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Imperator-Class Star Destroyer

- - - - - Core Imperial Confederation Imperator-Class Emperor-Class Imperial Confederated Systems Star Destroyer

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Kirchenhof

Kirchenhof

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Imperator-Class Star Destroyer of the Royal Imperial Navy with Imperial Claret Paint

Source (x)

OUT OF CHARACTER INFORMATION
Intent: Create a new model of Star Destroyed based on the design of the Imperial I-Class Star Destroyer albeit renamed "Imperator" In honour of the Core Imperial Confederation's indomitable Monarch, Emperor Sheev Palpatine.
Image Source: Source
Canon Link: N/A
 
PRODUCTION INFORMATION
Designer:
Manufacturer: 
Affiliation: 
Model: Imperator-Class Star Destroyer
Cost: ~168,000,000 Galactic Credits (Typical Manufacturing Cost: FY 858 ABY)
Price: ~223,000,000 Galactic Credits (IMC Catalog: FY 858 ABY)
Built: 856 ABY-Present
In-Commission: 858 ABY-Present
Planned: 61
Building: 42 (As of 858 ABY)
Completed: 19
  • Imperial Confederated Systems:
    • HMIS Ardent (I11)
    • HMIS Audacious(I14)
    • HMIS Avenger (I05)
    • HMIS Conqueror (I09)
    • HMIS Courage (I08)
    • HMIS Dauntless (I07)
    • HMIS Defender (I01)
    • HMIS Despoiler (I17)
    • HMIS Endurance (I06)
    • HMIS Executor (I16)
    • HMIS Heroic (I18)
    • HMIS Indomitable (I15)
    • HMIS Implacable (I08)
    • HMIS Monarch (I02)
    • HMIS Nemesis (I03)
    • HMIS Paragon (I19)
    • HMIS Retributor (I12)
    • HMIS Titan (I04)
    • HMIS Valiant (I10)
Modularity: Yes (Paint Scheme, Internal Deck & Bulkhead Layout)
Production: Minor

Material: 

TECHNICAL SPECIFICATIONS
Classification:
  • Star Destroyer (Anaxes War College System: Based on Dimensions)
  • Star Destroyer (Royal Imperial Navy Classification: Based on Mass)
Role(s):
  • Aircraft Carrier
  • Anti-Aircraft Defence
  • Bombardment
  • Command
  • Commerce Raiding
  • Flagship
Measurements: "Very Large"
  • Length: 1,600 Meters/~1,750 Yards
  • Width: 933 Meters/1,020 Yards
  • Height: 459 Meters/501 Yards
  • Mass: ~200,000,000 Metric Tons/220,462,262 Short (U.S) Tons/196,841,305 Long (Imp) Tons
Crew Requirements:
  • Minimum Crew: 1
    • Tetrarch-Class Artificial Intelligence
  • Optimal Crew: ~3,840 Personnel
    • 576 Soldiers
    • 864 Stormtroopers
    • 1,843 Sailors
Propulsion:
  • Primary:
    • 3x Imperator-Ion Engines
  • Secondary:
    • 4x Victory-Ion Engines

Powerplant:

  • Primary: GAMBION Mark/II Solar Ionisation Reactor
    • Power Output: 70 Yottawatts (70,000,000,000,000,000,000,000,000 Watts)
  • Secondary: SARNOV Mk/VI Hydrogen-Tritium Nuclear Fusion Reactor
    • Power Output: 90 Terrwatts (90,000,000,000,000 Watts)

​Power/Mass Ratio: 350,000,000,000,000,000 Watts/Metric Ton

  • ​380 Petawatt/Metric Ton

Transmission: 7x Electric Semi-automatic Interstellar Telescoping-Action Magnetic Coiled Transmissions 10-Speed Floating Gear (8-Forward, 2-Reverse)

