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Elpsis Kerrigan-Alcori

Elpsis Kerrigan-Alcori

Member Since 04 Mar 2015
Offline Last Active Nov 13 2019 03:57 PM
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Inheritors of the Light Father

05 November 2019 - 03:15 PM

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OUT OF CHARACTER INFORMATION

Intent: Expand on Tephrike's lore.

Image Credit: Here, Here.

Canon: N/A.

Links: Into Darkness, Dominion of Light, After Darkness, Republican Guard, Firemane, Disciples of the Vader, Adlerberg, Prosperity Quarter.

 

GENERAL INFORMATION

Organization Name: Inheritors of the Light Father.

Classification: Underground Organisation, Religious Cult, Force-Sensitive Organisation.

Affiliation: Independent. Their loyalty is to the people of Tephrike.

Organization Symbol: See below.

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Description: The Inheritors of the Light Father are an underground group who revere Darth Vader and seek to serve the cause of Light. They are native to Tephrike, a remote world that was cut off from the rest of the Galaxy after the outbreak of the Gulag Virus and descended into a dark age. When the Gulag Virus ravaged the Galaxy, Tephrike descended into chaos. Millions died from disease or factional infighting. The nominally democratic federal government proved incapable of resolving the crisis, so the Jedi led a coup to remove it from power and impose a junta. What started as a temporary, emergency regime soon degenerated into a repressive, totalitarian dictatorship. The Jedi were corrupted by their power and the horrors of war, as they were forced to make increasingly ruthless choices. They became the very thing they sought to destroy, while still believing they served the greater good. The Disciples of the Vader arose to counter them. The Disciples are an extremist, human supremacist Sith cult that worships Vader as a Dark God and preaches the inferiority of non-humans.

 

The Inheritors are a Vaderite splinter group. They are all that is left of a faction of 'Light Sith' who temporarily managed to seize power in Sith territory by mobilising the under classes and slave population. Whereas the Disciples see Vader as the true Dark Lord of the Sith, who achieved apotheosis and ascended to godhood, the Inheritors believe in the story of his redemption. Tephrike has been isolated for many centuries. A lot of knowledge has been lost or distorted, which means some of their beliefs are fairly strange. The Inheritors believe that it is their duty to spread the true story of Vader's rise, descent into darkness and redemption. Like him, they must be reborn in the Light and follow the example of the Light Father.

 

Both the Dominion and the Disciples consider them heretics. Meanwhile, the Republican Guard, a revolutionary organisation that seeks to overthrow the Force theocracies and establish a secular republic for Non-Force-Users, views them with suspicion. In the eyes of the Guard, the Force is a disease that corrupts those who draw upon it. They do not persecute the Inheritors with the same fervour as the two theocracies, but regard them as problematic.

 

Of all the groups that seek to exact their will upon Tephrike and remould it according to their vision, the Inheritors are the smallest and the most decentralised. Necessity has forced them to adopt a cell-based structure. They idolise a former Jedi Guardian and Sith Warrior, but their methods have more in common with that of Jedi Shadows or Sith Assassins. The cult operates in the shadows, relying on subversion on secrecy. They spread sedition, smuggle in subversive literature, free political prisoners, conduct assassinations and acts of sabotage.

 

The Force-Sensitives of the cult vary in power and strength. The secretive nature of the cult makes formalised training programmes difficult. A good number of them are aliens who have fled the Vaderites' ghettos and forced labour camps. The Vaderites regard non-humans as lesser beings that must be enslaved or eradicated. To them, Force-Sensitive aliens are thieves who stole their powers, and thus they are not allowed to be trained. Others are disillusioned Jedi or Sith as well as Force-Sensitive fugitives from Republican Guard territory. While far more benign for the common man than the theocracies, the Guard regards Force-Users as cursed and isolates them from the rest of society. While the scope of their powers varies, Force-Sensitives are commonly taught how to cloak themselves, mask their Force aura and shield their minds from mental intrusion. These skills are essential for the survival of the sect. Tapas is an important skill since their sanctuary lies in the arctic. Broadly speaking, the Inheritors empathise precision and stealth over brute force. However, the group also accepts Non-Force-Users into its ranks. A good number of them are defected soldiers, others are spies, agents or support personnel.

 

GEOGRAPHICAL INFORMATION

Headquarters: Tephrike.

Domain: The Inheritors are an underground movement and do not lay claim to any territory. This would be impractical, since it would make them an immediate target for Dominion, Sith and in some cases Republican Guard reprisals. They maintain a loose, cell-based structure. They maintain hidden sanctuaries in remote areas of Tephrike, as well as safe houses in places controlled by their foes. The Inheritors operate in secrecy, and thus only have limited connections. Some maintain ties with more benevolent underworld groups or have some influence in them. But they lack official authority outside of the sect itself. In some areas the local population protects them, but the Inheritors also have to contend with suspicion, denunciation and active hostility.

 

Notable Assets: The Inheritors do not have any large scale assets such as factories, mines, cities and so on. They are a clandestine sect that is best off keeping a low profile. They do maintain a network of safe houses and hidden sanctuaries though. Their main sanctuary is located in Tephrike's polar region.

 

SOCIAL INFORMATION

Hierarchy: The Inheritors are not a top-down, centralised organisation. They utilise a clandestine cell structure. The typical cell contains three people. Each cell member knows, recruits or was recruited by one person in another cell. This clandestine cell structure allows expansion. However, it can also be problematic for coordination and trust. A cell member who is apprehended and interrogated (or who turns out to be a mole) is unlikely to know the identities of the higher-ranking members of the sect. The Inheritors' network has been set up as a conspiratorial network that draws upon the leadership of a number of regional nodes.

 

Some Inheritors devote their entire lives to the sect's teachings, while others meet in secret and maintained their ordinary lives while adhering to the Light Father's beliefs. Those in the latter category act as sleepers and clandestine recruiters. A few of them have managed to infiltrate Dominion or Sith ranks or academies. However, they tend to be low-ranking or mild-level. After all, they would be under far closer scrutiny in the upper echelons. Moreover, both powers have vigilant state security forces dedicated to weeding out enemies of the state both real and imagined.

 

There is an official leader who bears the title of Illuminator. However, this is an illusive figure only a few Inheritors have ever met in person. Most who speak to the Illuminator will have only seen a hologram of a figure wearing a mask and a suit of armour. The mask hides their identity and possesses a built-in vocoder that distorts their voice, making it unable to determine the gender of the individual. While very important for the running of the sect, this figure is more of an ideological figurehead, strategist and guide. The Illuminator takes a largely hands-off approach at the operational and tactical level. The Dominion's Jedi Shadows have speculated that the Illuminator might just be a projection or a group of people rather than a single individual.

 

Broadly speaking, the senior leadership outlines a strategic course for the organisation a whole, but empowers cell leaders to execute this strategy as they saw fit. This has enabled the sect to maintain both organisational and strategic coherence even in the face of considerable internal and external challenges. This flexible model allows affiliates to adapt their tactical approach to the situation on the ground. However, the sect has also had trouble with rogue cells.

 

Membership: Limited to Tephriki. In contrast to the Vaderites, the Inheritors are multiracial. Indeed, the group has a high proportion of aliens. This is no surprise since the group arose out of a rebellion against the human supremacist Vaderite old guard. The sect focuses on the marginalised and the oppressed. However, becoming a member is not easy. The group is a secret society and recruits its members clandestinely after observing them for an extended period of time.

 

Prospective acolytes are vetted very thoroughly and must perform trials that test their skill, commitment and dedication. A trial may be about retrieving an item that is of value to the sect, eliminating one of its foes and may place the neophyte in a situation where they can seemingly advance themselves at the expense of another or do the right thing and bear the consequences. For Force-Users the final trial may eventually involve being exposed to a nexus similar to the dark side cave Luke had to enter on Dagobah. The trials are a bit manipulative, but the sect wants to make sure its members are committed. Those who are accepted into the sect shed their old identity and receive a new name. This can, ironically, be compared to how many Sith give up their old name and chose a Darth one. Recruitment is conducted by the individual cells, which may set different standards due to the situation on the ground. The sect has a small member base and does not aspire to be a mass movement.

 

Climate: Within the group there are strong bonds of loyalty. However, at the same time it is characterised by extreme secretiveness and fear of double agents. The Inheritors are an underground group that faces persecution from the established powers. Members are expected to adhere to the code, protect the group and be ready to sacrifice themselves if need be. Those members who live in one of the sect's hidden sanctuaries have it a bit easier than those who live as sleeper agents among the enemy, but even they live under threat of discovery. The climate is austere, disciplined and zealous.

 

Reputation: All but unknown outside of Tephrike because the planet has been totally isolated for several centuries. Firemane and the Resistance recently discovered the planet and conducted a brief campaign against the Dominion, but did not encounter the Inheritors. Within Tephrike, the Dominion and the Vaderites have a very negative opinion of the Inheritors, whom they see as heretics. The Vaderites want to wipe them out and the Dominion's view is not much better, though it has occasionally tried to use them as pawns or temporary allies of convenience.

 

But all in all the Dominion regards them as misguided at best and heretical anarchists at worst. The Republican Guard is radically anti-Force-User, which colours their opinion. They do not really know or care about differences between Force cults. Moreover, to a degree the Inheritors recruit their members from a similar pool of recruits. This can make them competitors, though the Guard is a lot bigger. Individual cells have grudgingly cooperated at times, but also clashed. Opinions among ordinary Tephriki vary, depending on where they live. Some regard the Inheritors as noble, but many see them as terrorists or heretics. In Vaderite territory, the Inheritors draw their support from the disenfranchised aliens and other under classes. This is no surprise since the Sith regard aliens as lesser beings. The human middle class is far less likely to back the renegades. A good number of Tephriki dismiss them as a fabrication. Overall, the sect keeps a low profile and does their best to minimise any insight outsiders might acquire about them. The Inheritors are no stranger to muddying the waters by spreading disinformation.

 

Curios: Their holy book is a tome called The Word of the Light Father. It tells the story of Vader's redemption. In truth, it is based on a 'Galactic Civil War for Dummies' type book, which was found by Vaderites during the Netherworld Event. One of their sacred relics is what they believe to be the burned, disfigured helmet of Vader. It is undoubtedly a replica, but then this applies to all manners of ancient artefacts in the Galaxy. Inheritors who are granted the honour of seeing the mask and meditate before it sometimes claim that it speaks to them. They seek it out when they feel the pull to the dark.

 

Lightsabres are incredibly rare on Tephrike, and the Inheritors have less resources than the Dominion or the Vaderites. Several members carry Force Imbued Blades, which are common among Force-Users on Tephrike. In contrast to Jedi or Sith, few Inheritors will wear distinctive robes or suits of armour. Those who live undercover will wear whatever is needed to blend in, while field operators favour stealthy outfits. Inheritors also often wear masks. These resemble those worn by the Vaderites, who are extremely irritated by this appropriation.

 

Rules: Secrecy, loyalty and commitment. Inheritors must be loyal to the sect, keep their identities and those of their comrades secret from the public. They must oppose the Dominion of Light and the Sith. A member of the group must be ready to fight the forces of darkness and give their life if need be. The sect prioritises caution, patience, discipline and cunning over daring. The Inheritors see themselves as the true followers of the true past, especially the story of Vader's redemption. Their version of his story is closer to that acknowledged by the galactic mainstream, but still distorted. They see it as their duty to preserve the truth and value the collection of data about the lost past. One day the hidden knowledge can be put to use for the betterment of Tephrike.

 

The Inheritors regard themselves as true followers of Light, though some Light Side sects might argue that they are closer to being grey. They have adopted some of the tenets of the Jedi Code, such as defence of the innocent, pursuit of knowledge and opposition to the forces of darkness. However, they do not believe that the Force should only be used for defence, never for attack. Such a rule would be unrealistic on Tephrike. Moreover, their beliefs and way of life empathise secrecy. In contrast to the Vaderites, the Inheritors depise slavery. This is no surprise since slavery is one of the main pillars of the Vaderites' ideology and the Inheritors are a schismatic off-shoot. In keeping with this, they oppose humanocentrism and Human High Culture, which are both upheld by the Vaderites.

 

The Inheritors live in the shadows, instead of operating in the public eye and wearing distinctive robes. Indeed, many Inheritors live double lives, walking among the foes of the sect in order to undermine them from within. They may be forced to undertake actions they find morally disagreeable to preserve their cover and serve the greater good in the long run. In keeping with this, it is within the purview of the Inheritors to carry out peremptory strikes. In short, they endorse assassination of select targets to further the cause of the sect. However, such actions must be carefully considered, as they could easily expose the group or put innocents at risk. Overall, good is not nice or soft are good terms to describe the Inheritors. The path of righteousness does not include giving free passes to truly vile and horrible beings.

 

Like the Disciples of the Vader, the Inheritors revere the Chosen One. However, whereas the Disciples see him as Vader the conquering warlord who achieved godhood due to his mastery of the dark side, the Inheritors believe Anakin was redeemed through his noble sacrifice. His spirit ascended after he had cleansed himself of hatred, pride and lust for power. According to the Inheritors, Vader's spirit faced many trials in the Netherworld of the force. His spirit was tested in the Nether, where he was compelled to face his crimes. However, while the prophecy of the chosen one foretold the destruction of the Sith, it never predicted the end of darkness. Like many Tephriki, the Inheritors perceive the Gulag Virus through a millenarian prism and interpret it in apocalyptic terms. In that regard they agree with the Dominion, which believes that it was a machination of the dark side. However, the Inheritors contend that the Dominion's Jedi have been tainted by the dark side.

 

The Inheritors wish to preserve the memory of the past. But while they are dedicated to the truth, they are operating on the basis of limited information. Centuries have passed, and the passage of time has led to knowledge being lost or distorted. For instance, they believe that Snoke was a failed Palpatine clone who thought he was the real deal. The real Palpatin had become a malevolent spirit and was the true force behind the First Order, using them as puppets to usher in his return from Chaos. In their view, Rey and Kylo, who was once known as Jacen, were twins and the granchildren of Vader. But one embraced the light, the other the dark.

 

The Inheritors believe in redemption, but see it as a continuous journey rather than one moment of atonement and instant forgiveness. In their view, it takes the form of lifetime penance in order to overcome the darkness. An atoner must always be vigilant against temptation, lest they succumb to their evil habits. Those who strive to redeem themselves get one chance, but it is their only one. The Inheritors take an extremely dim view of the revolving door policy. Someone who claims they want to atone but then succumbs to evil again is regarded as lost forever and must be eliminated. The journey is ended by death, but the longer one atones, the better. The Inheritors believe that after death, sinners enter an intermediate state for expiatory purification. Wise Force ghosts guide them. The spirits of evil beings end up in Chaos, a place of darkness and torment. The Light Father is charged with guarding it.

 

Goals: To finish what Vader started. On a more serious level, the Inheritors seek to spread what they believe to be the Light Father's teachings. They want to provide a safe haven for people escaping the tyranny of the Dominion and the Sith. To this end they also intend to spread awareness of the truth. Their long-term goal is to overthrow the despotic regimes that dominate Tephrike. However, the Inheritors are divided on the question as to whether they should take power themselves. Some maintain that it is their duty to provide their planet with enlightened leadership, others fear that taking the reins would inevitably corrupt them. However, at present the small size and very limited resources of the sect mandate that they focus on affecting things on the micro rather than the macro-level, rendering such debates moot.

