OUT OF CHARACTER INFORMATION
Intent: The Draelvasier species serves as a Narrative foil to various ideas and to the Bryn'adûl faction.
Image Credit: Image Credit: X
- The Bryn'adûl
- Tathra Khaeus
- Lore Abridged [Tenants]
Homeworld: Draemidus Prime
Language: Basic, Draelvasier
- Baedurin | Clone: 150yrs | Birthed: 300yrs |
- Aeravalin | Clone: 260yrs | Birthed: 600yrs |
- Sraelvun | Clone: 25yrs | Birthed: 110yrs |
Estimated Population: Inter-Planetary [Within Bryn'adûl Territory]
Force Sensitivity: Rare
The Draelvasier are all one and the same, a species born through cloning and natural birth. All vat-born Drael are made from various genetically edited samples of Tathra’s DNA. These templates are partially randomised within certain variables to maintain a viable population capable of natural births whilst also retaining certain genetic traits to maintain the quality of the Draelvasier species.
The Draelvasier of both vat-birth and natural births reach adulthood within months. This process takes slightly longer for naturally born Draelvasier.
Draelvasier come in a large variety of shapes and sizes, due to its starkly different races, cloned and bred from specific variations of host DNA that put emphasis on particular special traits. However, at a distance the species are a tall and bulky race, typically humanoid in shape with a mixture of crustacean and reptilian features. Both male and female. However females tend to be more slender, with a greater amount of carapace than the males.
Breathes: Type I - Type III
Average height of adults: 2.6-3.2m
Average length of adults: N/A
Skin colour: Black, Cobalt, Brown, Crimson, Sage, White
Hair color: N/A
Draelvasier differ in terms of biology, having a secondary heart that allows them to survive in low oxygen environment also boosting the blood flow around their body. They also possess a secondary stomach that allows for the absorption of ceramic chemicals that helps develop both their outer-carapace and bone strength. The Draelvasier sinew is also given the ceramic treatment, reinforcing it and granting the Baedurin their impressive strength.
Drael bone structure is also more reinforced than typical, having a bone chassis constructed out of plates that covers their vital organs. Additionally their bones typically partially cover the joints and sinew as an internal protective plating. The Baedurin have this to a greater extent, where as Aeravalin bone structure is less constrictive to allow for greater agility and Sraelvun bone structure is more comparable to Baedurin but lesser.
Additionally, all Draelvasier skin is typically much more molecularly compressed; making it sturdier than human skin. However for Baedurin this molecular compression is also reinforced by their resistant to adverse heats. Draelvasier white blood cells also double in number compared to Humans, allowing them to fight off hazards easier, and also to heal quicker.
- Baedurin -
The Baedurin are a race within Draelvasier that predominantly take on traits from the more primate variants of the genetically spliced host DNA. They are usually on the higher end of the average Draelvasier height, and are typically more muscular and have more pronounced reptilian features. Such as a carapace, making their bodies sturdier and have a thicker and more defensive shell. This feature is more intense in females, switching out muscle mass for more heavily reinforced skin.
The Baedurin are the muscle of the species, and are known for the carrying the monstrous strength of their forefather, outmatching every other humanoid species in terms of strength. Additionally, the Baedurin shed a thick layer of scaled skin once every year, and are cold blooded. The Baedurin also had similarly slightly longer faces with even some having more pronounced primal features rather than human, typically having snouts and jagged teeth.
However, the Baedurin also take the sins of their fathers with them. They are incredibly sensitive to cold but are nearly invulnerable against heat, and heated gas. This gives Baedurin an incredibly high defence against weapons such as blasters and disruptor weaponry. Unlike other races, both the females and males are equally built for combat. However females are width wise smaller, and typically faster.
The Aeravalin are often considered soft by comparison to the other races within the Draelvasier, suffering from a smaller frame. Aeravalin are still much stronger than humans, however have a more condensed frame and lesser carapace compared to Baedurin.
They have a typically lean and strong build, durable skin. The Aeravalin have a much greater range in variation of their outer shells, some having more insectoid or crustacean like appearances whilst others sometimes have more so hardened flesh. Aeravalin are also notably more cunning typically by comparison to their racial counterparts.