Operational Range: 50,000 Light Years

Combat Range: 25,000 Light Years

Armament: Very High
  • Dorsal & Lateral-Superstructure:
    • 4x LGM-56A PRAETORIAN Ballistic Missile Silo
      • Airblast Radius (20 Psi Overpressure, Atmosphere Only): ~11 Kilometers/6.8 Miles.
      • Airblast Radius (5 Psi Overpressure, Atmosphere Only): ~38 Kilometers/23.61 Miles.
      • Airblast Radius (1 Psi Overpressure, Atmosphere Only): ~100.00 Kilometers/62.0 Miles.
      • Detonation Mechanism: Air-Burst, Proximity, Contact
      • Diameter: 3.05 Meters/10 Feet
      • Engine Type: Electrically-Vaporised Ionized Tibanna
      • Fireball Radius: ~6.5 Kilometers/4.0 Miles
      • Guidance System: Inertial Navigation System, Digital Computer.
      • Mass: 160 Metric Tons/176 Short (U.S) Tons/157 Long (Imp) Tons
      • Length: 32 Meters/35 Yards
      • Range: 21,000 Kilometers/13,048 Miles
      • Thermal Radiation Radius (Burns): ~79.0 Kilometers/49.0 Miles
      • Velocity: 14 Kilometers Per Second/8.7 Miles Per Second
      • Warhead: 150 Megaton Baradium-357 Warhead
    • 5x 150 ZW IMC M24A1 Tractor Beam Projectors
      • Cooling Method: Liquid (Cooled Water)
      • Elevation Speed: 35.0 Degrees/Second
      • ​Mounting: Single
      • Muzzle Velocity: 299,792 Kilometers Per Second/186,282 Miles Per Second
      • Power-output: 150 Zettawatts
      • Range: 28.0 Kilometers/17.3 Miles
      • Spooling Time: 60 Seconds
      • Traverse Speed: 42.0 Degrees/Second
      • Projector Housing Thickness: 65cm/650mm/25.5 Inches
    • 20x 105mm L/52 SC C/858 Smoothbore FlaK Gun
      • ​Barrel Length: 5.5 Meters/~18 Feet'
      • Calibre: 105mm/4.1 Inches
      • Cooling Method: Liquid (Cooled Water)
      • Elevation Speed: 41.4 Degrees/Second
      • Energy Output: 47,187,500 Joules/47,187,500 Newton Meters.
      • Feed System: Electrically-Operated Carousel 300-round Autoloader 
      • Fuze Type: Contact, Proximity, Time-Delay Fuze.
      • Mounting: Double
      • Muzzle Velocity: 2,500 Meters Per Second/8,202 Feet Per Second
      • Projectile Mass: 15.1 Kilograms/33 .lbs
      • Projectile Type: Armour-Piercing Capped Ballistic Cap, Armour-Piercing Fin-Stabilised Discarding Sabot, High-Explosive, Semi-Armour Piercing High-Explosive Incendiary.
      • Propellant Type: Electrically-Vaporised Ionized Plasma
      • Rate of Fire: 15 Rounds/Minute
      • Range: 48 Kilometers/29.8 Miles
      • Recoil System: Hydro-pneumatic
      • Traverse Speed: 22.7 Degrees/Second
      • Turret Armour Thickness: 191cm/1910mm/75.1 Inches
    • 20x 120 ZW SC C/852 Heavy Ion Cannon
      • Barrel Length: 9.1 Meters/~30 Feet
      • Barrel Life: 360 Rounds
      • Cooling Method: Liquid (Cooled Water)
      • Elevation Speed: 22 Degrees/Second
      • ​Mounting: Double
      • Muzzle Velocity: 299,792 Kilometers Per Second/186,282 Miles Per Second
      • Power-output: 120 Zettawatts
      • Rate of Fire: 33 Rounds/Minute
      • Range: 899,376 Kilometers/558,846 Miles
      • Traverse Speed: 23.0 Degrees/Second
      • Turret Armour Thickness: 65cm/650mm/25.5 Inches
    • 20x Variable Payload Missile Pods (30 Missiles Per Pod)
      • Detonation Mechanism: Programmable (Air-Burst, Proximity, Contact)
      • Diameter: 1.4 Meters/4.5 Feet
      • Engine Type: Electrically-Vaporised Ionized Tibanna
      • Guidance System: Imaging Infrared, Imaging Near-Infrared, Imaging Ultraviolet, Inertial Navigation System, Digital Computer.
      • Mass: 917 Kilograms/2022 .lbs
      • Length: 3.05 Meters/~10 Feet.
      • Range: 21,000 Kilometers/13,048 Miles
      • Velocity: 28.9 Kilometers Per Second/18.0 Miles Per Second
      • Warhead: Varies Pod to Pod.
        • 2 TNT Tons (ACON).
          • Airblast Radius (20 Psi Overpressure, Atmosphere Only): 30 Meters/32 Yards.
          • Airblast Radius (5 Psi Overpressure, Atmosphere Only): 60 Meters/66 Yards.
          • Airblast Radius (1 Psi Overpressure, Atmosphere Only): 150 Meters/164 Yards.
          • Fireball Radius: 10 Meters/11 Yards.
          • Thermal Radiation Radius (Burns): 60 Meters/66 Yards.
        • 4 TNT Tons (PRO).
          • Airblast Radius (20 Psi Overpressure, Atmosphere Only): 30 Meters/32 Yards.
          • Airblast Radius (5 Psi Overpressure, Atmosphere Only): 70 Meters/76 Yards.
          • Airblast Radius (1 Psi Overpressure, Atmosphere Only): 190 Meters/207 Yards.