 

MEMBERS
The Inheritors are led by an enigmatic figure who bears the title of Illuminator. Only a few have ever met them in person. Most have only ever seen a hologram of a person clad in a mask and an all-white suit of armour. Their voice is modulated by an electronic speaker inside their helmet, leaving their gender ambiguous. Certain remarks made by the Illuminator imply that they are an alien who participated the Prosperity Quarter Uprising against the Sith. They are rumoured to be a powerful illusionist and telepath. The Illuminator has been declared dead multiple times, but always seems to have resurfaced. Some claim that the Illuminator is a group of individuals rather than one person. Others believe that it used to be a single person, but that the original holder of the title has since perished and now the Illuminator is just a projection used by a collective.

 

Astrae is a Force-Sensitive human female and one of the field operatives of the sect. Prone to cynicism and with an independent streak, she spent a lot of her life as a drifter, who scraped out a miserable existence in some of Tephrike's most unpleasant areas. On the positive side, the fact that she has gone through the school of hard knocks means that she has good survival skils and is street-smart. It has also given her a world-weary, irreverent attitude. Despite her somewhat unorthodox, questioning stance, she has a deep appreciation for the sect.

 

Astrae was born in the Greater Sith Imperium, the grandiose name the Disciples use for their realm, and inducted into their Sith order. She was raised as a Child of the Supreme Leader, a member of a secret cult of Sith created to be spies, telepathically-controlled puppets and if necessary a host for the Supreme Leader's consciousness. She escaped from Castle Maysaf when she started noticing missing time. For a while she was part of Salus' Light Sith insurrection that tried to change the Imperium from the inside. This was the predecessor of the Inheritors. However, she has now concluded that the only way to change the regime is to tear it down without making compromises. One of the attributes that make her valuable to the sect is a special talent similar to Force Sight, which gives her insight into an individual's true nature and pierce deception.

 

Onaconda Amado is a Rodian male member of the sect. He prefers to go by Ona since his full name is quite a mouthful. Like several of its founding members, he is from Prosperity Quarter. The name is darkly ironic because it is a ghetto for aliens and others the Sith consider undesirable lesser beings. His mother worked in a textile workshop owned by Imperial war profiteers, his father was sent to a forced labour camp. The rations were so meagre and the conditions were so primitive, unhygienic and unhealthy that he perished. His sister was murdered for being a teacher in an underground school. It tried to counter the Sith's efforts to eradicate the culture of the inabitants and provide the youths o the quarter with an education. The secret police shot her in the middle of a lecture. His father was worked to death.

 

Onaconda was adopted by a Sith officer as a 'pet'. The Rodian survived, not the least due to his talent as an actor. Rodians are renowned for their vibrant theatrical tradition. The Sith liked to make aliens stage theatrical plays that pandered to stereotypes by 'proving' the aliens' inherent backwardness and the superiority of mankind. They enjoyed forcing the actors to humiliate their people. Onacaonda was good at playing his part. He had to bury his hatred, but he never forgot it. Many bigwigs attending the plays. Eventually he started to use his position to gather intelligence for the resistance. He joined the rebels during the rising and became known as an assassin. In the aftermath of the ghetto's destruction, Onaconda got involved with the Inheritors. He is a skilled dramatist, assassin and spy. Out of respect for his dead sister, he has tried to carry on her work by preserving lost Rodian cultural heirlooms as well as supporting an underground press. Onaconda could not develop his Force affinity during his time under the Vaderites' yoke, but now has a talent for Force Persuasion, Force-enhanced marksmanship and stealth abilities.

 

Iris Matsoukas is a human female stormtrooper who served the Vaderites until her desertion and subsequent defection to the Inheritors. She was conscripted into the Stormtrooper Corps and fought for the Sith in many engagements during the Netherworld War. She was even allowed to join the Party. But she has seen the futility of the war and the sense power plays. A big reason for her defection was the murder of her mentally ill cousin, whom the Vaderites had labelled as 'life unworthy of life' and a 'useless eater'. She was also forced to participate in a massacre against 'dissident' villagers. This caused her to snap. Her family still lives in Sith territory and she has cut ties with them. They consider her a race traitor. Thus she now seeks redemption for her past deeds. Though she cannot feel the Force, Iris believes she is guided by it. As a result, she takes the spiritual aspects of the sect seriously.

 

One of her goals has been to incite a rebellion among the Stormtroopers, since her former cormades are used as tools by uncaring masters. However, there is a conflict between this aim and her knowledge that many endorse the regime. While she is committed to the teachings of the sect, Iris does not bow and scrape before Force wielders. She has first-hand experience of their fallibility, after all. She keeps up with the magi through determination, planning, preparadness and by going to the gym an awful lot. Back when Iris still served the Sith, she was a scout trooper and rose to the rank of sergeant. She was the sniper of her squad. She is a very good shot.

 

HISTORICAL INFORMATION
 

The outbreak of the Gulag Virus had a profound impact on almost every inhabited world in the Galaxy. Galactic commerce came to an end, billions died from the plague and many more due to internal strife. Galactic governments collapsed and many planets succumbed to anarchy. The repercussions for Tephrike were extreme. The planet's fragile democracy had already been under fire due to racial and social tensions. Moreover, the planet was highly dependent on galactic trade. Things turned from bad to worse as the survivors warred amongst themselves.

 

Tephrike's small Jedi enclave tried to impose order and fight the darkness, but ended up becoming the very evil they fought against, while insisting that they were righteous. Influenced by a debased, warped interpretation of the old Jedi code, they sought to bring the planet under the control of a radical Jedi theocracy, the Dominion of Light, which took totalitarian control to new heights. Inevitably, there was opposition. Heretical Jedi turned on their masters and declared a dark crusade, forming a Sith cult that worshipped Vader as a god and believed all Force blind should be enslaved and treated as chattel. Both cultist factions were opposed by the Republican Guard, a secularist faction that drew a lot of its support from aquatic aliens, escaped clone slave-soldiers and Yuuzhan Vong.

 

Like most Sith movements, the Vaderites were founded by a schismatic Jedi. As the Jedi grew corrupt and sought to impose their vision on society, some grew drunk on power. One of them was Cade Seward. Thrust into command at a young age, he fell to the dark side. A vision convinced him that Darth Vader had chosen him as his champion to eclipse the light. For Vader had experienced apotheois and was now a Dark God. Indeed, the Gulag Virus had been a machination of the dark side to cleanse the Galaxy of weakness. Cade chose the name Darth Menace and was able to assemble an army that became a serious threat to the Dominion. His dark crusade was halted at Palmyra, Tephrike's old capital. But victory came at a staggering cost for the Dominion, for the city was turned into a cursed, dark side nexus.

 

But the Vaderite threat did not vanish. The Sith managed to carve out their own state. It was built upon a foundation of slavery, human supremacism, and tyranny. Humans who professed faith into the Vaderite religion were coopeted as a new middle class and given preferential treatment. They became the soldiers, officers, administrators and technicians of the new regime and were organised in the Humanist Party, a political machine responsible for the promotion of Vaderite ideology. Meanwhile, aliens were enslaved, confined to ghettos or exterminated. Rule of the strong was enshrined in the Vaderite's Sith ideology, for there could be no place in the New Order for those deemed weak, mentally or physically defective.

 

Taking the Sith's obsession with rule by the strong to its logical extreme, the Disciples dispensed with more rational means of promotion by allowing a Sith to challenge his direct superior to combat to the death. The rationale behind this was that any man who could not physically defend his position did not deserve to hold it. The Sith remained at war with the Dominion and the Republican Guard, seeking to bring all of Tephrike under their jackboot.

 

The Inheritors came into being as the result of a schismatic movement among the Disciples that arose shortly before the Netherworld Event. At the time the arbitrary, tyrannical rule of Darth Impaler had destabilised the empire. As his Darth name implies, he was fond of impaling real and imagined opponents. Two heretical movements arose. A group of cultists had discovered what they believed to be 'a sacred text' from the Jedi. Said text was actually a 'Galactic Civil War for Dummies' sort of book, which told the story of Vader's redemption. Thus one group proclaimed that since Vader had embraced the Light, it was their duty to do so as well as the true disciples of the Chosen One. In doing so, they would finish what he started by bringing balance to the Force. Darth Eisen, a rival of Impaler, knew of these 'Light Sith', but did alert his overlord about them. Impaler had slighted and humiliated him, and Eisen believed he could use the heretics to his advantage. However, they soon eluded his control.

 

The other group claimed that since Vader had fallen to the light side, Palpatine was the true Dark Lord and it was their duty to destroy the false Sith. Civil war ensued. Impaler hoped to pit both factions against the other, but the leader of the 'Light Sith', Darth Krieg, was able to rally a number of rebellious slaves to his cause by promising them freedom and better living conditions. In the end, Impaler was slain in a duel. The Sidious zealots were purged and Krieg took control. As a sign of his conversion to the new way, he renamed himself Lord Salus. He sought to reform the Sith from the inside and impose liberalisation from above. But many Sith resisted his attempts to overturn the old ways. Some, such as Eisen, went into exile, but others ostensibly swore fealty to the new regime and tried to undermine it.

 

The Light Sith were soon embroiled in a war with the Dominion, becoming co-belligerents of the Republican Guard. The Dominion was pushed to the brink. But the de facto alliance was an uneasy one as both sides despised the other. Moreover, a number of Vaderites who had bent the knee to the new régime had not really changed their ways. This soured the accord even more, as did the Guard's policy of rounding up Force-users in communities it managed to liberate. Soon sporadic fighting had broken out. The chancellor who had supported the deal was toppled by the Guard after their failed attack on Fortress Purity, a major Dominion citadel.

 

This left Salus vulnerable and he was murdered. Eisen had used the chance to return from exile, but events overtook him. Radical Light Sith and freed aliens took over Prosperity Quarter, an alien ghetto, and much of Adlerberg. The revolt was led by Commander Ci Nath, a Gungan freedom fighter. For a while freedom reigned. However, Darth Furcht, a bloody-minded despot and the leader of the Knights of the Ebon Claw, invaded the city. Emancipated slaves fought on to the death, knowing what fate awaited them. The Sith had to level parts of Prosperity Quarter through firebombings and artillery bombardment. Some of the fiercest fighting occured at the Altar of Vader, a Vader temple built to resemble a massive Vader mask. In defiance of their oppressors, the rebels had hoisted their flag above it. The enraged Sith threw their legions at it.

 

The Republican Guard had advised its cells against backing the uprising, rightly believing it was a lost cause, but many partisans disobeyed the order. Exhorted by Furcht to show no mercy and kill anything that moved, the Stormtroopers, humanist militias and Sith systematically murdered over a hundred thousand civilians and captured resistance fighters. Whole families perished. The Sith even murdered patients in their hospitals, along with the staff caring for them. The Sith expected these atrocities to break the morale of the defenders. However, the ruthless massacres only stiffened their resistance and it took months of heavy fighting for the Sith to regain control over the city. As the fighting dragged on, the rebel forces and the civilians faced serious shortages of food and water. They were able to launch breakout attempts to acquire supplies, but the shortages played a role in their eventual defeat.

 

Furcht re-established Sith power, which helped him become Dark Lord. Finally an order was given to stop the indiscriminate killing of civilians after the new Supreme Leader realised it was decimating the slave population that was the backbone of the Sith economy. One of the humanist militia commander was executed not for committing war crimes, but for 'stealing the property of the Imperium', as the valuables he had stolen from civilian homes were supposed to be delivered to Furcht, but he had kept them for himself. But the bloodletting did not stop there. Furcht's inauguration sparked a series of brutal purges to weed out the disobedient and the faithless. Copies of the 'holy text' of the 'Light Sith' were publicly burned. However, the heresy did not go up in flames with them. The few Light Vaderites who had survived the purge linked up escaped slaves and other dissidents. Forced into hiding, they went underground, vowing one day return from the shadows.

 

Soon there were whispers about a secret cult. The sect came to public attention when slicers affiliated with it hacked into the Sith's communications systems. Daily propaganda programmes were interrupted by the broadcast of a figure who called themselves the Illuminator. Clad in an all-white version of Vader's armour, this figure denounced the Vaderites, calling for armed resistance against the forces of tyranny. The broadcast was accompanied by a series of coordinated strikes against military targets and infrastructure. Astrae, a rogue Sith, emerged as one of their field agents and made a name for herself. An enraged Furcht ordered the secret police and the army to strike back, sparking a wave of massive round-ups and executions. The Inheritors had struck a blow against the Sith, but also overreached themselves. Their losses were severe. But this had a learning effect.

 

Eventually the Vaderites' ministery of propaganda reported that the Legions of Dusk had levelled the rebels' base in an air strike and that the Illuminator had been killed by a Force demon summoned by Furcht. The body was presented by the Propaganda Ministry. However, after a period of silence the Illuminator resurfaced again, making periodic propaganda broadcasts. Neither the tone nor their appearance had changed, but the Knights of the Ebon Claw came to realise that the sect had altered its strategy. Whereas it had once focused on propaganda of the deed, now it concentrated on ideological subversion, sedition and infiltration. It targeted ghettos, where it spread subversive literature and helped smuggle the disenfranchised out, as well as Sith academies. They also became adept at exploiting turf wars between the Sith warlords. However, government persecution also led to a schism. A group of radicals split from the sect, believing that the new gradualist approach was ineffectual. They soon turned to extremist terrorist tactics, which gave the Sith ample fodder for propaganda. Some Inheritor branches became vigilantes, focused on meting out justice.

 

Repeated government crackdowns exterminated many cells, but could not destroy the sect. The Vaderites came to suspect that the Inheritors were being backed by the Dominion. Indeed, for a while the Jedi Shadows considered them a useful pawn. However, the ideologues of the Windian Jedi Order also viewed their message as subversive, since it put the Dominion's claim to be the sole bastion of light into question. Their teachings were also at variance with orthodox Dominion beliefs, which claimed that Luke Skywalker had destroyed the Emperor and Vader with the power of the Light.

 

Initially the sect had an unofficial safe haven in certain remote Dominion provinces far from the centre, but this changed when their influence was found to be dangerously unorthodox and it became clear they were trying to recruit among the Jedi. For a while the Inheritors were able to exploit turf wars between different departments of the Dominion's government. They were even able to frame prominent Jedi and government officials as closeted Sith. However, eventually the Inquisition was able to insert a mole and eliminate an Inheritor cell in a Jedi enclave, including a senior Master of the cult. However, when Jedi Inquisitors ambushed what appeared to be the Illuminator, it turned out to be an illusion.

 

Privately, Jedi Cassius, leader of the Shadows, came to suspect that the Illuminator was a group of people instead of one person, or perhaps even just a projection. However, it suited both the Dominion and the Sith governments to have a convenient bogeyman they could use as a scpaegoat. Since they had never bee put down for good, the battle against their crimes must never end. Indeed, some citizens came to suspect that the Inheritors did not exist at all, but had in fact been invented by one of the powers.

