperial War Memorial is home to holoplinths and databases recording the names and genealogical heritage of those who died and exhibits surviving period specific items such as deactivated weapons, armour and trinkets. It is a frequently visited by students and Commonwealth Citizens who come to learn of the conflict and offer their respects to ancestors past.

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Port Balefire, Reprieve-Class Space Station
Source (
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Force Nexus (Optional): Not applicable.
Intent: Not applicable.
Nexus Name: Not applicable.
Nexus Alignment: Not applicable.
Size: Not applicable.
Strength: Not applicable.
Accessibility: Not applicable.
Effects: Not applicable.
POPULATION
Native Species:

Immigrated Species:
Population:
  • ~14,000,000 (863 ABY).
  • ~2,000,000 (900 ABY), recent colonisation exodus.
Demographics:
Primary Language:
Culture: Most of Zorn's population subscribes to the ethnic moral code known as the "Way of the Strong," which is deeply rooted in martial practices and attitudes. It is colloquially referred to as: "The path". The path emphasises the quality of a being, which is connected with the possession of qualities obtained by observing the path; the ideology emphasises the protection of the state and social structure and promotes selflessness at the expense of the individual. It espouses that the nation is one interconnected family where the loyalty between peers and clerks to their masters is significant, with the value given to the oldest in their society on the basis that society is based on a series of centuries-old ancient and immutable laws. Finally, the path encourages those who walk it to seek "Inner peace" through the state of mind of "As it is" in the pursuit of detached harmony.

GOVERNMENT & ECONOMY
Government: Unitary Constitutional Monarchy.
Affiliation: Commonwealth of Zorn.
Wealth: Low

Description: Zorn's surface has been decimated twice throughout history; the world is rich in material resources but doesn't have a sufficient population to maintain broad spectrum services, manufacturing, and resource extraction capability. There is moderate sustained economic and population growth driven by nearby colonies. Zorn's value to the Commonwealth of Zorn comes as an education and training ground and has unparalleled cultural significance; Dawncrown's stone structures have stood for centuries and are studied by civil architects for guidance on how to incorporate their culture's design language into modern structures in the colonies.
Stability: High
Description: Between the Vanaraukar and the surveillance state imposed by Hololink implants and the state's surveillance matrix, the rule of law and public order are ruthlessly maintained. Offences are actively detected in areas covered by the surveillance matrix through surveillance devices planted throughout public places. The Law Enforcement Powers Act ensures that Vanaraukar Konstabels have all the necessary powers to lawfully harass and, if suspected as reasonable, beat, detain and imprison anybody who makes a sufficient nuisance of themselves.
Freedom & Oppression: "Security through Unity"
Description: The Commonwealth of Zorn's ethnic code of conduct emphasises that the community is a large, interconnected family where the loyalty between peers and clerks to their masters is important. This is expressed in their society through broad law enforcement powers; this could be perceived by more 'Free' societies and civilisations to come at the cost of the individual's rights. On Zorn, selflessness at the expense of the individual's wants and needs is considered a high virtue.