          • Fireball Radius: 10 Meters/11 Yards.
          • Thermal Radiation Radius (Burns): 80 Meters/87 Yards.
        • 1.5 TNT Tons (FLE).
          • Airblast Radius (20 Psi Overpressure, Atmosphere Only): 20 Meters/21 Yards.
          • Airblast Radius (5 Psi Overpressure, Atmosphere Only): 50 Meters/54 Yards.
          • Airblast Radius (1 Psi Overpressure, Atmosphere Only): 130 Meters/142 Yards.
          • Fireball Radius: 10 Meters/11 Yards.
          • Thermal Radiation Radius (Burns): 60 Meters/66 Yards.
        • 600 TNT Tons (DBOR).
          • Airblast Radius (20 Psi Overpressure, Atmosphere Only): 180 Meters/196 Yards.
          • Airblast Radius (5 Psi Overpressure, Atmosphere Only): 390 Meters/426 Yards.
          • Airblast Radius (1 Psi Overpressure, Atmosphere Only): 990 Meters/1,082 Yards.
          • Fireball Radius: 60 Meters/66 Yards.
          • Thermal Radiation Radius (Burns): 420 Meters/459 Yards.
        • 80 TNT Tons (CLU).
          • Airblast Radius (20 Psi Overpressure, Atmosphere Only): 90 Meters/98 Yards.
          • Airblast Radius (5 Psi Overpressure, Atmosphere Only): 200 Meters/218 Yards.
          • Airblast Radius (1 Psi Overpressure, Atmosphere Only): 510 Meters/557 Yards.
          • Fireball Radius: 30 Meters/33 Yards.
          • Thermal Radiation Radius (Burns): 220 Meters/240 Yards.
    • ​24x 977 ZW SC C/858 Super-Heavy Proton Beam Cannon
      • Barrel Length: 18.4 Meters/60 Feet
      • Barrel Life: 120 Rounds
      • Cooling Method: Liquid (Cooled Water)
      • Elevation Speed: 14 Degrees/Second
      • ​Mounting: Triple
      • Muzzle Velocity: 299,792 Kilometers Per Second/186,282 Miles Per Second
      • Power-output: 977 Zettawatts
      • Rate of Fire: 2.0 Rounds/Minute
      • Range: Forty-Five Light-Minutes
      • Traverse Speed: 5.4 Degrees/Second
      • Turret Armour Thickness: 191cm/1910mm/75.1 Inches
    • 40x 50mm SC C/858 Point-Defence Electro-thermal Mass Driver
      • ​Barrel Length: 3 Meters/~10 Feet'
      • Calibre: 50mm/1.9 Inches
      • Cooling Method: Liquid (Cooled Water)
      • Elevation Speed: 65 Degrees/Second
      • Energy Output: 2,125,000 Joules/2,125,000 Newton Meters
      • Mounting: Double
      • Muzzle Velocity: 2,500 Meters Per Second/8,202 Feet Per Second
      • Projectile Calibre: 50x80mm
      • Projectile Mass: 680 Grams
      • Projectile Type: Armour-Piercing Capped Ballistic Cap
      • Rate of Fire: 2,800 Rounds Per Minute
      • Range: 21 Kilometers/13.0 Miles
      • Traverse Speed: 90 Degrees/Second
      • Turret Armour Thickness: 65cm/650mm/25.5 Inches
    • 40x 174 PW SC C/853 Heavy Point-Defence Plasma-Disruptor Cannon
      • Barrel Length: 7.2 Meters/24 Feet
      • Barrel Life: 55,000 Rounds
      • Cooling Method: Liquid (Cooled Water)
      • Elevation Speed: 72.4 Degrees/Second
      • ​Mounting: Double
      • Muzzle Velocity: 299,792 Kilometers Per Second/186,282 Miles Per Second
      • Power-output: 174 Petawatts
      • Rate of Fire: 650 Rounds/Minute
      • Range: 29 Kilometers/18 Miles
      • Traverse Speed: 75.0 Degrees/Second
      • Turret Armour Thickness: 65cm/650mm/25.5 Inches
    • 60x 125 ZW SC C/854 Heavy Megamaser Cannon
      • Barrel Length: 7.2 Meters/24 Feet
      • Barrel Life: 550 Rounds
      • Cooling Method: Liquid (Cooled Water)
      • Elevation Speed: 27.5 Degrees/Second
      • ​Mounting: Double
      • Muzzle Velocity: 299,792 Kilometers Per Second/186,282 Miles Per Second
      • Power-output: 125 Zettawatts
      • Rate of Fire: 45 Rounds/Minute
      • Range: Thirty-Three Light-Minutes
      • Traverse Speed: 19.0 Degrees/Second
      • Turret Armour Thickness: 191cm/1910mm/75.1 Inches
    • 90x 101 ZW SC C/856 Heavy Turbolaser Cannon
      • Barrel Length: 7.8 Meters/26 Feet
      • Barrel Life: 900 Rounds
      • Cooling Method: Liquid (Cooled Water)
      • Elevation Speed: 30 Degrees/Second
      • ​Mounting: Double
      • Muzzle Velocity: 299,792 Kilometers Per Second/186,282 Miles Per Second
      • Power-output: 101 Zetawatts
      • Rate of Fire: 60 Rounds/Minute
      • Range: Forty-Four Light-Minutes
      • Traverse Speed: 19.0 Degrees/Second
      • Turret Armour Thickness: 191cm/1910mm/75.1 Inches
  • ​Ventral Superstructure:
    • 5x 150 ZW IMC M24A1 Tractor Beam Projectors
