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Kei Raxis

Kei Raxis

    The Wild One

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  • 3,166 posts







Edited by Kei Raxis, 24 July 2018 - 09:12 AM.


Kei Raxis

Kei Raxis

    The Wild One

  • Writers
    • Character Bio
  • 3,166 posts

The Raxis family is a family that rose to promenance with two people. Arthur and Allie. They had a number of kids, although there are no offical records on how many children came from Arthur and Allie. However, one child that came from Arthur and Allie was known as William Raxis. He inherited the family abilities, those being the force and the ability to pilot ships amazingly well. He was also one of the rare members of the Raxis line that had the ability to manipulate the force with Instinctive Astrogation. It was yet another family ability that was passed down through the Raxis lot.
Kei Raxis, formally known as Kei Garnik was born on a space station above Corellia. His father was William Raxis and his mother was Samantha Garnik. His father was a simple man, a simple Corellian. His mother was a less simple Corellian, a politician. This lead to tension between both parents, and as they were never married, William could easily just leave. His mother was left with the responsibility of raising Kei, something that she tried to do well. She knew of the Raxis genes within her son however, and she tried to keep Kei away from anything that could trigger the genes.
It didn't really work. Kei was a rebellious child, it was destined to happen. He was kicked out of every school he was in. His mother eventually gave up and left Kei home alone. No-one knows what happened to her, it's possible she ran off with a lover. Kei had to learn to fight for himself though. He was fifteen, cooking and cleaning and stealing food. He was unknowingly becoming a smuggler, well done kid.
Kei met a man, a smuggler. The smuggler man gave Kei a basic ship and made Kei run basic routes out of Corellia. Kei was a natural, the Raxis genes allowing him to tap into his pilot ability. Kei worked like this until he was twenty, he was happy. He was honestly happy making money and connections, friends. He earned trust, a reputation among really dodgy cantina's because he was one of the better few in his line of work.
When he was twenty, he made a basic roadtrip that would change his life. He was always interested in legends, and it was the legend of Reven that would change his life. Kei ventured to Dromund-Kaas to investigate the story of The Ebon Hawk. While there, he would meet Lady Kay and he would offer her a ride home to Commenor. However, first he still had to find The Ebon Hawk, the ship he had actually ventured to Dromund-Kaas for. However, things weren't meant to be. Kei would get stuck in an elevator with Jack Raxis. Jack Raxis realised that Kei was a member of the Raxis family and told him about his legacy.
He didn't accept his legacy.
Kei would take Lady Kay back to Dromund-Kaas after rescuing The Ebon Hawk. He would then begin basic work with The Free Colonies, a revolutionary if you will. His first job was to join the hunting party for a legendary ship that turned out not to exist. However, they celebrated with a basic party to celebrate the first leader of the Free Colonies. The Free Colonies dies out rather quickly.
Things began to change for Kei soon after. Back during his time as a smuggler, Kei had angered a rich business man. The business man wanted revenge, sending a number of thugs towards Kei. Kei retaliated every time, being rescused by a number of different people. Eventually, he decided that enough is enough and he makes a call to his cousin. Gray Raxis joined Kei and they eventually managed to murder the business man responsible for attempting to kill Kei on more than one occasion. Kei returned to Dromund-Kaas where the remaining thugs attack him once again.
He was saved by a Jedi of the Silver Sanctum. Dune Ruhr came to the rescue of Kei and returned the Raxis to the Silver Sanctum Jedi Temple. Kei met someone who became a major part of his life. Noriko Ike began to co-pilot The Ebon Hawk and eventually became romantically intersted with Kei. They shared a number of adventures and Kei began to accept the fact he was a force user. He began to train as a Jedi under Noriko Ike, learning and wanting to learn. He was attacked on Tatooine and he built his first set of Jedi Robes just after.
Kei ended up involved in Raxis troubles a few months later. Jack Raxis started a Mandolorian war and Kei wanted to diffuse the situation. He visted the home of Gray Raxis and his wife Stardust Raxis. After learning of the story behind the situation, he rescused Jack Raxis and hid his cousin on a space station in the outer rim. He left the situation there and then, not paying attention to what happened after he left, he had other issues to take care of.
As a gift to an old friend, Matsu Ike and by extention his ex girlfriend Noriko Ike, Kei took part in The Silver Sanctum invasion of Korriban. Kei's life changed dramtically because he was involved in the bombings. He watched the good guys execute civilians and he couldn't forgive them for it. Kei was driven into exile on the planet of Kesh after witnessing the masscre, renouncing the Jedi way and ignoring the Jedi code that he had been learning to follow for months.
Kei was rescued from his exile by the President of Commenor, old friend Lady Kay after a visit from Stardust Raxis. Kei returned to Commenor as a part of the presidental security team during the events. Kei made many new friends, friends such as John Shephard. Kei watched the president survive the events. He loses track of his life however, confused, ending up back on Kesh. He made a new friend however, a new smuggling buddy. Back to the old life.
Eventually, Kei began smuggling once again. He took a job that lead him right into the heart of the First Order. Eventually, Stardust Raxis visited Kei on Annaj and took him back to the Mandalore Homestead. Kei continues to learn about the force from his cousin, learning about himself as well as the force. He finally becomes set on his future as a Jedi, his future in the light. He continues to learn for a few weeks before learning of terrible news.
Lady Kay had fallen to the Darkside and Kei interupted his training to talk to her. They clash on Commenor and Kei eventually leaves defeated in the battle of words, refusing to fight his best friend. For the next three years, Kei's entire story is jumbled. There are reports of him smuggling, other reports of him in exile on a backwater planet. Whatever happened, no-one knows. There is no story, no truth or lie.
Kei returned to the galaxy with nothing. The Ebon Hawk was gone. Kei stumbled into a casino on Nar Shaddaa where he met a new friend. After an incident involving The Jedi Order, Kei chose to settle down within the Jedi role. He knew he was getting on and the best decision was to settle down. He made another stop to Commenor to collect his lightsaber from Lady Kay before he began to continue his training in the ways of The Jedi Order.


