Star Wars Roleplay: Chaos

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Locations, Armory, Assets

The list of stuff we own and can use goes here

Locations:

  • Red Draft Cantina: The home and HQ of the Nar Shaadda Originals chapter. Most of the time it's packed to the gills with Red Devils and has a ton of booze and bikes in or nearby it. The Backroom is heavily guarded, with a key card and magnetic seals for business with Members only.
  • Beggars Row
    The Large street that the Red Draft is on. Outfitted with a few notable locations. There's a Deli, a Swoop Shop and some other frivolous ends. Most of the time it's crawling with Red Devils and other lowlifes.

Ships:


  • Jast 1 Freighter : Fast Small Freighter. Good for running guns, smuggling, what have you. Built in smugglers hatches that are shielded from scans. Low weapons, but the speed makes up for it. This baby can turn easy and is super modifiable. A bit rickety though, keep her tuned up!
  • Jast 2 Freighter Still Pretty fast, with a heavier load out on the armaments. Decent speed.This one is less modifiable, but can haul more cargo in her holds than the Jast 1. Holds are still lead shielded to prevent easy scanning. Sturdier, but still keep her tuned up!
  • Jast 3 Freighter: It's bigger and heavier armed. She's got a few tricks to keep folks off her back, but she's super slow. With so much weapons cargo space was cut down, but it's extra room for mods was part of the cargo hold sacrifice. As usual still has the lead shielded holds, still need to do upkeep or some things might...... Explode?
  • Jast Blackout: A specialized support ship. The Jast Blackout is super fast, has no arms, but can hack like a pro. If you drop one of these in system things become very finicky. She can shut down commo channels, scramble sensors, and hack systems. Be aware of limitations.
  • Jast Shredder: A support ship that is heavy on the missiles. Decked out with multiple rapid fire missile tubes, and repeater Ion/Kinetic cannons, the Jast Shredder can put a lot of firepower downrange for a very cheap cost. The limitations to such a nice vessel are it's abysmal defences. If the shields fall, bug out. Best as a pack hunter, support ship role.
  • Jast 1st Rate A heavy Frigate. Stock parts and such, slower and less handling. It's weapons are Kinetic focused. This baby sports a hundred guns for 400M worth of vessel. Also carries a squadron of fighters. Built as a Ship of the Line
  • Jast 2cnd Rate: A medium frigate. Stock parts again but she has some punch to her. A balanced warship, se is Kinectic focused, sporting 94 weapons on deck. A split between Mass Drivers, Ion and Missiles for a cheap cost, she is any Captains go to support Frigate!
  • Reclaimer 1 : A great Support ship! 500M worth of power to Salvage. This baby can refit and Rearm a vessel, build Ships, Shipyards, capture and disassemble, mine asteroids and do a myriad of stuff. If you got one in your fleet, you can keep your stuff sailing for a long time. Downside is that it will die like the rust box it is in combat. Keep it away from the front lines.



Weapons:

  • Scrapshot Projectile Launcher : Extra cheap, extremely versatile and reliable weapons that use scrap for ammo, perfect to arm rebel and insurgent forces, or to be smuggled and sold to such groups for sweet credits



Tech: TBD




Droids:

  • Ambush Droid: Small Droids that can assist pirates and spacers with orbital engagements, by setting up traps and ambushes in space.



Vehicles:

  • ZRX Speeder Bike: A fast medium sized bike with both a Laser Cannon and Chaingun mounted to the front. You can ride 1 person on it, carry fifty pounds worht of gear in your saddlebags and light folks up with a dual Laser, Kinetic storm of rounds! Standard issue for all Red Devil Members

Drugs/Goods:

  • FAI74: Highly euphoric, highly addictive drug, yet light on the body of the user. As useful in making credits as it is in creating shadow governments.
  • Dream Chamber: VR chambers to get people hooked, works similar to FAI74


Companies:

  • Jast Shipwright Co. :A Shipbuilding Company with yards in The Outer Rim Coalition. Hala Jast's personal company for builidng vessels of all sorts. Feel free to use this to submit ships with. Be aware of limitations in Tier though.
  • Dragons Eye: Publicly security devises such as cameras, perimeter alarms, and protection services. Privately the research and development of high tech security and spying technology. Secretly bio genetic experimentation and in the future genetic enhancement.
 
Guess I throw some stuff in here

Weapons and Droids:

http://starwarsrp.net/topic/104795-r-12-scarpshot-projectile-launcher/Extra cheap, extremely versatile and reliable weapons that use scrap for ammo, perfect to arm rebel and insurgent forces, or to be smuggled and sold to such groups for sweet credits

http://starwarsrp.net/topic/110423-st-45-pitfall-orbital-ambush-droid/Small Droids that can assist pirates and spacers with orbital engagements, by setting up traps and ambushes in space.

Drugs and Tech

http://starwarsrp.net/topic/102862-fai74/Highly euphoric, highly addictive drug, yet light on the body of the user. As useful in making credits as it is in creating shadow governments.

http://starwarsrp.net/topic/102865-dreamchamber/VR chambers to get people hooked, works similar to FAI74

Locations

Currently in the process of reclaiming Abyss assets on malachor. Should I be successful, the Malachorian crime empire can be used as a save haven of the cartel as well.

http://starwarsrp.net/topic/106133-defiance/Underworld city/save Haven on katarr, owned by Abyss
 

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