STANDARD
STRENGTH: May submit three dominions a month.
WEAKNESS: The third dominion is eligible for rebellion for ten calendar days after it is submitted.
ARCHITECT OF THE VOID
STRENGTH: Faction must submit at least eight codex submissions by at least four different writers. Doing so nets the faction Two free hexes.
WEAKNESS: This faction may not submit more than one dominion a month.
OLIGARCH’S SCHEME
STRENGTH: Faction must provide at least four contracts with four separate companies, not owned by writers within the faction. Doing so nets the faction one free hex.
WEAKNESS: This faction cannot submit more than two dominions a month.
WARLORD’S CRUSADE
STRENGTH: Faction must launch two invasions a month. These invasions cannot target the same faction. This faction may select up to three hexes in which to invade.
WEAKNESS: Faction may only submit one dominion a month. If this faction loses their invasions they lose three hexes at their opponents choosing.
GRASP THE VOID
STRENGTH: Faction may submit up to six dominions a month.
WEAKNESS: All dominions are subject to rebellion, and are eligible for rebellion upon submission. This faction may earn one free hex so long as there are no rebellions. Should this faction become the target of a rebellion, they must win that rebellion or otherwise lose all six hexes due to loss of influence.
THE FLOTILLA
STRENGTH: This faction is constantly on the move, and may select three new hexes in which to settle once every sixty days.
WEAKNESS: This faction can not submit a dominion.
COUNTER-STRIKE
STRENGTH: Any time this faction successfully defends against an invader. They may select up to two hexes within the opponent’s cloud of influence to turn neutral.
WEAKNESS: This faction may only submit two dominions per month.
BATTLEFRONT
STRENGTH: Any time this faction successfully defends against a rebellion or wins an invasion. They may select an additional hex to gain or turn up to two hexes within an opponent’s cloud of influence neutral.
WEAKNESS: All three monthly dominions are eligible for rebellion upon submission.
DIPLOMATIC IMMUNITY
STRENGTH: This faction cannot be the target of invasions.
WEAKNESS: This faction cannot submit more than one dominion a month. This mandate may only be selected once every sixty days.
BREAKING THE PACT
STRENGTH: Any time that an invasion by this faction would break or violate terms of a non-aggression pact. This faction may select up to three hexes in their opponent’s cloud of influence in which to invade.
WEAKNESS: Any time this faction would be invaded, their opponents may select up to three hexes to invade. This faction may only submit one dominion per month.
BLOOD IN THE VOID
STRENGTH: This faction must launch at least two invasions a month, every month. Cannot target the same faction twice in a month. Doing so gains them two free hexes per month.
WEAKNESS: This faction cannot submit any dominions. This faction’s cloud of influence is eligible to be rebelled by any minor faction, at any time.
STELLAR DIPLOMACY
STRENGTH: This faction may submit a diplomatic thread to gain an additional hex per month. This diplomatic thread must pertain to the hex and involve at least three writers that are not part of the faction.
WEAKNESS: This faction may not launch an invasion, and cannot submit more than two dominions per month.
MARAUDER’S WARPATH
STRENGTH: This faction may complete a campaign invasion worth five hexes against other major factions.
WEAKNESS: Should this faction lose any of their campaign invasions, their opponents then decide which five hexes, this faction loses. This faction cannot submit any dominions.
HAND OF DEMOCRACY
STRENGTH: This faction may complete up to four dominions a month.
WEAKNESS: This may not submit any junctions. The last two dominions submitted are eligible for rebellion upon submission for up to ten calendar days.
FORTUNATE SUNS
Strength: This faction may submit two junctions per month as opposed to one. These junctions may be done with either a minor or major faction.
Weakness:This faction is limited to two dominions per month, all hexes earned through junctions or dominions are eligible for rebellions, for ten calendar days after they have been submitted.