The Aeravalin vary in height, typically being taller than both the other races but slimmer and carrying a more petite frame. One of the more grander differences is in their complexion, their skin being more typically a pale blue or crystallised like ice. They in both mind and body carry a strength where their brethren carry weakness. They can endure coldness with greater versatility where as they suffer more-so in hotter environments.
Sraelvun, is the Draelvasier fodder. These are the most common of the three, a almost entirely male sub-class of their species that are more humanoid, with less appendages and a scaled flesh like look that resembles a lesser Baedurin. The Sraelvun make up the backbone of the Draelvasier as a kind of drone, typically not as smart and nearly almost always simply made to follow orders. They are less formidable than the other races, however carry a fiendishness unparalleled by the other races. They are often cunning but lack intelligence.
The Baedurin are simple in livelihood by comparison to the other races among the Draelvasier. The Baedurin are the builders, and pick up the slack in specialised units such as Brutes and push through with raw efficiency through a mixture of training and brute force.
The Baedurin, even more so than the other two races put a complete emphasis on strength and will power than the other members of the race, having a greater focus on the Tenants of Battle, Strength & Comradery. However, this comradery is typically primarily shared among their own race more so than others. The Baedurin, due to the nature of their appearance are generalised as being barbaric. But this is not the case.
Tactics, precision and critical thinking skills are all of equal importance within the Baedurin. This, and the ability to face adversity through any means are the key focal points of Draelvasier Tenants that the Baedurin particularly hone themselves to. However, this does not mean they neglect the others. However they do consider these Tenants to be the most important.
The Aeravalin, are the scientific geniuses behind the war machine that is the Draelvasier culture, they are the beings that elevate the Draelvasier beyond their primal levels. They helped develop the society of the Draelvasier by making cooperation between the races possible. It is typically Aeravalin Shaman that assist with the creation of new beasts, responsible for the development of their space-flight capable beasts and the Draelvasier’s force imbued technology.
The Aeravalin are more snobbish and principled than the other races, equally as brutal and ritualistic but less likely to act out or showboat. They, alongside the Chieftain typically hold the positions that delegate the use of the individual strengths of the races such as Seers and Shamans on the Ish’makra who have the ear of the Chieftain.
Otherwise known as drones, are significantly less independent than the other races within the Draelvasier. Born with a deep seated coded urge to serve and follow willingly. The Sraelvun is the most common of the three races. Serving as a form of cannon fodder for military operations.
Within the Sraelvun, they place a sole focus on physical strength. General size and physical power is what dominates their little society. Splitting themselves quite crudely into groups as they place social borders between themselves based on height and muscle mass alone. Sraelvun typically focus on Apathy and Comradery, more loyal to those they are assigned with from birth in their Drone Battalions.
However, whilst still less independent. There are those Sraelvun which are born from natural methods, who sometimes rarely possess the strength or intelligence of the other races.
STRENGTHS AND WEAKNESSES
+Formidable Form: The Draelvasier overall as a species can be considered tough. The Draelvasier have increased bone and skin density and additionally have supplementary organs to increase stamina and durability.
+Biology: Draelvasier biology increases the density of their bones and reinfroces the integrity of the varying bone structures.
+Cult Fanaticism: The Draelvasier species exists within an incredibly occult meritocratic society, throughout their entire lives they exist to fulfil a purpose and to be exemplars of the Seven Tenants. There is no other species in the Galaxy quite so unified, so driven to destroy.
+ Stature: almost all members of the Draelvasier are tall beings. Their average height being much higher than that of humans, gaining them advantages of reach and gaining agility with greater ease.
+ Natural Bond: The Draelvasier have more primitive bodies, built for harsh living in the wild. Thusly, through their natural prowess are respected by creatures and attain powerful bonds with animals easily. This is a naturally occurring ability.
+ Fast Track: As a result of genetic design, naturally born Draelvasier grow up to adult stature within months, however taking years to fully develop and continuing to develop well into their triple digit years.
+Mutagen Applicant: All Draelvasier are capable of being gifted additional traits via the application of additional mutations. However Mutagens are not easily conceived and thusly this is typically reserved for Specialised forces such as Zealots, Warlords and Marauders.
- Bigger Target: Stealth isn’t quite so easily achieved by the Draelvasier, their bodies are heavy and weighted, powerful. But this also means that they can be heard or seen coming from miles away.
