OUT OF CHARACTER INFORMATION
Intent: Expand on Tephrike by codifying one of the main groups on the planet. The Republican Guard also provides a contrast to Forcer-dominated or influenced societies, which tend to be the norm in Star Wars. They have been introduced in an ongoing thread and will play a major role in future rps set on Tephrike. This is a resubmission of an old sub subbed using the now defunct NPC Group template.
Image Credit: Here.
Organization Name: Republican Guard
Classification: Rebel group.
Affiliation: Free people of Tephrike.
Organization Symbol: Rebel Alliance starbird.
Description: The Republican Guard is a secularist, revolutionary movement native to Tephrike. It is in a state of war with the Disciples of the Vader, a Sith cult that worships Darth Vader as a god, and the Dominion of Light, a fundamentalist Jedi theocracy that follows a warped interpretation of the old Jedi Code. Like its two competitors, the Republican Guard is a child of the apocalypse. The outbreak of the Gulag Virus sent Tephrike spiralling into chaos. Cut off from the rest of the Galaxy and ravaged by the plague, the planet experienced famine, isolation, technological regression and civil war. The federal government collapsed, giving way to warlords and gangs. The local Jedi enclave tried to restore peace, but their benign intentions turned evil over time and they created a totalitarian theocracy. Their dominance was soon contested by Sith cultists, who preached a mixture of Vader worship, human supremacism and Social Darwinism.
The Republican Guard rose to oppose both of these factions. In contrast to its enemies, the Guard idolises the Old Republic and the Rebel Alliance, though it is also influenced by the Imperial Remnant. It is also staunchly opposed to Force-users, viewing the Force as a disease and blaming it for the calamities of the past few centuries. Originally it was started by remnants of Tephrike's pre-collapse government, nativist parties of aquatic aliens and deserted Dominion clone troopers. Though officially committed to democracy, in practical terms wartime exigencies have turned the rebels into a military junta. Most unusually, it has a strong Yuuzhan Vong element, for their Force Dead nature makes the Vong ideal shock troops. It helps that they face persecution in Jedi and Sith territory. The Guard is staunchly secular, regarding Force religions as a means 'space wizards' employ to oppress the common people. As a result, all forms of Force and use worship have been prohibited.
Headquarters: Red Coral City.
Domain: The Republican Guard is an insurgent movement with Red Coral City as its capital, though it is closer to an armed settlement than a seat of government. They exercise direct control over a number of towns and villages. These are referred to as liberated zones. In addition, it maintains small bases and clandestine cells in enemy territory, though these are under constant threat of discovery and elimination. The Guard allows a certain degree of direct democracy and free expression in the territory it controls, but demands obedience to its laws.
Notable Assets: Aside from Red Coral City, the Guard controls a number of Tephriki towns, villages and industrial facilities. Many of its settlements are located underwater. It maintains clandestine cells and secret bases in Dominion and Vaderite territory.
Hierarchy: The Republican Guard is authoritarian, though not totalitarian like the Vaderites and the Dominion. The hierarchy is very top-down. While committed to a republican form of governance, to a large degree it is an officer led rebellion. This is similar to the Rebel Alliance of yore, though the Guard has no aristos or royals. The Guard maintains a senate in the liberated territories. The senators are directly elected and – theoretically – choose the chancellor. However, the legislature is more of a show of convenience comparable to an advisory council than a decision-making body. It elects the supreme commander, who is regarded as the chancellor of Free Tephrike. But due to the constant state of emergency the leader's term is always extended.
True power rests not in the senate, but in the hands of a military junta, the Council of National Salvation. The junta is composed of the most senior military commanders. It is charged with leading the war effort against the Force cultists, until the day comes when victory has been achieved and the republic can be restored. However, rebel units operating far away from the centre in territory controlled by the enemy have considerable autonomy. Some of these units are very small and utilise a clandestine, cell-like structure. Others are large enough to be organised as partisan companies, battalions and brigades, though their actual numbers fluctuate. The Republican Guard maintains several regional commands, which are responsible for carrying out rebel activity, sabotaging the enemy, spreading propaganda, mobilising recruits, setting up camps and acquiring funds. However, some rebel units only pay lip service to the centre and pursue their own agendas or have split from it altogether.
The Extraordinary Commission for Preternatural Regulation and Control occupies a special role in the hierarchy. It is also responsible for enforcing the Guard's Force-User policies. This includes identifying Force-Users, educating them about the nature of their powers as the Guard sees it and ensuring they are under control. It also runs special detention centres and researches technology with the aim of curing or suppressing Force-Sensitivity. It has special units charged with hunting down rogue Force-Users, such as the Special Observation and Vigilance Unit.
The Guard maintains a degree of direct democracy on the level of villages and towns under its control. Village heads, councillors and mayors are elected by the eligible citizens. Force-users are disenfranchised though. The same applies to Sith or Dominion collaborators. However, the military junta has the final word on all major decisions on a national level. For a while the Guard experimented with an elected officer corps, but this proved counter-productive and was soon abolished. Over the centuries, rebel formations have gone rogue or split off entirely to create their own factions, but most struggle for recognition.