He rose through the ranks of The Jedi Order well. It was here he met Mysa Snowstrider and he began mentouring her in the ways of the Jedi. He was peaceful, avoiding the conflict in the galaxy while passing on what he'd learned about the Jedi during his years. He chose to pass on what he learned about peace and about the galaxy.


However, it wasn't to be. The galaxy was plunged into a war and many Jedi had to decide where they stood. After the failure of the Deneba Convention, The Jedi Order collapsed. Kei had a choice to make, where did he stand and what did he want to do within the galaxy. He began to question what he had dedicated the last year of his life to. The battle of Thyferra burned and Kei visited the site after, slowly finding himself being dragged back into The Silver Jedi Order.


He didn't really like the Silver Jedi Order but he was willing to work with them. He had questioned everything he had chosen to life for and he agreed that someone needed to form the first line of defense against The Sith Empire. Arekk and Kei would reunite once again within The Silver Jedi Order and along with Jerit Kolomor they would agree on how the first line of defense must be formed.


Kei began to work with The Silver Jedi and begin to find his place with them again. He met Asaraa Vaashe in The Silver Watch and he formed a strong friendship with her. He continued working working alongside The Silver Jedi Order while still honouring comitments to the Commenor Systems Alliance and to Lady Kay. During this time Kei also met another family member, a clan member belonging to Clan Raxis. This occured during a visit to Vjun, a visit to the home of the former Jedi General Anakin Skywalker.


It was a trip to Voss where things went wrong once again. Kei and Jerit Kolomor travelled to Voss to study the old tales of The Silver Jedi Order. It was here where they came across Darth Ophidia who defeated the duo easily. She took them as prisoners, tortured them for infortmation and held them captive, her prisoners. Kei came to owe his life to both Arekk and Asaraa Vaashe, the two Jedi who would launch the rescue mission to save both men. The two Jedi who risked themselves to save him.

Edited by Kei Raxis, 28 January 2018 - 01:32 PM.


Kei Raxis

Kei Raxis

    The Wild One

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Weapons Inventory:




Clothes Inventory:


Plain brown tunic
Thick black leather trousers
Plain black utility belt

Plain black boots

Plain black suit

Plain grey suit

Plain white suit

Plain silver suit

Bha'lir Leather Jacket

Kei Raxis' Armour - Mark I


Misc Inventory:



Edited by Kei Raxis, 17 April 2019 - 03:49 PM.


Kei Raxis

Kei Raxis

    The Wild One

  • Writers
    • Character Bio
  • 3,166 posts

Family and Friends;


William Raxis - Father

Kei Garnik - Clone

Jack Raxis - Cousin
Gray Raxis - Cousin

Rex Taff - Friend

Noriko Ike - Friend

John Locke - Friend
John Shepherd - Friend

Arekk - Friend

Veiere Arenais - Tense Friendship

Zavii - Enemy

Asaraa Vaashe - Enemy

Edited by Kei Raxis, 14 May 2019 - 03:09 PM.


Kei Raxis

Kei Raxis

    The Wild One

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OFFENCE - Offence encompasses the Force skills with immediate, dynamic, applications for lightsaber combat. All require relatively little exertion, so they can be easily applied at any moment. Think of Offence as a dagger saved in reserve for a fatal thrust.



Force Push: A kinetic wave that emerges from your hands or head and can knock a single enemy off balance or scatter a group in all directions.


Force Pull: A kinetic wave that uses the force to draw a material body towards the user.


Force Jump: Also known as force leap, allows the user to perform awe-insipring vertical/horizontal leaps with impunity.



BODY - Body encompasses those abilities that draw from the living Force. They emanate from your own cells and affect the physical structures of others. For this reason, any cyborg limbs or enhancement will hinder your ability to conjure the effects of Body.




MIND - Mind encompasses those abilities that draw from the unifying Force. These operate on a different plane than the physical -- they exist in the realm of thought and memory. The disciplines of Mind require intense concentration and are mentally taxing. Physical strength will not help you here, only psychic clarity.


Force Sense: Force sense is among the most basic of Force abilities. It could be used to feel another being's feelings, the future, ripples in the Force caused by momentous or traumatic events, impending danger and the presence of the dark side. 


Force Stealth: Force stealth is a power used by force sensatives to mask their force alignment, their ability to use the force and even their entire presence from other force sensatives.


Farsight: Farsight is the ability to gain vauge impressions of events happening in other places or times using the force. These visions focus on strong imagry and emotions. The future is always in motion however, and is thus subject to change.



Lightsaber Combat
Form I - Shii-Cho


As Shii-Cho was an extension of traditional sword-fighting styles, it retained the basics of attacks, parries, and body zones established by such ancient methods. Shii-Cho fostered an emotionally-heated mindset, which resulted in the considerable temptation to execute combat with lethal intent, requiring great restraint to exercise the form without going too far. Despite the pull to kill, the style was designed for the purpose of disarming without seriously injuring.