 

Though opposed to the Republican Guard, the Inheritors tried to avoid contact with it. They set up an underground railroad of sorts to help fugitive Force-Sensitives escape the Guard's grip. However, the Guard was useful because it was fighting the Dominion and the Sith. Moreover, the rogues only had limited resources. Nonetheless, the Inheritors became targets of opportunity for a fringe cell that got wind of a meeting. Jedi, Dark Sith, Light Sith - they were all oppressors of the common people. Given how much death and destruction magi had caused, this analysis was actually understandable. Thus the Guard cell planted a suitcase bomb. The Inheritors retaliated against this attack, but their response was measured. They continued to aid fugitives from Republican Guard territory.

 

The clandestine cell system made it difficult to stamp out the entire sect, but also created coordination issues. Their small numbers, lack of significant resources or an external patron meant that there were limits to what the Inheritors could achieve. Both the Sith and the Dominion still had strong support networks among their subject populations. A few dramatic acts of resistance would not foment revolution. The rebels had to always be on their guard against denunciation.

 

Ergo they were forced to focus on the micro-scale and play a long game. Though the motives and aims of the Inheritors were different, their methods came to bear a strong resemblance to those of the Banites. Darth Guile had once compared the Sith to a malignant cell, too small to be discovered by scans or other techniques, but capable of spreading silently and lethally through a system. Initially the victim did not feel right, then it fell ill, and ultimately succumbed. Though they would not have phrased it in such terms, the Inheritors sought to apply similar methods and exploit the hostilities between their foes. Subterfuge rather than direct combat had become their weapon of choice. They created a hidden sanctuary in Tephrike's polar region. Far away from civilisation and virtually inhospitable, it was an ideal hideout.

 

When outsiders arrived in Tephrike's orbit, the Inheritors took notice, as did their foes. Some Vaderites wondered whether the Scion of Vader had returned. In truth, the outsiders were part of Firemane's exploration corps. However, their coming was still fortuitous because the outsiders soon ended up embroiled in war with the Dominion. The Sith rejoiced when the space people bombed Nexus City and levelled the Jedi Temple.

 

In response to Dominion betrayal, Firemane entered an alliance of convenience with the Republican Guard and launched a punitive expedition. It ended with Fortress Purity, a major Dominion fortress, being seized by the allied forces. The Grandmaster, whose paranoia and fanaticism had sparked the conflict, was assassinated by the Council. However, theDominion reorganised under new leadership. Then, while it was in the process of pulling out from Tephrike, Firemane bombed Castle Maysaf. Furcht and many members of the Vaderites' Dark Council perished.

 

The Sith's attempt retaliate by assaulting the Firemane flagship with demons could not prevent Maysaf's destruction. The Inheritors never crossed paths with the space people. Indeed, some of their people inadvertently perished in the conflagrations. However, their foes being dealt a bloody nose please them. Some Inheritors began to wonder whether the time had come to play a more active role. A few advocated trying to make contact with the space people, mistakenly believing them to be a light sided power.


Phoebe

28 October 2019 - 05:54 AM

 

OUT OF CHARACTER INFORMATION

Intent: Codify a character established in rp. Expand on Tephriki lore.

​Image Credit: Here.

Role: Phoebe is a former prisoner of the Dominion of Light, a government Firemane recently fought. She led the prisoners of Serene Springs in revolt against their captors, thereby aiding Elpsis' escape. Now she acts as one of the main leaders of the Tephriki fugitives who have sought refuge with Firemane.

Links: Into DarknessDominion of LightAfter DarknessRepublican Guard, Elpsis, Red Coral City, Rhea, Diona, Cassius.

 

PHYSICAL INFORMATION

Age: Mid-twenties.

Force Sensitivity: Untrained Force Sensitive.

Species: Nautolan.

Appearance: Phoebe is a rather thin and scarred Nautolan female. She is dressed in somewhat threadbare clothing. Her greenish skin is marked by scars and burns. These are the fruits of disobedience, rebellion and punishment. While a prisoner she was forced to wear a collar to keep her from using the Force. When triggered it caused electrical shocks. This has left her with burn marks on her neck. Her back is also scarred from lashes.But she carries herself with confidence, almost arrogance.

 

She looks grizzled and older than her years, but well and truly capable of getting down to battle if needed. Her face is surrounded by a mass of darkening head-tails. She generally wears them wild, though she will pull them together into a heavy band when practicality demands it. She has golden eyes. Prison and back-breaking forced labour has hardened her body. Phoebe is never unarmed, and favours a blade in combat. She speaks with a soft voice. Like all Nautolans, she has multiple hearts, which are capable of beating separately.

 

SOCIAL INFORMATION

Name: Phoebe. Her surname is Callas, but she does not use it anymore, as she holds a grudge against her family.

Loyalties: Tephriki refugees. To be precise, she is one of the leaders of the Tephriki prisoners who rebelled against their Jedi captors and freed themselves with Firemane's help. She is associated with Firemane, but not beholden to it.

Wealth: Low. Phoebe is not wealthy at all. Her people are fugitives who have sought refuge on the arkships of the off-worlders. Even if she were one to flaunt her wealth, she would lack the means to do so. Phoebe is new to market economics, currency and banks. This is due to the fact that the Dominion has a command economy and abolished money, while the Republican Guard is an insurgency.

Notable Possessions: The collar she was forced to wear while a prisoner of the Dominion. A Force Imbued Blade she took from the corpse of a Jedi guard after rearranging his skull with a pickaxe.

Skills: Phoebe is Force-Sensitive, but has received very little formal training. The Republican Guard criminalised Force-use and she spent many years in incarceration while she lived in their territory. The Dominion offered her training, but tried to turn her into a drone, which she rebelled against. As a result, her knowledge of the Force is haphzard. Her use of it is instinctual rather than practiced, since she has not been taught properly.

 

It mainly manifests in form of precognition and extrasensory perception. She has good senses. Phoebe has a rare power called Shatterpoint, though she does not know it under that name or even really understand it. It is an innate talent that allows her to perceive fault lines, similar to different pathways of action. Shatterpoints are perceived like flaws in a Corusca gems. A single strike or action can have an impact it otherwise would not have. They can also be discovered in objects and the physiology of living beings. She has a minor talent for Force Persuasion and some empathic abilities. These make her good at reading people and anticipating their motivations. She has Telekinesis, but struggles with sustained use because she has not been properly trained. Short bursts of intense activity are tiring for her.

 

While not formally trained, Phoebe is skilled in melee and ranged combat. She is particularly adept with the blade and has a preference for melee in combat. A lifetime of hardship has made her body strong. She had to be in order to survive the concentration camp, as the forced labour she was subjected to was gruelling and both the medical care and the rations woefully inadequate. Phoebe is used to surviving with very little. Moreover, she is good with improvised weapons. She is well-versed in escape artist stuff and has some skill at slicing. Being a Nautolan, she is an excellent diver and swimmer and able to breathe underwater.

 

Phoebe is not an exceptional orator. Flamboyant performance is alien to her. When she gives speeches, she does so with striking simplicity. But her plain manner of speaking has a way of reaching an audience. The Nautolan is adept in the art of dissimulation. She uses simple, down-to-earth language instead of rhetorical flourishes that might fly over the head of her audience or make it suspicious. Her speaking style is simple and clear. She speaks Galactic Basic, but as typical for Tephriki she has a strong brogue. She is fluent in the Nautolan language, which is maximised for use underwater and not fully pronounceable in a gaseous atmosphere. Phoebe has some artistic talents and is a good painter. This helped her survive her time in Serene Springs, as one of the commandants made her do paintings for him.

 

Personality: Driven, confident, wounded. Much of Phoebe's life has been one spent in chains. She had the misfortune of being born on Tephrike, a war-torn, impoverished planet. She grew up in Republican Guard territory. The Guard claims to stand for freedom and is the lesser evil compared to its rivals, but also discriminates heavily against Force-Users due to all the destruction they have caused.

 

The rebel junta put her in an asylum - a high-security facility meant to protect Force-Users from themselves by isolating and brainwashing them. Phoebe organised a breakout with the help of Dominion agents, only to realise that the Jedi were even worse than her original captors. She endured brainwashing, forced labour and torture in a concentration camp. She became a leader among the prisoners and helped spark a revolt against their oppressors. She has learned much from her time in prison, such as investigating, calculating and confronting in order to establish which prisoners are stool pigeons, double agents or the genuine article. She also became adept at exploiting corruption, trading small favours with camp guards and functionaries. She has done many things she is not proud of to survive. Sometimes they are the cause of sleepless nights. But against all odds she survived.

 

Now she is a free woman, and one of the leaders of the Tephriki fugitives who have sought refuge with Firemane. It is something she is still adjusting to. Her people are those who have suffered at the hands of Tephrike's rulers. Her experiences have left her with deep mental and physical scars. She is determined to never again be in the same position. She resents her family for giving her up to the Republican Guard. From her perspective, they abandoned her.

 

The sacrifices she has endured have also nurtured her ambitions. To be free, her people need to be strong and they need a leader. Some of the prisoners see her as overly ambitious or even accuse her of being power-hungry. Phoebe counters this with the argument that she is ready to assume responsibility. Someone has to, after all. Without leadership, they will crumble and forfeit their freedom. However, her position among the fugitives is as a member of a collective leadership rather than uncontested leader. She just so happens to be more equal than many others. The Nautolan is determined and very passionate about her goals. She has a keen sense of humour and can laugh at herself, but is not a graceful loser when thwarted. She is loyal and hard-working, but can be vindictive.

 

Phoebe has agreed to work with Firemane, but does not view herself as their hireling. Firemane troops freed her people, but the reason the corporation went to war against the Dominion was to free the daughter of their leaders and avenge the treacherous attack on their delegation. They were motivated by a desire for retribution, not altruism. If the Dominion had not betrayed them, Firemane would not have unleashed storm and fury upon it. Once they had achieved their objective and given their foe a bloody nose, they left.

 

Moreover, Firemane has an accord with the Republican Guard, a group Phoebe is hostile to. However, she does not expect their agreement to last. To her, the corporation has its own agenda and it may not necessarily be in line with hers. Her present goal is to give her people a safe haven away from the bloodletting and craziness. Her long-term goal is to return to Tephrike. Many people are still living in oppression and she has scores to settle.

 

Phoebe is a hard woman, but able to inspire her followers. She does not have a lot of formal training, but is brave in a fight. Her goal is not to be beholden to the outsiders. Rather she wants to be like them - in the sense of being independent and in command of her destiny. For this reason, she has a negative view of those Tephriki refugees who have gone native and fully assimilated into the company, since she believes that they are supplicating themselves before the off-worlders.

 

Phoebe's relationship with Elpsis is complex. The two are not friends or particularly close. When the young Firemane was brought to the Serene Springs concentration camp, Phoebe realised that she would be important in some way. In that regard she was probably seeing a Shatterpoint, though she did not understand it that way.

 

But unlike Rhea or Mara, Phoebe does not see the 'Fire Princess' as some kind of saviour. True, Elpsis slew the Grand Inquisitor of the Dominion, which was the catalyst of the revolt. She slew countless guards and Jedi Inquisitors. But a rebellion had been planned for a while, as the prisoners feared that the Inquisition would 'evacuate' the camp out of fear of the off-worlders. Moreover, rather than passively wait for rescue, the prisoners rose up in revolt and fought. Phoebe was the first of them to strike at a guard. As a result, she sees herself as a partner rather than a supplicant.

 

She has started learning the ways of the Force in order to gain greater control over her powers, though she is reluctant to seek training from Firemane instructors like some of her people have done. This due to her concern that this might make her indebted to them. Phoebe is pretty focused on her political and social agenda. It takes precedence for her. She has a good work ethic and expects subordinates and colleagues to keep up with her. The Nautolan is sterile, but she has sought medical treatment to cure her infertility.

 

COMBAT INFORMATION

Weapon of Choice: Sidearms | Melee Weapons.

Combat Function: A lot of Phoebe's combat skills are self-taught, but she is a capable fighter. While the Nautolan is Force-Sensitive, she is largely untrained. Her Force use tends to be instinctual rather than practiced. As a result, she cannot draw upon many of the devastating powers Force wielders make use of in combat.

 

However, she has good extrasensory abilities. Her battle precognition and Force Senses are pretty good. Moreover, she has an innate talent for Shatterpoint, an unusual ability that can give her an edge in dangerous situations and grant her insight into other beings. But she uses these abilities on instinct. Phoebe is skilled in the use of conventional weapons, with a preference for melee weapons. Her favoured weapon is a blade, but she is also good with an axe. She is particularly potent in close quarters. Furthermore, she is a good pistol shot.

 

Phoebe is skilled in stealth, evasion and dissembling. Having been raised in two oppressive environments, it was a survival mechanism for her to be able to hide her thoughts, for one wrong move could spell her doom. Phoebe has leadership skills, but has not had the benefit of proper formal training in a military formation. However, the Nautolan is inspirational for her followers and able to rally them when the situation is dire. Indeed, her ability to lead and inspire her people is probably her greatest strength.

 

However, she has limited experience with galactic technology and has not been trained in the use of a lightsabre. These weapons are incredibly rare on Tephrike and someone of her low status would not have been taught how to use one. Indeed, she had never seen a lightsabre until Firemane's arrival on the planet. She is good with a Force Imbued blade though.

 

Strengths:

  • Skilled fighter, especially in melee and close quarter combat.
  • She has strong extrasensory perception and Shatterpoint, though her use of these abilities is instinctual due to her lack of formal training.
  • Nautolan racial strengths. She can breathe underwater. Her people possess exceptional olfactory and pheromone-sensing skills, enhanced by head-tresses. These tendrils are used to detect the emotional state of another being, but are most effective underwater.

Weaknesses:

  • Only a limited command of the Force and repertoire of powers, as she has little formal training.
  • Not trained in the use of a lightsabre. She is used to melee weapons with actual weight behind them. If she were to find a lightsabre on a battlefield, pick it up and try to use it against an actual opponent, she would not perform well with it.
  • Limited experience with galactic technology, including space travel, starship piloting and modern computers. Phoebe is not particularly tech-savvy. Until Firemane evacuated her people, she had never been in space. She learns fast but many high-tech applications off-worlders take for granted will be new to her.

HISTORICAL INFORMATION
 

Tephrike has been isolated from the rest of the Galaxy since the outbreak of the Gulag Virus. Originally colonised during the twilight years of the Old Republic, it was subjugated by the Galactic Empire. The human supremacist regime established by the Empire was overthrown with the aid of the Rebel Alliance and the planet emerged as a multi-species federation. Then the Gulag Virus sent the Galaxy spiralling into chaos. Warlords, Jedi, Sith and rebels vied for power. Prolonged warfare and the use of primitive weapons of mass destruction brought great devastation to the planet. Benign intentions turned to evil over time. Jedi who sought to restore order and reunite the planet fell to the darkness they claimed to oppose, while still believing that their intentions and actions were good. In so doing, they followed in the footsteps of Atris and Joruus C'boath. Believing that they alone could lead Tephrike out of the darkness, they created a theocratic dictatorship.

Renegade Jedi established a Sith cult called the Disciples of the Vader, for they idolised the long-dead Vader as a god and believed it was his will to enslave all those who could not wield the Force and were not human. The Republican Guard, a faction that glorified the Old Republic and staunchly opposed Force-users, was founded by disgruntled clone slave-soldiers and racial minorities that declared war on both Force cults. In between these three extremes, several smaller factions tried to carve out a niche for themselves. The planet was locked in stasis, divided by riven groups trying to recall a past they did not remember. Here, the dark age never ended.