Membership: The Guard is limited to Tephrike and thus only recruits natives of the planet. Potential members must be willing to fight or otherwise contribute to the struggle for liberty. They must be Non-Force-Users, Force Dead or 'cured' Force-Users, though the latter face many hurdles. Must espouse the principles of the Guard, show loyalty to it and oppose the machinations of the Force cults. The Guard does not discriminate on the basis of species or gender.
There is a strong siege mentality. The Guard is fighting a war and - rightly - believes that its enemies would eradicate it if given the chance. It also views its foes as pure evil. There is a lot of suspicion about spies and infiltrators. In their culture and daily life, the rebels idealise the old Galactic Republic, seeing it as a bastion of democracy, sentient rights and good governance. Indeed, ballads and theatre plays glorifying the deeds of the Grand Army of the Republic are common - by contrast, the Dominion of Light does the same for the Jedi. Many of the inhabitants of its territory include citizens who fled the Jedi or Sith controlled areas - or were rescued during raids on labour camps. The guiding values of the government and society at large are resilience, sustainability, duty, order, and good governance. There is room for a lot of offbeat things, but laziness is not one of them. People must obey their superiors and do the jobs they have been assigned to and be vigilant.
The Republican Guard maintains a command economy and many goods are rationed. Small businesses are allowed to operate, but the commanding heights of the economy are controlled by the state. The Guard supports social justice and social welfare policies. However, the war, primitive infrastructure and lack of resources have kept them from implementing many of their proposed progressive reforms beyond the most basic. As supplies are scarce, they seize a lot of what they require via raids or by 'taxing' villages under their 'protection'. Resistance fighters also try to smuggle subversive literature and leaflets into the territory controlled by the Force cultists. This goes hand in hand with carrying out terrorist attacks against their enemies. Overall, the Republican Guard is a morally grey faction. It has principles many would consider noble, but is willing to use very ruthless means to achieve its goals. One of their credos is: “The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. It is its natural manure.” Another is 'Do-ro'ik Vong pratte!' which is a Vong phrase that means 'and woe to our enemies'.
Unsurprisingly, Vong Shapers are prominent members of the Guard's R&D division, although their ability to recreate their ancestors' war machines is limited. Most partisans are poorly equipped and forced to live off the land. The Guard makes extensive use of Tephrike's networks of waterways. A number of their bases are located underwater. This is no surprise since one of their sources of support are aquatic aliens. However, the waters of Tephrike are dangerous, for sea monsters abound. It is a culture that prizes frugality and views wastefulness and laziness as cardinal sins. If someone is disabled, the government will find them a desk job. Caring for veterans who suffered injuries or bereaved family members of dead soldiers is viewed as an important obligation on the part of the community. Extensive accumulation of private wealth is heavily frowned upon and regarded as a sign of decadence. Patriotism is widespread and encouraged by the leadership.
The Guard is strongly opposed to racial discrimination and human supremacism. It strives to ensure equal representation of Tephrike's races. The rebel faction also upholds clone rights. This is very pertinent since many of Tephrike's people are clones. The Dominion in particular makes extensive use of cloning. The rebels regard the Jedi's use of clones as just as heinous as the chattel slavery practised by the Sith. They have clinics that attempt to cure the clones' sterility. In stark contrast to the puritanism of the Dominion, the Guard has liberal views about sex and procreation. It differentiates them from the, in their eyes, soulless Dominion and sadistic Vaderites. They need as many people as they can, which requires people having children. Encouraging this is helpful and since both men and women are conscripted, they have communal creches set up by the old and wounded.
Force-users are regarded as afflicted by a malignant disease. Some of the members of the Republic adopt a maltheist viewpoint, seeing the Force as some sort of malevolent deity, but this is a minority position, as it clashes with the Republican Guard's generally secularist outlook. Children who manifest Force powers in rebel territory are subjected to brainwashing and a good bit of mental trauma to associate the Force with bad things. Mental conditioning, drugs and technology are used to suppress Force use. Those who are regarded as too dangerous to be released back into society are isolated. Serious cases are turned Force Dead. Being an insurgency movement that has managed to seize control over a few provinces, the resistance has imposed a war economy on those it seeks to liberate - whether they want to be liberated or not. As it was founded by rebellious clone troopers, joined by various alien races, this faction is highly militarised, with universal conscription. The Republican Guard's 'capital' is Red Coral City, an underwater settlement originally founded by Nautolan and Gungan colonists. It also maintains small rebel cells in Dominion and Sith territory.
The Guard is rather ruthless in terms of the methods it uses against the Dominion of Light and the Vaderites. Use of terror is considered integral to weaken and destroy local government, strengthen the revolutionary apparatus, proselyte among the populace, erode the control and influence of the enemy. Captured Jedi and Sith are often shot out of hand or experimented on to discern the nature of their powers and devise counters. It should be noted that such tactics are the norm on Tephrike. Both the Dominion and the Sith have set up what amounts to a slave state in their respective territories. The Republican Guard has made frequent use of terror tactics against its enemies. Murder, kidnapping, torture and general intimidation are a routine part of Guuard operations and are calculated to cow the populace, liquidate opponents, erode the morale of Dominion and Sith government employees, and boost tax collection and propaganda efforts. It is meant to demonstrate that both the rural and urban dweller are powerless against the Guard. Terror extends beyond targeted murders and kidnappings, and includes the mortaring and shelling of population centres. Due to its conventional weakness, the Guard has been forced to pursue a strategy of asymmetrical warfare for most of its existence. To build up logistical support, it has created an integrated network of bases, sanctuaries and lines of communication.