Shii-Cho swordplay was simplistic and raw. In the hands of a master, the bladework was described as "like watching water flow over the falls." However, less adept practitioners displayed much more basic and somewhat clumsy performance. In combat, Form I encouraged deliberate tactics, calling for continuous, step-by-step advancement while cutting off the opponent's angles.


Shii-Cho was specialized towards engaging multiple opponents, the wide, sweeping motions being ideally suited towards attacking numerous adversaries. However, Form I was not as useful against single opponents, as such enemies had complete mobility and could find a weakness in Shii-Cho's comparatively clumsy bladework.


Skill Level: Familer


Form II - Makashi



Of the seven forms, Makashi was the most akin to bladed weapon dueling, developed during an era where engagements with Darksiders and rogue Jedi became an almost routine activity. Form II's primary purpose was to serve as a counter to the first form, Shii-Cho, by relying on precision swordplay to counter Form I's sweeping movements, with a heavy focus on preventing disarmament, the primary goal of Form I. The early levels of Makashi were devised to provide a defense against an opponent's blade, allowing an initiate in the style to defend himself with minimal effort, but needing to be paired with a more offensive style to score a winning blow.
The higher levels of the form proved considerably more effective. Form II bladework encouraged precision and efficiency over power, using jabs, parries and light cuts rather than slashes, blocks and chops. The blade manipulation required for this form was very calculated, requiring intense focus and expert timing. It was described as elegant, powerful and precise, relying on feints to confuse and trap opponents. These refinements allowed a user of the form to attack and defend with minimal energy expenditure. Makashi also placed a great deal of emphasis on footwork in both attack and defense. The footwork of Form II practitioners commonly followed a single line, front and back, shifting the feet to keep in perfect balance as the practitioner advanced and retreated. Makashi was a style based on balance, on back-and-forth charges, thrusts, and sudden retreats. Makashi practitioners were also uncommonly adept at defending themselves from Force-based attacks. These elements combined to create a form that was extraordinarily effective for lightsaber combat against a single opponent.
Form II emphasized fluid movement and anticipation of a weapon being swung at its target, and so required very smooth motion of both the blade and the body, and practitioners often wielded the blade one-handed for a greater range of movement. With a skilled practitioner, the results were deadly. In fact, masters of the form often seemed so relaxed when employing it that they appeared to be dancing. Makashi duelists also trained themselves to avoid enslavement to form, as such devotion opened the practitioner to be defeated by unpredictable tactics.
However, for all its effectiveness, Form II was not without its weaknesses. As it was designed to combat enemy duelists rather than enemy gunmen, it provided poor blast-deflection training. While this was ultimately the reason for the style's decline and eventual obsolescence, it could be overcome through skill and practice. Also, Makashi was most potent when used against a single opponent, and was reduced in effectiveness when fighting groups of adversaries. However, skilled practitioners could still fare very well against multiple foes.
Skill Level: No Training


Form III - Soresu


The Soresu form was devised to counter the wide-spread emergence of blasters, a weapon that the previous Makashi form wasn't equipped to combat. The pragmatic Form III became the most defensive of the seven forms, and utilized tight moves, consisting of subtle dodges and efficient parries, intended to provide maximum defensive coverage, and minimize exposure to ranged fire. Over time, Form III came to transcend this basic and pragmatic origin, and became an expression of non-aggressive Jedi philosophy.


Soresu utilized tight motions, lightsaber moving every second in an attempt to achieve near-total protection, and expend as little energy in the process as possible. Form III stressed quick reflexes and fast positional transition, in order to overcome the rapidity with which a blaster could be fired. This technique minimized the body's exposure, making a well-trained practitioner practically invincible, which allowed Soresu to be effective against both single enemies and multiple opponents, as well as blasters and lightsabers. Form III involved preparation for prolonged battles where the user observed and learned as much as possible about their adversary's technique while engaged in combat. Also, being more optimized for lengthy battles, a Soresu user had the ability to gain control of a combat situation, creating multiple options for the Jedi employing the form. A Form III user could choose to kill, disarm, or even reason with their opponent.


The core tenets of Soresu encouraged duelists to place themselves "within the eye of the storm:" to maintain a calm center, undistracted and undisturbed by the conflict around them. In keeping with this idea, Soresu incorporated powerful defensive techniques that were flexible enough to adapt to almost any circumstance, at the cost of never reaching past the figurative "eye of the storm." In other words, Soresu focused almost entirely on self-defense, often at the expense of offensive capabilities. The tactics encouraged by the style involved the reliance on pure defense while essentially waiting out the opponent, holding back until his frustration or fatigue inevitably caused his defense to lapse, then employing an alternate, more aggressive attack to take advantage of this. Overall, the whole point of Soresu was to deflect blaster fire out of harm's way and safely prolong a lightsaber fight in hopes of wearing an opponent down.


