DeadpoolMLP
Too many characters, I have
So, this is something I've mentioned at length in GA discord VC, but I thought I'd put out a thread here to vent my thoughts finally, and hear what other people think.
Slugthrowers, overall, are a concept that only exist in extended media and even then, in very limited quantities. In both Canon and Legends, they're considered primitive tech, and practically obsolete.
And yet, they're fucking everywhere on Chaos. While I understand why, I can't help but lament the fact that it does effect my own suspension of disbelief in seeing Chaos as a Star Wars RP if every company on the board has some variant of the AK-47 in their catalog, and every military force is running around with 'jedi killers' as standard issue equipment.
I understand the love for them, gun nuts love their slugs, but it does get slightly frustrating when I'm practically forced to make all my armor models to have massively high kinetic ratings to be at all effective. I know 'oh, well you don't have to let them hit you', but that feels like a cheap out to me, as all that then does is tell your opponent 'yeah, I don't like your sub, so I'm gonna choose to dodge it'/
My hot take would be make them required to be semi-unique, as that would seem to be the standard set by the lore, but I know that would make a lot of people unhappy, so don't necessarily take that as a suggestion for an actual rule change. Given that lightsabers, the weapon slugthrowers mostly exist to combat, are required to be semi-unique anyways, that seems fair in my head though.
The biggest issue I have is that it really does change how I view a major battle if you have machine guns throwing hundreds of slugs, at my tank that shoots beams like a normal star wars tank. (I could get into an entirely different rant about how tanks don't fit the aesthetic either, but I can understand there since finding hover tank images is hard. Trust me, I feel that pain.)
What's the consensus on this? Y'all think I'm stupid and that I should just suck it up and let the gun nuts have their fun? Or you guys think I may have a point? I wanna heard both sides here.
Slugthrowers, overall, are a concept that only exist in extended media and even then, in very limited quantities. In both Canon and Legends, they're considered primitive tech, and practically obsolete.
And yet, they're fucking everywhere on Chaos. While I understand why, I can't help but lament the fact that it does effect my own suspension of disbelief in seeing Chaos as a Star Wars RP if every company on the board has some variant of the AK-47 in their catalog, and every military force is running around with 'jedi killers' as standard issue equipment.
I understand the love for them, gun nuts love their slugs, but it does get slightly frustrating when I'm practically forced to make all my armor models to have massively high kinetic ratings to be at all effective. I know 'oh, well you don't have to let them hit you', but that feels like a cheap out to me, as all that then does is tell your opponent 'yeah, I don't like your sub, so I'm gonna choose to dodge it'/
My hot take would be make them required to be semi-unique, as that would seem to be the standard set by the lore, but I know that would make a lot of people unhappy, so don't necessarily take that as a suggestion for an actual rule change. Given that lightsabers, the weapon slugthrowers mostly exist to combat, are required to be semi-unique anyways, that seems fair in my head though.
The biggest issue I have is that it really does change how I view a major battle if you have machine guns throwing hundreds of slugs, at my tank that shoots beams like a normal star wars tank. (I could get into an entirely different rant about how tanks don't fit the aesthetic either, but I can understand there since finding hover tank images is hard. Trust me, I feel that pain.)
What's the consensus on this? Y'all think I'm stupid and that I should just suck it up and let the gun nuts have their fun? Or you guys think I may have a point? I wanna heard both sides here.