The Guard seeks to gain support among the civilian population through a mixture of propaganda, intimidation and by winning hearts and minds. Particularly in remote areas, the Guard is the sole source of humanitarian aid, governance and protection. Guard soldiers and workers distribute supplies, provide medical care, education. They also help peasants bring in the harvest and train self-defence militias. However, at the same time they tax the locals in the liberated areas, conscript civilians as soldiers or labourers and practically paint a target on their backs by setting up weapons caches, supply dumps, underground bunkers and tunnels. This exposes them to the Search and Destroy campaigns conducted by both the Dominion and the Sith. These often involve the wholesale destruction of villages suspected of aiding the rebels, deportations and massacres. Freedom is never free, and so the Guard sees the hardship the people must undergo as an unfortunate, but necessary sacrifice on the road to the liberation of Tephrike.
It is pertinent to note that the group is not free of internal conflict. For one, the Guard is multiracial and Tephrike has often suffered from racial strife. Some groups have split off for ideological or political reasons, producing off-shoots that the Guard regards as rivals. The group seeks to create the widest possible revolutionary bloc and regards competitors as splittists whose existence diminishes its support base, thereby putting the struggle for liberation in jeopardy. Requisitions by Republican Guard troops can also produce violence, potentially pitting them against the people they are supposed to liberate.
Reputation: Tephrike has been isolated for centuries, so few outsiders would have an opinion on them. Both the Dominion and the Vaderites have an extremely low opinion of the Guard, since it opposes them and vice versa. The Vaderites see Non-Force-Users as lesser beings who must be brought to heel and treat Vong as abominations that deserve extermination. The Dominion see them as chaotic rebels who have been led astray by the Dark. Many citizens in Guard-controlled territory regard them as liberators who are standing up for the common people. However, this view is not universal. Families who have suffered under their anti-Force-user policies are more likely to have a negative opinion, such as when Force-Sensitive children are ripped from their families and incarcerated in the asylum. The opinion of the inhabitants of areas Republican Guard partisans operate in is mixed. On the one hand, the partisans provide protection against bandits and oppressive rulers, but they also requisition resources and conscript civilians as labourers or soldiers. Moreover, their actions make the civilians a target for enemy reprisals. War is hell and Tephrike's civil war has been particularly brutal. Overall, the Guard is a morally grey group with good and bad sides.
Curios: The Green Book. A training and induction manual issued by the Republican Guard to new recruits. In addition to outlining the group's ideology, it includes a statement of military objectives, tactics and conditions for victory over the movement's enemies. It acts as a manual of conduct, political manifesto and introduction to the organisation. Republican Guard partisans and commandos usually carry cyanide suicide pills. Many Rebel leaders use Ghostwave transmissions or various Villip biots, allowing for secure communication that cannot be interrupted. Certain senior military leaders and elite assault troopers wear Vonduun crab armour. Despite its uncomfortable political associations, suits of armour modelled after the ancient Republic's clone commando armour are quite popular due to their sturdiness and reliability. Certain elite partisan, Force hunter and infiltration units utilise Cloaks of Nuun. Republican Guard uniforms are utilitarian and functional, eschewing ostentatious flummery and bling. The basic design is a green khaki colour. In that regard they can be compared to the uniforms worn by Rebel Alliance personnel.
Rules: Be loyal to the Guard, serve the people, no compromise with Jedi and Sith. The Force is a malignant disease and those who have been afflicted with it must be protected from themselves for their own good and that of the community. From its point of view, the Republican Guard champions the common people. It is the advocate of the 99.9%. All those who have been born without the Force and suffer under the yoke of Force-wielders. It works tirelessly to restore peace and fight for the freedom of the oppressed. It makes the streets safe, distribute food to the hungry, provides emergency medical care, inspires hope in people who otherwise would have none and protects Force-Sensitives who have been born in its midst from themselves. The Guard sees itself as the last bastion of liberty, egalitarianism, justice, multiculturalism and tolerance.
It seeks to establish an egalitarian, multispecies, republican state where one's position is decided by merit and not an affinity for a mystical energy field. It is resolutely opposed to the genetic aristocracy represented by Jedi and Sith. Both cults are two sides of the same coin, using their powers to deceive the masses. The Guard affirms freedom of religion, but this does not extend to faiths that venerate the Force or those who have an affinity for it. By contrast, Yuuzhan Vong have been welcomed into the movement, though the caste system and technophobia have been largely done away with. The Vong religion is one of the permitted faiths, though the Tephriki variant has diverged a fair bit from orthodoxy. Interestingly, the Guard's anti-Force viewpoints has spawned some groups that idolise the Force Dead, regarding them as particularly pure. Some non-Vong have also converted to the True Way. However, the Vong's influence has also caused envy.
The Guard values resilience, discipline, thrift and preparedness. There's also a free press, which is allowed to criticise the régime. However, due to emergency wartime legislation, this criticism must operate within certain bounds. Essentially the press is allowed to criticise individual leaders or policies, but not the general line. Thus no journalist would suggest making peace with the theocratic factions or treating Force-users like normal people. The Guard attributes the downfall of the Old Republic to Jedi and Sith conspiracies. Tephrike's long isolation and inaccurate records have given them some rather unorthodox views. Thus they believe that Sidious and the Jedi conspired together to foment the Clone Wars so that the Force blind could be brought to heel.