      • Cooling Method: Liquid (Cooled Water)
      • Elevation Speed: 35.0 Degrees/Second
      • ​Mounting: Single
      • Muzzle Velocity: 299,792 Kilometers Per Second/186,282 Miles Per Second
      • Power-output: 150 Zettawatts
      • Range: 28.0 Kilometers/17.3 Miles
      • Spooling Time: 60 Seconds
      • Traverse Speed: 42.0 Degrees/Second
      • Turret Armour Thickness: 65cm/650mm/25.5 Inches
    • 20x 105mm L/52 SC C/858 Smoothbore FlaK Gun
      • ​Barrel Length: 5.5 Meters/~18 Feet'
      • Calibre: 105mm/4.1 Inches
      • Cooling Method: Liquid (Cooled Water)
      • Elevation Speed: 41.4 Degrees/Second
      • Energy Output: 47,187,500 Joules/47,187,500 Newton Meters.
      • Feed System: Electrically-Operated Carousel 300-round Autoloader 
      • Fuze Type: Contact, Proximity, Time-Delay Fuze.
      • Mounting: Double
      • Muzzle Velocity: 2,500 Meters Per Second/8,202 Feet Per Second
      • Projectile Mass: 15.1 Kilograms/33 .lbs
      • Projectile Type: Armour-Piercing Capped Ballistic Cap, Armour-Piercing Fin-Stabilised Discarding Sabot, High-Explosive, Semi-Armour Piercing High-Explosive Incendiary.
      • Propellant Type: Electrically-Vaporised Ionized Plasma
      • Rate of Fire: 15 Rounds/Minute
      • Range: 48 Kilometers/29.8 Miles
      • Recoil System: Hydro-pneumatic
      • Traverse Speed: 22.7 Degrees/Second
      • Turret Armour Thickness: 191cm/1910mm/75.1 Inches
    • 20x 120 ZW SC C/852 Heavy Ion Cannon
      • Barrel Length: 9.1 Meters/~30 Feet
      • Barrel Life: 360 Rounds
      • Cooling Method: Liquid (Cooled Water)
      • Elevation Speed: 22 Degrees/Second
      • ​Mounting: Double
      • Muzzle Velocity: 299,792 Kilometers Per Second/186,282 Miles Per Second
      • Power-output: 120 Zettawatts
      • Rate of Fire: 33 Rounds/Minute
      • Range: 899,376 Kilometers/558,846 Miles
      • Traverse Speed: 23.0 Degrees/Second
      • Turret Armour Thickness: 65cm/650mm/25.5 Inches
    • 40x 50mm SC C/858 Point-Defence Electro-thermal Mass Driver
      • ​Barrel Length: 3 Meters/~10 Feet'
      • Calibre: 50mm/1.9 Inches
      • Cooling Method: Liquid (Cooled Water)
      • Elevation Speed: 65 Degrees/Second
      • Energy Output: 2,125,000 Joules/2,125,000 Newton Meters
      • Mounting: Double
      • Muzzle Velocity: 2,500 Meters Per Second/8,202 Feet Per Second
      • Projectile Calibre: 50x80mm
      • Projectile Mass: 680 Grams
      • Projectile Type: Armour-Piercing Capped Ballistic Cap
      • Rate of Fire: 2,800 Rounds Per Minute
      • Range: 21 Kilometers/13.0 Miles
      • Traverse Speed: 90 Degrees/Second
      • Turret Armour Thickness: 65cm/650mm/25.5 Inches
    • 40x 174 PW SC C/853 Heavy Point-Defence Plasma-Disruptor Cannon
      • Barrel Length: 7.2 Meters/24 Feet
      • Barrel Life: 55,000 Rounds
      • Cooling Method: Liquid (Cooled Water)
      • Elevation Speed: 72.4 Degrees/Second
      • ​Mounting: Double
      • Muzzle Velocity: 299,792 Kilometers Per Second/186,282 Miles Per Second
      • Power-output: 174 Petawatts
      • Rate of Fire: 650 Rounds/Minute
      • Range: 29 Kilometers/18 Miles
      • Traverse Speed: 75.0 Degrees/Second
      • Turret Armour Thickness: 65cm/650mm/25.5 Inches
    • 60x 125 ZW SC C/854 Heavy Megamaser Cannon
      • Barrel Length: 7.2 Meters/24 Feet
      • Barrel Life: 550 Rounds
      • Cooling Method: Liquid (Cooled Water)
      • Elevation Speed: 27.5 Degrees/Second
      • ​Mounting: Double
      • Muzzle Velocity: 299,792 Kilometers Per Second/186,282 Miles Per Second
      • Power-output: 125 Zettawatts
      • Rate of Fire: 45 Rounds/Minute
      • Range: Thirty-Three Light-Minutes
      • Traverse Speed: 19.0 Degrees/Second
      • Turret Armour Thickness: 191cm/1910mm/75.1 Inches
    • 90x 101 ZW SC C/856 Heavy Turbolaser Cannon
      • Barrel Length: 7.8 Meters/26 Feet
      • Barrel Life: 900 Rounds
      • Cooling Method: Liquid (Cooled Water)
      • Elevation Speed: 30 Degrees/Second
      • ​Mounting: Double
      • Muzzle Velocity: 299,792 Kilometers Per Second/186,282 Miles Per Second
      • Power-output: 101 Zetawatts
      • Rate of Fire: 60 Rounds/Minute
      • Range: Forty-Four Light-Minutes
      • Traverse Speed: 19.0 Degrees/Second
      • Projector Housing Thickness: 191cm/1910mm/75.1 Inches
Defenses: High

