RC 212
HUNGRY HUNGRY HIPPO!
The New Republic Government is a simpler set up than the archaic Senates of the past. Governors serve as the ruling powers on their respective planets, doing what they will.
The Federal powers are not as tight at this point in time.
It breaks down like this.
The Federal powers are not as tight at this point in time.
It breaks down like this.
The President of the New Republic
Elected by the Faction Members on a Three Months Cycle.
A figurehead position with power and authority to make deals and agreements with outsiders. Can also declare war and negate deals if necessary.
The Republic Cabinet
Four positions make up the Cabinet. The Cabinet is appointed by the Pres.
The Minister of Finance: Runs the Coin and treasury of the NR . Makes advisories to the Pres.
Minister of War: Runs the overall military affairs and strategy of the NR, Advises the Pres
Minister of Diplomacy: The diplomat, brokering deals and helping to advise the Pres on matters outside of our borders.
Minister of Science: Deals with technological advances as well as procurement and building of fleets and other assets. Advises the Pres
Planetary Governors
Much like Senators in the Republic, the Planetary Governors run their respective worlds and maintain order. Their forces answer to them and they may make whatever laws the please.
Planetary Governors are the back bone of the Gov.
Appointed by Request.
Mechanics of Politics
Governors can vote on a bill. 2/3rd majority passes.
Pres can veto or pass it.
Governors can overturn Veto on a second 2/3rds Majority & 2/3rds Majority from the Advisors.
Ministers are for story mostly, but can do things in their respective areas. This is meant for creative options, not to choke-hold ideas. Keep it simple and fun.