Their view of Luke and Leia is more charitable. Both are seen as well-intentioned people who were duped by their masters into continuing the cruel war. According to this point of view, Luke went into exile and renounced the Force because he realised the harm Force-users had caused. He hid the Jedi's sacred scriptures to keep future generations from repeating the same mistakes. Sadly, even burning the holy texts was not enough. Jedi Rey fought the Yuuzhan Vong and the First Order was led by Supreme Leader Thrawn. Snoke was a failed Sidious clone who believed he was the true emperor. Interestingly, the Vong are whitewashed, for they are regarded as righteous crusaders who saw the evil of Jedi and Sith and stood up for the common man. General Jar-Jar Binks was a brave warrior who fought in the Clone Wars and later led the Rebellion and the Resistance to many victories. The Guard also has a positive view of Gilad Pellaeon. They see his Imperial Remnant as a secular state that balanced freedom and order, but was sadly corrupted by his successors.
As mentioned above, the Guard treats the Force as a curse. However, it rejects exterminating all Force-users. This would be impractical anyway. It is also seen as barbaric. Instead it tries to cure them. Young Force-Sensitives are indoctrinated to associate the Force with bad things. From the perspective of the Guard, a child who happens to be born sensitive to the Force is someone to be pitied. However, they require treatment, lest they become a danger to themselves and the community. The embrace of pain is often used on captive Jedi or Sith. Attempts have also been made to turn Force-Users Force Dead. The Guard believes that Force-Users who have been 'cured' and deemed sufficiently stable should be allowed to live their lives. Nonetheless, they are still monitored to ensure that they do not succumb to their curse. Some elect to undergo dangerous procedures to be turned Force Dead in order to attain full rights.
Goals: To liberate Tephrike from the control of the Force cultists and warlords and unite it under the banner of a secular, unitary republic. Now that they know that there is still life beyond Tephrike, they also seek to acquire more modern technology to both augment their forces and hopefully rebuild their broken homeworld.
Odoh Senks serves as the political and military leader of the Republican Guard. Determined and, if his press is to be believed, incorruptible, he is a charismatic revolutionary leader who rose to power after the failure of the Hundred Days' Offensive. Chancellor Senks is a Gungan and escaped a Sith death camp. What he endured there endowed him with a life-long hatred for the Vaderites. The Chancellor tries to be a just, inspirational leader. He acts with deliberation and pragmatism, but also guided by a burning hatred for the Sith and the Dominion. Does his best to subvert the common Gungan stereotypes. Until recently he was considered too much of a radical maverick to be suitable for high office, until the failure of the grand offensive thrust him into the chancellorship. His traumatic experiences in the death camp have left him with some mental problems he has to deal with, but also hardened him. He made the controversial decision to reach out to Firemane and agree to a joint assault on the Dominion, knowing that it was a gamble that would end his chancellorship if it failed. The military junta was split over what to do, and so he made the call. Fortunately for him, Fortress Purity fell.
One of his close allies is General Vaekta Krazhmir, a Yuuzhan Vong career officer and a member of the junta. She was one of the military commanders during the Hundred Days' Offensive. Vaekta is descended from the Vong who were targeted by the Vaderites for extermination and thus feels strong hatred for the Sith. Hence she shows them no mercy. In her younger days she served in Viper Company. Vaekta played a crucial role in toppling Chancellor Kiraxa Kitomo and the ascent of Senks. She has also made a name for herself by orchestrating several ruthless attacks into Dominion and Sith territory, conducting an efficient, no holds barred irregular campaign. This includes the use of terror attacks. Vaekta is not a savant of warfare or a military genius, but a competent general. Her biggest skill is in keeping the disparate forces together and using them effectively, while communicating with the 'government' of the Republican Guard. This is no simple feat given how many egoes she has to deal with. She is a very effective logistician and engineer, who laid the foundation for the Raddus Trail, a logistic system that provides support, in form of manpower and materiel, to partisan forces and Republican Guard regulars. This has allowed the Guard to supply partisan forces inside enemy territory.
General Aruunzeb is a veteran Mon Calamari soldier and revolutionary leader. During the Hundred Days Offensive, his troops penetrated far into Dominion territory, ere their offensive was blunted at Purity. When the Republican Guard was driven back by the Dominion's counterattack, she and her troops were besieged in Salona, a town the Guard had liberated. When food supplies dwindled, he had Dominion prisoners killed because guarding them cost manpower and he could not feed them and his soldiers. He stubbornly held on to the town to buy his allies time for a retreat. His troops were able to escape the cauldron, but at a cost. He lost a daughter in the fight.I t was he who commanded the Republican Guard troops that ultimately took Purity and planted their banner upon its ruins. Distrustful of Firemane, he was reluctant to commit forces to the battle at first. In the end he ordered a full-scale assault, avenging the defeat the Guard had suffered years ago. Aruunzeb is a bit of a scrapper. His hard-driven personality and skill as a commander has at times been overshadowed by controversial public statements.