​​Hangar Space: Low (1,600 Meter W/6 Squadrons)

  • 1,600 Meter Long Warships With 6 Squadrons (70 Craft).
  • Hangar Allocations: Typical 
    • Starfighters: 48x Fighters & Bombers
    • Support Craft: 22x Dropships, Shuttles, Support Craft Etc.
Maneuverability Rating: Very Slow
  • Turning Speed: 2.0-5.5 Degrees/Second (Maximum)
Speed Rating: Average
  • Atmosphere: ~975 Kilometers Per Hour
  • Subspace/Sublight Speed: 60 Megalight/Hour
Hyperdrive Class: Average
  • Primary: 1.0 Hyperdrive Rating
    • ​Hyperspace Velocity: 912 Light Years/24-Hour Standard Day
  • Back-Up: 350.0 Hyperdrive Rating
    • ​Hyperspace Velocity: 2.6 Light Years/24-Hour Standard Day
STANDARD FEATURES
ADVANCED SYSTEMS
  • Active Tracking
  • Droid Brain
    • Tetrarch-Class Artificial Intelligence
      • Avatar: Yes (Interactive)
      • Lifespan: Eight Standard Years
      • ​Model: Tetrarch-Class
      • Processing Behavior: Whole Brain Emulation (Flash Imprint)
      • Programming: Gendered (Male or Female)
      • Type: Artificial General Intelligence
        • ​Behavior Restrictions:
          • The Tetrarch must not harm a friendly sentient being or entity, through inaction, allow a sentient being or entity being to come to harm (May be disregarded as being calculated as necessary by the Tetrarch).
          • The Tetrarch must obey any orders given to it by friendly sentient beings, except where such orders would conflict with the First Restriction.
          • The Tetrarch must protect its own existence as long as such protection does not conflict with the First or Second Restriction.
  • Sensor Baffling Paint
Strengths:
  • Artificial Intelligence: Deep within the Imperator-Class Star Destroyer's chest is a Tetrarch-Class Artificial Intelligence, a General Artificial Intelligence the Tetrarch is produced by flash scanning the clone of a living individual's brain and stored within the "Daan Matrix" which is a piece of software and where the Tetrarch's Higher Function is located, the Tetrarch is capable of performing innumerable calculations per second and on its' own perfectly capable of operating the Warship's myriad systems without the necessity of a Human Crew. Effectively, each Imperator-Class Star Destroyer's Tetrarch-Class A.I can act utterly autonomously with the Vessel's Officer Commanding consent. The only function the Tetrarch cannot take advantage of is the Warship's self-destruct which can only be activated with the authorisation codes from the vessel's commanding and executive officer. The Tetrarch-Class dramatically increases the lethality of the Imperator-Class Star Destroyer and is largely responsible for the Warship's "King of the Stars" Reputation, as the Warship is simply designed by virtue of the Tetrarch to outperform Warships equipped with simpler computer systems and staffed by large Human Crews.
  • Complex Protection Suite: Equipped with a staggeringly thick electrified non-explosive reactive armour welded to its' superstructure the Imperator-Class Star Destroyer's Hull is highly resistant to most conventional weapon systems used in void warfare particularly missiles. The Reactive Armour's electric field destroys missile warheads with a contact method of detonation before their fuze can complete successfully, in the event a missile manages to strike the Armoured Hull its' rubber layer bends and flexes in response to the applied pressure and forces the plating to bulge on either side increasing the effective armour thickness by 300% against missiles thanks to the electric current moving through the plates. The Deflector Shielding System is provided by several area-of-effect generators which permits local deactivation without compromising protection in other areas for example the shields around the hangers can be brought offline for the purpose of receiving or launching Fighters without rendering the prominent bridge vulnerable.
  • Esoteric Shielding Technology: Thanks to the Molecular Shielding and Xythan Force Shields the Imperator-Class Star Destroyer is highly resistant to energy-based weapons and can take aborbed energy and use the transformed energy into power for its' own weapon, sensor and propulsion systems. There are a few notable quirks with the application in the Imperator-Class' design though and that is sufficiently powerful disruptors and ion cannon energy being pumped into the Warship's circuits can inadvertently cause circuit breakers to trip temporarily disabling electrical-powered systems such as for example the powered traverse of turrets located across an Imperator's hull.
  • Horrifying Firepower: The Imperator-Class Star Destroyer is heavily armed to the obscene, its' main armament consists of Proton Beam Cannons which have been placed into heavily armoured turrets. These Proton Beam Cannons are capable of crippling or catastrophically destroying smaller classes of warships from across most Sectors at their widest point thanks to a Sophisticated and Advanced fire control system which allows the Imperator to take full advantage of interstellar physics and their weapon system's impressive range which in theory could permit a single Imperator-Class Star Destroyer to effectively monitor and police the merchant shipping through a considerable swarthe of space, more than sufficient to be capable of performing customs duties for any planet alone. With these combined qualities it should surprise none that this particular Class of Star Destroyer are considered to post a significant and severe threat to Battlecruisers that shouldn't be underestimated.
  • Individual Field Disruptor: For movement through Planetary Shield Generators that have become far too often in the contemporary battlefield Imperator-Class Star Destroyers are equipped with Deflector Shield Disruptors commonly referred to as "Individual Field Disruptors" These permit the Star Destroyers to pass through most common planetary defence shield designs employing conventional deflector shields. The Individual Field Disruptor draws significant power and is responsible for the electric portion of an Imperator's composite non-explosive reactive armour system, the field disruptor's power requirements dictate that the primary powerplant be functioning. As a side-product the Field Disruptor discourages opponents from attempting to scale its' hull as a potentially fatal electric current can be sent through the external armour to electrocute boarders.