Truly focused masters of Soresu were extremely formidable due to their strong defensive technique, as well as the well-rounded nature of the form itself, effective against both blasters and lightsabers. However, it should be noted that Form III facilitated survival rather than victory, as Soresu possessed no dedicated offensive sequences of its own. Form III initiates were more than capable of defending themselves from attack, but they needed a considerable amount of experience to learn how to effectively counter-attack and entrap opponents. Masters had to maintain an incredibly strong focus on the center of the combat circle, since the defensive tactics of the form included guards and parries that engaged very close to the body. Jedi with small lapses in their otherwise strong defense left little room to avoid injury. As a result of this defensive mindset, Soresu practitioners often had a great deal of difficulty in seizing the offensive initiative in combat situations. Also, the goal of many Soresu practitioners was to prolong the fight, the idea being to cause the enemy to become fatigued or frustrated as they attempted to keep up their offense. However, this tactic ran the risk of fatiguing the user if said user was to face an adversary who could maintain an aggressive but cautious offense.


Skill Level: No Training



Form IV - Ataru



Ataru was an aggressive combat form relying on a combination of strength, speed, and agility. Due to this, it was also called the Way of the Hawk-bat or the Aggression Form. Practitioners of Ataru were always on the offensive, attacking with wide, fast, and powerful swings. Form IV practitioners constantly called upon the Force to aid in their movements and attacks. By allowing the Force to flow throughout their body, they could overcome their physical limitations—including old age, as was the case with Master Yoda—and perform amazing feats of acrobatics, such as somersaults and backflips, not only for attack, but also to evade the slashes and strikes of their opponents. Jedi utilizing Ataru needed to incorporate all the Force powers that involved surpassing normal physical ranges of motion, speed, and agility in order to be successful. Running, jumping, and spinning were all emphasized in learning the elaborate kinetics of the form.


Those who used Form IV could move at high speeds and could rain strong blows, jumping and attacking through the air. Powerful and quick spinning attacks could be utilized from all angles, either from ground or air. A master in Ataru combat could appear like a blur to their opponents, attacking from all directions—the front, the sides, overhead, or behind. The Force not only allowed them to perform athletic feats not possible otherwise, but it also helped guide their actions and movements in combat.


Skill Level: Familiar



Form Va - Shien



The Jedi of the Old Republic who developed and employed the classical Form V variant Shien dubbed it the Perseverance Form. Shien was described as being well-adapted to guard against blaster fire and enemy strikes without compromising one's ability to launch powerful counterattacks. The style worked best when countering attacks from multiple opponents, and was typically less effective against a single adversary. Shien existed at least as early as the Jedi Civil War, which began in 3959 BBY. With its focus on repelling blaster fire, Shien kept in mind that Jedi were often outnumbered by their opponents and needed to defend themselves while retaining offensive capability. Additionally, there was a Sith variant of the form called Sith Shien, though it is not specified how this form might have differed from it's Jedi counterpart.


The Shien opening stance was a high guard position, with the lightsaber hilt held in a two-handed grip above the user's head and the blade angled upward and behind the user. The dominant leg was held back, enabling powerful step-through strikes to be utilized. Shien users were also proficient in a maneuver referred to as the "Barrier of Blades," which defended the user from blasterfire and redirected some of the incoming blasts. "Shien Deflection" was another technique familiar to users of that Form V variant, allowing practitioners to simultaneously deflect weapons fire and leap toward an opponent. However, Shien was not without its shortcomings—it was particularly weak against a single opponent.


Some users used the reverse Shien grip, an unorthodox variation of Shien where the wielder would hold the lightsaber hilt in a backward position, exposing the front. This grip allowed the user to perform long, sweeping strikes to take down several enemies at a time, whipping the blade forward with the movement of throwing a punch. This variation was rarely seen and, indeed, almost a matter of controversy among lightsaber masters.


Skill Level: No Training


Form Vb - Djem So


Djem So was the creation of a group of Form III masters who felt that Soresu was too passive a form. It addressed the shortcomings of Form III, in which a Jedi Master could maintain a prolonged defense but was likewise unable to overcome a skilled opponent. Utilizing a combination of blocks and parries, a Djem So user maintained a proper foundation of defense against both ranged and melee attacks. While a Soresu user stayed on the defensive and only counterattacked when necessary or when an opening appeared in the opponent's defense, a Djem So practitioner was not as passive. Immediately after defending against an opponent's strike, a Djem So stylist followed with an attack of their own, bringing the force of the opponent's own blow against them and seeking to dominate the duel. Djem So placed a heavy focus on brute strength and pure power, with wide, powerful strikes and parries followed immediately by a counterattack.


Unlike Soresu or Ataru, Djem So required the user not only to counterattack, but also to press the assault, combining Force-enhanced strength with powerful blade combinations to overpower and overwhelm an opponent's defenses. Djem So's sheer power, when combined with physical and Force-imbued strength, was capable of defeating a user of Makashi, a lightsaber form focused on dueling, finesse, and elegance, when employed by a skilled practitioner.


The Djem So attack stance consisted of holding the lightsaber above the head, angled back and down at an approximately forty-five degree angle. The characteristic Djem So attack was dubbed the "Falling Avalanche," an overhand power blow that crashed down upon an opponent with exceptional force. DjemSo users also employed a tactic known as the "Fluid Riposte," which involved a smooth transition from parrying an attack to a counterstrike. Whereas a failing of Shien was its weakness against a single opponent, Djem So was known for having a lack of mobility.