Jagat Gosir is a Quarren and holds the crucial post of Director of the Extraordinary Commission for Preternatural Regulation and Control. This body is responsible for enforcing the Guard's Force-User policies, including running the asylum, incarcerating or eliminating Force-Users judged too unstable. Ironically, Gosir herself was once a Force-User. Unable to control her powers she was turned Force Dead. The medical procedure nearly killed her, but she was free of her 'curse'. Her empathic powers had caused her to suffer greatly, so she came to see the Force's loss as a blessing. She is very organised, strict and can come across as rather cold. The loss of her empathic powers means she is no longer tormented by headaches from feeling the emotions of the people around her. It also stiffles her ability to express emotions properly. Thus while she does feel concern for the Force-Sensitives under her care, especially the very young ones, she has trouble expressing it. Her detachment and objectivity is also a bonus for her job though. She has no patience for the vainglorious who boast about their special powers.
Kalak Kistono is the Nautolan commander of Fort Vigilance, the all-Force Dead garrison that is responsible for keeping watch over Palmyra's Wail. Once Palmyra was Tephrike's capital. But a great battle between the Dominion and the Vaderites devastated the city and turned it into a contaminated, dark Force Nexus. Kistono and his men hold vigil over the ruins. Their goal is not to harness the nexus' power, but quarantine it so that others cannot be corrupted. Kistono is rather old, but still hale and capable of fighting alongside his soldiers. His soldiers affectionately refer to him as the Old Squid. He is a strong, resolute leader and a formidable commander. However, the horrible things he has witnessed at the nexus have left their mark on him and he is troubled by the precarious position of the garrison. Dutiful and stubborn to a fault, he has refused to abandon his post in the face of adversity, lest the horrors that lurk in Palmyra's Wail be unleashed once more. Like all his subordinates, he is Force Dead, having undergone a dangerous procedure to become absent in the Force and thus immune to the mental temptations of the nexus. Keeping the garrison afloat has forced him to make some deals he is not proud of, but considered necessary.
Mezha Krazhmir is the commander of Viper Company, an elite unit of commandos who are all dead Force Dead and specialise in taking down Force-Users. Mezha was born in neutral territory, but the war forced her family to become refugees. She was eventually captured by Dominion militia and subjected to experiments before she managed to escape and join the resistance. Rising through the ranks, she proved herself a capable, dedicated and - if need be -ruthlessinsurgent. She is a skilled sharpshooter and has a lot of experience fighting Force-Users. She has a daughter at home called Nei. Mezha is from the same Domain as Vaekta, but wants to rise through the ranks on her own merits. Her closest friend is Synthia Amersu, a Twi'lek insurgent and the descendant of rebellious Dominion clones. Like Mezha, Synthia is Force Dead. She acts as second-in-command of Viper Company. Both participated in the assault on Fortress Purity. The Twi'lek is an escaped Dominion clone and is descended from a long line of cloned servitors. She is married and has tried to have children, but has been unable to conceive due to being a clone. This has pushed her to undergo dangerous medical procedures to try and regain her fertility. She has adopted a war orphan recently.
The outbreak of the Gulag Virus had a profound impact on almost every inhabited world in the Galaxy. Galactic commerce came to an end, billions died from the plague and many more due to internal strife. Galactic governments collapsed and many planets succumbed to anarchy. The repercussions for Tephrike were extreme. The planet's fragile democracy had already been under fire due to racial and social tensions. Moreover, the planet was highly dependent on galactic trade. Things turned from bad to worse as the survivors warred amonst themselves. Tephrike's coalition government was ineffectual, corrupt and divided. Racial pogroms only fanned the flames and militias clashed in the streets.
Tephrike's small Jedi enclave tried to impose order and fight the darkness, but ended up becoming the very evil they fought against, while insisting that they were righteous. Influenced by a debased, warped interpretation of the old Jedi code, they sought to bring the planet under the control of a radical Jedi theocracy, the Dominion of Light, which took totalitarian control to new heights. Inevitably, there was opposition. Heretical Jedi turned on their masters and declared a dark crusade, forming a Sith cult that worshipped Vader as a god and believed all Force blind should be enslaved and treated as chattel.
The common people of Tephrike were caught between a rock and a hard place, as both theocracies vied for control. Their religious war cost many lives and devastated the planet. It was only a matter of time before Force blind rebel groups united and formed their own faction, the Republican Guard. Like the Jedi and the Sith, this faction turned to an idealised past. The Dominion of Light saw itself as the successor of the Jedi Lords, Lord Hoth and Mace Windu, the Disciples of the Vader regarded themselves as the heirs of the 'Dark God' Vader and the Republican Guard believed it was restoring the Old Republic.
The revolutionary movement that would be known as the Republican Guard came into being in a humble underwater settlement called Red Coral City. Prior to these cataclysmic events, Red Coral City had been a rather minor settlement. Founded by Gungans and Nautolans, it had been one of many aquatic settlements created by aquatic aliens who'd settled on Tephrike. It only really made the headlines when the locals complained that the activities of a foreign corporation were causing serious damage to the sea and the wildlife in it, leading to protests, Its obscurity turned out to be a blessing because it was spared much of the initial destruction that took place during the Age of Strife. However, social unrest, food shortages and the plague forced the local administration to implement harsh measures to keep order. The small town was soon faced with a refugee crisis. Desperate to escape the fighting, refugees bribed smugglers to help them get into the settlement. Strict border controls were imposed, not the least because the natives feared that they would be inundated. In one highly controversial action, a police submersible used torpedoes to turn refugee craft away.
