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Approved Tech EFR-SF Heavy Battle Droid

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OUT OF CHARACTER INFORMATION
  • Intent: To create a droid to sell to Alliance Military.
B2-RP-battle-droid-SWBF2.png

PRODUCTION INFORMATION
  • Manufacturer: Gun-Works of Epica
  • Affiliation: Gun-Works of Epica
  • Market Status: Closed-Market
  • Model: B2 Battle Droid
  • Production: Mass Produced
  • Modularity: (Yes. Programming)
  • Material: Duranium, droid components
TECHNICAL INFORMATION
  • Classification: Fourth Degree
  • Weight: Average
  • Height: Average
  • Movement: Bipedal
  • Armaments:
Twin Barrel X-8 Night Sniper Blaster Cannons

  • Misc. Equipment: Ion Surge Shielding
  • Resistances
    • Energy: High
    • Kinetic: High
    • Lightsabers: High
    • Other: EMP/Ion: High
    • Acid: None
    • Flame: High
    • Cryo: None
    • Gravitic: None
    • Sonic: None
SPECIAL FEATURES
  • Droid with very thick Duranium Plating, making it highly resistant to Lightsaber Blows
  • Ion Surge Shielding to protect against Ion Damage
  • Built in Rocket Pack enabling half hour of flight on internal powerplant
  • Weapon power source and firing mechanism is the same as that of the Clone Marine Chaingun, enabling it to both recharge it's shots and fire at extreme rates.
  • Excellent for Frontline Assaults or bodyguard duty
  • Improved Targeting protocols
  • Can be fired in a stun setting that retains the accuracy of the standard lethal setting
  • Twin Barrel Blaster Cannon contains technology from the X-8 Night Sniper Pistol, enabling nearly silent fire
STRENGTHS
  • Heavy Weapons Guy: The main weapon of the Droid fires a twin Barrel Blaster Cannon at the rate of a Clone Marine Chaingun due to its power source and firing mechanism being the same as that weapon, giving it not only high damage but extreme rates of fire enough to potentially overwhelm not only many kinds of Lightsaber Defense on its own, as the fire rate is so intense even those Force Users who are especially talented at blast Deflection and blast redirection are are potentially at risk, especially if faced with more than one, but only two can choke up a narrow passage/street completely and it can fire a total of up to 400 shots before it's power source has to recharge. Get two, and you can provide almost continuous cover fire. While not necessarily armor piercing, fires enough shots at once that conventional armor could possibly shred or melt away from such relentless fire. The Bolts are powerful enough to maim and kill organics, as well as damage very lightly armored vehicles, especially if multiple Droids are firing at one.
  • Tough: It's Duranium shell is thick, allowing it to withstand many hits before falling, is difficult to cut through with lightsabers or vibroweapons, pierce with slugthrowers or blasters, and is highly resistant to flame
  • Range: Up to 300 meters on lethal setting
  • Accuracy: Excellent at hitting moving targets, especially very fast moving ones with it's twitch aim. It's low recoil also increases accuracy when firing from the air
  • Mercy: It's stun setting retains the accuracy of the lethal setting, and feed only causes minor pinching sensation on contact followed by potential hours of intense dizziness after being knocked out for potentially hours. Plus, if on the stun setting, the power source recharges the weapon faster (14 seconds recharge time after full clip expenditure on lethal setting, 7 seconds after full expenditure on stun setting) Plus, on the stun setting, the chaingun system never overheats, no matter how often full auto is used. Civilian Versions have only stun setting, and ten shot burst fire. Military version is twenty shot burst fire on stun or lethal settings
  • Strong: Wookiee Level Strength with a possibly Devastating Punch
  • Quiet Riot: It's night sniper technology means the bolts it fires are very quiet, almost silent, with any sound not escaping more than a half meter from it's source
  • Airborne: Possesses a built in Rocket Pack for a half hour flight on an internal power plant before it needs ten minutes to recharge
WEAKNESSES
  • Repair Difficulty: Due to the use of Duranium, which has an unusually high melting point, if the Droid's armor is damaged, it may be difficult to fix with common tools. It can be done, but at the cost of potentially wearing out tools or burning out the power sources on welders. Substandard Alloys may have to be patched onto the chassis in an emergency. That said, if you're prepared to slap heavy amounts of scrap in the right places you can at least get it to soak up a few more shots before it fails for good, even if it's lightsaber defense might be compromised
  • Construction Time: Shaping the Duranium properly for armor takes twice the length of time as normal for Durasteel
  • Accuracy Limits: Within a seventy meter range, it is frightfully accurate, basically almost an automatic sniper rifle, beyond those ranges, it's accuracy drops ten percent every twenty meters past it's optimal range
  • Lightsaber Limits: Duranium is not Cortosis Weave: At most it can take up to two full contact lightsaber blows before it's armor starts to fail
  • Slow: It's heavy chassis means it can only jog at at a slow pace
  • Dumb Muscle: Let it guard stationary defenses. Let it guard front gates. Let it patrol hallways and such or escort/guard you or a prisoner to where you or they need to be. Use it on fortifications for simple, brute force assaults, or to provide covering fire. But don't get fancy. It's about as smart as a B1. It's best use is basically a compact mobile Turret and it has trouble reacting to complex tactics
  • Overheat: The Duranium Alloy it's blasters are made of allow it to mitigate the intense heat produced by firing rapidly, but even Duranium has limits, and shuts the weapon systems down if forced to expend it's full clip at full auto four times in a row for about two minutes. Because of this, it usually fires in bursts of twenty shots at a time rather than full auto unless it's an emergency where it has to potentially obliterate whatever is in front of it. They often travel in squads of four as a result to mitigate this in an open battlefield, with two droids on burst and the other two on full auto, whether in air or on the ground
  • Sonic: Sonic Weapons shatter it's internals
  • Cryo: Cryo weapons render it's armor brittle and useless
  • Acid: Acid eats right through it's armor
  • Gravitic: Gravitic weapons rend and warp the armor and circuits
  • Weak: Individual bolts are somewhat weak. Getting a "glancing" hit by two or three bolts, even to the torso, likely won't kill you, at least not immediately. It's another story if you're hit in the face however...
  • Lock on: It takes a few seconds to get a proper lock on a single target for maximum potential accuracy. Stay behind cover or try to break it's line of slight by attempting flanking
  • Hackable: It's wirelessly hackable, and it's software protection can only withstand very low level slicing attempts
  • Stun Weakness: The range is heavily weakened on stun setting, to the point accuracy drops to almost nothing past twenty meters
  • Ammo Chew: It's extreme rate of fire means in full auto it will chew through it's ammo pool in 2.5 seconds, leading to very short, controlled bursts most times of a quarter second.
  • Night Bright: The blaster bolts can be seen quite clearly
  • Droids: It's weapons are not optimized for dealing with Droids beyond it's extreme fire rate potentially eating away at armor and shielding
DESCRIPTION

These Droids, capable of flight, are sold for Special Forces Operations for the Alliance, at an astonishingly low price for 2000 Credits, and can rain hell on the ground or in the air due to the extreme fire rate of their weapon. The Low Price means entire legions of Droids can fill the sky and the air as a hurricane of blaster fire rains down.

Civilian versions are half off, programmed strictly for bodyguard duty
 
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