Skill Level: No Training



Form VIa - Niman


A hybrid fighting style, Niman incorporated elements from the previous forms, mainly Forms I through V, excluding Form II, but balanced out between their various specializations, in keeping with the Jedi quest to achieve harmony and justice without resorting to the rule of power. Form VI covered many of the various moves of lightsaber combat, but due to its emphasis on overall moderation, its focus on bladework was somewhat relaxed. Thusly, the form was easily mastered by those who preferred to devote a high percentage of their time to study and peacekeeping, which made it the preferred form of Jedi Consulars. While the generalization made it ill-suited for lightsaber dueling or fighting on the open battlefield, it was perfectly adequate for facing down criminals and thugs. Due to its "jack-of-all-trades" nature, the success of this form was largely dependent on the practitioner's intuition, improvisation, and creativity in combat rather than the rote responses derived from other forms.


To compensate for this relaxed focus on bladework, Niman training regimens encouraged adherents of the style to incorporate Force powers into combat. Proper management of these tools allowed a Form VI master to control and eliminate an entire group of enemies, though many lower level initiates experienced difficulty attempting this. As Form VI lightsaber combat was derived from the dual-bladed Niman style practiced by the Royale Macheteros of the Kashi Mer, it provided a foundation for the challenging practice. However, while hailed as a practical, all-around fighting form, it was heavily criticized by many for being insufficiently demanding. It should be noted that while Niman provided no decisive edge in battle, it achieved its worth by not leaving its wielder as exposed as some of the more aggressive forms. Due to the relaxed bladework of the form, it was said that most Niman practitioners would find it almost impossible to defeat a Makashi practitioner.


Skill Level: No Training



Form VIb - Jar'kai



Dual-blade fighters, whether classical Niman duelists or individuals applying the Jar'Kai tactic, were able to maintain a strong offense, as the speed of attack that two blades allowed would overwhelm most opponents. A typical maneuver was to continually attack with one blade while relying on the other for defensive coverage, ensuring that the duelist could keep up his guard even as he attacked. However, it was common that both blades be used for offensive purposes, keeping up a continuous wave-front assault.


Another advantage of Jar'Kai was that the two blades made it easier to hold off multiple opponents, as one simply had more blades to parry with. Asajj Ventress, a dual-blade practitioner, demonstrated this during her mission on Ruul, where she held her own against up to three Jedi simultaneously. Dual blades could also be used as a defensive or compensatory measure when engaging another opponent who utilized multiple blades in combat, as shown when Kit Fisto stole and took up one of the blades of the cyborg Grievous, whose mechanical anatomy allowed him to wield up to four lightsabers at once.


Known Jar'Kai techniques and maneuvers include the "Rising Whirlwind", which consisted of a duelist swinging his blades about his body, creating a "whirlwind" of deadly attacks, and the "Twin Strike", in which both blades were swung in an arc towards the opponent in a deadly power attack.


Though a complete fighting system in and of itself, Jar'Kai was easily adapted to other styles. After beginning her tutelage under Darth Tyranus, Asajj Ventress quickly applied Makashi techniques to her practice of Jar'Kai. As Makashi was Tyranus's favored form, Jedi Master Luminara Unduli was able to recognize his training techniques in Asajj's fighting abilities, stating as much. Mace Windu also infused Jar'Kai tactics into his own Vaapad style while on a mission on Haruun Kal, his former apprentice, Depa Billaba, doing likewise.


Skill Level: No Training



Form VIIa - Juyo



Juyo was described as the most vicious form of lightsaber combat, and was said to be filled with both fury and "malignant grace." The form was given the title of the most difficult and demanding form in all of saber combat. Skilled combatants with Juyo were said by Jedi Master Vrook Lamar to be able to "eviscerate a lone enemy." According to the Sith Lord Darth Traya, the form was both chaotic and erratic, with a heavy focus on offense. Juyo's use was controversial among the Jedi Order, as many felt that Juyo violated the "there is no emotion, there is peace" tenet of the Jedi Code due to its requirement to fight under the guidance of controlled passion. The Sith had no such inhibition, and Darth Sidious went so far as to label it a "Sith style".


Jedi Battlemaster Cin Drallig listed bold, direct motions as characteristics of Juyo, qualifying them as more open and kinetic than Form V, but with a less elaborate appearance than Ataru. Drallig contrasted the tactics of Juyo as not nearly as graceful or linked as those of Ataru, instead referring to them as "seemingly unconnected staccato sequences." He also listed one of the strengths of the form as its unpredictability. The form was said to necessitate greater energy than Form V, due to a broader wielding of a user's focus and a deeper emotional link. Despite the challenges inherent in the use of the form, it could serve as a pathway to considerable power.


Skill Level: No Training



Form VIIb - Vaapad


Vaapad was described as more than a fighting style; it was a state of mind that led through the penumbra of the dark side, requiring the user to enjoy the fight, and relish the satisfaction of winning. The practitioner of Vaapad would accept the fury of their opponent, transforming them into one half of a superconducting loop, with the other half being the power of darkness inherent in the opponent. The form was also mentioned with a cautionary warning by the Jedi that use of Vaapad led the user perilously close to the dark side due to its focus on physical combat. Vaapad required a constant and sizable stream of Force use from the user, with a barely contained explosion of Force power essential to all variations of Form VII as another prerequisite for its use. The form's attacks appeared to be unconnected, its motions seemingly unpolished to an untrained observer.