Like many areas dominated by aquatic aliens, Red Coral City's inhabitants supported Tephrike's old, federal government, which was losing ground to the Force cultists and warlords. Indeed, there was soon little to separate the old regime from just another warlord group and its leaders demanded contributions from the locals. Furthermore, the Dominion of Light launched punitive expeditions to bring the underwater towns into the fold, after the Vaderites' Dark Crusade had been halted at Palmyra, the planet's old capital. Fear of fifth columnists was rampant and led to the lynching of suspected spies. Moreover, refugees told horrific stories about the deeds of the Windian Jedi's elite soldiers: Clone troopers. Ironically, some of these clone troopers would turn out to be Red Coral City's best allies and help found the Republican Guard.
Prior to the Collapse, Tephrike had been a location for several medical companies, which had been attracted by the planet's bountiful flora and fauna. Medical facilities had been set up to run tests and experiments, encouraged by rather lax laws. This included a medical cloning facility. The Windian Jedi later appropriated this facility and used it to breed soldiers. Eventually, they would seek to do away with natural reproduction entirely, viewing pleasures of the flesh as the path to the Dark Side. However, since the tech had been created with animals in mind, their method of cloning was less than ideal and they ran into issues such as clone madness or rapid ageing. A group of clone troopers who had managed to subvert their programming rebelled against their masters, turning on them mid-battle, which helped save the town when it was being assaulted by the zealots. It was these rebels Red Coral City's embattled government made an alliance with
It was a canny Quarren leader called Zoho Koquon who took control. He would go down in history as the Founding Father of the Republican Guard. His family had been prominent nativist Quarren politicians prior to the Collapse. However, Koquon realised that the deep fault lines between the races had been one of the reasons that caused Tephrike to descend into chaos. He became a prominent militia leader, making himself a name in the defence of the city. It was he who took the initative to accept the aid of the rebellious clone troopers. This was a controversial move, to say the least, but Koquon was a determined, charismatic leader. Using his political and military connections, he built up a following, the Sons of Freedom. They formed the nucleus of what would become the Republican Guard. The policy of total resistance to both Jedi and Sith was not uncontroversial.
Some believed the interests of the people would be best served by trying to appease one of the two theocratic Force cults, whose war was ravaging the planet. These views were squashed by a radical party of secularists, who proclaimed that the inhabitants of Red Coral City had to rally around the banner of freedom and liberty, for otherwise they would be nothing but slaves. This faction also gained support from many refugees, who in many cases had fled from Jedi or Sith territory with little more than the clothes on their backs and left loved ones behind. Having driven the appeasers out of power, Koquon took control. The remnants of Tephrike's old administration were also swept aside, for the Guard considered itself a revolutionary movement. Restoring the ancien régime would not suffice, for its failures had contributed to the current plight of the Tephriki. Only radical change could bring salvation to Tephrike.
Reports of atrocities perpetrated by Force-Users hardened the policy towards those strong in the Force. At first they were simply disenfranchised and monitored, but soon the new régime adopted harsher policies. However, Koquon was still hesitant to go as far as the radicals in his own party wanted. His belief that not all Force-users were diseased was not rewarded, for he was murdered by a 'sanctioned' Force-User, who was later accused of being a Sith agent. Sinya Kairn, one of the Clone Commanders who had defected to the Rebellion, became his successor. She had witnessed the actions of the Dominion first-hand and started her life as a slave-soldier, which made her a harsher leader than her predecessor. Supported by the firebrands, she implemented the broad strokes of the anti-Force-User measures that characterise present day Republican Guard policy. Indeed, reports of cultist activities, nocturnal rituals and blood sacrifices caused a mass panic amongst the populace, Force use was prohibited entirely. Too much time has passed for it to be possible to verify whether there really was a fifth column during the battle or a cult of Sith 'deep state agents' plotting to undermine the fabric of society. Both seemed real to the Guard and so harsh laws were imposed to protect the populace from Force-users - and Force-users from themselves and the wroth of the public.
During her term as leader of the movement, the Republican Guard also made an alliance with Tephrike's surviving Yuuzhan Vong population. Both the Dominion and the Vaderites regarded the Vong as unnatural abominations. Having failed in their bid to topple the Dominion in a Dark Crusade, the Vaderites unleashed a genocidal campaign against the Vong, partly since their new Dark Lord needed to strengthen his position and direct the energies of his underlings somewhere far away from his throne. The campaign was led by Darth Oppress, First Apprentice of the Dark Lord. The Republican Guard had motivated fighters, but it lacked Force-Users of its own and its manufacturing basis was small. It needed to gain elite fighters to level the playing field. The Yuuzhan Vong fit the bill, for their Force Dead nature and fighting skills allowed them to fight Force-Users on equal terms. So the Guard accepted them into its ranks, though with some strings attached. It helped that centuries had passed since the Yuuzhan Vong War and many of the aliens had given up on the technophobia of their people. A Yuuzhan Vong warrior by the name of Meelan Shai would eventually become the leader of the rebels.
