Jump to content

  • Log In with Google Sign In
  • Create Account
Photo

MandalArms G6 "Yeet Cannon"

- - - - - Starship Weapon MandalArms Mandalorian Semi-Unique Clan Australis

  • This topic is locked This topic is locked
4 replies to this topic

#1
Kaine Australis

Kaine Australis

    Coopers Cooler

  • Writers
    • Character Bio
  • 4,197 posts

qalSOpK.gif

 
OUT OF CHARACTER INFORMATION

  • Intent: A hyper-advanced capital-grade weapon for Mandalorian Capital Ships
  • Image Source: Kaine (Video from TV Show Babylon 5)
  • Canon Link: N/A
  • Primary Source: Gravity BombHypervelocity Gun

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

  • Classification: Capital-class weapon
  • Size: Very Large
  • Weight: Extreme
  • Ammunition Type: Gravitic Charges
  • Ammunition Capacity: 5
  • Reload Speed: Very Low
  • Effective Range: Battlefield
  • Rate of Fire: Very Low
  • Stopping Power: Extreme
  • Recoil: Extreme

SPECIAL FEATURES

  • Fires large twin-linked gravitic charges at excessive velocity

Strengths:

  • Gravitic and energy damage from payload detonation can rip away shields and tear apart hull armor
  • Phenomenal gravitic, energy and kinetic damage potential against most forms of defence
  • Excellent range for such a heavy damage weapon

Weaknesses:

  • Major risk of damage to firing ship on premature detonation.
  • Vessel must be specially designed to accomodate the G6, cannot be retrofitted to existing ships
  • Due to the power requirements, ship must cease firing other weapons to fire the G6
  • Cannot be scaled down for use as a planetary weapon, or use on a light capital vessel smaller than 500m
  • This is an area of effect weapon that cannot alter its effects on ships near the projectile's targets. That means that if there is a friendly or neutral vessel nearby, there's a good chance that this will also affect them.
  • Projectiles will detonate prematurely if intercepted prior to target

DESCRIPTION

The phase I Gravitic Cannon and phase II Notron Cannon worked using the same principles as the Hypervelocity Mass Driver and Gravity Bomb.

 
In the MkI and MkII, a containment and stabilization casing surrounds the hypergravitic energy inside the bomb, with the casing crushed by the intense gravitational field generated on impact.
 
The G6 uses a twin-linked gravitic charge, essentially a pair of heavy gravity bombs without an external casing, saving on weight, and allowing for a larger payload, linked by a thin filament. The short duration magnetic plasma sphere surrounding the charges lasts just long enough to contain and protect the payload until detonation point.
 
Other than the difference in payload type and size, the large railgun cannon works as the older models by launching the payload via electromagnetic acceleration at incredible speeds. The effective range of the G6 is slightly longer than that of a standard turbolaser, and the energy projectile can reach up to 15km/sec at maximum power.
 
The weapon's net effect on successful detonation is a large gravitic distortion caused by a pair of artificially inflated gravitic masses rotating at incredible speed. The effect is similar to passing near to the event horizon of a singularity.

 
Range of damage is limited as the gravitic energy dissipates quickly. This also removes the weapon's potential as an interdiction device as its area of effect is reasonably localised to less than a few hundred meters. Gravfield generators built into the weapon's mount protect the firing vessel from damage via stress to the hull.

At impact the gravitic charges can release enough gravity to rip apart a starship's hull armor in a large area several orders of magnitude larger than the area of the sphere itself. A near miss also has the power to pull or deform hull armor/shields, and an actual hit shouldrelease a large amount of energy from the actual collision, dealing large amounts of thermal as well as kinetic damage to the target.

 
The explosions should create damage on an order of magnitude scale, the closer to the sphere the more exponential gravity's power. Effects on ships can begin at 2000 meters and can increase in order of magnitude as the distance closes. Actual damage (ie tearing pieces off the hulls due to gravity) can begin occurring when the distance is decreased to 500 meters for ships that are poorly put together, and inside 100 meters the gravity can be intense enough to begin warping hull armor slightly, at 50 meters, hull armor could begin breaking up due to the gravitational stresses, and the effects simply get worse from there on in as you get closer to the epicentre.
 
Kinetic damage can occur when the pieces of hull or other solid objects are tossed about in the orbit of the sphere's gravitational field, such as starfighters, pieces of debris, missiles, and pieces of ship hull that has been torn free and sent all the way around the sphere to impact against another portion of the hull.

Each weapon has its own reactor buried under the hull. 
Due to the massive hull stress and subsequent required structural integrity reinforcement, this weapon will generally need to have a vessel purpose built to withstand the gravitational stresses.

 
Considering the massive power requirements, a custom designed vessel would need to be purpose built with this weapon in mind.


S7IVynM.gif

'It gives me strength to have somebody to fight for; I can never fight for myself, but for others, I can kill.'

rdqOfV0.png8xM9kaxH_o.pngbest-mando.gif


#2
Alden Akaran

Alden Akaran

    Pilot. Apprentice. Friend.

  • Roleplay Judge
    • Character Bio
  • 1,450 posts

under review



#3
Alden Akaran

Alden Akaran

    Pilot. Apprentice. Friend.

  • Roleplay Judge
    • Character Bio
  • 1,450 posts

Kaine Australis, enjoy your new weapon system


Edited by Alden Akaran, 16 September 2019 - 05:00 AM.


#4
Alden Akaran

Alden Akaran

    Pilot. Apprentice. Friend.

  • Roleplay Judge
    • Character Bio
  • 1,450 posts

APPROVED



#5
Alden Akaran

Alden Akaran

    Pilot. Apprentice. Friend.

  • Roleplay Judge
    • Character Bio
  • 1,450 posts

Approved.