During the later years of the Republic, Jedi Master Mace Windu developed Vaapad with the aid of fellow master Sora Bulq, by drawing inspiration from the movements of a creature, known as both the Vaapad and the Juyo, native to the planet Sarapin. Vaapad users appeared to wield many lightsabers at once, moving too fast to see, just as the vaapad creature would attack with blindingly fast tentacles that were impossible to count until the vaapad was dead. A Vaapad user's attacks would flow into each other with liquid precision, creating the constant near-invisible weave of energy which was the ready-stance of Vaapad. It was also possible to apply Vaapad in unarmed combat, with the user's arms becoming too fast to see, as well as in the use of dual lightsabers. While observing the duel between Darth Sidious and Mace Windu, Anakin Skywalker considered Windu's Vaapad bladework to be "an oblate sphere of purple fire" which contained dozens of blades attacking from every angle.


After his fall to the dark side prior to the Clone Wars, Count Dooku described the power of Vaapad as skirting the dark side of the Force, but stated during a duel with Sora Bulq that the form was bridled and weak without direct use of the dark side. Dooku later subverted Bulq to his cause. After Bulq fell to the dark side, he claimed that he had perfected the form, which Windu disputed while engaging Bulq in a lightsaber duel. While Bulq had previously practiced Vaapad with Windu, he was unable to defeat him in combat and their duel ended in a stalemate. Though Windu and Bulq were credited with the creation of the Vaapad variant, the seventh lightsaber form was known, albeit obscurely, by the name Vaapad as early as the end of the New Sith Wars by the Sith Blademaster Kas'im.


Skill Level: No Training

Edited by Kei Raxis, 10 February 2018 - 08:07 AM.


