Star Wars Roleplay: Chaos

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Deadly Void Fleeting System

https://drive.google.com/file/d/0B5Tey3CbrgUWcnZUaDFDdEdfd2c/view?usp=sharing

[member="Zark"] [member="Aerion Ivelisse"] [member="Ayden Cater"] [member="Reshmar"] [member="Gir Quee"] [member="Charzon Loulan"]
[member="Natasi Fortan"] [member="Valessia Brentioch"] [member="Cyrus Tregessar"] [member="Tanomas Graf"] [member="Carlyle Rausgeber"] [member="William Kerkov"]

So as promised, I’m posting a link to my fleeting system. I’ve included writers from the Fleeting thread I feel might be interested. If you’re not, don’t worry, you won’t be tagged again.

The system is basically just a set of formulas in an excel sheet. I’ve not put effort into writing a full document with the rules because it’s unnecessary for me to do so when just I was using it. If people are interested in using it themselves I can write up a written guide no problems.

Basically all you have to do is fill in the green cells and the formula will produce a result. During the fleeting battle itself I tended to round up or down to the nearest whole number except with small ships.

How it works:

For capital ships all the different factors like attack, defence, speed and range calculate a number. This is a percentage, and it is a percentage of the attacking ship’s maximum hull which is applied to your ship as damage.

For instance your ship is fired on by a 1000m heavy cruiser. The figures come up as a 30. That means 300 damage (1000*0.3) is inflicted on your ship.
It is not a percentage of your hull. That would lead to absurdity like a corvette inflicting more damage on a big ship than it has in hull.

Firing on ships larger than your class (there’s 6) incites a -15% penalty because the armament system is not a consistent across all classes. Meaning an armament 20 corvette is not the same as an armament 20 destroyer (obviously).

In practice:

I tweaked the numbers through Deadly Void and came to a sweet spot I think. Two ships of equal stats, speed etc. at range 5 will do 30% damage to each other, which means it will take 7 rounds of firing to destroy each other.
I felt that was a fair amount judging by historical and Star Wars portrayals of battle. I wouldn’t want it to be any harsher considering how effective massed firepower was in the event.

If a ship is not fired on for a round it can start to regenerate shields at a rate of 10% per round.

What it means:

Having done a lot of practical testing from the event there are a few things I can say which stand as general rules. Many of these conform to what you expect.
  • Escorts firing on destroyers is a very poor idea even if the escort has high firepower.
  • Destroyers can smash aside individual escorts (though usually the faster ships can avoid most of the worst damage) but it’s inefficient to do so due to them being only able to target one enemy a round.
  • Concentrated fire is best, to quickly knock down shields and inflict damage.
  • Large carriers…are pretty much useless at firing at anything. They’re too slow to hit escorts and too weak to damage capital ships. They are better at suppressing attack craft though.
  • Suppressing attack craft is a means of discounting attacking attack craft without calling damage on them. Basically, it means you can ignore x number of attacking squadrons with the proportion of types based on ratio. Here, the additional flak of escorts comes very much in handy since they can combine to block even a large amount of attacking squadrons from attacking.

What it doesn’t cover:
The system doesn’t cover everything, so manual adjustments need to be made in some cases.
  • Special weapons are usually covered by the armament setting, but unusual weapons can do special things, decided by either increasing attack rating etc.
  • Rear areas of a ship are represented by reducing ship defence by 2.
  • Battle meditation increases armament by 2 for all ships in the fleet.
  • Each PC writer pilot adds 10% to that dogfight.

If you have questions or would like clarification or if you’d like me to write out a full treatment, do let me know.
 

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