 

The Republican Guard rose up in revolt against the tyrannous Jedi and Sith. It proclaimed himself the spiritual successor to the Rebel Alliance and the heir to Tephrike's pre-collapse government. Its intent was to topple the mages who had brought so much misery, crush the warlords and unite Tephrike under the banner of a republican government of Non-Force-Users by Non-Force-Users for Non-Force-Users. Its intentions were noble and it did much to protect the common people. Refugees fleeing the Dominion's oppressive theocracy and the Vaderites' genocidal policies towards aliens found refuge in its territory. But owing to its weakness in terms of territory, material and manpower, its methods were that of a terrorist insurgency.

 

Centuries of brutal warfare, insurgency and counterinsurgency begot hatred and atrocities. Regarding the Force as a curse, the Guard concluded that the only way to prevent Force-Users from doing harm was to isolate and indoctrinate or cure them. Otherwise even the most innocent child who had been afflicted with the curse would one day risk succumbing to it. Phoebe grew up in Republican Guard territory, She was born in Red Coral City, the armed underwater settlement that served as the closest thing the Guard had to a capital.

 

Founded by Gungan and Quarren prior to the collapse, Red Coral City had been catapuled to prominence during the tumultous years that saw the rise of the Dominion. Here the Republican Guard arose and from here it conducted an all-out irregular warfare campaign against foes. Fear of enemy spies and closeted Force-Users was widespread. For this reason constant vigilance was the order of the day. Phoebe's parents were supporters of the Republican Guard. It was the government they knew and it protected them against the Sith and the Dominion, both of which would have forced them into servitude.

 

Her father had served in the militia, but been wounded in action. On the battlefield he had seen many of the evils perpetrated by Force cultists. Phoebe's parents were kelp farmers. The farmers were organised along syndicalist lines and both belonged to the local union. Her mother was one of the local elected representatives. She had her own bad experiences with Force-Users. Her sister had been Force-Sensitive. However, her parents had wanted to protect their daughter, fearing what the authorities would do to her. Thus they kept her Force affinity a secret and forced Phoebe's mother to stay silent on the subject.

 

However, the family did not have the knowledge to train Phoebe's aunt in the Force or teach her how to control her powers. Lacking control or guidance, the girl started to abuse her powers, using mind tricks on other kids and teachers. Her power soon went to her head, as she discovered she could bend others to her will. The strange things that kept happening around the girl eventually brought the militia to their doorstep. When she saw them, she lashed out and channelled the power of the dark side. Several people died. One of them was Phoebe's grandfather, who was stuck by lightning when he tried to defuse the situation. The soldiers had to kill his wayward daughter. This experience gave Phoebe's mother a harsh view on Force-Users, and why she thought that they had to be treated as people with a curse.

 

Phoebe fell victim to this view. Ironically, the act that caused her to be locked up was one of protection. She had known for a while that something was...odd about her. Sometimes she could see things happen before they did, at others she got vague impression of what other people thought or felt about her. But she kept quiet about this. Then one day she saved her family from being buried by a rock slide caused by the crumbling of sea cliffs. Her neophyte talents in the Force enabled her to hold back the avalanche. But it also meant that her powers were revealed.

 

She had saved her parents and condemned herself. Her parents were shocked, but to them there was only one way they could respond. Other farmers had seen the display and would report her if they did not. Moreover, they had an unborn child that was still growing her mother's womb to think of. When the lawmen came, Phoebe's tearful mother hugged her, apologised and exhorted her to be brave and good. What was inside her was not her fault. It was a curse the Guard would help her overcome. Then she would be able to return home. Until then, she would live in the Amidala Asylum.

 

It was a tremendous gut punch for the confused, frightened and angry child. She was put into the care of the Extraordinary Commission for Preternatural Regulation and Control. This body was responsible for enforcing the Guard's Force-User policies, including running the asylum, incarcerating or eliminating Force-Users judged too unstable. It also decided which Force-Users would be 'cured', in other words, turned Force Dead.

 

Officially it was the only body authorised to make decisions about the fate of an individual Force-Sensitive. It was policy to focus on rehabilitation and treat the Force as a medical condition, rather than retribution. However, the Guard's control over its cells varied and hatred of Force-Users ran deep. As a result, many a commander took matters into their own hands and often made arbitrary judgements. In any case, Phoebe was brought to the asylum. It was a depressing, foreboding place. In all fairness, the Guard was poor, and resources were scarce everywhere, but the lot of the inmates was a harsh one. Many of the guards were Yuuzhan Vong, since being Force Dead made them immune to mental manipulation.

 

The inmates were subjected to brainwashing, drugs and a good bit of mental trauma to associate the Force with bad things. This included electrical shocks for the undisciplined. They were told the story of the asylum's namesake. Padme Amidala had loved Anakin Skywalker but his curse consumed him and driven him to evil. He had used the Force to hurt his pregnant wife, choking her. This had caused her death. She died giving birth to two Force-Sensitive babies, Luke and Leia, who were separated at birth. Both were good people, but would be manipulated by the Jedi into perpetuating the cruel war. After going into exile, Luke tried to prevent the legacy of oppression from being passed on to future generations by burning the sacred Jedi texts. But Rey continued the misguided ways of the Jedi and fought the Yuuzhan Vong, who had come to liberate the Galaxy from the tyranny of Jedi and Sith.

 

There was a teaching staff that was supposed to teach them skills in order to help them integrate into normal society, but the quality of the teachers varied. Submission to authority was rewarded, and disobedience penalised. Phoebe found it depressing and oppressive. In her view, she had done nothing wrong. She had protected her family. She had never hurt anyone. Yet she was being treated like someone who was a public menace and her every move was being monitored. Her confinement fed her anger and resentment. Initially her parents were allowed to visit, but these visits soon stopped. Phoebe was angered when she heard that her mother had a new daughter. This made her rebellious and she was punished for her behaviour.

 

Ironically, the director of the agency, Jagat Gosir, had once been a Force-User. Unable to control her powers she was turned Force Dead. The medical procedure had nearly killed her, but she was free of her 'curse'. Her empathic powers had caused her to suffer greatly, so she came to see the Force's loss as a blessing. However, the loss of her Force empathy had also stifled her ability to express emotion.

 

The Republican Guard believed Force-users were dangerous, but that they could be cured and turned into productive citizens. However, some extremists were not content with collaring Force-Users. Hardened by the brutal fighting on the front lines and the atrocities committed by Jedi and Sith, they distrusted any cure other than a slug round. Phoebe suffered from abuse at the hands of overzealous guards. Her stubbornness did her no favours.

 

The first warden, a Yuuzhan Vong, who was responsible for the group she was in was stern, but decent. The fact that most aspects of the Force could not affect him might have contributed to him being less paranoid. However, he died under mysterious circumstances and was replaced by a radical zealot with a strong grudge against Phoebe's kind. Only later would the Nautolan learn that his predecessor had been murdered by a Dominion agent. Phoebe made the mistake of keeping a secret diary. It was a coping mechanism that helped her stay sane. She hid it, but one of roommates found it and ratted her out. For a while Phoebe was isolated from her fellow inmates. After being let out, she was publicly shamed and forced to undergo a self-criticism session, during which she had to confess her errors and affirm her renewed belief in the Guard.

 

She began to look for a way out. A few of her fellow inmates gravitated to her. However, she knew she was being watched. Phoebe did her best to keep head down. Ever since the incident with the diary, she had had her suspicions about another prisoner. She started feeding her false information, pretending that she had been turned herself. This proved that her roommate was a rat. When the time came, Phoebe used a sharpened toothbrush to shiv her and made it look like an an accident.

 

However, it was not only the Republican Guard that was watching her. A Dominion agent had infiltrated the Amidala Asylum. He was a Nautolan Phoebe knew by the name of Ner Kadi. Outwardly he was a dedicated member of the asylum's staff and convinced of the righteousness of the Republican Guard's cause. In reality he was one of the Dominion's Non-Force-Using agents. Using Jedi would have been a bad idea, so the Jedi Shadows used Non-Force-Users. Ner had gotten himself into a position of trust in order to be able to cherrypick the best 'recruits'. Now he cast her eye on Phoebe.

 

Their contact was a gradual one. At first Phoebe was hesitant. But Ner pulled some strings to make life easier for her. He did her a favour by getting rid of the cruel guard who had tormented her. Little did Phoebe know that the Dominion agent had been responsible for him being put into a position of power in the first place. The agent started working on Phoebe, using seduction as well as persuasion. First she posed as a dissident, then she revealed her true nature to Phoebe.

 

The young Nautolan knew extremely little about the Dominion. All she knew was the Guard's propaganda, which painted it as an evil empire. But Aola presented it as a place she would not be persecuted for what she was. She would be respected and free. Slowly, Phoebe and her comrades began to plot. Some were hesitant, but Phoebe took the lead. She grew even more resolved when a fellow prisoner, who had been particularly defiant, was subjected to the 'cure' and was crippled by the procedure.

 

The Preternatural Commission was starting to get suspicious and Ner implied that he would have to leave soon, and that Phoebe and her friends would be either in or out. Fearful and yet hopeful, the Nautolan decided to act. Ner organised a 'prison transfer' to another facility for testing or turning the group of prisoners Force Dead. She was able to smuggle in a weapon. When everything was ready, she, Phoebe and the prisoners hijacked the transport.

 

Pursued by the Guard, they managed to escape, but one of Phoebe's comrades died. Phoebe mourned his loss, but they had no time to waste. Militia and specialists from the Commission hunted them. They had to abandon their transport after it was damaged. Ner set it to blow to hold off pursuers. They had to hide in the wilderness before meeting with a clandestine Jedi Shadow team. It was led by Jedi Cassius, a rising star in the Dominion's Jedi Order. Eventually Phoebe would learn that he had organised the operation. When she was introduced to the man she was impressed by him. While stoic, he radiated poise and control. He also dispatched rebel soldiers pursuing them.

 

The seemingly freed prisoners were smuggled out of Republican Guard territory and brought to the Dominion. Until now Phoebe had never wandered beyond the sea her home city was submerged in, so she was rather impressed when she beheld Nexus City. By Tephriki standards, the city was enormous. The architects had did their best to recreate Coruscant, right down to a grandiose Jedi Temple and a (never used) Senate Dome. There was also a spaceport, though commercial space traffic did not exist.

 

She and her friends were fed a rosy image of the Dominion as a land of plenty and equality, guided by wise Jedi Masters. Upon landing, they were given a hero's welcoming. Younglings dressed in brown Jedi robes and wearing a lapel bearing the Grandmaster's image greeted them warmly and the Barsen'thor congratulated them on their successful escape. They were taken for a tour of the Jedi Temple and of the city. Among other things they got to some of the shops, behold shelves filled with goods and even take some home.

 

Later Phoebe would learn that these were special shops only accessible to members of the elite. Common citizens had to stand in line for loafs of bread and other essentials.They were given rooms and Phoebe gave a few interviews, where she denounced the Republican Guard. All seemed well. Then it turned out that they had exchanged one nightmare for another. And their new one might be even worse. First the Dominion started pressuring them into accepting Jedi training.

 

When Phoebe attended a session, she was disturbed by the emphasis on blind obedience. When she spoke with Jedi at the Temple, she was even troubled as it turned out that few of them had had anything resembling a family life. Indeed, appeared to have trouble grasping the concept. They had been grown in laboratories and raised by the Order. The clones, who considered themselves 'Pureborn, called 'normal' born people like her 'Randoms'. As one of them told her "you never know what aberrant traits or features you might get, you don't even know how many might come out! It's all so very disordered and chaotic!" Phoebe deeply resented her family, but this seemed wrong to her. They had been good to her once. She had dismissed the claim that the Dominion raised its Jedi to be emotionless drones as Republican Guard propaganda, but now it did not seem far from the truth.

 

One of her comrades, who had been in a relationship with another prisoner, was particularly defiant. One day he simply disappeared. When Phoebe tried to find out what had happened to him, she was told he had been unmasked as an enemy agent. This was absurd, to say the least. All her attempts to help him were rebuffed and when she had an outburst she was warned to know her place, for anger was the path to the dark side. Her friend eventually returned, but now he was a changed man. They had just been tools in a political game and would have to conform or pay the price. Cassius blackmailed Phoebe, forcing her to make propaganda appearances by implying her friends would face consequences otherwise. Soon she heard rumours that she and her friends were supposed to be separated.

 

The group managed to come together for a covert meeting. Their comrade was lost. However, Phoebe made the mistake of still trusting Ner. After what she had endured, she wanted to genuinely believe that the Dominion was better and that there were just a few rotten apples spoiling it. She did not think Ner knew about the bad conditions. This was something the Dominion, for he had been assigned to investigate abuses and promised to protect her and her friends. Phoebe and her friends tried to escape through the extensive catacombs of the Jedi Temple. At first everything went well, but then things went awry. Realising that they could not overcome the Temple Guards pursuing them, Phoebe made a choice. Urging her cormades to go on, she tried to draw attention away from them, sacrificing herself for them. Several of her friends managed to escape.

 

However, the Nautolan was caught. Phoebe fought as hard as she could, defending herself with a stolen blade, fists and her weak, instinctual Force skills. But she could not overcome them and was captured. She was now in the hands of the Jedi Inquisition. Cassius was annoyed by this setback, but the Dominion used old recordings and a compliant clone to maintain the fiction of the Republican Guard prisoners who had seen the Light a while longer.

 

Meanwhile, Phoebe was brought to Serene Springs, an euphemistically named brainwashing and forced labour camp run by the Inquisition. There she was subjected to physical and mental torture. Among other things, she was tortured with electrical cattle prods, beaten and subjected to water torture. Her stubbornness and rebelliousness caused her interrogators to be very harsh with her. For a while she was largely deprived of food and drink as well as sleep.

 

Under pressure, she tried to divert attention from her friends by signing all manners of absurd confessions about being party to conspiracy against the Light and the glorious Dominion. Of course, her interrogators were using torture to force a confession they had already written out of her. She had to perform forced labour in a mine. Phoebe tried to reach out to some of her fellow prisoners, but being a newcomer she was distrusted. Moreover, she soon learned to be cautious, as there was the pervasive threat of informers. Her sanity was severely tested during her time in the camp.

 

The goal of the Inquisition was to stamp out any hint of an independent personality inside the prisoners, reducing them to drones that would perform as ordered and could be remoulded. She got a brief taste of freedom during the Netherworld Event. All of a sudden many of the guards and prisoners had vanished. Phoebe used the chance to make a run for it and escape. The camp was far from civilisation, but she hid in the wilderness. She hunted, stole and foraged to survie. The Nautolan had to hide from Vaderite marauders who had come to burn and pillage, for the Sith considered aliens like her lesser beings and murdered or enslaved them.

 

For a while she worked in a rural settlement under an assumed name, after helping the locals fight off bandits. It was a collective farm, but with most of the local administration raptured and the locals were more focused on survival. According to the stories she heard, the Dominion was being invaded by the Republican Guard and the Vaderites. For a while the war seemed far away. But Phoebe could not escape it for long. A force of Dominion soldiers arrived to carry out requisitions. The farmers had very little, but were being forced to hand over their produce for the war effort. This spell death for the farmers.