- Temper: Though they care little for the opinions of other species, within Social environments Drael can quickly turn to anger when criticised. This is also partially due to Draelvasier culture, as weakness can often mean death. Thusly, quick tempers are born of both pride and anxiety.
- Xenophobia: All Draelvasier, keep to their own. All are taught of the weakness of other Sentients in the Galaxy, their purpose is to rid the Galaxy of the plague of weakness, this is their truth. No Drael would ever ally with any other Species.
- Infrared Vision: Draelvasier have infrared vision, seeing through heat. This can be a problem with explosives in combat, as high exposures of heat will blind them temporarily.
- Force Deficient: It is very rare for members of the Draelvasier to possess the force. However, as their numbers grow so too does the chances of Force Users among them. However, given the restriction of Force Users placements to areas such as Shaman, they are often regarded with lesser respect than those of purely militant station.
- Never Telekinetic: Even amongst those with force aptitude within the Draelvasier, telekinetic abilities appear to escape them no matter how hard they try.
- Sink: Most Draelvasier would find swimming much more difficult than humans, requiring greater stamina and time.
+ Strength: The Baedurin are the toughest and meanest of the races, by average being much stronger than most humanoid species, comparably nearly twenty times stronger on average than humans. They are tall and hard to kill.
+Speed: The Baedurin’s impressible efficient muscle-mass also affords them incredible reflex and movement speed. You’ll need a jetpack to outrun a Brute.
+ Industrious Mind: The more intelligent among the Baedurin think mechanically, able to construct and build weapons, make the best of their situations.
+ Skin Like Lead: These particular Draelvasier share the trait of their forefather, possessing an extreme level of resistance to heat due to the intense molecular bonding of their flesh. This affords Baedurin nigh invulnerability to blasters, and typically are much more resistant to disruptor weapons as well.
- Not so flexible: Due to the more constrictive nature of Baedurin bone structure, they are not quite capable of great agility. Due to their mass, Baedurin are not capable of flexibility or gymnastics.
- Cold Feet: The Baedurin have an incredibly low tolerance for the cold, their bodies run on fire. If their bodies are exposed to the cold weather, they will eventually short circuit and die.
+ Cold as Ice: The Aeravalin are typically the power opposite of the Baedurin, having a greater resistance to the cold.
+ Scientific: The Aeravalin have scientific minds, they are designers of gadgets and upgrades of weaponry, putting the industrious minds of the Baedurin and the scavenger like nature of the Sraelvun.
+ Agile: The Aeravalin are more agile, allowing them to apply themselves to more complex roles rather than standard military positions.
- I’m Melting: Heat is deadly, and the flesh of the Aeravalin is sensitive to it. This causes lower performance in combat within heated areas and a weakness to explosives and fire.
+ Cunning: Due to the relationship of the Sraelvun with the Baedurin, they are scavengers. Capable of making something from nothing in many situations.
+ Rabid: The Sraelvun, are agile and have long claws for nails. This allows them to climb walls and ravage animals.
+/- Fearless: The Sraelvun are ultimately fearless creatures that will follow orders to the death. But, this also means they are reckless and ultimately will die before they retreat.
- Born to die: The Sraelvun are born knowing they will die in combat. This places a certain level of flippancy on their actions. They are suicidal, and will often allow themselves to die if it serves a greater purpose. This is a double edged sword as sometimes they will simply just, allow themselves to die if they cannot perceive a victory.
- Drones: The Sraelvun are not capable of critical thinking, they are as close to being semi-sentient you can get while still being sentient. They can perform basic task, however nothing greater for the most part.
- Cannibals: They eat everything, including each other.
Diet: Meat, fruit, vegetables
Communication: All species speak Draelvasier, upper castes are taught basic as well.
Technology level: Enhanced
The system of government within the Bryn'adûl exists as a trinity between the three main governing bodies, presiding over a caste system based on competence, respect and reputation that exists to reinforce the ideals of the Seven Tenants.
These Tenants are; Apathy, Balance, Accountability, Weakness, Strength, Battle & Comradery.
The three governing bodies of the Bryn are; The Barricas [Military], the Seers and the Caden’maris[Court, ect]. The Bryn'adûl/Draelvasier believe other species to be poisonous to the galaxy, that they are the apex species - which extends to their extreme ethnocentrism. The Bryn'adûl believe that the other species of the galaxy betray the natural purity of violence, of the strength it breeds, that they are weak. They believe that by showing this insulting weakness, they are deserving of death.
