Valiens Nantaris
Head Admin
Staff have been considering for a long while some changes to the way major factions and invasions work, specifically about factions with only a single hex and so on.
The following changes have been made.
These changes will take effect on August 1st to allow factions time to adjust. It does also not include any currently announced or running invasions etc.
Regarding Major faction applications:
" 3. A Major Faction's starting influence cloud is dependent on the number of people it has during it's Major Faction Application. For every 5 unique writers, the Major Faction will start with an extra hex, at a maximum of 3 starting hexes. "
Has become:
" 3. A Major Faction receives three starting adjacent hexes of their choice for their starting influence cloud."
Regarding major faction capitals:
MAJOR FACTION CAPITALS
Faction Capitals are represented as planet icons on the Galaxy Map.
1. Each faction, upon creation, will name one planet as it's "Capital". Factions may not invade the hex containing the capital planet unless they have occupied a neighboring hex or the Major Faction has only its capital hex remaining.
2. Major Faction Capitals may only be gained by another Faction by being declared the target of an Invasion.
3. If a Major Faction successfully defends their Capital they may take any non-capital adjacent hex from the attacker. Alternatively they may render any non-capital hex from the attacker as neutral as though they had successfully invaded it.
4. The Major Faction Capital Hex may not be the target of Rebellions.
5. If a faction with more than one hex loses its capital due to an invasion it must choose a replacement capital from the hexes it currently controls. That hex then becomes the faction's capital.
6. In the event a one hex Major Faction loses an invasion targeting their Capital, that Major Faction will automatically be reduced to Minor Faction status. This faction must then wait a minimum of 60 days before they can resubmit an application for Major Faction status.
Regarding Invasion Timing:
"A Major Faction may only start one Invasion at a time and may not serve notice to start another until the original invasion is completedand judged. "
Regarding Galactic Nomads mandate:
"Galactic Nomads
Strength: Once a month, this Major Faction may abandon their current Influence Cloud & Capital Planet and relocate elsewhere on the map as if they were a creating a new Major Faction. The size of the new cloud is three hexes.
Weakness: The Major Faction may not use this Mandate's strength if the Major Faction is currently engaged in an incomplete Invasion, Rebellion, or Dominion."
These changes will take effect on August 1st to allow factions time to adjust. It does also not include any currently announced or running invasions etc.
The following changes have been made.
These changes will take effect on August 1st to allow factions time to adjust. It does also not include any currently announced or running invasions etc.
Regarding Major faction applications:
" 3. A Major Faction's starting influence cloud is dependent on the number of people it has during it's Major Faction Application. For every 5 unique writers, the Major Faction will start with an extra hex, at a maximum of 3 starting hexes. "
Has become:
" 3. A Major Faction receives three starting adjacent hexes of their choice for their starting influence cloud."
Regarding major faction capitals:
MAJOR FACTION CAPITALS
Faction Capitals are represented as planet icons on the Galaxy Map.
1. Each faction, upon creation, will name one planet as it's "Capital". Factions may not invade the hex containing the capital planet unless they have occupied a neighboring hex or the Major Faction has only its capital hex remaining.
2. Major Faction Capitals may only be gained by another Faction by being declared the target of an Invasion.
3. If a Major Faction successfully defends their Capital they may take any non-capital adjacent hex from the attacker. Alternatively they may render any non-capital hex from the attacker as neutral as though they had successfully invaded it.
4. The Major Faction Capital Hex may not be the target of Rebellions.
5. If a faction with more than one hex loses its capital due to an invasion it must choose a replacement capital from the hexes it currently controls. That hex then becomes the faction's capital.
6. In the event a one hex Major Faction loses an invasion targeting their Capital, that Major Faction will automatically be reduced to Minor Faction status. This faction must then wait a minimum of 60 days before they can resubmit an application for Major Faction status.
Regarding Invasion Timing:
"A Major Faction may only start one Invasion at a time and may not serve notice to start another until the original invasion is completed
Regarding Galactic Nomads mandate:
"Galactic Nomads
Strength: Once a month, this Major Faction may abandon their current Influence Cloud & Capital Planet and relocate elsewhere on the map as if they were a creating a new Major Faction. The size of the new cloud is three hexes.
Weakness: The Major Faction may not use this Mandate's strength if the Major Faction is currently engaged in an incomplete Invasion, Rebellion, or Dominion."
These changes will take effect on August 1st to allow factions time to adjust. It does also not include any currently announced or running invasions etc.
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