 

Moreover, civilians were supposed to be conscripted into the army or labour corps. The head of the community protested. When the locals were unwilling to cooperate, one of the Jedi, a woman called Diona, shot one of them to coerce the others. This led to the deaths of nine more. Phoebe fled during the massacre. She was angry at herself for running and being helpless, and at the Dominion. She would remember the face of the woman who had pulled the trigger. In the aftermath of the massacre, the locals were interrogated. Eventually word got out about the stranger who had sought shelter among them.

 

Ner was dispatched to find her and bring her in. He had run afoul of the Byzantine politics of the Dominion and been removed from the spy service and ordered to track escapees. His masters was capricious, so he himself was not sure why he was being punished. He made the mistake of thinking he could trick her. But Phoebe now knew that he had just used her, so she killed him. Phoebe managed to remain underground for a while, but eventually she was recaptured. She was put through re-education. However, she had learned that escape was possible. But she needed to be smart about it. So she said what her captors expected her to hear and accepted the punishment due to enemies of the Light.

 

Phoebe was able to root out some spies among her fellow forced labourers. This involved pretending to be an informant herself. Corruption was widespread among several guards and functionaries. Their pay was not the best, after all, and the fact that they wielded absolute power over the prisoners encouraged them to abuse it. Indeed, some of the officers used the prisoners as their personal labourers. Most of the time the labourers were not compensated for this, or just received things such as cigarettes. Phoebe was able to gain the favour of a senior camp officer. The commandant used prisoners to make carpets, vases, paintings, and even furniture. Some he kept for himself, others he traded for favours or sold on the black market.

 

It helped that Phoebe had an artistic streak. She made a painting for the commandant, who also put her to work cleaning his robes and those of his officers. For a while she was able to get out of working in the mines and toil in the garden. The officer who favoured her was later hanged for corruption. He had gone too far by illegally seizing a patch of land and ordering the prisoners to build the house of his dreams there. In addition, he had covered for Inquisitors who systematically stole provisions from the camp kitchen, storeroom and garden. A disgruntled guard denounced him. Phoebe was punished as well for having 'seduced' the Inquisitor, but their brief closeness helped her get access to some medical supplies. This proved crucial when disease broke out in the camp. She shared what she had been able to procure with some other prisoners.

 

Due to good behaviour, Phoebe managed to reach the position of a camp elder, which made her responsible for the conduct of a group of prisoners. This gave her the ability to help her people in small ways. Her knowledge of their corrupt dealings allowed her to blackmail some minor functionaries. She knew that some prisoners were smuggling provisions into a labour company that was under a particularly strict regimen, but tolerated it and covered for them. She also helped get frail or sick prisoners get removed from labour duty.

 

However, it also made her complicit in the system of oppression. It caused her a lot of internal turmoil. But if she did not discipline lazy inmates, they would have been tortured by the Inquisition and the rest of the forced labourers would have suffered as well. Sometimes she needed to be cruel to some in order to save the many. When she was ordered to murder a fellow prisoner, she refused, and was subjected to beatings. For a while she was removed from her position, but eventually promoted again because she had been effective at it. However, then she learned that another inmate was planning to run away, she was forced to thwart the attempt. The inmate was sent away for re-education. She hated herself for it and felt like a hypocrite, but she knew that if one prisoner managed to break out, the whole camp would suffer. The only way out, she reasoned, was to save the whole group. Thus she began to plot and reached out to trusted prisoners.

 

When the Ministry of Enlightenment sent a team to make a 'documentary' about Serene Springs, Phoebe and other camp elders were responsible for making sure that the prisoners gave the right answers, looked clean and motivated and that the least presentable ones were hidden away. The documentary was a propaganda film. It showed remorseful inmates who were being re-educated by vigilant, but benign Inquisitors. Smiling prisoners thanked their captors for teaching them about the Light. The Inquisition oversaw filming and censored the film's contents.

 

It was difficult to get any reliable news about what was going on outside the camp. When Phoebe heard that 'Sithspawn demons' had arrived in outer space and attacked the glorious Dominion, she dismissed it as a tall tale. She was both right and wrong. In actuality the 'Sithspawn' were humans from a foreign corporation called Firemane. It had sent a delegation to negotiate with the Dominion, but the fanatical Grand Master, encouraged by Grand Inquisitor Antonius, had ordered his followers to ambush them. Phoebe did not see any of the outsiders until Elpsis Kerrigan-Alcori was brought to the camp.

 

The young Firemane officer had been captured during the fighting. In response, Firemane declared war. The people in the camp were told that the Dominion was victorious on all fronts. According to propaganda broadcasts, the 'Hammers of Light' had destroyed the Sithspawn's warships. Elpsis was accompanied by Jedi Diona, who acted as her jailer. Phoebe gave little credence to stories about outsiders, but the Force told her that this girl was important. The Inquisition seemed fixated on her to the point of obsession. This helped take the heat off Phoebe and her group. Phoebe chose not to approach Elpsis or involve her in the plans for a rising. This turned out to be a smart decision.

 

However, their plans for escape assumed greater urgency because rumours said the camp might be 'evacuated'. Camp guards spoke in hushed whispers about how the Jedi Temple had been levelled. Phoebe slowly began to realise that the war was real, and that it might not be going the way the Dominion claimed it was. One of Phoebe's friends, a Mirialan called Mel, came under suspicion. She had been an important contact. A fellow prisoner called Harald denounced her and Elpsis, who had tried to destroy her Force collar after a harrowing brainwashing session. Mel was locked up and Elpsis was physically and mentally tortured until she gave in and was reborn as Jedi Roxane. Then one of Phoebe's fellow prisoners, who regularly cleaned one of the Inquisitor's offices, reported that the Grand Inquisitor was due to arrive.

 

The group had to accelerate their plans. But when the revolt happened, it did so spontaneously. Phoebe was labouring in the mines when she felt an eruption of Force power. Elpsis had turned on her captors after being ordered to start brainwashing Diona, who had stopped believing in the system. The pair attacked the Grand Inquisitor and his minions. Phoebe saw guards approach her and her crew. It was sensible to assume that Mel might have broken under interrogation.

 

All of Phoebe's anger, frustration and rage exploded and she beat a guard with a pickaxe. Other prisoners followed suit. Meanwhile, a Firemane assault force led Major Tempest had engaged the Inquisition forces outside of the camp. The camp guards were caught off-guard. Many prisoners were malnourished and only a few had combat training, but they fought nonetheless. Phoebe managed to rid herself of her collar and grab a blade from an Inquisitor. The prisoners suffered heavy casualties. Phoebe herself was injured, but fought fanatically. Elpsis joined the fight after slaying the Grand Inquisitor and breaking Mel out.

 

So did Diona and the Grand Inquisitor's former apprentice Rhea, who had been cruelly abused by her master. None of the camp functionaries, guards and Inquisitors were spared. Battlemaster Mahtara, a high-ranking Dominion leader who had defied the Grandmaster and gone rogue, had dispatched a task force to retrieve Elpsis and use her as a bargaining chip. However, they found themselves caught in a cauldron and surrendered to Firemane. Phoebe and the surviving prisoners were evacuated by Firemane. For the first time, Phoebe left Tephrike and ventured into space.

 

It was rather daunting for her, but she swallowed her fear. Upon arriving on the outsiders' flagship, she learned that the rumours of an accord between them and the Guard were true. Their armies had worked in tandem to seize Fortress Purity, a major Dominion fortress. She had to restrain herself when she came face to face with Mezha Krazhmir, an officer in the Republican Guard's special forces. Phoebe, Mel, Mezha, Rhea and some other Tephriki were received by Tegaea Alcori, Elpsis' mother and the director of Firemane's Exploration Corps. However, the meeting left Phoebe disappointed.

 

Tegaea thanked them for helping her daughter and offered them resettlement. Firemane would als continue to support insurrectionary activity against the Dominion, but it was withdrawing its troops. This angered Phoebe. "I'm glad you rescued me to save your daughter's life. What about the other daughters down there still imprisoned?" Phoebe was disgusted, though Mel calmed her, reminding her of her responsibility to her people. Firemane did bomb the headquarters of the Vaderites.

 

Castle Maysaf was levelled by the Firemane warship's cannons. However, during the bombardment the Sith Lords tried to retaliate by performing a dark ritual. Demons manifested aboard the flagship. Many of them possessed crew members, others remained shades, invading the minds of those not possessed. Phoebe fought alongside the Firemane soldiers and Mezha, using her Force Imbued blade to dispatch demons. Her example rallied her fellow Tephriki, who had been watching the bombardment with her. Ultimately the spirits were banished after Tempest, Karrigan'Xalda and Hikari Saito slew the demons controlling them. After the crisis was resolved, Phoebe consulted with other leaders among the freed prisoners from both Serene Springs and the Liberation Education Centre, another propaganda gulag Firemane had liberated. She pushed for getting a ship from the outsiders and a place where their people could settle and recover from all the craziness. However, she has not given up on her desire to eventually return home. Presently he acts as the representative of the Tephriki fugitives and is thus Firemane's main contact.


Temple of the Fallen Grace

22 October 2019 - 07:06 AM

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OUT OF CHARACTER INFORMATION
Intent: Sub a cool location for Tephrike. Secret Jedi temple for the Dominion.
​Image Credit: Here. Romain Jouandeau is credited, but the image cannot be found on their site.
Canon: N/A.
Links: Into Darkness, Dominion of Light, After Darkness, Republican Guard, Firemane, White Current, Hidden Temple.

SETTING INFORMATION
Military Base Name: Temple of the Fallen Grace.
Classification: Hidden Jedi Temple.
Location: Tephrike.
Affiliation: Dominion of Light.

Population: Moderate.

Demographics: The Dominion is multispecies, so there is a good mix of aliens and humans. Alien species include Twi'leks, Duros, Zabrak and even some Houk. Although the Dominion officially rejects speciesism, it is extremely reluctant to give its Nautolan, Mon Calamari or Gungan minions access to the Temple. This is because these species are heavily represented among the Republican Guard. The base is inhabited by Jedi and support personnel.

Accessibility: Very difficult to find or access. Tephrike is an extremely remote planet that has been isolated from the rest of the Galaxy since the outbreak of the Gulag Virus. Moreover, the Temple of Fallen Grace has been set up in a crashed Star Destroyer located in a canyon and surrounded by wilderness. Tephrike's flora and fauna is rather dangerous, which poses a natural hazard to any intruders. Finally, the structure is shielded by a White Current illusion. In terms of function and potency, it can be compared to the one used by the New Jedi Order to conceal the Jedi Praexum on Yavin IV. The illusion shields it from vision and electronics, including automated starship sensors. The easiest way to find the temple might be to look for indirectly rather than directly. After all, any large structure that houses a significant group of people has a supply train. The Temple is not accessible by the public. It is a top-secret installation. The Dominion is a nation at war and it is governed by a dictatorial junta.

Description: The theatrically named Temple of the Fallen Grace is a secret stronghold of the Dominion of Light and the Windian Jedi Order. The Dominion's capital Nexus City suffered severe damage during Firemane's bombardment. One of the casualties was the Jedi Temple. The Dominion has not rebuilt the grand temple, but elected to build an underground base beneath it in order to maintain control of the capital.

However, many Younglings and Padawans have been evacuated from Nexus City. The Temple of the Fallen Grace is supposed to be a sanctuary for them. At the same time, the hidden temple serves as a redoubt for the Dominion's leadership. If need be, the junta can retreat here and continue to prosecute the war effort. Thus this temple relies more on secrecy and stealth than on large armies. Its location is rather unconventional, as the temple has been set up inside the wreckage of an Imperial II-Class Star Destroyer that crashed onto the planet centuries ago.

Unsurprisingly, the vessel has been cannibalised while it lay dormant. Most of its systems have been damaged or destroyed in the crash or scrapped after it. Thus there is no real hope that the warship will ever be able to lift off into space again. Lacking advanced technology, the Tephriki do not have the means to make the attempt and it would be very uneconomical for anyone else to try. The broken battleship is only a sanctuary for the Jedi. The Dominion's engineers have managed to restore power and even activate some of the warship's turbolasers. It would be best not to tax the shields. However, communications, command and control tend to be reliable. The crash site is surrounded by wilderness. Nature has encroached upon the broken warship and the Jedi have let it reign, as it provides a natural camouflage.

The Dominion uses the temple to provide a safe haven for Jedi, especially neophytes, and the upper crust of its leadership. Room has been made to accommodate the influx of Jedi, which has necessitated restructuring the interior of the vessel a bit. Fortunately, a Star Destroyer is designed to accommodate a large garrison of soldiers. Some areas that used to serve other purposes have been appropriated for other purposes. For instance, training facilities have been expanded, meditation chambers and a small clone laboratory has been set up. There is also a cinema where the residents of the Temple can watch propaganda movies that exhort them to give their all in the struggle against the forces of darkness.

The existence of the Temple is a closely guarded secret in the Dominion. Only the most trusted government officials, officers and Jedi are informed of it. Indeed, the Dominion has started building a far grander redoubt in the mountains to obfuscate its true sanctuary. The Jedi Shadows are responsible for safeguarding the secret and silencing those who know too much. To ensure secrecy, the Jedi Inquisition has not hesitated to 'relocate' villages that were too close for comfort, and dispersed the inhabitants after making them undergo Force Persuasion sessions to adjust their memories.

Overall, life in the Temple is Spartan and there are not many creature comforts. The Windian Jedi follow a rather warped interpretation of the old Jedi Code and thus adhere to a vow of poverty. That said, the Dominion is extremely corrupt, as a totalitarian government will inevitably be due to the lack of checks and balances. Droids are not as easily available on Tephrike as on more developed worlds. Conservative Jedi are also a bit sceptical of droids. As a result, many menial tasks that would be done by machines are performed by organic labour. Trainees are expected to pitch in and do their part to maintain the sacred temple.

By the time the Dominion set up shop and repurposed the husk of the Star Destroyer, very few of the vehicles that had been aboard the ship were still in serviceable condition. Many had been taken away to be used in the battles that ravaged Tephrike, others had been stripped of anything useful. However, a few armoured fighting vehicles remained. The Dominion tends to use them in a manner akin to static turrets. Those that have been downed still make useful outposts.