The Republican Guard would continue its struggle against the Force theocracies under successive leaders. Periods of conventional warfare were accompanied by low-intensity conflicts. The Guard sought to establish revolutionary cells in enemy territory, using affiliated partisan groups to wage a guerilla war. Its partisans created an extensive underground system of tunnels, which were expanded over time. Eventually these tunnel complexes included field hospitals, training areas, storage facilities, headquarters and barracks. Aside from the partisans, the tunnels themselves presented potential dangers to intruders, for they were often booby-trapped. The partisans would even use venomous snakes (placed as living booby traps). The construction of the tunnels typically included features such as U-Bends that could be flooded quickly to trap the enemy. Sometimes gas was used. The Dominion and the Vaderites carried out harsh reprisals against villagers suspected of collaborating with the rebels. Caught between a rock and a hard place, it was as always the civilians who suffered the most.
While the Guard provided protection against raiders and humanitarian aid, it also taxed the inhabitants of the liberated zones, conscripted them for labour or military service and punished suspected enemy spies harshly. The Guard carried out operations to liberate prisoners from Sith slave labour camps. It also seeks to help Dominion clones reintegrate into society and find cures to their ailments and sterility. But it also maintained assassination squads that carried out terrorist attacks, many of which target civilians accused of 'collaboration'.
The struggle is a bloody one and what would be considered war crimes have been committed on every side. The Guard has certain standards it holds itself to and abhors slavery. But it also considers terror a valid means to achieve its goals. As far as the Tephriki know, the rest of the Galaxy has been consumed by the Gulag Virus. So the Guard considered itself to be the inheritor of the traditions of the Old Republic, though it also drew inspiration from the Imperial Remnant. In its bid to fashion the strongest possible revolutionary, secularist bloc, the Guard did not tolerate rivals. There was a certain logic to this. The free people of Tephrike could not sustain and support dozens of odd guerilla groups. Competition for financial, material and other resources that had to be extracted from the people was intense. Many partisans groups that mushroomed during the Darkness were assimilated or eliminated by the Guard, though it still had to deal with heresies and warlords. Unity came at a price, for while a certain degree of popular democracy remained in place, the movement grew rather authoritarian.
Like every world, Tephrike was affected by the Netherworld Event. In the blink of an eye, countless people from across the planet were raptured. Moreover, Force-users found it difficult to call upon their powers without side-effects. For a short while, they could not draw upon their gifts at all. The disappearances caused a panic in Republican Guard-controlled settlements. There was even an attack on an asylum constructed to hold and reeducate Force-users, for radicals held them responsible for the calamity. To their credit, the guards tried to protect their charges. Some escaped and either fled into the wilderness or formed a violent cult. But order was restored and the Guard recognised that its enemies had been weakened, for both Jedi and Sith depended on the Force.
This culminated into what would be later known as the Hundred Days Offensive. The campaign brought Rebel soldiers into the heartland of the Dominion. She was part of a recon unit. The initial attacks stunned the Dominion armies, causing them to temporarily lose control over several cities. However, Jedi Battlemaster Mahtara rallied them. The armies of Light regrouped, beat back the attackers and inflicted heavy casualties on them. The popular uprisings Red Coral City had hoped for never materialised. Moreover, they faced a canny opponent in the Battlemaster, who implemented a scorched earth policy to deny the Republican Guard supplies. Anything that might be useful to the enemy was destroyed. These measures targeted food sources, transportation, communications and industrial resources. Even civilians were rounded up and removed from areas bound to fall to the enemy. Disease also took its toll on the rebels.
At the same time, the Dominion's de facto military supremo exploited divisions in the ranks of her nation's enemies. Throughout most of their existence, the Republican Guard and the Vaderites had fought each other just as fiercely as the Dominion. The Vaderites were unapologetic racists who regarded non-humans as inferior and endorsed a might makes right philosophy based on the inherent supremacy of Force-Users. In short, they were the very antithesis of the principles the Guard espoused.
However, they had recently undergone a change in leadership. Some of the Sith had come across the 'true' history of Vader's life. In reality, it was a 'The Galactic Civil War for Dummies' book. But it told the story of Vader's redemption. Thus these Sith concluded that since Vader had turned to the Light, they must do so as well. Others decided that since Vader was a false Sith, Sidious was the true Dark God. The result was a civil war. Darth Krieg, leader of the 'light' Vaderites emerged victor. It helped that he'd rallied rebellious slaves to his cause by promising them freedom. At first, he extended an olive branch to the Dominion, declaring that it was time for the Jedi to unite. Naturally he expected them to submit to him. Unsurprisingly they refused, so he declared that they had fallen to the dark side and made a secret pact with the leader of the Republican Guard.
Thus the Vaderites entered the fray as well. They were just as weakened by the Force being wonky as the Jedi, but the Dominion was the one fighting a two-front war. At the time the Nautolan leader of the Guard, Kiraxa Kitomo, was a pragmatist who regarded the Dominion as the greater threat, reasoning that the Force being wonky had created an opportunity that might never come again. Hence she made a secret pact with Darth Krieg, agreeing to divide Dominion territory. As a result the Rebels and the Sith became de facto co-belligerents.
