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Zurx Tua

Zurx Tua

Harbinger of Puppies
durge2.jpg

NAME: Zurx Tua
FACTION: N/a
RANK: N/a
SPECIES: Gen' Dai (http://starwars.wikia.com/wiki/Gen'Dai)
AGE: 4539 Standard Years
GENDER: N/a
HEIGHT: 3.49 Meters in armor
WEIGHT: 374lbs
EYES: Orange
HAIR: Bald
SKIN: Orange
FORCE SENSITIVE: No

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STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
Strengths:
Gen' Dai, due to their lack of vital organs have strong regenerative capabilities.
Gen' Dai are very difficult to kill.
Gen' Dai are super perceptive, able to feel a human's heartbeat from 200 meters away.

Weaknesses:
Gen' Dai although having strong regenerative ability are susceptible to High Explosive Weaponry as well as intense heat or cold.
Zurx Tua, an aged Gen' Dai has fallen prone to deterioration of the brain and has developed slight psychosis.

SHIP:
Tech App WIP (Will link soon)

BIOGRAPHY:

[SIZE=16pt]The Early Years[/SIZE]
[SIZE=12pt]Zurx Threk, Aged 158[/SIZE]
Zurx was a “Threk” this was the name given to cloned Gen’ Dai, He was a part of a government funded research project to halt the deterioration of Gen’ Dai brains at an elderly age. Torin Threk was the lead scientist on the project known as the “Threk” experiment (Yes, Torin was in charge of naming everything) he had an unusual approach of altering genetic material to naturally evade the deterioration. Zurx was a failed experiment, though he was not aged he did not have the desired genetic makeup Torin was looking to achieve. Like all other failed experiments Zurx was given a foster family which were paid for by the government under the “Civil Benignity” Scheme (Surprisingly not the “Threk” Scheme)

An intriguing life Zurx’s was considering origins, Gen’ Dai society although having government was comparable to tribal culture. Zurx had established himself in a role of Justice over his relatively short lifespan, this was a difficult job for a young Gen’ Dai. Though Gen’ Dai were mostly peaceful, crime was fervent in his community. Justice was a daunting task for Zurx, most of the well-established criminals were thousands of years old, and they’d seen Peacekeepers (The common tongue for “Police”) far more experienced and rougher fall. In fact most of the criminals who were able to live for thousands of years have been the reason there were no Peacekeepers in his community of O’Rein for 500 years.

Threk life was great, in a society where everybody lives up to around 4000 years at a minimum, jobs were scarce. Part of this “Civil Benignity” scheme involved employing Threks, though most availabilities were civil servant jobs, much like Zurx’s. Zurx wasn’t sure if this was the job he was looking for, a free job was great he thought but he knew why no Peacekeepers had been in O’Rein for 500 years.
[SIZE=16pt]The Slightly Less Early Years[/SIZE]
[SIZE=12pt]Zurx Threk, Aged 208[/SIZE]
To peacekeepers your first 50 years were a milestone, this was when peacekeepers stopped keeping such heavy tabs on their wills and might have left a window unlocked on accident. The O’Rein cartel had been quiet concerning the inner regions of the community. The inner regions were his jurisdiction; the only place Zurx wore his gear and was obligated to publicly don the target of peacekeeper armour.
A few weeks after he hit the milestone activity began to pick up within his jurisdiction. Zurx patrolled the rim of the inner regions. He held in one gauntlet a multipurpose weapon, it had a high explosive round function which was designed to fire shrapnel filled explosives and a paralysis function which was essentially a Taser. In the other gauntlet was a strong, metallic leash, it had been kept in good condition with a sheen on the metallic links. At the end of the train was a constricted beast, it was native to the Gen’ Dai home world. The beast stood on four legs, rising to be roughly half the size of the gargantuan Peacekeeper armor. The beast was known as a Yura (In common tongue “Stalker”) It had vicious Canine teeth which secreted a yellow, toxic bile that would drip and get caught in its shaggy brown fur.
The inner regions had constructed large stone walls around its outer rim in order to keep back wild Yura and other beasts contained within the swampy outer regions. The outer regions of O’Rein smelled of horrid chemical waste. They were famous for the O’Rein Cartels drug production, whether it be illegal stims or militaristic production. Stims weren’t frowned upon in Gen’Dai society, the government just had limits on what they would approve for public use.
[SIZE=16pt]The Early Middle Early Years[/SIZE]
[SIZE=12pt]Zurx Threk, Aged 293[/SIZE]
Tensions between Zurx and the Cartel were coming to a boiling point at O’Rein. The Cartel leader Worpin had already approached Zurx on multiple occasions attempting to bribe him. Worpin was looking to extend his reach to the inner regions of O’Rein, he wanted to be able to have a direct point of sale for his stims and weapons as well as manufacture in the industrial plants already established in O’rein. Zurx denied Worpin each time, each time Worpin responded with threats of being torn about nerve by nerve and served to the Yura.
Although Zurx had handled the situation with calm and steadfast negotiations, he was extremely worried. Peacekeeper armor was top of the line undoubtedly, but it wouldn’t protect you from hundreds of high explosive rounds (Which the Cartel was surprisingly well known for co-ordinating) Zurx had made multiple requests to the government, but it was simply no hope. Zurx knew the government was extremely corrupted, it wasn’t an evil corruption. The Cartel’s had been established for thousands of years, before stellar capabilities were even prominent within Gen’ Dai technology. Cartels could be seen as their own countries and governing powers, although all maps would show “Gen’ Dai Territory” for everything, you could buy maps which would show you cartel territory which O’Rein would be prominently outlined as “Worpin Territory”
Zurx fled the inner regions after the last bribe arrived on his doorstep, it was his Yura’s head cut off and a note outlying that the bribe was his life.
[SIZE=16pt]A New Life[/SIZE]
[SIZE=12pt]Zurx Tua, Aged 334[/SIZE]
[SIZE=12pt]Zurx Tua, no longer a Threk had narrowly escaped government capture for abandoning his duties to the state. Tua wasn’t an alias, in fact it was a beacon, a declaration. Zurx’s new home was Gen’ Dai space, making his living by raiding government and cartel operations. Zurx had a standard issue military Judicator frigate, ironically brought into production to deal with rebels and pirates.[/SIZE]
[SIZE=16pt]Sith Invasion[/SIZE]
[SIZE=12pt]Zurx Tua, Aged 798[/SIZE]
Maps now showed Government Territory, Cartel Territory and Tua Territory. The Tua clan had become a feared pirate faction and one not bothered by the Government anymore, the government decided to take their normal “If you can’t beat ‘em, join ‘em” strategy that they had used with most of the cartels on the planet. The Tua fleet had expanded far more than it’s humble beginnings, still Zurx flew his Judicator but commanded carriers and cruisers.