POINTS OF INTEREST

  • Command Chamber: Located in the command bridge of the warship, which resembles most Imperial bridges. Some modifications have been made to account for the fact that the Star Destroyer is now longer capable of traversing space, let alone moving at all, and is now a Jedi sanctuary. Originally the Conqueror had a grandiose command throne. However, this was pilfered by looters after the crash. The austere Dominion has not replaced it.
  • Chamber of Serenity: While there are smaller meditation chambers spread across the Temple, this is the main one. It serves as a focal point for senior Jedi to channel the energies of the Force. It is the place where the Masters meditated in to create the White Current illusion that cloaks the ship.
  • Hall of Penance: Few prisoners are actually kept here. The reasoning for this is that they could pose a security risk. The Temple is supposed to be a sanctuary, after all. Force Persuasion and other forms of mental compulsion are used on the disobedient and the heretic.
  • Dormitories: Self-explanatory. Serve as accommodations for the Jedi who reside here. Masters and Knights have larger quarters than mere neophytes, but they are still expected to be Spartan and utilitarian.
  • Armoury: Self-explanatory. Weapons and ordinance are stored here.
  • Holy Forge: Lightsabres are incredibly rare on Tephrike, so Jedi and Sith alike have returned to using alchemised weapons. Here Jedi can forge Force Imbued melee weapons under the instruction of experienced smiths. The forging process is very ritualised and accompanied by intense meditation and rites.
  • Orpheum of Revelation: A hall where patriotic movies are shown. A movie called 300 Martyrs, which depicts the heroic last stand of three hundred Temple Guards against an overwhelming Republican Guard force, is shown quite often. So is Rise of the Light. This movie tells the story of how Luke Skywalker vanquished the dark spirit of the reborn Emperor Palpatine.
  • Training Facilities: Here students can hone their martial abilities and strength in the Force. Contains sparring rooms, a firing range, and areas to train in Force techniques. Meditation chambers are also provided.
  • Hall of Healing: The medical wing. Due to the planet's long isolation, the Tephriki have had to make do without kolto and bacta, relying on more conventional forms of medicine. Jedi healers see to the needs of the residents. A cloning facility is located in a sealed off, high-security section of the medical wing.
  • Library: To master the ways of the Jedi, a member of the Order must open their mind to knowledge. Of course, it has to be the right form of knowledge. They can seek guidance from the teachings of the great masters of the Dominion. Many tomes and holocrons that used to be stored in Nexus City's Jedi Temple have been brought here for safekeeping. The Inqusition's office is adjacent to the library.
  • Outpost of the Fallen Colossus: Located outside of the husk of the SD, but still shielded by the illusion. Once known as Ironhound Three, this toppled AT-AT walker now serves as a home and outpost for some Jedi guardians who are charged with keeping watch. They have made themselves at home in the troop compartment much like Rey inhabited a walker on Jakku. An occupant with a sense of humour has nicknamed it Palpatine's Broken Chariot.

SECURITY
High. The illusions combined with the limited entry and defences make it very hard to breach. The wilderness also helps. However, it is a massive crashsite which can be approached from multiple sides.

  • The Temple is located inside a canyon and surrounded by wilderness. Moreover, it is concealed by a White Current illusion. This makes it extremely difficult to spot, let laone reach. The illusion makes the warship and thus the temple appear a wreck devoid of life. A White Current illusion canIt also obfuscates bunkers, turrets and traps. A White Current illusion conceals a structure not just from sight, but also electronics, including starship sensors. In addition, the illusion can lead people into traps and warp ther perception of reality. For instance, it can make section of the hull appear solid when there are actually pits or holes. Those not in the know can look forward to a long fall. Of course another experienced White Current user could figure out that magic is at work and start to deconstruct it given sufficient time, effort and focus.
  • It is located inside the husk of an Imperial Star Destroyer. A number of the broken warship's old security systems still work. Many corridors have automated lockdown bulkhead. Upon activation, they will seal or cordon off the area in question. Moreover, there are ray shields, cameras and a network of auto-turrets.
  • There is a deflector shield, but it is best not to tax it. This can make sustained bombardment a problem, should a foe be able to pinpoint the Temple. A few of the ship's turbolasers and ion cannons still work.
  • The Temple is populated and guarded by Jedi warriors. The Dominion's Jedi Order is extremely militant and does not subscribe to pacifist beliefs. It views those that oppose it as infidels who must be smote. Many of the Jedi based here are trainees, but there is a cadre of Knights and Masters. This includes a cadre of illusionists. It is pertinent to note that the Dominion's Jedo use Force Imbued melee weapons rather than lightsabres, though they are pragmatic enough to use guns and wear armour.
  • The Dominion was able to salvage some Imperial walkers. They are old and rusty, but still serviceable. However, their age, scarcity of spare parts and fuel means that they are often employed as static turrets that can be moved if needed. This obviously limits their mobility and versatility. Mines have been laid in the mountains overlooking the temple, and turrets have been set up on the ground. However, should the concealment be pierced, the temple would be vulnerable to a determined assault. The Star Destroyer is incapable of leaving the ground. Thus it is just as stationary as any base or structure.

HISTORICAL INFORMATION

Tephrike has been isolated from the rest of the Galaxy since the outbreak of the Gulag Virus. Originally colonised during the twilight years of the Old Republic, it was subjugated by the Galactic Empire. The human supremacist regime established by the Empire was overthrown with the aid of the Rebel Alliance and the planet emerged as an unstable, multi-species federation. Then the Gulag Virus sent the Galaxy spiralling into chaos. Warlords, Jedi, Sith and rebels vied for power. Prolonged warfare and the use of primitive weapons of mass destruction brought great devastation to the planet. Benign intentions turned to evil over time. Jedi who sought to restore order and reunite the planet fell to the darkness they claimed to oppose, while still believing that their intentions and actions were good. In so doing, they followed in the footsteps of Atris and Joruus C'boath. Believing that they alone could lead Tephrike out of the darkness, they created a theocratic dictatorship.

Renegade Jedi established a Sith cult called the Disciples of the Vader, for they idolised the long-dead Vader as a god and believed it was his will to enslave all those who could not wield the Force and were not human. The Republican Guard, a faction that glorified the Old Republic and staunchly opposed Force-users, was founded by disgruntled clone slave-soldiers and racial minorities that declared war on both Force cults. In between these three extremes, several smaller factions tried to carve out a niche for themselves. The planet was locked in stasis, divided by riven groups trying to recall a past they did not remember. Here, the dark age never ended. The Dominion built Nexus City as its capital. Far away from the ruins of Palmyra, the old capital that had been destroyed during a brutal battle between Jedi and Sith, they could create their perfect society. Every citizen would have a place - and stay in it. It was also the site of the Jedi Temple.

The willow palisade of isolation was broken down by the arrival of Firemane. The Dominion was divided on how to respond to the arrival of the outsiders. A pragmatic faction led by Battlemaster Mahtara advocated accommodation, believing that contact with the off-worlders could help the Dominion advance and defeat its foes for good. However, Grandmaster Aegus disagreed, believing the 'star people' to be demons and manifestations of the dark side. Having been an isolated puppet ruler for so long, he sought to gain true power and fight what he believed to be the final battle between good and evil. He was supported by Grand Inquisitor Antonius, who saw a chance to become the true power in the land.

When Firemane sent a delegation to negotiate with the Firemane, they were ambushed by extremists, who had been acting on the orders of the Grand Inquisitor. A Firemane operative was captured. In response to this betrayal, Firemane declared war. It proceeded to enter an alliance of convenience with the Republican Guard. A short, but intense campaign followed. After heavy fighting, the allied forces were able to seize a major Dominion fortress. Meanwhile, Elpsis was able to overcome her brainwashing and defeat her captors with the aid of rebellious prisoners and a Firemane rescue force. The Dominion had been humbled, but was not beaten. Instead the Mad Grandmaster was assassinated by the Council and a junta of hardliners and pragmatists took power.

Battlemaster Mahtara was their leader. Jedi Master Cassius, leader of the Jedi Shadows, and the instigator of the Grandmaster's assassination, had the title of Master of the Order conferred upon him. The Council was dissolved and replaced by a smaller, more compact war cabinet. The new government faced many challenges. Firemane was withdrawing its troops, but the threat of their hung over the Dominion like a Sword of Damocles. The Republican Guard had been emboldened by its victory, and made trade deals with Firemane, receiving armaments and supplies in return for raw materials.

Thus the Dominion had to mobilise for war. Rather than rebuild the old temple, the Jedi decided to create an underground base beneath it. This would allow them to retain control of the capital. However, Mahtara and her associates deemed it prudent not to put all their eggs in one basket. This viewpoint was validated when Firemane's warships levelled Castle Maysaf, the headquarters of the Vaderites. Thus Mahtara charged Jedi Master Karana, Minister of Resettlement and Reunion, to supervise the evacuation of significant Jedi assets as well as civilians into more remote and less exposed areas. That was her official order.

Secretly the junta decided to build a secret redoubt. In times of crisis, it could be a haven for the upper echelons of the Dominion's government. Moreover, it could become a temporary home for young Jedi trainees, Younglings and so on. The new location was unorthodox to say the least, for the Jedi chose a crashed Star Destroyer as the best place to set up a hidden Temple. Comparisons can be drawn with the Hidden Temple that served the Jedi Order as a hideout during the Sith-Imperial War.

The broken husk of a warship that now serves as a Jedi sanctuary was once known as the Imperial Star Destroyer Conqueror. After Palpatine's Declaration of the New Order, Tephrike came under the control of the fledgling Galactic Empire. The Imperial Governor ruled like a tyrant and imposed a humanocentric regime. This inevitably led to resistance from the planet's alien population, especially Gungans and Mon Calamari. They were aided by the few Jedi who had managed to escape the destruction of their enclave.

Following the Battle of Endor, the colonial government lost contact with Coruscant, as the Empire had begun to self-destruct. With no one left to gainsay him, Moff Alaric Karvalst became a warlord. His regime was backed by the local COMPNOR chapter and native humanists. However, the resistance was emboldened once word of the Emperor's demise spread. The native rebels were backed by the nascent New Republic, which dispatched a task force to aid them. Getting desperate, the Moff used his Star Destroyer and other naval assets to cow dissent, bombing civilian population centres from orbit. If need be, he would be king of the ashes. But these brutal policies spurred on resistance, and led to defections from Imperial ranks. There are conflicting accounts about why the Conqueror crashed.

The Dominion claims that at the climactic moment, the heroic Jedi Master Balak Torvar achieved a state of oneness with the Force and pulled the warship down from orbit. Thus the wicked were slain and the tyrant's reign came to an end. However, other accounts postulate that some Y-Wings performed a bombing run, the battleship could not regain power in time, hit the atmosphere and crashed. Centuries have passed since that day. Records have been lost, destroyed or distorted, so it is difficult to determine the truth. Regardless, the Conqueror would not be conquering anyone anymore. The ship was cannibalised by salvagers. For a while it was remembered by the people of Tephrike. When the Gulag Virus broke out and the planet spiralled into chaos, squatters and refugees hid in the wreckage. For a while warlords used it as a base. In time it was forgotten. Until the Dominion decided to make use of it.

The power of the Force was used to cloak the warship with an illusion. Officially the White Current was considered a heretical practice. However, the Dominion's new government was more flexible than its predecessor. It helped that it had to pick up the pieces after a great debacle. A group of renegade members of the Visionaries of True Sight, a sect of Jedi Consulars, had delved too deeply into forbidden knowledge and been persecuted by the old administration for this. However, Jedi Cassius had secretly protected them. They were offered a full amnesty in return for doing the Order a great service, namely masking the sanctuary.


Champions of the Flame

18 October 2019 - 02:01 PM

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OUT OF CHARACTER INFORMATION

Intent: Expand on the most notable members of Elpsis' posse. This will provide the basis for an eventual combat unit sub. Some of the characters described here may get individual NPC subs.

Image Credit: Here.

LinksAdjudicationRheaAfter DarknessInto Darkness.

 

CREW INFORMATION

Crew Name: Champions of the Flame.

Crew Type: Comrades-in-Arms.

Base of OperationsArx AeternaeOperate out of a Frontier Class Corvette called the Emberdawn. They are quite mobile and thus not bound to a single area. These are places they tend to be based on.

Crew Size: Eight.

LoyaltiesYoung FlamesHouse Kerrigan-AlcoriFiremaneOrder of FireElpsis Kerrigan-Alcori

 

"You're here to join the Order of Fire. Some of you want to make a career out of it, others are here to learn skills you can pass on to your people when you return. Regardless of where you come from, as long as you're here, you're soldiers of the Order. The only distinction that matters is merit.

 

I've been assigned to train you. I'll be teaching you, leading you, fighting alongside you. If you're here for glory and shiny medals, go. If you think this will be an easy road, go. We don't need summer children anymore than gloryhounds. Not all you will make it. Some will realise this kind of life ain't for you during training and flunk out. Some of you will die in battle. Maybe even your first.

 

Some of you have seen war. You know what it is: hell, and that you must fight like hell to survive. Those of you who remain with us will become part of something bigger. Something with purpose. And when you're done you'll be masters of your own destiny. We'll remember those whose souls rejoin the Lifeweb - and avenge them. The road won't be pretty. It won't be easy. It'll be blood and iron. And it will be worth it. A blessing on the Young Flames." Elpsis Kerrigan-Alcori greeting recruits.

 

Description: Champions of the Flame is the self-bestowed of a group of soldiers and acolytes who form the core of a Young Flames platoon commanded by Elpsis Kerrigan-Alcori. They are not the only members of the unit, but among the most noteworthy ones. The Young Flames are a paramilitary Force-Sensitive Group and cadet corps that provides training for Order of Fire recruits and young Force-Sensitives allied to Firemane. 

 

 According to their holonet page, the Young Flames inspire young people to harness the power of the Force in a productive, team-orientated way and embrace their talents. This is supposed to turn them into productive citizens who have the skills to build their own future, and are able to harmonise individual ambitions with the good of the community. It is also preparation for a career in Firemane and the Order.

 

After the Tephrike campaign, Elpsis was put in charge of one their platoons. The Champions do not constitute the entire group that is under her command, but they represent its core. The members of the Champions are racially diverse and have different motivations to be part of the group. Some want to pursue a career in the Order of Fire and become full-time employees of Firemane.

 

Others are here as part of what might be considered an exchange programme. These individuals belong to groups that are allied to Firemane and are spending some time with the group to learn new skills and provide services to the megacorp in return for aid it has rendered their people. The Order of Fire does not replace the native Force Orders in Firemane's sphere of influence, but it provides some light oversight and offers joint training programmes. As a rule, Firemane prefers indirect rule to direct dominance.

 

The divergent personalities can cause the members to clash and bicker as people tend to do, but they also complement each other. Regardless of their motivations, the Champions are one group. The Young Flames are a paramilitary organisation, so the Champions are organised as a military unit along the lines of a squad. They train, celebrate, fight and, should it come to that on the battlefield, die together.

 

Outside of performing their duties, many of them will socialise and do things such as hit the clubs together, as young people tend to do. For the duration of their time together as a unit, they are subject to Firemane military law and treated as employees. Thus they receive a pay check and accommodation at Firemane bases. The Young Flames are based on the Arx, the space station that serves as Firemane's headquarters, but due to the nature of their work the Champions are quite mobile and go wherever their duties require them to.

 

Elpsis is the leader of the crew. She holds the rank of Lieutenant in Firemane's armed forces and is one of the Masters of the Order. She expects the members of the crew to follow her instructions because she is the most experienced and battle-hardened. However, she is no martinet. Within certain bounds, she is willing to tolerate a degree of backtalk and take the time to explain her decisions. She has no tolerance for cowardice, desertion or treason though.

 

Her motivation is to forge them into cohesive unit and do her best to ensure they make it through battle. The experience level of the Champions vary. Some are battle-hardened and/or have prior Force training, others are still novices. Aside from being educated about the Force, they are trained in small unit tactics, marksmanship, demolitions, melee combat, martial arts, first aid and so on. In battle they will be deployed as shock troopers and as commandos, often being utilised to achieve specific tactical objectives.

 

Ultimately, the Champions answer to Lieutenant Colonel Aerin Cisili, an Eldorai Force Master and the leader of the Young Flames, and Brigadier Leonina Varkathras, a Cathar Force Master and the second in command of the Order. Since it is just a squad, there are obviously several levels in between them and the central command of the Order. Elpsis is responsible for their conduct, supervises training and leads them in the field. The crew has a symbol in form of two crossed swords wreathed in flames. They are issued suits of armour and uniforms by Firemane. 