Using guile and deception, Battlemaster Mahtara cannily exploited divisons within the ranks of the Vaderites and the Republican Guard. False flag attacks encouraged forces from both sides to fight each other. The Republican Guard's leader was overthrown by a vote of no confidence in their parliament. This was one of the rare occasions when the senate removed a supreme commander. The junta affirmed its decision and arrested their former leader, who was put to death. Angered, Darth Krieg withdrew his forces. His marauding hordes burnt and looted anything in their path, for they did not seem to care much for their leader's official commitment to the way of the Light. His attempts to discipline them created resentment. Krieg himself ended up being betrayed and murdered by more orthodox Vaderites, who wanted to return to the true Sith ways.
The new leader of the Republican Guard was a Gungan revolutionary called Odoh Senks. He had the support of Vaekta Krazhmir, a senior Vong commander. Senks vowed to continue the war until victory had been achieved. The Guard had managed to wrest control of Palmyra's Wail, a dark nexus located in the ruins of Tephrike's devastated, abandoned capital, from the Dominion. The Guard did not want to harness the nexus, but lacked the means to cleanse it. Fearing that Force-Users would be drawn to this cursed place and corrupted by its power, they took over the Dominion's containment base and placed the area under lockdown. A garrison of Force Dead warriors was established to quarantine the area. This was a symbolic victory, but the Dominion had proved more resilient than anticipated and the Vaderites were enemies once more after their brief flirtation with the Light had come to an end. The tripartite order showed no signs of unravelling. Shortages forced the Guard to introduce even more rigorous austerity policies.
However, things took an unexpected turn when the Outsiders appeared in Tephrike's orbit. In actual fact it was a Firemane expedition. At first Firemane entered into negotiations with the Dominion. But extremists in the Dominion's ranks attacked the Firemane delegation. A fierce fight ensued, and one of the Firemane operatives, Elpsis Kerrigan-Alcori, was taken prisoner and brought to an Inquisition concentration camp. Moreover, Firemane-allied pilots, including the Alderaanian Ranger/Resistance member Laira Darkhold, were shot down and stranded in the wilderness. Republican Guard insurgents led by Mezha Krazhmir had watched these events. They shadowed the pilots and later came to their aid against Dominion forces. Darkhold and her surviving crew were brought to the rebels' underground tunnel, though she was required to wear a device that prevented her from using her Force powers.
Eventually they managed to get in contact with the leadership of the Firemane expedition. Applying the logic that the enemy of my enemy is my friend, the two groups made a tentative deal. The Republican Guard saw an opportunity to destroy or decisively weaken its hated enemy, though it remained very wary of the outsiders, as they had many Force-Users in their ranks. Pooling their resources, the Guard and Firemane initiated a joint assault on Fortress Purity, a key defensive installation on the way to Nexus City. However, coordination was hampered by mutual distrust. The Guard had attacked the Fortress during the Hundred Days' Offensive and been defeated. As a result, it was wary of committing large numbers of troops to an assault that could be very costly. Moreover, it distrusted its new allies, fearing that Firemane would abandon them to the Dominion or seek to enslave once the fight was over.
Viper Company, a crack unit partisans and anti-Force-User specialists led by Mezha, was dispatched to infiltrate the Dominion lines. Enemy resistance was fierce. Having witnessed the power of Firemane bombers and warships when Nexus City was bombed, the Dominion sought to nullify the outsiders' technological advantage by activating a weather control machine. Many Firemane transports and gunships were lost to the storm; others were attacked by kamikaze pilots. On the ground Firemane and Republican Guard troops faced fanatical resistance. Many Dominion units fought to the death. They also deployed Jedi in significant numbers and made use of illusionists. Mezha and her soldiers linked up with Reaper Squad, a Firemane unit commanded by the tough Freya Solveig. Having been cut off from the rest of Firemane, the Reapers teamed up with them to take out a Dominion artillery battery and turn its guns on the enemy. However, an enemy counterattack forced them to retreat. Cornered, they held off a Dominion infantry and heavy armour assault before being swarmed. They were saved from being overrun by a squadron of Firemane's Qadiri pilots and Republican Guard reinforcements. This enabled them to stabilise the frontline.
After a tense meeting with the commander of Firemane's ground forces, Colonel Varkathras, General Aruunzeb had agreed to commit the Republican Guard to the battle. The Mon Cal was understandably wary about having to cooperate with a Force-User. Viper Company and the Reapers discovered that the Dominion's bunkers were part of an underground complex, after taking a bunker that been concealed by an illusion. Fierce fighting ensued in the tunnels and upon a hill held by Dominion troops. Eventually the unlikely allies were able to break through and storm the fortress. In the last phase of the battle, the Dominion command sought to cover its retreat by sending a brigade of Younglings on a futile death charge. The Republican Guard raised its banner upon Purity. This was a considerable boost to their morale.
However, the Dominion was not beaten. Indeed, the defeat might have turned it into a more dangerous opponent, as the Mad Grandmaster was toppled by Battlemaster Mahtara. Now the Republican Guard seeks to press its advantage and achieve final victory in the field. They remain wary of their allies though and do not want to become dependent on them. Now that they know that there is still life outside of Tephrike, they are determined to catch up and acquire foreign tech. They are wary of being dependent on Firemane, so they will also seek to acquire advanced technology from other parties.
Edited by Elpsis Kerrigan-Alcori, 17 March 2019 - 09:37 AM.