Kei Raxis

Kei Raxis

    The Wild One

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1.) Smug Smugglers and Angry Robots - A regular drink in a Cantina, although the way it looks a barfight is more liable to break out than not.
2.) The Red-Skin of Dromund-Kaas - There were stories, all of them true. Stories about a Sith Emperor and Jedi Master Revan. There were stories, all of them true. Stories about The Ebon Hawk, and now the hunt is on.
3.) Hunting the Stormy Sky - Day one of the hunt for The Ebon Hawk is over with no leads, all that was found was T3-J8. Kei has realized that it's time to knuckle down on the search. Yet, Kei has time to learn out some important facts about himself, and his parents.
4.) Hunting the Kings Revenge - A ship out the outskirts of space, apparently legendary. To find it, two sheets of information must be found, Kei is hunting the one in a Hutt Palace on Nar Shaddar, of course.
5.) Roses are Black and So Lets Party - A party to show support to the president of the free colonies, a place to drink. Simple, really.
6.) People don't know when to give up - Slightly drunk on Nal Hutta, Kei runs into more rich guy thugs and a bounty hunter. Slightly annoyed, he prepares to fight.
7.) Family Matters, And This is my Family - Family, Gray Raxis and Kei Raxis together for the first time. They have one goal in mind, wipe out the annoying rich guy who keeps sending thugs after Kei because Kei robbed thirty thousand credits.
8.) The Silver Sanctum? - Back on Dromund-Kaas one last time to repay the old man, Kei is jumped by the remaining thugs from the rich guy on Tatooine. They overpowered him, beat him down, but someone he never expected would come to his aid.
9.) Rome wasn't built in a day, nor was my ship - A regular fix on the Ebon Hawk, a ship that needed it daily, Kei begins to make a new friend. A Jedi friend.
10.) I'm alone? Have you ugh...Met you? - Kei lands on Degobah, a planet unknown to him, to find a replacement to make the Ebon Hawk airborne again. What he doesn't realize is that someone is already around. Someone who might prove useful.
11.) The Whites of Your Eyes - The first adventure with the new co-pilot of The Ebon Hawk, Kei and Noriko land in the old Echo Base on Hoth, waiting to see what happens next.
12.) Broken Minds - Broken Hearts - A drink gone wrong. A drink gone very, very wrong. A drink turns to being beaten. Not once, but twice, Beaten twice, how fair is that?
13.) I was blind, Now I can seeee! - Endor, something else wrong with his ship, something else that made him land in an annoying place. Now, he needs to risk getting lost to find a part, or stay still and hope someone finds him. 
14.) Superman? Superhuman, maybe - A meeting, he needed armor. His trip to Tatooine taught him that, and he turned to someone with the skills he needed.
15.) Logens Run - The first adventure without Noriko after admitting he was putting her in too much danger, but Kei isn't the captain for a change. He's working, working for credits to replace what he spent on his armor.
16.) Words Hurt - Kei returns to Voss with a passenger, he just bumps into someone that he can't forget. Noriko Ike.
17.) Can't Jack this up - Kei, surprised at an invitation from old family, decides to swing by the residence of "Clan Raxis", the home of his family.
18.) Raxis Treasure Hunt #1: The Bounty on Jack - Family before anyone, and this time family is in danger of tearing each other apart. Kei's job, try and diffuse the situation before people start dying.
19.) Two Bounty Hunters and a Smuggler - Kei, returning to Coruscant now it has been liberated, makes his way to his favorite cantina. However, things are not as they seem.
20.) Aces and Eights - Kei, finally glad to have peace heads on an odd job with Matsu, a simple job with some random ragtag people. Fly ship, test armor, the end.
21.) A Regular Day With The Crew - Kei and Noriko begin the process of Kei's transformation from smuggler to peacekeeper, they begin to build a lightsaber for Kei.
22.) Commoner on Commenor - Kei visits President Lady Kay on Commenor to discuss her involvement with Clan Raxis, and also to have an old catch up.
23.) The Silver Jedi Come - Kei answers a call to arms from Matsu, only after slight pushing from Noriko. Upon arrival however things really don't go his way at all.
24.) Moonshine Man - A month after the events of Korriban, Kei winds up in the back of a shady Cantina on Keth, trying as hard as possible to drown out the images of the bombing.
25.) Lost in Time - A month and two weeks after the events of Korriban, Kei still drinks to forget. He drinks to forget the images while making his own way to honour every single death in those bombings.
26.) You Call Yourself One of Me - Three months after the events of Korriban, still on Kesh, Kei gets a visit from a very old friend/older enemy.
27.) Oh Kei, Oh Kay - Three and a half months after the events of Korriban, still on Kesh, Kei gets a visit from the president of Commenor, the president with some bad, bad news. The same bad news that lead to Kei finally getting up and getting to work.
28.) Sealing the Deal - Kei, now head of Lady Kay's security team for the Commenor Event, heads to a Cantina to destress. Little did he know that someone in there could be useful to him.
29.) A Slightly Productive Meeting - Kei organises a meeting with everyone connected to the event, everyone Kay suggested and his own special edition to discuss the best way to keep the president safe.
30.) Celebrations, Day One - The first day of the Commenor celebrations, Kei does his best to blend in and talk to those he hasn't seen for quite some time.
31.) Celebrations, Day Two - The second day of the Commenor celebrations, Kei again does his best to blend in and listen for any danger to the president.
32.) Celebrations, Day Three - The final day of the Commenor celebrations, Kei starts to let his guard down and enjoy the podracing, something to do on the final day of fun.
33.) For some, tomorrow will never come - Months after his Commenor experience and months after hiding on Kesh once again, Kei heads out on a smuggling run for a new friend, smuggling right in the heart of First Order territory.
34.) Long time, my cousin - Kei, without T3, is dragged from Annaj and his new friends to learn more about his cousin, and the force.
35.) Offical - One final stop on the way to back to Annaj, this time to visit a special, special person and finally make things offical.
36.) Where is she! - A visit to Commenor to find the queen, a visit to Commenor before Annaj. However, Kei doesn't get quite what he expected, and he begins to learn dark truths about people he held dear to him in his life.
37.) A Temporary Tool - A loss of a lightsaber leaves one weak, and Kei needs something temporary after he gave his to a Senator.
38.) The Exile & The Crimelord - Three years after Kei's last adventure, the galaxy is conspiring against him. He gave up the Ebon Hawk and all contact with his friends, but how long can that last when the galaxy so obviously hates him? Kei meets a crimelord with a similar story.
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40.) Captain Hook and Elsa - Kei returns to Commenor to visit Lady Kay to retrieve something he left with her years ago.
41.) The bowels of Hell - Kei uses his new ship as a safe haven, beginning to meditate. However, he sees something in the force that sparks a response, the meeting of a new friend.
42.) Prison Break - Kei answers a call from The Jedi Order, a call that will allow him to test both his own skills and the skills of his ship and crew.
43.) Nine Tenths of Farquar - Kei joins the Commenor Systems Alliance as they traverse across the galaxy to the Farquar system. A joke that doesn't make sense anymore later, and Kei uses the experience to bond with the members of his crew, and to find himself in a droid foundry.
44.) Turning Tundra into Desert - Kei sees his rest day get interupted by the temple guard who alert him of an unusual guest to the Denemba temple.
45.) The Advice Session - Kei recieves a call to arms, and he talks to the Grandmaster of The Jedi Order to help him decide his next step. Family, or the code?
46.) The Light will Guide - Kei recieves a visit from Mysa Snowstrider who is willing to accept an offer of his.
47.) One Night on Tholatin - Kei joins a Jedi rescue team to rescue a Jedi Master from distress, offering his ship as transport. He takes Mysa along, knowing that she may learn something about caring for other people.
48.) The Return of The Jedi - Kei returns to The Providence after saving Kamon Vonranch from his cell. Deneba has been handed over to the Commenor Systems Alliance and Kei is now a member of the Jedi Council. What happened while he was on Tholatin?
49.) Would you believe me if I said it wasn't my fault? - The Jedi Order had collapsed and Thyferra had burned. Pacifism wouldn't win the war any longer, someone needed to fight back.
50.) Knock off Suicide Squad - The Silver Jedi Order had accepted him even though Kei didn't agree with them. He knew that he needed to fight to win the war, fight back and he was going to do it. Ar'ekk, Kei and Jerit would be the one's to do it.
51.) The Sea of the Night - Yet another sleepless night and yet another new friend.
52.) In the Shadows of the Metharian Nebula - Practice leading a fleet into battle? Kei was interested.
53.) An Uncommon Sight - Joining the Commenor Systems Alliance, Kei participates in a round of war games.
54.) Familar Faces - Hoping to learn more about the fall of Jedi General Anakin Skywalker and learn how to prevent himself following the same path, Kei travels to Vjun where he finds more than expected.
55.) Light Even in Darkness - Kei celebrates his 28th birthday in The Silver Jedi Temple with old friends and with new friends.
56.) Midsummers Muse - Kei deals with the alcohol in his system after his birthday celebrations, meeting a new friend in the process.
57.) The Flight of The Valkyri - Kei is collected by a young padawan to welcome the newest member of The Silver Jedi Order. This man had a legacy that proceeded him, of course.
58.) Life or Pride - Kei heads to Voss in the hopes of teaching Jerit Kolomor more about The Silver Jedi Order. Instead, he is forced to learn more about himself when faced with a deadly opponent hellbent on breaking them both mentally.
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60.) The Commenor Systems Alliance - Kei, free from captivity and healed after the torture recieved at the hands of Darth Ophidia, responds to a call from The Queen of Commenor.
61.) Out with The Old, In with The New - Kei returns to Deneba to collect some gear he left. Instead he learns a terrible truth about a former friend, a former ally.
62.) Just Another Dream - Kei, depressed and confused studies the former stories the old stories of The Dark Jedi. Instead of getting answers however, he meets someone who leaves him with more questions.
63.) Productivity 101 - Everything had changed, Kei had questions about his father and he had no answers. However, he had to push the questions aside, he had work to do.
64.) A Little Buddy - Kei finishes his meetings as quick as he can. He's dedicated to learning more about his father, getting as much information on the man as he can.
65.) General Loose Ends - Kei returns to Kashyyyk to collect his belongings and embark upon a new path.
66.) 01000110 01101001 01101110 01100100 Kei visits a Jedi slicer before he leaves Kashyyyk in the hopes of tracking down his father.