This belief stems from the ancient cataclysm that once wiped them out, believed to be caused by outsiders, further pushed by the current state of the Galaxy, trillions living insignificant lives, relying on Technology for strength. The Bryn'adûl see the galaxy as weak, reliant on technology whilst they in truth grow weaker as individuals, as people. They see themselves as Crusaders, ready to wipe out the lesser species to gain power and glory, and achieve immortality for their own. The Bryn'adûl place an importance on strength above all, lead by the strongest of their species, with the intent to prosper through domination and conquest.
This is not to say the Bryn'adûl are un-cruel or benevolent, they revel in the destruction of the species of the galaxy and their ivory towers. The Bryn'adûl are a hardy and savage race, they revel in growth in individual strength as they believe all must strive to better themselves for the health of the whole.
Draelvasier structure their sense of belief based on what they see, feel and experience. Their eyes tells them that all beings are the same. Animal or man, every creature is made of flesh and bone.
This in turn serves their belief that it is a beings actions and competence, power; that serves to fill the empty void that culminates in the respect given to them. The Draelvasier believe every experience is a mentor, and to seek more formidable foes and obstacles in every instance of their lives. This, belief even carries over to food. The Draelvasier hunt and kill their food, believing that they should only eat powerful creatures. And, in the eating of these creatures they gain their strength. The Draelvasier believe that by consuming an animal they also devour its spirit, paying tribute to their strength by lending it to their own.
Within Drael and by extension Bryn'adûl society, the idea of monogamy or familial groupings is alien to them, however rare exceptions exist. Draelvasier lay with many, their goal to create the strongest warriors and grow in number. The Bryn'adûl and Draelvasier do not believe in money, placing only value in what they need or take by force.
You only own something if you take it or make it.
The system of government followed by the Draelvasier is a meritocratic feudal occult, military system. The Draelvasier believe that the ability to face adversity with readiness and decisive action and the ability to adapt and defeat your enemies are essential to progression. Even more so, essential to their way of life and to the adherence of their sacred tenants.
The Ish’makra is the name given to the council comprised of the leaders of the various sects within the Bryn'adûl. Comprised of the Marauder Primus, The Overseer, High Shaman, High Judges and at its head, the Chieftain. Whilst the council exists to maintain cohesion and discipline amongst the Bryn'adûl, they serve primarily in an advisory capacity. The Chieftain may override or listen to the Ish’makra as they see fit.
The Seers exist as the primary assortment of force wielders within the Bryn'adûl. They see the cosmic powers that are gifted among the few as a sign of wisdom. The Seers are those who decide where the Bryn'adûl will go, tell of what battles they should incite or join. The Seers use their cosmic abilities to peer into the future, speaking into the ear of the Chieftain as an advisory role. Within the Seers exist multiple roles, one of the more prominent groups being a militant subsidiary known as Shamans.
The Seers themselves serve as advisors, and act as a cautionary eye over-watching the entirety of the Bryn'adûl. Upholding their tenants and serving as a guiding hand for the Bryn'adûl. The Hierarch himself is a powerful force sensitive, and the spiritual leader of the Bryn'adûl second to the Chieftain. The Seers themselves are split up into divisions of acolytes, adepts and true Seers of which number few.
The Shamans are active members of the military, commanding the bestial forces of the Bryn'adûl and serving as representatives of the Seers on the field of battle. The Shamans are an interlinked group, half militant and half seer.
This is the official name of the Bryn'adûl deployable forces, however typically simply referred to as the Bryn'adûl or by individual assets assigned names. Within the Bryn'adûl military exists dozens of variant groups.
The Kad’Maera, is the system of education and training of both the Aeravalin and Baedurin races. They teach all the new-born's how to walk and speak, teaching them basic and Draelvasier.
Shortly after maturing into a full adult, the Aeravalin and Baedurin are put through gruelling physical training, teaching them how to use their bodies and minds in combat and teaching them the history of their past and their ancestors. For roughly two-hundred and sixty days, all newly matured members of the species are educated and taught how to fight. After this two-hundred and sixty day period the Kad’Maera conducts a test known as the Bedla’korum.