HISTORICAL INFORMATION
  • 100,000 BBY: The population of Homo Sapiens Augeus arrives on Zorn, deposited on the planet's surface by an intelligent third party. The Homo Sapiens Augeus rapidly split into different tribes along language lines.
  • 97,000 BBY: A dominant ethnic group from among the Homo Sapiens Augeus, they engage in a series of iron age wars, fighting ceaselessly for millennia over the precious little arable land available on Zorn's hostile surface.
  • 982 BBY: Zorn is politically, socially and culturally united in the 'United Kingdom of Zorn and Norn' under the Kingship of Grann.
  • 19 BBY: Admiral Gideon Raythe of the Galactic Empire orders his Venator-Class Star Destroyers to perform an orbital bombardment of Zorn, the resulting destruction wipes out 90% of Zorn's population.
  • 19 BBY: Flourishing on their 'homeworld' in an Information Age. The Kingdom of Zorn, now a constitutional crowned republic, comes into contact with the colossal Galactic Empire, who occupy Zorn in search of the planet's material resources. The Kingdom of Zorn subscribing to the "Way of the Strong" offers a ferocious and formidable resistance. This provoked a more formidable response from the Empire, who dispatched Admiral Gereon Raythe and his naval task force. Raythe proceeded to subject the Kingdom's critical infrastructure to a Base-Delta Zero bombardment, eviscerating ninety per cent of the Kingdom's population down to approximately 250,000.
  • 19 BBY: The Kingdom of Zorn waged a protracted maneuver warfare campaign against the Galactic Empire. However, no matter how many operations they'd disrupt the Empire's supply of material and manpower, Clone Stormtroopers surgically plucked away the defence force's capability until the Kingdom's population whittled down to a pitiful 25,000 lightly armed able-bodied adults, at which point the Kingdom capitulated its' leadership acknowledging the Empire's undeniable strength by way of a highly unfavourable treaty the conditions of which required the populace to pledge their fealty to the Empire and the adults to toil away in the mines on Zorn's surface to repay the sum total of Imperial war material damaged or destroyed. The population's standard of living collapses into the feudal age. Recognising Norr's potential for employment as a soldier, the Galactic Empire dissolved the peerages of the Kingdom. It re-organised its structure as the 'Imperial Protectorate of Kabal'. It begins rebuilding the Norr's population by implementing brutal eugenic practices that would have an enduring influence on the country's cultural practices.
  • 5 ABY: With the Galactic Empire's collapse, the Imperial Protectorate of Kabal collapses, and the Commonwealth of Zorn ceases to exist as a functioning state. Knowledge of the Protectorate's existence endures only in fragments scattered across the galaxy in Imperial research facilities. The House of Zorn fades into obscurity. Lys Greenleaf emerges from hiding on Zorn under an assumed identity to conceal her past as a Jedi and re-forms the "Order of Arkanists," making the quarter-staff its symbol of office and applying techniques relating to double-bladed lightsabre combat to Arkanist quarter-staff combat.
  • 426 ABY: What would become The Norr Workers Union comes to power on Zorn after a largely bloodless coup with the assassination of powerful albeit deeply unpopular key figures within the executive and legislature. The NWU's coming to power signalled the beginning of what is identified in contemporary Norr history as the "Discovery Age". It started with 10,000 hapless Human colonists landing on Zorn, seeking to escape the Gulag plague. The Norr Workers Union were threatened by this development, and the Chantry of Angul condemned the return of the "Low men". 10,000 Norr soldiers descended on the colonist's settlement in the dead of night and slaughtered every man, woman and child. And cast what infants were present into great charnel pits. Capturing the colonists' spaceship, the early atomic-age Norr went to work attempting to reverse-engineer its' technology and steal the information contained within its' learning machines.
  • 502 ABY: The Norr Workers Union achieved manned spaceflight and began manufacturing advanced polymers, plastic materials, and strong metallic alloys. Construction begins on a copper-based telecommunication network that would span the breadth of all Norr settlements on the surface of Zorn. The Realm's government began sponsoring research into genetic therapy, stem cell treatments and cloned biological prosthetics.
  • 863 ABY: A New Imperial Navy exploration task force arrives in the Kabal system; they are engaged by the Realm's navy in Zorn's high orbit, where the task force is destroyed by a pair of Ryk Light Carriers and their fighter craft.
  • 864 ABY: The New Imperial Order dispatches a quick-reaction force to the loss of their exploration fleet consisting of a single-star destroyer called the Triumphant staffed with the 1st Stormtrooper Legion. Shortly after, they arrive in the Kabal System and win a decisive engagement against a Ryk Cruiser escorted by two Torpedo Corvettes.
  • 865 ABY: The New Imperial Order attempts to occupy Zorn using the Triumphant and its Stormtrooper complement. The Realm permits the Triumphant to land and begins disgorging hardware and equipment. The Ryk use its unconventional forces to board the Star Destroyer and disable its radar systems to launch a decisive assault.
  • 866 ABY: After the loss of the Triumphant and its' crew, the New Imperial Order allocates several Stormtrooper Legions and a Naval task force toseize control of the entire Kabal system. Leading to a protracted medium-intensity conflict with the Greater Norr Ryk.
  • 874 ABY: Frustrated with their ability to break the Realm's will to fight, the Empire bombards Zorn's barren surface and then threatens to destroy the agricultural lands of Zorn and leave its' population to starve unless they agree to negotiate. The Realm renews its treaty with the Galactic Empire's successor, acknowledging its' last Imperator, Rurik Fel, as Sheev Palpatine's lawful successor. After that, Zorn became a client state of the New Imperial Order.
  • 878 ABY: With the New Imperial Order's support, the Realm colonises the surrounding planets in the Zorn system, beginning to terraform those celestial bodies for habitation as part of Erskine Barran's policy to encourage the economic and population growth of the Grutter Norr Ryk.
  • 878-900 ABY: The New Imperial Order collapses, and in the aftermath, the Norr Realm experiences famine cut-off from agricultural imports for its' burgeoning population and widespread pirate attacks on their prosperous and coveted colonies; exposure to the ideals of the galaxy and re-discovery of scraps of their own history leads to public dialogue which the Norr Workers Union desperately seek to suppress. A conspiracy for restoring the Commonwealth of Zorn and its ideals emerges in academic circles and corners of the military. Archon Thelir Blackcrown begins undergoing the 'Flesh change' and, in their stubborn furious delirium, authorises the massacre of several hundred protesting Black Legion veterans, which proceeds to solicit a furious public condemnation from the College of Arkanists and the broader military community as a betrayal. After twenty-two days of civil and political unrest across the Realm, Archon Blackcrown was assassinated, the Norr Workers Union was deposed in 896 ABY, and a provisional government was appointed led by Chief-of-Navy Mieke Balefire as provisional president and Heinir Stonehail who took up the role as prime minister.
  • 901 ABY: The hereditary peerages are reformed from familial records, political parties formed, and elections held. The provisional government is dissolved. The Greater Norr Realm has been reorganised into the Commonwealth of Zorn. Mieke Balefire and Heinir Stonehail are re-appointed to their positions as Chief-of-Navy and Chief-of-Army out of gratitude for their leadership in a time of extant crisis with the Empire's collapse and support for the ongoing Zorn cultural renaissance and cultivation of an independent political identity.
MILITARY & TECHNOLOGY
Military: Zorn Defence Force - Professional Spacefaring Military.
Technology: Information Age.