67.) One must fall then all must fall - Kei returns to Korriban, the place where it all started. However, this time he gains a little extra gift from a very old Sith.

68.) Terracing - Kei checks into a hotel after visting Trandoshia to figure out the purpose of the crystals he had collected from Korriban.

69.) The Gentle Fire - Kei admits that he has an issue, that the darkside is messing with him. He returns to Vjun to get guidance from a family friend.

70.) The Burning Fire - Kei wakes up in Bast Castle, ready for his second day with Ra'a'mah

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73.) The Dawn of a New Day - Kei travels to Zeltros with his new master to witness the crowning of the newest queen.

74.) The Vengeful Flame - Kei strolls across Zeltros and bumps into some old friends, one who should be dead.

75.) Return of the Heratage Council - Kei partakes in the Battle of Hapes, head first against a frightening Ren.

76.) The Alderaan Offensive - Kei, only forty eight hours removed from the Battle of Hapes leads the Free World Coalition against another threat.

77.) Your City Burns - Kei engages a Sith lord during The Battle of Alderaan.

78.) A Common Enemy - Kei returns to Commenor, revenge on his mind.

79.) Midnight in the Castle - Kei returns to Bast Castle for the first time in about a month. Why? To meet some new friends.

80.) To Rise Above, Soar - Kei and Ra'a'mah travel from Bast Castle to the First Order ball to represent the Commenor Systems Alliance.

81.) An Uncommon Ending - Kei and Kay visit the office of the former Minister of Defense Amelia Sorenn-Syrush.

82.) A Common Intervention - Kei is asked to attend a ministerial meeting before he leaves for Vjun.

83.) This Won't Hold up in Court But... - Kei corners Adron in his office and hits the man with a theory about the death of Amelia Sorenn-Syrush.

84.) Gray Would be Happy - Kei answers a call from Kaine Australis, recieving an offer he never expected.

85.) Behind this Soft Exterior - A few weeks after the incident in the office of Amelia Sorenn-Syrush, Kei diverts from his hunt to help train two clan mates.

86.) A Simple Game of Investment - Kei visits the war torn Balmorra to breath life into dying companies.

87.) Attack on Ukio! - Kei returns to Kaine Australis' side, showing off the newest ship in his fleet in a war against the evil Galactic Empire.

88.) Alliances Vengence - Kei remains at Kaine Australis' side, defending his home from the Galactic Alliance.

89.) Friendly Family Fun - Kei and an old friend tear across Myrkr in a training fight for the ages.

90.) Cutting Ties - Kei gets a visit from an old friend.

91.) This Dream is not O-Kei - Kei, desperate to return to the living in a body reaches out to a former friend in her dreams.

92.) Attack of the Killer Nightmare - Concurrent to the manipulation of Lady Kay, Kei begins to manipulate a former friend.

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94.) The First Tragic Attempt - Kei, free from death attempts to free himself from hell.

95.) Quare Pugnare Debemus? - Kei returns to Commenor in the wake of the The Sith Empire invasion after his exploration of his past holdings.

96.) Common People - Kei realises just how much he hates being stuck in one place.

97.) A Bottle of Wine, A Sith Armarda and an Old Friend Walk into a Bar - Kei waits for Asajj and together they decide on a plan.

98.) Let's Talk About It - Kei gets distracted while people watching.

99.) Black Sabbath - Kei smuggles an old friend onto Commenor to saite a craving for inventing.

100.) The Admiral, The Traitor, The Murderer - Kei, finally sick of running from his past gives himself up to the Jedi when they come knocking for revenge.

101.) Reunion - Kei puts forth the final act of his plan. Disappear forever and start fresh in the galaxy.

102.) The Corrupted - Kei decides to pay back the CIS for rescuing him in the only way he can. Money, time and effort.

103.) Of Fallen Stars - Kei offers the CIS one last moment of his time before securing his assets. This time, there is no war and no violence. Just relaxing fun.

104.) Returning Home for Not Christmas - Kei returns to Commenor to secure his armour and meets an old friend once again.

105.) Now I am the Master - Kei returns to Corellia for the first time in years and encounters the prisoner that remained there, awaiting him.

106.) A New Dawn for Corellia - Kei remains on Corellia, watching as it breaks free from the New Republic once and for all.

107.) Stealth & Smugglers - Kei recruits a smuggler before he leaves Corellia. His goal? Find his ship.

Edited by Kei Raxis, 14 April 2019 - 01:04 PM.