The Bedla’korum is a two week set of trials overseen by the High Judges and their courts, which decides the placement of those that succeed in the trials into particular Castes. Those that fail, join the Horde.
The Crusaders Kadis:
The Crusader Kadis (Test), is the next step in a member of the Higher Castes life, joining the Bryn'adûl Crusaders, and entering the Kadis to determine their position within the elite Crusaders.
Theron's of Tutelage:
The Theron's of Tutelage are the order of mentors, teachers and trainers that oversee the introduction of the High Caste military forces into actual combat, serving as go-betweens of training and active duty units. The Theron's spend half their life training the new generations, the other leading them into combat as on-field Commanders.
The Morad'kai is the ruling that, strength and individuality trumps all preconceived notion. This is, the ability to challenge any ruling or leadership through combat. Whether this be a trial by combat to prove the innocence or worth of ones self to the Courts or to usurp a incompetent leader. None are above reproach.
Tenabrak, the name given to the few who could rightfully be called exiles or banished members of the Bryn'adûl. All of those who appear unfit for duty, are branded and subsequently executed. Deserters are few in number, but when they do appear - the Bryn'adûl wipes them out with the upmost wrath.
An'shaerneghm is the Draelvasier term for celebration, applying to the victories of the Bryn'adûl in regards to combative accomplishments. These festivities include music, feasting and often times combat and gifts being awarded to various parties. Often times a An'shaerneghm is held by a singular warring party or is simply amongst those who conquered a world. It is tradition that a Chieftain will pass on a blessing of strength to new-born's at these events.
Often times, Draelvasier will fight in the presence of the Chieftain or other high caste military representative in hopes of impressing their superiors. Dancing is also a large part of these ceremonies, considered a disciplined sport - the Draelvasier typically dance as a way to court a mate.
In Draelvasier dances, they typically imitate animals or past battles - paying respect to the strength of foes or creatures they have witnessed.
Drovagaerys is the name given to Draelvasier of esteemed renown that have given their lives for the Bryn'adûl cause. These Drovagaerys are named by the Caden'maris before their burial, whether it be honorary or true.
The Graghk-ro'ka, is the name given to the challenge each member of the Bryn'adûl are able to invoke. This is a challenge for the title of Chieftain, and requires a week to prepare as the majority of the species watches this event.
The name given to a hunt. When the Draelvasier hunt, it is typically when they find impressive beasts. The Bryn'adûl seek to destroy and conquer those of strength, to in turn empower themselves. Eish-ma is the name given to a great hunt.
Takt-enkarack is the sentencing of another species, planet, or group to destruction. This is the call of war for the Bryn'adûl. The court and seers must convene, the Marauders must convene. The Chieftain must, convene. Then, the courts will chant for a great Takt, and the Chieftain will respond ether with enkarack, initiating war. Or, with entorekie - denying it.
Baedurin behaviour is blunt in many ways. They are practical beings with practical ambitions and goals. They know no life other than that which is taught to them, to serve and grow in power under the mighty Chieftain of the Draelvasier.
The Baedurin believe themselves to be superior to the other races. Their xenophobia is the greatest, they spit on other species. Enjoying torturing and butchering humans and various other smaller humanoids. However, they are quite passive aggressive regarding their competitive nature. As teamwork and the prosperity of society are the cornerstone of their actions, they often attempt to hide their disdain from one and other. They can become, cold and calculating when trying to unseat a superior officer to gain their position.
There is a constant power struggle and shifts within their parts of society as they constantly fight among themselves to see who is the strongest. They respect little else than will and sheer power.
The Baedurin are a very patriarchal race, often putting down the females. Typically the Baedurin males prefer to attempt to mate with the farer and more soft skinned Aeravalin. However this often produces slightly more impressive Sraelvun rather than a pure Baedurin or Aeravalin. All the same, they still often prefer the Aeravalin females. On the other hand, the Baedurin women tend to pick on the other two races, simply overpowering their males and breeding with them.
The overall interaction between the Baedurin and the Sraelvun can be considered a sort of feverish animosity, but they still need each other. More so the Sraelvun need the Baedurin and the Sraelvun are convenient for the Baedurin. They eat what they leave behind and exist as a sort of foil to the brutes.