19/01/2025:
  • Applied 'astrological object' Template and the relevant information omitted from the original submission.
  • Changed Div coding to be consistent with Commonwealth of Zorn styling.
  • Amended the value for 'Gravity' down to 2.1G's from 2.3G's.
  • Amended 'location' information to remove reference to hex location, not applicable, not a planet intended to appear on map.
  • Amended Geographic Information.
  • Population amended to be appropriate for the colonisation effort that has been referred to in linked supplemental materials.
  • Removed most Government information as redundant and contained in linked 'Commonwealth of Zorn' submission.
  • Removed "government & economy" information, redundant and contained in linked 'Commonwealth of Zorn' submission.
  • Updated the Timeline with correct nomenclature, I've legacied the "Frysk" and "Frysk system" nomenclature to be the Galactic Empire's name for the system and its' relevant planets.
  • Added 'Satellites' to 'Setting Information' identifying Zorn's three moons by name and its' two artificial satellites as mentioned in the Zorn System submission.
  • Put new reference images into the submission to be more appropriate for the change in creative direction.
20/01/2025:
  • Amended 'Setting information' to 'General information' applied mandatory fields from 'Planet creation 5.0' template.
  • Changed 'Terrestrial Information' to 'Geographic Information'.
  • Comprehensively applied 'Planet template' mandatory fields.
  • Added 'Mediterranean Islands' to the Terrain.
 
Last edited:
Prophet of Bogan
Hansen Hansen

I love the added details and greatly appreciate the sources placed with the images themselves! A very well thought out and detailed submission altogether, I'm eager to see how you develop it in the future!

APPROVED
 

Hansen

OOC Writer Account
Judah Lesan Judah Lesan G'day fella, I've updated the submission, applied the "astrological object" template. Included a list of changes, I think it's okay cast your eyes over it when you get a chance, If I've cooked something during editing apologies in advance.
 

Hansen

OOC Writer Account
Judah Lesan Judah Lesan Ahahaha, mate I thought I'd cooked something! I think I've applied all the mandatory fields from the planet template into it now. Though, I won't be surprised if I've missed something small given the schimozzle of first editing pass. Thanks man I appreciate your time!
 
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