Tefka
it was indeed a half idea the other half I had not worked out completely. When it gets to its target it becomes a 'Crusader State' and the bonus would morph from offense to defense, likewise part of the weakness was it was required to keep the mandate for a certain period without changing. If the target hex is not owned by a major faction when they reach they still morph from 'order' to 'state' once they arrive at the target hex.
Crusader State
"If they wish to fight today, let them come like men." -Bohemond I of Antioch
Feature: When a Crusader Order reaches its targeted hex, it automatically becomes a Crusader State. It must remain a Crusader State for at least Six months before changing mandates.
Strength: The target hex becomes a 'second capital' for a Crusader State, if a Crusader State influence cloud is cut it does lose any territory as long it is connected to one of its two capitals.
Strength: Major factions can only invade a crusade state if their influence cloud borders the influence of the Crusader State.
Strength: A Crusader State can only be invaded on its border hexes, and can never lose more than a hex due to an invasion.
Weakness: A crusade state cannot move its capital or second capital.
Weakness: A crusader state can only make two Dominion/Populate threads a month or an Invasion.
Weakness: A crusader state can only invade a neighboring faction's hex that borders its own. It can only declare an invasion on one border hex.