Star Wars Roleplay: Chaos

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Approved Tech KRT-MSR

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OUT OF CHARACTER INFORMATION

  • Intent: To create an Arc Launcher weapon that can be utilized by individuals wearing the Kinesium Armor suit.
  • Image Source: X
  • Canon Link: Charric
  • Primary Source: Charric, Kinesium Armor
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Ion/EMP
  • Size: Small
  • Weight: Average
  • Ammunition Type: Isotope V Power Pack
  • Ammunition Capacity: 5 rounds before Cooldown Period

  • Reload Speed: Average
  • Effective Range: Personal
  • Rate of Fire: Low
  • Stopping Power: Very High
  • Recoil: High
SPECIAL FEATURES
  • Duraplast Shielding
  • Maser Launcher
  • Kinesium Armor Utility Rail Mount
Strengths:
  • Very High Stopping Power: The Maser Launcher fires a bolt of maser energy, delivering both a kinetic and thermal impact.
  • Shocking Results: Masers can electrify metallic surfaces such as armor on contact.
  • Duraplast Plating: The Duraplast plating helps ensure the weapon will not blow back on the user.
  • Iso-V: The KRT-MSR is designed to use an Isotope V power pack, allowing for virtually limitless shots.
Weaknesses:
  • Cooldown: The KRT-MSR requires cooldown periods every so often, often taking the weapon offline for 30 seconds or longer.
  • Recoil: The KRT-MSR has impressive recoil, requiring the user to pace their shots for maximum effectiveness.
  • Overheat: Attempting to fire more than five rounds in quick succession will overheat the device, rendering it inert until maintenance can be performed
DESCRIPTION
Taking inspiration from the Charric weapons used by the Chiss Ascendancy, the KRT-MSR was designed to offer Maser functionality to wearers of the Kinesium Armor. Designed to mount on the utility rail on the armor's left arm, the KRT-MSR is a lightweight option to carry alongside a sidearm and rifle. Modified to utilize Isotope V as a power source, the weapon has nearly infinite ammo, but has severe overheating issues.
 
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