The Baedurin whilst industrial consider it dishonourable and cowardly to completely forgo physical feats or attributes in place of technology, careful not to lose themselves to its temptations.
Out of the three species, the Aeravalin are the most pious and righteous. Aeravalin believe they are the pinnacle of evolution in the Draelvasier genepool and consider themselves to be the torch bearers of the race, the ones destined to lead them to a brighter future.
Though they retain similar muscle mass and power as the other two species, their sharp intellect sees them rely on more than the innate brute strength which the Baedurin are known for. They are the philosophers and scientists of the community, and cunning by nature.
The Sraelvun live like rats, huddled up into small corners, feasting on the leftovers and often being considered pests by the other races. The Sraelvun receive a heavily revised version of the Kad’Maera coded into their minds when they are born, and are typically left to their own devices for several months, then they are lined up and the strongest of them are chosen to join the Horde. The others, breed or become living practice dummies for the Horde.
The Sraelvun, often operate similarly to prison gangs. Forming into tribal groups that have particular physical traits, use particular weapons or sport particular scars or markings. Some of the more significant tribes sport large scarring's or particular painted symbols on their armour.
For example, the Blood Riders are one of the strongest and largest tribes. They use their own kinds blood for war-paint in the shape of a Sraelvun hand on their faces and shoulders. Typically wearing only leg armour and something on their chest.
When Tathra Khaeus created the Draelvasier in 848ABY, he sought to revive a species he was the last of. A species that would retake the Galaxy by force. They had been destroyed, near wiped out by some cosmic event thousands of years past. Tathra would ensure that it wouldn’t happen again. Over nearly a centuries worth of experience, the soon to be Chieftain had met many species. Worked with a variety of warriors and factions, and his ability to kill was matched by few. But, his mind was singular, his will unmatched and thus allowed him to create the Draelvasier. A species, capable of completing the mandate of his will. They would destroy the weak, and their technological terrors. It took years, but the resulting species that were spawned from his experiments were perfected renditions following many cases of trial and error.
The work began in 840ABY, a total of eighteen DNA samples were taken, six for each of the three races of the Draelvasier that Tathra had in mind. Over a series of three months, Tathra perfected the Baedurin first, the most similar to himself was easiest, they were strong. However, they were hard to keep control of. Tathra tried to imprint of sort of obedience into their minds, but it almost always came at the cost of their more industrial and mechanical mind-set. Instead he saw to educating them that might makes right. This ensured his leadership, and if one of the Baedurin or the other races managed to unseat him as Chieftain. It would’ve been theirs, by right.
The Baedurin began in stages of primitive tribe like structures, warring amongst themselves for months. Tathra allowed the warring factions to fight in a controlled environment, allowing his own teachings to take shape through their own experiences. Eventually, what came of the Baedurin was a hardened race, strengthened by the purposeful cruelty unwittingly pressed on them.
Second came the Aeravalin, a sort of foil to the Baedurin that were put in place to serve as a sort of focal point for the union between the trinity of races. The Aeravalin were more-so an accident in their creation. Their becoming was not entirely of Tathra’s making, the gene pool had been altered without his knowing in an attempt of sabotage. Yet instead, the supposed sabotage created the unlikely community builders that the Aeravalin became.
Thirdly came the Sraelvun, they existed to act as a buffer for the other races. Fodder for the war machine that was the Draelvasier. They, were the only species he could correctly imprint the obedience upon, as all that was necessary of them was to do as they were bid, kill or be killed.
Finally, in 849ABY- Tathra placed himself as their leader; the Chieftain. The highest level of ruler possible, beginning to integrate the species into what would eventually become known as the Bryn'adûl.
Five years on, the Bryn'adûl exist as a feared force in the Galaxy. Righteous crusaders that have earned trepidation at the very mention of their name. Battle after battle, the Bryn'adûl had grown to conquer world after world, expanding the reach of the Chieftain and the Bryn'adûl further than any could have ever hoped for, or potentially feared.
Nine years on, in 858ABY the Bryn'adûl begin a forward march on the Galaxy; exterminating their neighbouring systems of all life bar their own. A war beyond the imagining of the Galaxy has begun. They just don’t know it yet.
Edited by Tathra Khaeus, Yesterday, 06:42 PM.
Submission Mod per OP