 

CREW MEMBER 1

Name: Lady Sano Tahoka. She insists on being addressed as 'Lady'. Her comrades regularly refuse to oblige her, or do so in a mocking way.

Age: 21.

Species: Togruta.

Role: Duellist, allrounder. Midling markswoman/pilot.

Description: Sano does not need training. She is already a highly skilled warrior and defender of all that is good and right. She just deigns to keep the others around in order to show them how it is done. The Togruta is headstrong, stuck-up and certain that she is special in some way. This is partly the result of her upbringing. Sano's mother is very wealthy and a member of Firemane's board. Though born on Shili, she left the Togruta homeworld behind her decades ago and did not look back.

 

Her daughter grew up wanting for nothing. However, she was mostly raised by governesses and servants. Young Sano received the best tutors money could procure. But a teacher she had grown close to had turned out to be a closeted Sith who wanted to manipulate the young neophyte. This motivated her mother to put her in the Order of Fire after getting involved with Firemane. Sano does not like to speak of this incident and tries to cover up any insecurity on her part with arrogance, but it has affected her more than she would like to admit.

 

The girl received a bit of a rude awakening because her new instructors are not impressed. Indeed, her first training session was a bit of a humiliation conga for her. Elpsis has decided to break her in and make a good soldier out of her. To her credit, Sano is skilled when she puts her mind to things and quite brave in the field. She is a Togruta, so the hollow spaces in her cranial horns, or montrals, aid her in clearly perceiving her surroundings. By gathering information ultrasonically, they allow her to speed up her movements faster and with greater accuracy.

 

She is a fine duellist and received basic lightsabre training before being inducted into the Young Flames. Moreover, she is good at inspirational abilities such as Force Valour, making her a useful buff. But while she is big on theory, she is lacking in practical field experience. She has a preference for Form II, since it is a style most suitable for a refined lady of war like herself, but has branched out into the New Jedi Order Fast Style. Sano is quite generous with gifts and believes in noblesse oblige in a superficial way, but is a bit patronising about it. Thus one might get the impression that she is more motivated by a desire to be praised and noticed than altruism. It is probably a bit of both. This can cause tension with other members of the crew, particularly those who come from less privileged backgrounds.

 

CREW MEMBER 2

Name: Shikoba

Age: 52.

SpeciesVashyada.

Role: Druid, support.

DescriptionWhen it comes to Force training, Shikoba is one of the most experienced members of the group. Trained by the priestesses and huntresses of her people, she is a capable druid. However, she is new to spaceflight and the many technological wonders that galactic civilisation takes for granted. Her people, the Vashyada, have a strong connection to nature and are skilled guerrilla fighters, but are a low tech race and thus comparatively primitive. Shikoba is one of the Vashyada who took the chance to see the stars after the wood elves signed a treaty with Firemane. Old style Vash are wary of the outside world and its temptations, especially filthy lucre, but she likes learning new things. 

 

However, this also ties in with her past. The Netherworld Event affected virtually every world in the Galaxy in some way, and thus did not leave her people untouched. Shikoba was one of the Vashyada who were raptured. She does not speak a lot of this time, but the Netherworld left its mark on her and has given her a connection of sorts to the underworld and ghosts. Tylania, prophetess and Paragon of the Vashyada, helped guide her out of the Netherworld. Sometimes she is still pulled back into the Nether in her dreams. She has acquired an interest in the spirit realm that some of her peers consider inappropriate.

 

Shikoba approaches the Force from a shamanistic point of view, applying the teachings of her people. She has an inquisitive mind and a thirst for knowledge. Her inquisitiveness has caused murmurs among certain orthodox Vash about her straying too far from the path of orthodoxy, as she has taken an interest in fields that may be contrary to the path of the Light. It has been alleged that her family has taken an interest in the forbidden arts. She is xenophobic towards Xioquo due to the history of animosity between them and her people, as the drows often launched incursions to tryand enslave Vashyada. Her connection to the Nether has manifested in a talent for spirit summoning, familiars and communing with ghosts. Shikoba has combat experience from fighting foreign incursions and facing the dangers of the Nether, but is more of a support player.

 

Though curious about them, Shikoba finds several of the customs of the 'sky people' baffling. The Vashyada is not particularly fond of droids. Their minds are closed to her, so she cannot know what they are thinking. She acknowledges that the outsiders have superior technology, but also believes that their over-reliance on machinery enslaves them to it and erodes their connection to the spirits. Furthermore, she knows about plants, herbs and potions. She is good with a staff weapon, performs well in a support role and has an interest in sorcery. Shikoba has been trained as a healer, has very keen senses and strong precognitive abilities.

 

CREW MEMBER 3

NameReverence

Age: 20.

Species: Human.

Role: Close combat specialist.

Description:  Reverence is a human woman from Dahomey, a world in the western rim that was once plagued by slavers, foreign colonialist oppression and endemic tribal warfare. It was liberated by an Omega Pyre task force led by Tegaea Alcori and Siobhan Kerrigan many years ago. Today it is a democratic republic governed by the natives, though the Firemane ruling couple has a lot of clout on the planet.

 

Reverence is a member of the Mandla, a Dahomian tribe that made a name for itself fighting the imperialists and slavers. She is distant kin to Tempest, an officer in Firemane's armed forces and the first apprentice of Siobhan. Reverence was very young when all this happened. As a result, she did not fight in any battles and does not remember much. However, she was raised on stories about the Dahomian Amazons, the patriotic struggle against oppressors and with a strong communal spirit. This has left a lasting impression on her, shaping her morals and her outlook on the world.

 

Many of her kin have worked for Firemane as soldiers, officers and administrators. While the Dahomians have their own Force traditions, which tend to be shamanistic in nature, she has been sent to the Order to get better control of her abilities. Reverence is still quite idealistic and wants to emulate the warriors who fought for the freedom of her people. Time will put these notions to the test. At present she is a contrast to the more cynical members of the crew and helps keep them focused on the mission instead of personal vendettas.

 

One of her siblings, a female Firemane soldier called Loyalty, fought in the Tephrike campaign and got a medal for her bravery under fire. She was part of the Firemane delegation that was ambushed by extremists in the Dominion of Light, and later participated in the search for Elpsis and the Fire Princess' eventual rescue. Reverence is close to her, and Loyalty's example inspired her to enlist. 

 

Reverence is close friends with Sienn, a Twi'lek from Arkas and fellow member of the group. They originally met on Arkas when Reverence was doing work for Firedawn. When they joined the Young Flames, both were happy about ending up in the same unit. When it comes to Force use, Reverence is more someone who focuses on the fundamentals rather than having an esoteric skill set. Her focus lies in physical augmentation and buffing abilities, such as Force Body, Control Pain etc.

 

CREW MEMBER 4

Name: Sienn Bondara

Age: 19.

Species: Twi'lek.

Role: Stealth, marksmanship, tech support.

Description: Sienn is a Twi'lek from Arkas, a planet characterised by tropical islands, oceans and volcanoes. Cut off when the Galaxy was ravaged by the Gulag Virus, it fell under the control of rival groups of corsairs, who enslaved the original settlers. Groups of natives managed to flee into the wilderness and fight back, but remained unable to topple the slavers due to the latter possessing superior technology.

 

The corsairs were overthrown when Firemane and the Eldorai came across the planet. Subsequently the planet was placed under Firemane protection, and turned into a haven for refugees such as Eldorai Forsaken. The megacorp has set up a base on the planet and initiated social programmes to help emancipated slaves. Sienn is the bastard daughter of a corsair and one of his house slaves.

 

The status of the child followed that of her mother, so she was still enslaved. Being the personal slave of a corsair go her mother out of toiling in the fields or salt mines and earned her some favoured treatment, but she remained unfree. When Sienn's father was murdered in a dispute between rival corsairs, her circumstances deteriorated. The pair got a new owner. After learning that her child was going to be sold, Sienn's mother organised an escape with the help of a bribed guard.

 

They eventually came across outlaws. However, the rogues saw Sienn's mother as a 'collaborator' due to her past association with a corsair. Nonetheless, Sienn's mother fell in with them. She was able to emerge from the wilderness when Firemane crushed the pirates. However, her mother had perished from disease. The orphaned Sienn has partly been raised in a Firemane institution and received an education sponsored by Firedawn, the megacorp's freemen bureau.

 

Her Force talents had unconsciously manifested during her childhood, as they often do in untrained Force-Sensitives. A standard test revealed that she was a Force-User. This was her entry ticket into the Order and, so she hopes, a life of greater significance and an escape from the poverty she used to live in. Sienn is friends with Reverence. Both are close and often hang out together.

 

The Twi'lek is good at stealth, especially at concealing her aura and presence from detection, and quick. She has some skill with machinery and salvage, being able to scavenge pieces of tech and getting them back working again. These self-taught skills helped her survive on Arkas because she could barter items for food, water and medical supplies. However, since she is largely self-taught, the results can be a bit variable.

 

CREW MEMBER 5

NameCelaena Eilris 

Age: 46.

SpeciesEldorai. Eldorai age at a slower pace than humans. They become physically mature around the age of 30, and fully develop around the age of 50.

Role: Assault. Elementalist.

Description: Celaena is an Eldorai and one of the Forsaken. When the Eldorai learned that Kaeshana was doomed to be destroyed by an enormous asteroid, they worked with Firemane to evacuate as many of their people as possible before the calamity. Most of the Eldorai could be evacuated in time, but some had to be left behind. Firemane was able to mitigate the impact by destroying a huge chunk of the asteroid, but it was still cataclysmic.

 

The Eldorai who had been left behind called themselves the Forsaken. They cursed the exodites and the humans who had, in their view, abandoned them and had to fight to survive in a post-apocalyptic wasteland that had been thrown into an impact winter. Resources were scarce, violence endemic and the surviving communities had to protect themselves against raiders and pirates.

 

Celaena is one of the Forsaken. With her low class background, she lacked the means to get off-world. She ended up in a refugee camp. Gangs and warlords vied for power, and she fell in with one of the 'Dark Eldorai' factions. They ended up in opposition to the Shadow Knights, a militarist group of survivalists that sought to wrest some order from the chaos, but was perceived as tyrannical by her. She has combat experience from fighting in militias and irregulars.

 

During the Battle of Kaeshana, she and her people took up arms alongside Firemane and her estranged sistren, as she perceived the First Order to be a foreign invader. Forced to leave Kaeshana after her homeworld came under foreign occupation, she ended up on Arkas, where Forsaken refugees set up settlements for refugees. She elected to stay there rather than join the royalists on Tygara or one of the Eldorai nomad groups.

 

Celaena is bitter and cynical beyond her years. She had to rely on herself from early on and is fiercely independent. Her past experiences have made her distrustful of big governments and authorities. This makes her decision to join the group a bit odd, but Firemane provides protection for her people. She does not like them, and indeed has not forgiven them, but she is practical about it.

 

Celaena feels strong resentment for those from more privileged backgrounds, and gets on poorly with Sano. Despite her cynicism, Celaena is spiritual, but rejects the orthodox Church of Ashira. Instead she is an Arrynist, a member of a sect that believes Ashira was the embodiment of the divine force given Eldorai form, with a mortal body and a divine will. It is considered heretical by the mainstream Church. Life in the blasted wasteland of Kaeshana was not easy, so Celaena is quite tough, especially for an Eldorai, and has good survival and scavenging skills. Like Elpsis, she has an affinity for elemental fire abilities.

 

CREW MEMBER 6

Name: Vagt Bwi'kat

Age: 28.

Species: Bothan.

Role: Heavy weapons specialist.

Description: Everyone expects the Bothan to be the slicer, spy or the (often corrupt) politician. Vagt dislikes the stereotype. Instead he prefers relying on superior firepower, such as that provided by a grenade launcher or a flamer. He decided from early on that he had other interests than the political machinations that are so crucial to the 'Bothan Way'.

 

Instead he has dedicated himself to martial pursuits and is now a career soldier with Firemane. One of his heroes is Admiral Nek Bwuat'tu, a Bothan flag officer who served the first Galactic Alliance centuries ago. Vagt has a stocky build and is quite strong, enabling him to use heavy weapons and contend in melee combat despite being on the short side. He favours reach weapons such as polearms in melee, as these allow him to compensate for being short in stature. In addition, he is also a solid gunner, manning the guns on a ship.

 

The Bothan is unique among the members of the crew due to being the only Non-Force-User. Moreover, he is not a trainee. He has been assigned to the group both due to his skill with heavy weapons and his expertise in small unit leadership. Elpsis, while a powerful Force Master with immense combat experience, is new to command. In keeping with the Order of Fire's usual policy, Vagt has been assigned to her as a non-commissioned officer to help out on such matters. This is supposed to help prevent Battle of Geonosis style death charging and the resulting waste of resources. 

 

Vagt is self-confident enough to stand up to a powerful pyrokinetic and not be awed by space mages. The Bothan soldier is serious, mission-minded and direct in his approach. He is rather stoic, harsh and deeply pragmatic. Ironically, his pragmatism and the fact that he is not too fazed about casualties are traits he shares with the culture he dislikes, but he has strong rules against deliberately inflicting harm on civilians. He is very by the book and has harsh views on insubordination.

 

CREW MEMBER 7

Name: Nuroch

Age: 19.

Species: Nautolan

Role: Illusionist.

Description: Nuroch was brought into the group due to his knack for getting into the heads of others. He has a talent for mind tricks, mental attacks as well as illusions. However, he is still young and quite hotheaded, manifesting an aggressive mentality in combat, though his skill set makes him better at hanging back and supporting his allies at range. Nuroch is very eager to develop his power and determined to master them. Being a Nautolan, he is a good swimmer and diver, and is able to breathe underwater. This makes him ideal for aquatic missions. Nuroch is from Tephrike, a planet that was isolated from the rest of the Galaxy by the outbreak of the Gulag Virus.

 

Centuries ago, his ancestors emigrated there from Gree Anselm, becoming part of the significant Nautolan community. Their descendants would eventually come to rue this decision, for the Four Hundred Year Darkness plunged the planet into chaos, poverty and apocalyptic strife. Nuroch grew up in the Dominion and was inducted into its Jedi Order as an infant. However, he was arrested for 'sedition', as he had been denounced after making critical remarks about the Dominion's leadership. He had also had a relationship with another Jedi. He was incarcerated in Serene Springs, a concentration camp the Jedi Inquisition used for political prisoners and supposed heretics.

 

There he was subjected to mental and physical abuse and had to perform forced labour, which left him with significant trauma he tries to suppress. It is also where Elpsis was brought to after she was captured by the Inquisition. His desire for control and security stems from these days. Nuroch participated in the prisoner rebellion that was sparked by the pyromancer. The prisoners were evacuated by Firemane after the megacorp's troops broke through the Dominion's defences.

 

He is very happy to be off the planet and stay away from that hellhole. He now wants to make a life for himself as a free man in the stars.This has caused friction with those among his fellow Tephriki exiles who want to one day return to topple the tyrants that enslaved them or at least rescue more of their people. One of them is Rhea, a student of Elpsis. Nuroch does not think much of these dreams, seeing them as naive since they want to go back to a planet that brought them only pain and try to fix it. Some of his compatriots have accused him of going native. Like many Tephriki, Nuroch is inexperienced with galactic technology and new to spaceflight, though he is catching up.