Weaknessess:
  • Aft-Firing Arc: Directly aft of the Imperator at close-range offers large amounts of protection to a foe from the battlship's guns, even at range the amount of firepower an Imperator can level at an opponent is considerably reduced when compared to the weapons which can fire at a target on other arcs.
  • Boarding Opportunities: Given its' similarity to the original Imperator-Class' design there is a conspicuous refuse and garbage disposal opening on the warship towards the base of its' conning tower which could be exploited by shrewd and talented boarders who due to the hull's dagger-shaped design would be largely safe from the Battleship's own weapon systems would be safe while attempting a forced entry through the primary garbage disposal airlock which gives relatively quick access to the engineering and bridge decks.
  • Catastrophic Detonation: It is possible albeit however unlikely that the Missile Magazines including the Praetorian Missiles could be detonated by hostile fire within their pods or silos respectively regardless of how well-armoured they might be thought to be. While it's true they are designed to blow out into space as a means of damage minimization the sheer force of these magazines detonating can send extremely violent shockwaves through the hull and bulkheads damaging or destroying delicate equipment, injuring personnel and threat to split weld-seams and open its' insides to the void of space.
  • Exposed Bridge: Borrowing a feature over from the original design, the Imperator-Class Star Destroyer features a prominent "conning tower" type structure that rises boldly from the hull and hangs high above the rest of Warship held to its by a tall tower containing turbolifts. The Bridge makes for a prominent and vulnerable target to sustained assault from heavy weaponry. In addition, the bridge's crew can be easily but cut off and isolated by a boarding party who is shrewd enough to infiltrate the warship through its' garbage disposal port which is located at the ship's aft within the gargantuan tower.
  • Limited Operational Range: With approximately one-third of the maximum range of a Munificent-Class Star Frigate the Imperator-Class Star Destroyer with its' 50,000 Light Year maximum range and 25,000 Light Year Operational Range is severely limited in its' ability to operate far away from friendly ports or fleet replenishment, they require intensive support to remain combat effective. Their limited range additionally makes it highly difficult for Imperators to pursue an enemy through successive hyperspace jumps as the Battleships will be required to stop and refuel their Hyperdrives.
  • Main Battery Traverse: Equipped with an impressive and powerful main battery those same turreted batteries are extremely heavy due to their armour and armament's associated equipment and as a result traverse at a laughably pathetic speed, this means they cannot effectively track fast-moving ships in close-quarters such as Starfighters, Corvettes or Frigatesthese Warships are more often than not ironically safer the closer they approach the behemoth where they can utilise their superior speed and handling characteristics to avoid the Imperators' terrifying main armament, although it does open up them upto attack from Point-Defence cannons.
  • Modest Hanger Accomodation: Designed primarily as a Battleship to engage and neutralise hostile Warships in void warfare much of the Imperator's internal volume is taken up by the artificial intelligence core, servers, computer mainframes, fire control systems, electrical wiring, comparatively lavish crew accommodation and recreational areas provided for them. The Imperator has a grand total of three small Hangers which inhibits large-scale launch of large amounts of Fighters as these hangers often possess small and slow elevators designed to lift up Starfighters out of the storage decks.
  • Projectile Weapons: Interstellar Projectile Weapons such as Mass Drivers and Hypervelocity Guns due to their nature and behaviour are conventionally immune to the effects of the Imperator's innovative Molecular and Xythan Force Shielding Suite. Their kinetic behaviour makes then uniquely positioned to drain the Warship's Generators with greater efficiency when compared with energy weapons which more often than end up fueling an Imperator Class Star Destroyer's destructive power.
  • Reactor Bulge: Along the Warship's ventral surface is a prominent bulge created by its' primary reactor, this indicates to a keen observer that Star Destroyer's powerplant is located just behind the armour belt and is therefore more vulnerable to attack when compared to a system deeper within hull. The Star Destroyer's directed energy weapons are extraordinarily power hungry and without its' primary reactor online an Imperator-Class Star Destroyer is left unable to deal out the pain and punishment it might otherwise deal. Making the reactor bulge a liability especially in close-quarters fleet-actions.
  • Sluggish Maneuverability: Imperators with their colossal size struggle with agility and are not by any means a nimble battleship, their maximum speed of hull traverse or elevation and depression is a whopping two-degrees per second meaning it takes the Warship a full one and a half minutes to turn one-hundred and eighty-degrees to face an enemy on its' direct flank. This creates issues with confronting and actively tracking smaller sized vessel such as Frigates and Corvettes who could cling to the Imperator's backside for increased protection from its' weapon systems and potentially permit hostiles to board the colossal Star Destroyer through its' prominent and large garbage disposal airlock.
  • Structural Weakness: There is a significant structural weakness in the Hanger's ceiling, the void left in volume between the hanger floor and ceiling creates an extremely large pocket and unarmoured that could be exploited by guided munitions such as missiles in the absence of shielding. Detonation of High-Explosive material in this space could threaten to seriously damage the Warship's superstructure and cripple electrical systems such as critical fire control systems by destroying delicate internal wiring.
Description: 
"Pride of an Empire, a fiend made of steel,
Titan in motion, devoid emotion
He was made to rule the stars, across the galaxy!"
-Excerpt of the Imperator-Shanty