Zurx stood in the control room of his frigate, donning his classic Peacekeeper armor. “12 ships are bound for this location, Zurx… none of them read our standard signals?” called out a trusted navigator. Zurx tilted his head up, observing several unknown ships exit hyper-space. He was taken aback not sure what to make of it and ordered his fleet to prepare for battle, his holo-communicator beckoned his attention. Zurx opened the channel staring down at the un-usual figure that addressed him. “Surrender your ship now, we are the Sith Empire a force you will soon be well acquainted with.”
“We had a deal with the council, I thought there was to be no hostilities between the Tua clan and the governing powers?” Responded Zurx, he was unsure what to make of the situation, he wondered if the government and the cartels hired a Mercenary company to take out his clan.
“Now now, I don’t want any of that Riff-Raff, I’m not affiliated with your primitive little government and would like to deliver your final warning. Surrender now, or face the wrath of superior technology.” Zurx was unsure who his opponent was, but he’d conquered every fleet battle that had graced his space for the past 400 years. “Fire at will, Tua.” He harkened to his men ignoring the figure on the holocom.

The battle began on a light note, the first kill was to the Tua’s as they quickly took out an imperial Frigate though it quickly became one-sided. Zurx had seen enough battles to know where this was going, he ordered his fleet to retreat. They came out of travel over the home-world where battle was raging viciously, Distress calls had been flooding space one of which had caught Zurx’s eye particularly. Farko Zord the fabled general and admiral of the Government was requesting as many ships as possible to retreat to a set of co-ordinance in dead space. Every Gen’Dai Government ship was amazed when the Tua Fleet, what had remained of it showed up at the rally point. Though the fleet was never a powerful threat it was still fabled for its anonymity as well as hit and run tactics.
“Well Zurx, I guess you’re a free Gen’Dai now...” It was Farko’s words that crackled over the damaged communicator to Zurx. “What’s the plan, Cap’n?” Zurx replied in an almost light hearted fashion, though all Gen’ Dai had nothing but rage, confusion and regret built up in them. The fleet of surviving Gen’ Dai wondered off into unknown depths of space, left with nothing to do but plot.




KILLS:
N/a

BOUNTIES COLLECTED:
N/a

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ROLE-PLAYS:
"An Old Grudge"
http://starwarsrp.net/topic/4281-an-old-grudge/
 
Well-Known Member
Hey staff, are you okay with Gen'Dai's? I heard from another site that most don't accept them for being OP. Also, Zurx, are you trying to make a faction of them? I saw some of your tech entry's.

Also, don't you think a guy is going to have some more history if he's 4000+ years old? :p
 

Farko Zord

Guest
F
Hey, Jhar, pretty sure that Gen'Dai aren't really that OP. They'd get wrecked by Sith/Jedi or any amount of blaster fire. We collaborated on those entries and their purpose will be known in due time, so hold your horses.

Also, don't you think that maybe we want to delve into our histories through roleplaying and not blatantly stating that we were this, that, and the next thing?
 
Well-Known Member
Well I wasn't saying that they were OP, I've actually played a Gen'Dai before and really enjoyed it. It's just that I know that some other sites have been known in the past to ban them for that reason. I was wondering about the faction part only because of the entry's, I don't mind them.

Also the history is no problem, I was just a bit curious.
 

Zurx Tua

Harbinger of Puppies
I think if I were to write a history for this guy I'd build a massive story book, I think it's good to just set a basic outline for him too keep some mystery to him :D
His home planet was destroyed in the old republic era meaning for about 3800 years of his 4500 year old life he's been in hiding with Farko, surviving off unknown space.
Building a faction with this guy is a bit of a secondary "Ultra" goal, but mainly it's just an bit of lore which could be a bit interesting to flesh out with my imagination.
 
While there is no approval process I would like to see a tad more on this guy's history. 4500 years is a long time after all!

There are few automatically disallowed things. It all comes down to how responsible the writer plays them. :)
 

Zurx Tua

Harbinger of Puppies
Sure, I'll flesh it out a bit after work :)
I'll have to integrate some home-brew lore due to the weak coverage of the Gen' Dai, which a little bit is the reason I'm playing them I guess :)
 
In the 2003 sereis of star wars clone wars....one of your kind got owned...by clones..and it was awesome.....although he killed alloot of clones in the proccess...but no shabla jedi were hurt.. cool character, havnt seen many people use them
 

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