 

CREW MEMBER 8

Name: Zhaleh Jai Bijana

Age: 41.

SpeciesQadiri.

Role: Elementalist.

Description: Zhahleh is the Qadiri word for dew or hoar frost. This makes it an appropriate name since she is one of the rare Qadiri ice and water shapers. Zhaleh is from a remote community in the icy north of Tygara, far from the great cities where most Qadiri live, but also away from the Underealm. There her people lived a life as fishers and hunters. Qadiri elementalists tend to be fire or air mages, but ice magic helped her people survive in the arctic conditions. She has a natural resistance to the cold.

 

Due to the remoteness of their tribal hunting grounds, they missed the initial first contact with the outsiders. However, when the sky people arrived Zhaleh bravely set off to offer welcome to them, coming to the rescue of a Firemane crew that nhad been stranded. She later joined up to learn more. Her more 'civilised' Qadiri brethren to the south see her and her people as 'rustic'. In some ways, they have more in common with the Vashyada, though the wood elves are less nomadic.

 

The Xioquo were the perennial enemies of her people, and Zhaleh has a lot of experience fighting them. However, at other times her tribe had friendly dealings with Xioquo rebels who had fled to escape the tyranny of the ruling families. This means her view of the dark elves is less black and white than that of many of her fellow Qadiri or even that of most Vashyada. Many of the Xioquo have been bad, some of them have been good.

 

After the fall of the Underealm and the death of Mystra, a number of Xioquo who refused to give up the fight against the sky people fled to the north, seeking lost artefacts and abominations they believed could turn the tide. Zhaleh and her people ended up fighting them, and this shared experience helped bring her into Firemane's orbit. Zhaleh is a fine huntress and fisher, able to easily spear fish and even has experience hunting whales.

 

HISTORICAL INFORMATION
 

The Champions of the Flame are a fairly young group, as they came into being shortly after the events of the Tephrike campaign. Thus their still brief history is closely tied to Elpsis. Firemane's Exploration Corps had set out on a mission to discover worlds that had been cut off from the rest of the Galaxy while it was being ravaged by the Gulag Virus. The goal was to find new trading partners, help them reconnect with the Galaxy and expand Firemane's influence.

 

When Firemane came across Tephrike, they made first contact with the Dominion of Light, a totalitarian, Jedi-led theocracy that ruled most of the planet. While initial contact was hostile, the Dominion agreed to negotiate and seemed willing to pursue the path of accommodation. Unaware of just how bad things were, Firemane sent a delegation to the Dominion's capital. Acting against orders due to a premonition, Elpsis joined the security detail. Unfortunately, an extremist faction in the Dominion's government decided to sabotage the talks, viewing the outsiders as Sithspawn demons. The delegates were attacked by Dominion fanatics. Nearby Dominion soldiers, believing their people were under attack, joined in.

 

Elpsis tried to pull off a rear guard action and ended up staying behind to cover the retreat. Though she fought valiantly, she was taken down by Dominion Inquisitors and imprisoned in a concentration camp. There she was subjected to torture as well as brainwashing in order to mould her into one of their drones. She was able to overcome her brainwashing and slay her tormentors, sparking a revolt that ended with the camp being put to the torch.

 

In the meantime, Firemane had declared war on the Dominion and conducted a brief but intense campaign in the air and on the ground. To this end it allied with the Republican Guard, a rebel faction that opposed the Force theocracies. In the end a major Dominion fortress fell to their combined forces, the Jedi Temple was levelled and the Grandmaster of the Dominion was assassinated by his own Councillors.

 

However, the Dominion reorganised under a new, saner government that vowed to continue the war effort. Unwilling to get bogged down in a war far from home and with an unwieldy ally, Firemane contended itself with having giving the enemy a bloody nose. It withdrew its forces after signing trade deals with the rebels, promising arms and medical supplies in return for resources, as the planet was rich in ores.

 

Elpsis had been saved, but the experience left her deeply scarred both mentally and physically. She was also a lot more goal-orientated and interested in pursuing leadership roles she had once eschewed. As part of her efforts to perform damage control, Siobhan commissioned a movie that extolled her daughter as a Firemane heroine, despite being privately critical of her. Elpsis really disliked the way she was being whitewashed.

 

After being cleared for active duty again, she was put in command of one of the Young Flames' platoons, making her responsible for a mixed group of recruits. Some intended to pursue a career with Firemane, others were here for what amounted to an exchange programme. She enlisted her comrades Nyssa Vykaris, a Red Sith Warrior, and Natalie Dorne, a spy and terrorist from Ession, to help her set things up.

 

One of the friends she had made on Tephrike, a Jedi Inquisitor called Rhea, joined the group. The Rattataki had suffered at the hands of both the Sith and the Dominion. The former had butchered her parents for the crime of being non-human, while in the case of the latter the Grand Inquisitor had maltreated her and used her as his living weapon and puppet. He had also been responsible for Elpsis' capture and brainwashing. Elpsis had slain him during her rampage, setting both herself and Rhea free. Elpsis started training her on an ad hoc basis during the journey back to Firemane headquarters. 

 

The platoon she was responsible for assembled on Arkas, a remote, tropical planet within the Firemane sphere of influence. There the recruits met their new leader and with the help of her companions she put them through a series of drills, including forced marches, live fire exercises and a mock battle with droids, where they were paired up and had to work together to overcome mechanical foes in melee and ranged combat. During the live fire exercise the students had to deal with stun traps that would be triggered if they lingered too long in an area, forcing them to move just as their targets did. Auto-turrets firing stun rounds and sonic projectors also harassed them.

 

Aside from Rhea, a small group of trainees stuck out among the platoon. These were Sienn Bondara, a Twi'lek from Arkas, Reverence, a Dahomian from the Mandla tribe, a Vashyada druidess called Shikoba, an upper class Togruta called Sano Tahoka, and an Eldorai Forsaken by the name of Celaena Eilris. Shikoba was the most experienced Force-User of the group, but new to modern technology.

 

Sienn and Reverence had some good teamwork going, but the Dahomian seemed too idealistic and noble. Sano was skilled on a technical level, but pompous and thought herself greater than she actually was. Rhea had displayed initiative and leadership during the fight with the droids, but struggled to control her anger. Celaena was cantankerous and bitter, but Elpsis liked the fact that she was not afraid to speak her mind and she was a good pyromancer.

 

Thus she decided to group them together in one squad. Ideally they would learn something and be a good core for the group. Later a Tephriki Nautolan called Nuroch and an ice Qadiri by the name of Zhaleh joined the crew. Vagt, a Bothan soldier, was assigned to help out with training. The squad was put through several harsh drills in order to turn them into a more cohesive unit, teach them teamwork and small unit tactics. Elpsis is less sink or swim than Siobhan, but not soft at all. Eventually the Order started sending them on missions under Elpsis' leadership.


Messenger Base

15 October 2019 - 12:47 AM

 

OUT OF CHARACTER INFORMATION

Intent: Expand on Tephrike and codify Firemane's presence for future rp.

Image CreditHere.

Canon: N/A.

LinksInto DarknessDominion of LightAfter DarknessRepublican Guard.

 

SETTING INFORMATION

Space Station Name: Messenger Base.

Station ModelAsteroid Base

Classification: Observation and Covert Operations Station.

LocationTephrike.

AffiliationFiremaneGRU.

Population:Sparse

Demographics: Firemane does not limit recruitment to humans, so the base personnel is a fair mixture of aliens and humans. Aside from a small garrison of soldiers and battle droids, the facility is inhabited by the science staff and support personnel.

Accessibility: Messenger Base is located in a system that has been isolated from the rest of the Galaxy for several centuries. Even now the Sivas System and thus Tephrike are virtually unknown. The system has a dense asteroid field, which impedes access to the base. It is carefully hidden from prying eyes. Firemane only makes those with the corresponding security clearance aware of its existence. GRU, Firemane's intelligence service, is responsible for security and runs the station. 

TrafficLowThe location is very remote and not known to or accessible by the general public. Incoming and outgoing vessels belong to Firemane.

Description: Messenger Base is located on one of Tephrike's many asteroids. The facility has been carved out of the rock of the asteroid. Messenger Base is a Firemane observation post, and research facility. It allows the Firemane military to monitor the ongoing conflict on Tephrike, facilitate trade deals with the Republican Guard and conduct clandestine military research. Firemane provides the rebels on the planet with medical supplies and more modern armaments in return for resources, as Tephrike is rich in ores, diamonds and alloys. Moreover, its science staff can pursue projects the Board of Control would prefer to keep out of the public eye. Operations are governed by strict security protocols.

 

POINTS OF INTEREST

Research: The main laboratories are located there. Also a place to examine samples from Tephrike. Mainly of the projects are devoted to military purposes, but medical research projects are also conducted here. This includes studying plant life from Tephrike, as some of these can be used for medical purposes.

Advanced Weapon Components Facility XII: A special high-security section of the laboratories. It is sealed off from the rest of the Research complex. Devoted to clandestine weapons' projects. This includes studying the thaumaturgical weapons the Dominion used against Firemane. This is a high-security zone, so access to it is heavily restricted and monitored constantly.

Command Centre: The administrative hub of the station. Responsible for command and control. The area has a powerful communications suite with an Enlightenment communicator. A secondary command centre has also been set up. This decentralises the essential systems of the station.

Warehouse: This area is home to supplies as well as ores procured from Tephrike. It is lightly patrolled by soldiers and battle droids.

Hangar: Doubles as a loading dock for shipments from and for Tephrike.

Mess: Self-explanatory. The food is decent enough.

Detention: Holding area for prisoners, though they are generally not kept on the base for long. There is also an interrogation room. Cell doors are made out of Turadium. In addition to Force Cages, the facility also has ysalamiri in oblio tree groves.

Space Garden: Messenger Base receives regular deliveries from Firemane ships, but headquarters is still far from home and transports can be disrupted. Acquiring food from Tephrike is problematic. The Dominion and the Disciples of the Vader are openly hostile, and while there is an accord with the Republican Guard, it is not an entente cordiale. Thus an advanced biodome has been set up, allowing the residents to grow their own food. It is largely automated, relying upon specialised droid labour. It gives the residents a degree of self-sufficiency.

Medbay: Takes care of the medical needs of the base personnel. The equipment is sophisticated enough to perform serious surgeries. However, the remote location imposes certain limitations on supplies. Force healers can be found here occasionally, though the medical staff largely relies on medical droids and mundane doctors.

Barracks: Is able to accommodate a small force of soldiers. An armoury is attached to it.

Guest Quarter: A small guest area for visiting Firemane personnel and people from Tephrike to stay. Visitors must stay in the designated areas and cannot access anything sensitive. They are monitored throughout.

 

SECURITY
Medium

  • The facility's greatest strength is its obscurity. Tephrike is barely known and ships will have to navigate a very dense asteroid field. This makes it difficult to reach Messenger Base. Only a select number of Firemane members know about the base. Some quad lasers have been set up on the rock, but Messenger Base relies on stealth rather than firepower.
  • Motion sensors, lifeform scanners and security scanners have been set up. The sensors also include hyperwave signal interceptors.
  • The asteroid has been seeded with surveillance equipment and early warning systems, enabling the base residents to be warned of intruders ahead of time. 
  • Messenger Base has a small garrison of Firemane soldiers. Organic soldiers are supplemented by battle droids. The security force includes a few Truthseekers. These Force-Using agents specialise in counterintelligence, mentalism and investigation. This makes them ideal for ferreting out infiltrators and enemy agents. 
  • Listening devices in form of full-spectrum transceivers are scattered over the surface of the asteroid as well as on neighbouring ones to triangulate signals and increase uptake. There is a subspace antennae on a satellite in orbit with a backup on the asteroid.
  • Security checkpoints have been set up at major junctures inside the facility. Keycard are required to access many areas, with retinal scans being mandatory to enter important locations. The retinal scanners can detect whether or not the retina they happen to be scanning belongs to a live person. All people in the facility are constantly watched by a network of security cameras. Auto-turrets have been set up over the hallways. They remain deactivated unless an intruder has been spotted. Upon activation, they will open fire on individuals who do not carry a clearance keycard or are not logged into their facial recognition system.
  • There is a redundant self-destruct system. The asteroid has been rigged with it. Senior personnel can trigger it with as little as a few seconds' notice.

HISTORICAL INFORMATION
 

When the Scarlet Destiny embarked on its maiden voyage, it was supposed to be a peaceful expedition. It would go boldly where no Firemane had gone before, explore strange worlds, and seek out new life and new civilisations. The intention was to discover worlds that had been cut off from the rest of the Galaxy by the outbreak of the Gulag Virus, help them reconnect and find new commercial opportunities for Firemane.

 

Unfortunately, the first meaningful world they came across was Tephrike. This planet had experienced a profound social, political and economic collapse during the Four Hundred Year Darkness. Here, the Dark Age had never ended. The Dominion of Light, a totalitarian Jedi theocracy, vied for power with the Disciples of the Vader, a cult of human supremacist Sith who worshipped Darth Vader as a dark god, and the Republican Guard, a rebel movement inspired by the ancient Rebel Alliance that reviled Force-Users and sought to place power in the hands of the common people.

 

After initial skirmishes with Firemane, the Dominion sought accommodation. Firemane dispatched a delegation to its capital to initiate negotiations. However, an extremist faction in the Dominion's regime regarded this as heresy. Firemane's delegation came under attack. Elpsis, one of its members and the adoptive daughter of Firemane's ruling couple, was captured by the Jedi Inquisition. She would be subjected to physical and torture in a Dominion black site.

 

In response, Firemane declared war. It proceeded to enter an alliance of convenience with the Republican Guard. A short, but intense campaign followed. After heavy fighting, the allied forces were able to seize a major Dominion fortress. Meanwhile, Elpsis was able to overcome her brainwashing and defeat her captors with the aid of rebellious prisoners and a Firemane rescue force. The Dominion had been humbled, but was not beaten. Instead the Mad Grandmaster was assassinated by the Council and a junta of hardliners and pragmatists took power.

 

Unwilling to get bogged down in a conflict far from home and with allies it distrusted, Firemane decided to be satisfied with measured gains. The Dominion had been given a bloody nose, so it withdrew its troops. Before the pullout took place, the corporation did its allies a favour by razing the headquarters of the Vaderites, killing their Dark Lord and several members of the Dark Council.

 

However, Firemane did not want to entirely abandon Tephrike. The prisoners who had been rescued were given the choice between being resettled on a safe world or returning to Tephrike to continue the fight. Moreover, Firemane made a deal with the Guard. In return for resources, the corporation would provide the rebels with medical supplies and weapons. Occasional orbital strikes and aerial attacks would also be on the cards.

 

Tephrike is far away from Firemane's sphere of influence, so it was only logical for the corporation to set up a base in the system. This would allow it to observe the conflict, facilitate trade with its native partners and give it a potential launching point to intervene if its leaders desired this. This led to the creation of Messenger Base, which was set up on one of the asteroids. During construction it became apparent that the facility would also be a good location to conduct research away from prying eyes. Thus laboratories were set up. Most of the research would serve military purposes, but Force arcana would also be studied.