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Darth Harbinger's Star Destroyer

- - - - - Destroyer

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Darth Harbinger

Darth Harbinger

    The Angel Of Insanity

  • Character
    • Character Bio
  • 71 posts
  • Manufacturer: Darth Harbinger
  • Affiliation: Darth Harbinger
  • Model: Unique Destroyer
  • Production: Unique
  • Material: Durasteel hull
  • Classification: Unique Destroyer
  • Length: 2000m
  • Width: 590m
  • Height: 320m
  • Armament: Extreme
  • Defenses: High
  • Hangar: 4 Squadrons
  • Maneuverability Rating: Low
  • Speed Rating: Average
  • Hyperdrive Class: 1
Darth Harbinger's Star Destroyer is outfitted with Two Turbo lasers in the front and back as well as 6 flack guns that are controlled through Computerized sensors. two in front one on each side and two in back to keep the entirety of the ship covered from sneak attacks or ambushes. These guns can be used manually or by computer sensors to pick up on enemy ships signatures. The destroyer runs off of a Typical Star destroyer engine that is modified slightly to burn through less energy during long distance travels. The outside of the ship is covered by a deflector shield standard to deflect fire from enemy ships and lights to search astroid fields and cluttered areas of space as well as being armored with sonic detonator mines. Inside the ship are multiple R2 Units that help maintain the ships Repairs. The shup also has an amount of Buzz Droids that will genisin if needed.

Unique on the Ship is a Scaled down Super laser that is used in last Ditch efforts to survive or if the destroyer were to end up in a fight against a much larger scaled ship like a dreadnought and an EMP Generator as well as a Stealth Field Generator. On the insides the hallways are lined with blast shields and Ray Shields as extra defenses in case his ship were to be infiltrated or invaded by hostile beings.

  • The super laser Provides a Heavy hitting blast that can severely damage lesser ships and can hit with average to high damage on the average star destroyer and dreadnought
  • EMP Spreads in a 150 meter range to deactivate other ships temporarily
  • Multiple search lights can help with finding enemy ships if they hide inside asteroid fields
  • R2 Units can help keep the ship repaired during combat slightly
  • Using the super laser requires eminence charge and recharge time. Using it requires about 70% the power in the ship and this the ship will not be able to enter hyper space when it has been used until the ships power comes back as well as knocking out the Stealth field generator
  • The emp knocks out the ships own deflector shields for a time and stalls the enguin out when it is used as well as the stealth field generator and darth harbingers droids
  • two of the Ships hauls are always in use for darth harbinger' submarine and Personal ship
  • The ships computer sensors can be fooled by false signatures

Edited by Darth Harbinger, 11 January 2019 - 11:40 PM.

Gir Quee

Gir Quee

    Directorate Officer

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  • 5,495 posts


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