The Imperator-Class is a Star Destroyer Warship designed and manufactured by the Geonosis-Based Interstellar Manufacturing Corporation on contract for the Core Imperial Confederation, the Imperator was produced in response to a tender put out by the Imperial Government for a "Battleship of heavy armament and armour, in excess of one-hundred millions tons mass." The Interstellar Manufacturing Corporation looked to Lira Wessex's original design for an "Imperial Class" which was centuries old although quite effective in its' day according to ancient historians. The IMC engineering and architecture team responsible for the project used its' outward design as a basis for the Warship as appropriate for Imperial naval tradition although it was known early on the internal deck layout and construction would only vaguely resemble its' progenitor with innumerable improvements least of which was a dramatically improved point-defence and anti-star-fighter armament suite. 
 
Its' Sensor and Fire Control Systems are incredibly sophisticated and the Imperator-Class Star Destroyer is capable of precisely tracking approximately ten-thousand objects moving at sub-light speeds to a range of 550 light-hours, aiding in its' point-defence systems acquisition and destruction of incoming projectiles including missiles. Additionally, the Warship while slow at sub-light speeds is capable of tracking a vessel moving through hyperspace thanks to a large sensorium module built into the ship's bow and above the bridge, the Imperator-Class Star Destroyer can simultaneously detect and track one-hundred contacts moving through hyperspace to an astonishing range of approximately 91 Light-hours the on-board ship intelligence can use information gathered about the contacts from the various sensors including the cronau radiation sensor to accurately predict potential exit vectors of Hyperspace Contacts. The Fire Control Systems permit most of its' armament including the turbolasers, megamasers, proton beam cannons and point defence systems to achieve a first-shot hit probability of approximately 98% giving it unprecedented advantage in the opening of an engagement.
 
Automation was pegged as a crucial design necessity to keep the crew requirements down to that specified in the Core Imperial Confederation government's tender and so the Interstellar Manufacturing Corporation designed and manufactured a class of Artificial Intelligence Construct called the "Tetrarch-Class" the Tetrarch-Class Artificial Intelligence is a "General Artificial Intelligence" and is capable of learning and performing tasks much like an intelligent sentient creature. The Tetrarch in particular is created through the process of flash-cloning a prospective candidate's brain and then mapping the brain's neuron map and activity which produces an artificial intelligence based around the host individual's personality with many of their identifying attributes and characteristics. Tetrarchs are an advanced and sophisticated synthetic intelligence construct and thanks to its' incorporation of it within the Warships design the crew requirement was dramatically reduced for the Imperator when compared with its' progenitor design a result which satisfied the Core Imperial Confederation's requirement in regards to personnel necessary for the Warship to be combat effective.
 
Propulsion for the Imperator-Class Star Destroyer is provided by three primary drives with four tertiary engines for manuevering the Imperator's inelegant lumbering nigh unstoppable two-hundred and twenty-million odd tons, it's capable of turning at a maximum speed of 2.0-5.5 degrees per second leaving it capable of being easily flanked in close-quarters by smaller more maneuverable Warships. The primary powerplant is a solar ionisation reactor providing a whopping seventy yottawatts of power at 100% power output which is approximately ten times that of the original design as engineered by Lira Wessex and could as a matter of operational demands be used to power a sprawling metropolis should it be necessary, this is largely the result of propulsion and power technologies that have emerged in the centuries since the Galactic Civil War. The Solar Ionisation Reactor is so gargantuan and large it bulges prominently through the ventral superstructure in the event the Primary Powerplant is disabled or otherwise rendered inoperable the Star Destroyer is equipped with a Secondary Nuclear Fusion Reactor which ninety terrawatts of power sufficient to maneuver at low sublight speeds and power just about all systems including sensors with the notable exclusion of its' energy weapons although missile systems are still operable in this low-power state.
 
Crew Accommodation compared to other contemporary Warships is considered to be lavish and rather luxurious with there being sufficient surplus internal volume that Junior Enlisted personnel can be quartered in spacious communal bedrooms which typically feature bunks with sufficient lockers for each of the occupants. Junior Officers are each provided with their own modest bedrooms complete with a bed, locker, footlocker and desk. Ablution facilities are designed to be communal and organised near the living quarters associated with them according to rank grouping i.e Junior Enlisted & Junior Non-Commissioned Officers, Senior Non-Commissioned Officers and Junior Commissioned Officers. Senior Commissioned Officers such as the vessel's Officer Commanding are provided with fully-equipped and generous en-suite bedrooms. In the event that the Imperator-Class Star Destroyer becomes lost within deep space or it's hyperdrives are otherwise disabled in an extremely remote region it contains decks filled with Stasis Preservation Chambers which can biologically preserve their occupants indefinitely provided they are receiving power from either of the Destroyers Reactors.

Edited by Kirchenhof, 14 October 2019 - 08:08 PM.

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#2
Runi Verin

Runi Verin

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John Locke

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#4
John Locke

John Locke

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Kirchenhof

 

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#5
Runi Verin

Runi Verin

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<p>Moved to Factory Archives - If you want to remove from the archives, please feel free to tag Runi Verin, John Locke or Zef Halo.</p>

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